378 Commits

Author SHA1 Message Date
Alejandro Alonso
f25a2c701f Soft-drain GPU during recursive drop-shadow passes
Frame drop shadows re-render every child silhouette inside a single
walker node, so the usual partial drain cadence (every N tree nodes)
lets GPU ops pile up. Flush every few shadow passes instead.
2026-08-13 12:52:35 +02:00
Alejandro Alonso
072730574d Keep fill-image display GPU tier lazy for deep zoom
Store encoded media in RAM, upload a shape-sized display texture
eagerly, and only promote the native full texture when zoom needs
it so oversized fillImages do not saturate integrated GPUs.
2026-08-13 12:51:56 +02:00
Alejandro Alonso
1701a580e9 Present viewport before interest and clamp paint to atlas
Present visible tiles via ViewportReady so zoom settle turns sharp
without waiting on the interest ring, and paint at atlas slot size so
DPR 2 does not rasterize 1024 only to downscale into 512 slots.
2026-08-13 12:51:56 +02:00
Alejandro Alonso
35cfe11655 🐛 Stabilize HiDPI tile grid, atlas cache, and paint budget
Keep the shape-to-tile grid zoom-only while scaling GPU paint by DPR
(capped at 1024px). Fix fractional browser zoom and pan, cap atlas slots
with eviction instead of panic, and split paint vs view scale with
explicit paint/atlas/screen tile sizes.
2026-08-13 12:51:56 +02:00
Alejandro Alonso
43b12bc4b9
Soft-drain GPU mid-walk on progressive Partials (#11127)
Release packs far more cheap Current draws (e.g. fills_none paths)
into one Partial than debug; a single end-of-Partial
flush_and_submit then stalls the browser. Soft-flush every N walker
nodes (and on Partial yield) keeps ops buffers bounded while Full
still submits via present_frame.
2026-08-07 09:45:39 +02:00
Alejandro Alonso
a76401596e
Skip imperceptible shadows and simplify low-scale strokes (#11102)
*  Skip drop shadows that are imperceptible at current scale

Filter drop shadows by on-screen footprint (stricter for recursive
shapes) so overview HQ avoids expensive blur passes that barely show.

*  Simplify Path and Bool strokes at low scale

At overview zooms, Inner/Outer strokes fall back to Center and
dash/dotted styles become solid when the pattern is subpixel.
Strokes are never skipped so stroke-only icons stay visible.

*  Drain GPU work on partial render frames

Partial frames only flushed the Backbuffer, so tile GPU commands
queued until present_frame's flush_and_submit and stalled the
browser on large files. Submit the context each partial frame
without presenting Target or re-composing the tile atlas.

*  Prefer direct painting when effects are imperceptible

Skip the Fills/Strokes layered path when drop/inner shadows would
not paint at the current scale, and allow stroke-only shapes
(fills_none) on the direct path. Apply the same footprint LOD to
inner-shadow painting.
2026-08-06 15:58:11 +02:00
Alejandro Alonso
11fc090bc4
Expand direct shape painting and skip empty drop-shadow blits (#11100)
* ♻️ Extract apply_clip_stack_to_surfaces helper

Share the layered-path clip loop so the Current-surface direct
path can reuse the same hard-clip stack without duplication.

*  Expand direct shape painting onto Current

Allow clip stacks, frames, non-identity transforms, and SrcOver
opacity on the Current-surface fast path; skip empty non-masked
groups. Avoids Fills/Strokes blits for common shapes.

*  Skip empty drop-shadow blits; warm DropShadows once

Early-out drop-shadow composite when a shape has no visible
shadows, and touch DropShadows→Current once per tile instead
of per shape to keep flush_and_submit cheap.
2026-08-06 12:31:49 +02:00
Alejandro Alonso
8b64b0f84f
Fix progressive render budget when timestamp is stale (#11094)
Pass performance.now from finalize/debounce and re-anchor the WASM
budget if the stamp is 0 or already past max_blocking_time, so HQ
tiles are not yielded after a few nodes with almost no real work.
2026-08-06 09:00:45 +02:00
Elena Torró
d4d22ff1a4
🔧 Prepare wasm render for headless exporter (#10795)
* 🔧 Support background blur on PDF render for strokes and text shapes

