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✨ Add single-file export to PDF using the WebGL render (#9860)
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@ -163,31 +163,46 @@
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(when (= status "ended")
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(dom/trigger-download-uri filename mtype resource-uri)))))
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;; TODO: Remove once we support WASM SVG export
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(def ^:private wasm-export-types #{:jpeg :webp :png :pdf})
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(defn- wasm-export-enabled?
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"WASM export is available: the flag is set AND render-wasm is active for the
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current file. When render-wasm is inactive its shape tree isn't loaded, so a
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client-side WASM render would crash."
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[state]
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(and (contains? cf/flags :wasm-export)
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(features/active-feature? state "render-wasm/v1")))
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(defn- use-wasm-export?
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"Whether to take the client-side WASM export path for `export`."
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[state export]
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(and (wasm-export-enabled? state)
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(contains? wasm-export-types (:type export))))
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(defn request-simple-export
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[{:keys [export]}]
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(if (and (contains? cf/flags :wasm-export)
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(contains? #{:jpeg :webp :png} (:type export)))
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(ptk/reify ::request-simple-export-wasm
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ptk/EffectEvent
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(effect [_ _ _]
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(wasm.exports/export-image export)))
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(ptk/reify ::request-simple-export
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ptk/UpdateEvent
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(update [_ state]
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(cond-> state
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(not (use-wasm-export? state export))
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(update :export assoc :in-progress true :id uuid/zero)))
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(ptk/reify ::request-simple-export
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ptk/UpdateEvent
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(update [_ state]
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(update state :export assoc :in-progress true :id uuid/zero))
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ptk/WatchEvent
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(watch [_ state _]
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ptk/WatchEvent
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(watch [_ state _]
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(if (use-wasm-export? state export)
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(do
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(case (:type export)
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:pdf (wasm.exports/export-pdf export)
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(wasm.exports/export-image export))
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(rx/empty))
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(let [profile-id (:profile-id state)
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params {:exports [export]
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:profile-id profile-id
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:cmd :export-shapes
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:wait true
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:is-wasm
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(and
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(features/active-feature? state "render-wasm/v1")
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(contains? cf/flags :wasm-export))}]
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:is-wasm (wasm-export-enabled? state)}]
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(rx/concat
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(rx/of ::dwp/force-persist)
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@ -221,10 +236,7 @@
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:cmd cmd
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:profile-id profile-id
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:force-multiple true
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:is-wasm
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(and
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(features/active-feature? state "render-wasm/v1")
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(contains? cf/flags :wasm-export))}
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:is-wasm (wasm-export-enabled? state)}
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(some? name)
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(assoc :name name))
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@ -26,3 +26,18 @@
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(dom/trigger-download-uri filename mtype url)
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(wapi/revoke-uri url)
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nil))
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(defn export-pdf-uri
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[{:keys [scale object-id]}]
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(let [bytes (wasm.api/render-shape-pdf object-id (or scale 1))
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blob (wapi/create-blob bytes "application/pdf")]
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(wapi/create-uri blob)))
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(defn export-pdf
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[{:keys [suffix name] :as params}]
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(let [url (export-pdf-uri params)
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filename (str name (or suffix "") ".pdf")]
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(dom/trigger-download-uri filename "application/pdf" url)
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(js/queueMicrotask #(wapi/revoke-uri url))
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nil))
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@ -2459,6 +2459,25 @@
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(mem/free)
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{:x x :y y :width w :height h}))))
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(defn render-shape-pdf
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[shape-id scale]
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(let [buffer (uuid/get-u32 shape-id)
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offset
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(h/call wasm/internal-module "_render_shape_pdf"
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(aget buffer 0)
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(aget buffer 1)
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(aget buffer 2)
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(aget buffer 3)
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scale)
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heap (mem/get-heap-u8)
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heapu32 (mem/get-heap-u32)
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length (aget heapu32 (mem/->offset-32 offset))
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result (dr/read-image-bytes heap (+ offset 4) length)]
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(mem/free)
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result))
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(defn init-wasm-module
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[module]
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(let [default-fn (unchecked-get module "default")
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@ -32,6 +32,7 @@ skia-safe = { version = "0.93.1", default-features = false, features = [
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"textlayout",
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"binary-cache",
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"webp",
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"pdf",
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] }
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thiserror = "2.0.18"
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uuid = { version = "1.11.0", features = ["v4", "js"] }
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@ -52,6 +52,7 @@ cd penpot/render-wasm
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## Technical documentation
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- [Rendering Architecture (Live vs Vector/PDF)](./docs/rendering_architecture.md)
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- [Serialization](./docs/serialization.md)
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- [Tile Rendering](./docs/tile_rendering.md)
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- [Texts](./docs/texts.md)
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131
render-wasm/docs/rendering_architecture.md
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131
render-wasm/docs/rendering_architecture.md
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@ -0,0 +1,131 @@
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# Rendering Architecture: Live (GPU) vs Vector (PDF) Export
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Penpot's WASM engine has **two render paths** that must produce the same picture:
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| Path | Purpose | Backend | Code |
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|------|---------|---------|------|
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| **Live / GPU** | On-screen workspace, thumbnails, PNG export | WebGL surfaces + Skia | `render.rs::render_shape` (+ `render/{fills,strokes,shadows,text,...}.rs`) |
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| **Vector** | True vector PDF (and future SVG) export | Single CPU Skia canvas (no GPU) | `render/vector.rs` → `render/pdf.rs` |
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They share the same shape tree and the same low-level drawing primitives, but
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compose them differently. Keeping them in sync is the whole game — see
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[Parity guards](#parity-guards).
