🐛 Fix frame stroke

This commit is contained in:
Aitor Moreno 2026-06-15 13:48:20 +02:00
parent ab614d2ae9
commit c54ab3bd34

View File

@ -217,20 +217,20 @@ impl NodeRenderState {
#[derive(Clone)]
pub struct FocusMode {
shapes: Vec<Uuid>,
active: bool,
depth: u32,
}
impl FocusMode {
pub fn new() -> Self {
FocusMode {
shapes: Vec::new(),
active: false,
depth: 0,
}
}
pub fn clear(&mut self) {
self.shapes.clear();
self.active = false;
self.depth = 0;
}
pub fn set_shapes(&mut self, shapes: Vec<Uuid>) {
@ -244,23 +244,23 @@ impl FocusMode {
}
pub fn enter(&mut self, id: &Uuid) {
if !self.active && self.should_focus(id) {
self.active = true;
if self.should_focus(id) {
self.depth += 1;
}
}
pub fn exit(&mut self, id: &Uuid) {
if self.active && self.should_focus(id) {
self.active = false;
if self.should_focus(id) && self.depth > 0 {
self.depth -= 1;
}
}
pub fn is_active(&self) -> bool {
self.active
self.depth > 0
}
pub fn reset(&mut self) {
self.active = false;
self.depth = 0;
}
}
@ -2521,8 +2521,6 @@ impl RenderState {
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
self.surfaces.canvas(target_surface).save_layer(&layer_rec);
}
self.focus_mode.enter(&element.id);
}
#[inline]