*  Add LRU eviction to the wasm image store

*  Add RasterFormat to encode png, jpeg and webp from wasm

* 🐛 Fix client-side wasm export encoding jpeg and webp as png
2026-07-28 11:54:22 +02:00
Belén Albeza
4f46700c94
🐛 Fix text editor v3 blinks (#10654) 2026-07-24 09:14:59 +02:00
Elena Torró
4383cf183a
Add background blur to strokes (#10716) 2026-07-22 17:07:16 +02:00
Elena Torró
08e42687d1
♻️ Extract GPU-free RenderResources; add headless wasm exports (#10653) 2026-07-22 09:56:21 +02:00
Elena Torro
001dba1bef Add background blur to text shapes 2026-07-16 08:33:36 +02:00
Andrey Antukh
0e25f7d8ad Merge remote-tracking branch 'origin/staging' into develop 2026-07-08 10:25:25 +02:00
Belén Albeza
0a2570c9eb
🐛 Fix text editor not repainting text if there was not a geometry change (#10553) 2026-07-07 11:18:44 +02:00
Belén Albeza
2e32a8743e
♻️ Refactor rulers into ui modules (#10461)
* ♻️ Move rulers rendering to ui submodule

* ♻️ Refactor RulerState into UIState
2026-07-03 08:37:22 +02:00
Elena Torró
28b5371901
🔧 Improve text strokes in texts with emoji (#10519) 2026-07-01 18:10:46 +02:00
Aitor Moreno
851fde01c1
🐛 Fix SVG Raw not being saved (#10492) 2026-07-01 14:08:54 +02:00
Elena Torró
c8f586a197
🐛 Fix async text rendering on tiles (#10504) 2026-07-01 11:09:57 +02:00
Alejandro Alonso
345affc687
🐛 Fix premature WASM view-interaction end during pan (#10425) 2026-06-25 15:07:37 +02:00
Alejandro Alonso
9b22d96553 🐛 Fix render from cache 2026-06-24 14:00:57 +02:00
Elena Torró
07de0e92d5
Fix slow zoom/edit on Firefox+NVIDIA WebGL renderer (#10371) 2026-06-23 10:58:14 +02:00
Elena Torró
b91eece5bf
🐛 Fix rulers shown on thumbnails 2026-06-19 13:01:26 +02:00
Alejandro Alonso
b9ebe9f4ee
🐛 Fix viewer tile artifacts 2026-06-19 12:51:17 +02:00
Alejandro Alonso
c6ecfb7794
Merge pull request #10320 from penpot/superalex-fix-performance-regression-3
🐛 Fix performance regression
2026-06-18 18:37:40 +02:00
Alejandro Alonso
01fc3c3e7d 🐛 Defer tile atlas composition to full frames only 2026-06-18 18:33:10 +02:00
Alejandro Alonso
f6f716de3a 🐛 Fix performance regression 2026-06-18 18:30:51 +02:00
Elena Torro
bfef6ea089 Improve rulers loading time 2026-06-18 14:38:30 +02:00
Elena Torró
80abc3fe3d
🐛 Fix shape fill flickering from color picker (#10273) 2026-06-17 18:41:41 +02:00
Alonso Torres
0afa108804
🐛 Fix stacked backdrop blurs 2026-06-17 17:44:40 +02:00
Alejandro Alonso
61cd9fe886
🐛 Fix performance regression
* 🔧 Preserve atlas on zoom interaction 

Co-authored-by: Elena Torro <elenatorro@gmail.com>
2026-06-17 14:52:12 +02:00
Eva Marco
2a098e5b16
🎉 Add background blur (#10034)
* 🎉 Add background blur

* 🎉 Add test

* 🎉 Add background blur info to plugins API

* 🎉 Suport in wasm for both layer and background blur

* 🐛 Fix failing test

* ♻️ Fix comments

---------

Co-authored-by: alonso.torres <alonso.torres@kaleidos.net>
2026-06-16 19:46:03 +02:00
Andrey Antukh
c55d910e95 Merge remote-tracking branch 'origin/staging' into develop 2026-06-16 13:07:59 +02:00
Alejandro Alonso
cd239d24f8
🐛 Fix transparent tile holes in viewer WASM render
Use direct backbuffer tile compositing for render_sync_shape (viewer/thumbnails)
instead of the tile texture atlas cache, which left 512×512 transparent holes.
2026-06-16 09:52:19 +02:00
Belén Albeza
d1dd5d9016
🎉 Render guides in wasm (#10014)
*  Remove guides from svg overlay