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## Why two paths?
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The live path draws each shape into **many intermediate GPU surfaces** (fills,
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strokes, shadows, …) and composites them. Compositing rasterises. That is fine
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for the screen and for PNG, but a PDF made that way would be a bitmap.
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The vector path bypasses the GPU surface system and draws **directly onto a
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Skia PDF canvas**, so paths, text and fills come out as real PDF vector
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operations. Only inherently pixel-based effects (blur, blurred shadows) are
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rasterised — by Skia's PDF backend, by design.
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## The two pipelines
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```mermaid
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flowchart TB
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tree["Shape tree (ShapesPool)"]
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subgraph GPU["Live / GPU path — render.rs"]
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direction TB
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g0["render_shape(shape)"]
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g1["fast_mode? can_render_directly?<br/>tiles, clip stacks, nested fills/blurs"]
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gF["fills::render → Surface::Fills"]
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gS["strokes::render → Surface::Strokes"]
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gI["shadows::* → Surface::InnerShadows"]
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gD["drop shadows (tree level)<br/>→ Surface::DropShadows"]
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gC["draw_shape_surface_stack_into<br/>composite surfaces → final z-order"]
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g0 --> g1 --> gF --> gS --> gI --> gC
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gD --> gC
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end
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subgraph SHARED["Shared primitives (one source of truth)"]
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p1["draw_stroke_on_rect / draw_stroke_on_circle"]
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p2["handle_stroke_caps (arrows, markers)"]
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p3["render_inner_stroke / render_overlay_emoji (text)"]
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end
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subgraph VEC["Vector path — render/vector.rs"]
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direction TB
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v0["render_to_pdf → render_tree(shape)"]
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v1["render_group / render_frame / render_leaf<br/>concat centered_transform, save_layer for opacity/blur"]
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v2["draw_drop_shadows (inline)"]
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v3["render_leaf_content<R: ShapeRenderer><br/>fills → fill inner shadows → strokes → stroke inner shadows"]
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v4["one Skia PDF canvas<br/>final z = draw call order"]
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v0 --> v1 --> v2 --> v3 --> v4
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end
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tree --> g0
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tree --> v0
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gS -.uses.-> SHARED
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v3 -.uses.-> SHARED
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```
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### Key differences
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| Aspect | Live / GPU | Vector |
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|--------|-----------|--------|
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| Drawing target | Many GPU surfaces, then composited | One Skia PDF canvas |
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| Final z-order | Surface composite order (`draw_shape_surface_stack_into`) | Order of draw calls |
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| Drop shadows | Rendered at tree level into a separate surface (`render_element_drop_shadows_and_composite`) | Drawn inline per shape/container (`draw_drop_shadows` / `render_container_drop_shadows`) |
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| Images | GPU textures | CPU image copies (`get_cpu_image`) |
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| Blur / blurred shadow | GPU filter passes | Rasterised by Skia's PDF backend |
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| Perf machinery | tiles, `fast_mode`, `can_render_directly` | none (one-shot export) |
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## Export wiring (single vs multiple)
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The client-side WASM export — rendering in the browser through the vector path
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(`render_shape_pdf` / `render_shape_pixels`) — is wired **only for single
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exports** (`request-simple-export` in `frontend/.../exports/assets.cljs`), and
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only when render-wasm is active and the `:wasm-export` flag is set.
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**Multiple/batch export** (`request-multiple-export`) always runs **server-side**
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via the `:export-shapes` command; it merely passes an `:is-wasm` hint so the
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server can use its own WASM renderer. So everything documented here (vector PDF,
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the fixes, parity) applies to single export only.
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## Parity guards
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Three compile-time guards plus shared code keep the two paths from drifting.
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The contract is documented on the `ShapeRenderer` trait
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(`render/shape_renderer.rs`).
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1. **Capability guard.** `ShapeRenderer` is the single declaration of per-shape
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rendering capabilities (`draw_fills`, `draw_strokes`, `draw_drop_shadows`,
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…). A new effect MUST be added as a trait method, not inline in
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`render_shape`. Adding a method fails to compile until the vector backend
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handles it — so a feature can never be silently missing from PDF.
