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⚡ Improve rulers loading time
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@ -17,7 +17,10 @@
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(defn initialize
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[enabled?]
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(if enabled?
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(set! app.common.types.path/wasm:calc-bool-content wasm.api/calculate-bool)
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(do
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(set! app.common.types.path/wasm:calc-bool-content wasm.api/calculate-bool)
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;; Preload the WASM engine at boot so it's ready when a file opens.
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(wasm.api/preload-module!))
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(set! app.common.types.path/wasm:calc-bool-content nil))
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(set! app.common.types.shape/wasm-enabled? enabled?)
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(set! app.common.types.shape/wasm-create-shape wasm.shape/create-shape))
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@ -2555,4 +2555,10 @@
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(p/resolved false)))))
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(p/resolved false))))
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(defn preload-module!
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"Starts downloading + compiling the WASM engine now instead of on first
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viewport mount. Idempotent: the `delay` caches its in-flight promise."
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[]
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@module)
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@ -2234,6 +2234,10 @@ impl RenderState {
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} else {
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self.reset_canvas();
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self.interactive_target_seeded = false;
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// Paint rulers/frame now so they survive the progressive frames
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// instead of blanking until the first full `present_frame`.
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ui::render(self, tree);
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self.flush_and_submit();
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}
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let surface_ids = SurfaceId::Strokes as u32
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