* 🎉 Draw guides in wasm

* 🎉 Serialize guides to wasm

*  Store separate and sorted horizontal and vertical guides

* 🎉 Implement collision detection with guides

* 🎉 Right click on guides to change color or remove

*  Implement dragging guides

* 🎉 Edit wasm guides by double clicking them

* 🎉 Implement changing mouse cursor on hovering a guide

*  Show guide pill on hover

* 🎉 Implement removing guide on hovering + Del

* 🔧 Fix lint + fmt errors

* 🎉 Clip out outer board guide lines

* ♻️ Extract common code into guide-pill* component

* 🎉 Draw dotted lines on hovering board guides

* 🐛 Fix board rotation when it has guides

* 🎉 Make foreign guides not visible in focus mode
2026-06-16 09:19:58 +02:00
Aitor Moreno
c54ab3bd34 🐛 Fix frame stroke 2026-06-15 16:09:23 +02:00
Alejandro Alonso
9d7a8eaeda 🐛 Fix rendering artifacts from previous frames 2026-06-15 11:00:56 +02:00
Elena Torró
6ebefa2c16
Add single-file export to PDF using the WebGL render (#9860) 2026-06-11 10:41:21 +02:00
Andrey Antukh
9f5a0f767e Merge remote-tracking branch 'origin/staging' into develop 2026-06-10 11:26:48 +02:00
Alejandro Alonso
becba0a82b
🐛 Fix frame inner strokes ignoring focus mode in wasm renderer 2026-06-10 09:36:28 +02:00
Alejandro Alonso
9f5e89d5f8 🎉 Basic viewer with wasm 2026-06-05 16:41:30 +02:00
Andrey Antukh
adcc2ebd1a Merge remote-tracking branch 'origin/staging' into develop 2026-06-05 11:44:50 +02:00
Elena Torró
47ce68eed0
🐛 Fix masked group applied blur and bounds (#10028) 2026-06-05 11:01:47 +02:00
Elena Torró
60d3c81450
Add wasm rulers (#9858)
*  Add wasm rulers

* 🔧 Fix dpr on page zoom

Co-authored-by: Alejandro Alonso <alejandroalonsofernandez@gmail.com>
Co-authored-by: Elena Torro <elenatorro@gmail.com>

* 🔧 Change page-switch behavior to refresh rulers and keep blurred snapshot

* 🐛 Restore WASM rulers after WebGL context recovery

Co-Authored-By: Elena Torro <elenatorro@gmail.com>
Co-Authored-By: Alejandro Alonso <alejandroalonsofernandez@gmail.com>

---------

Co-authored-by: Alejandro Alonso <alejandroalonsofernandez@gmail.com>
2026-06-05 07:51:35 +02:00
Andrey Antukh
7ddc93a4df Merge remote-tracking branch 'origin/staging' into develop 2026-06-03 14:19:47 +02:00
Elena Torró
0fe4337359
🐛 Fix webgl thumbnail label (#10009) 2026-06-03 14:06:05 +02:00
Elena Torro
d9fea603f8 🐛 Fix clear canvas 2026-06-02 17:14:25 +02:00
Aitor Moreno
d0f6d5b3a1
♻️ Refactor render pipeline (#9891)
* ♻️ Refactor viewbox

* 🎉 Add draw_atlas alternative to draw tiles

* 🐛 Fix minor glitches

* ♻️ Change how process_animation_frame works

* ♻️ Refactor document atlas

* ♻️ Refactor max texture size

* ♻️ Refactor entrypoints and dead_code
2026-06-02 09:38:52 +02:00
Alejandro Alonso
921c5a4294
🐛 Fix drag shapes out of frames (#9905) 2026-05-28 09:13:04 +02:00
Elena Torro
fb6c522cc0 🐛 Fix inner strokes clipped on boards created from rect 2026-05-20 00:15:53 +02:00