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2. **Type guard.** Every `match` on `shape.shape_type` in `vector.rs` is
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exhaustive (no `_ =>`). A new `Type` variant fails to compile until handled.
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3. **Order guard.** Leaf content draw order/gating lives in exactly one place:
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`vector::render_leaf_content<R: ShapeRenderer>`. It is generic over the
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trait so the GPU backend could reuse it verbatim once it implements
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`ShapeRenderer`.
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4. **Shared primitives.** Prefer reusing the live-render functions over
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mirroring them: `draw_stroke_on_rect`, `draw_stroke_on_circle`,
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`handle_stroke_caps`, `render_inner_stroke`, `render_overlay_emoji`.
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Whatever is still duplicated is the remaining drift surface.
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### Not yet done — full unification
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The end goal is for `render_shape` to also implement `ShapeRenderer` and route
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its leaf rendering through `render_leaf_content`, so both paths share order and
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gating by construction. This is a large refactor of the live hot path (tiles,
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`fast_mode`, surface compositing, tree-level drop shadows) and **should be
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gated by pixel parity tests** (a vector-vs-GPU raster diff harness lives on a
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separate branch) — do not refactor the live path without that safety net.
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## File map
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| What | Where |
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|------|-------|
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| Vector entry / PDF | `render/pdf.rs`, `render/vector.rs` |
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| Parity trait | `render/shape_renderer.rs` |
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| Order seam | `render/vector.rs::render_leaf_content` |
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| Live shape render | `render.rs::render_shape` |
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| Surface compositing | `render.rs::draw_shape_surface_stack_into` |
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| Shared stroke geometry / caps | `render/strokes.rs` |
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| Shared text render | `render/text.rs` |
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@ -971,6 +971,22 @@ pub fn free_gpu_resources() {
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get_render_state().free_gpu_resources();
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}
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#[no_mangle]
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#[wasm_error]
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pub extern "C" fn render_shape_pdf(a: u32, b: u32, c: u32, d: u32, scale: f32) -> Result<*mut u8> {
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let id = uuid_from_u32_quartet(a, b, c, d);
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with_state!(state, {
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let data = state.render_shape_pdf(&id, scale)?;
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let len = data.len() as u32;
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let mut buf = Vec::with_capacity(4 + data.len());
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buf.extend_from_slice(&len.to_le_bytes());
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buf.extend_from_slice(&data);
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Ok(mem::write_bytes(buf))
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})
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}
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pub fn main() {
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// Why an empty main?
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// Right now with the target `wasm32-unknown-emscripten` it is not possible
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@ -6,13 +6,16 @@ pub mod gpu_state;
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pub mod grid_layout;
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mod images;
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mod options;
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pub mod pdf;
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pub mod rulers;
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mod shadows;
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pub mod shape_renderer;
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mod strokes;
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mod surfaces;
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pub mod text;
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pub mod text_editor;
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mod ui;
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mod vector;
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use skia_safe::{self as skia, Matrix, RRect, Rect};
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use std::borrow::Cow;
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@ -213,6 +213,11 @@ impl ImageStore {
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}
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}
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pub fn get_cpu_image(&mut self, id: &Uuid) -> Option<Image> {
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let gpu_image = self.get(id)?.clone();
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gpu_image.make_non_texture_image(self.context.as_mut())
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}
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fn get_internal(&mut self, id: &Uuid, is_thumbnail: bool) -> Option<&Image> {
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let key = (*id, is_thumbnail);
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// Use entry API to mutate the HashMap in-place if needed
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55
render-wasm/src/render/pdf.rs
Normal file
55
render-wasm/src/render/pdf.rs
Normal file
@ -0,0 +1,55 @@
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use skia_safe as skia;
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use crate::error::Result;
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use crate::state::ShapesPoolRef;
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use crate::uuid::Uuid;
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use super::vector::{self, VectorTarget};
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use super::RenderState;
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/// Renders a shape tree to a PDF document and returns the raw PDF bytes.
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///
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/// This is a dedicated vector-PDF render path that draws directly to a Skia
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/// PDF canvas, bypassing the GPU surface system entirely. The result is a
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/// true vector PDF — paths, text and fills are represented as PDF drawing
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/// operations rather than rasterised bitmaps. Effects that are inherently
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/// pixel-based (blur, shadows with blur) are rasterised internally by Skia's
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/// PDF backend
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pub fn render_to_pdf(
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shared: &mut RenderState,
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id: &Uuid,
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tree: ShapesPoolRef,
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scale: f32,
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) -> Result<Vec<u8>> {
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let shape = tree
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.get(id)
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.ok_or_else(|| crate::error::Error::CriticalError("Shape not found for PDF".to_string()))?;
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let bounds = shape.extrect(tree, scale);
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let page_w = bounds.width() * scale;
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let page_h = bounds.height() * scale;
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let mut pdf_bytes: Vec<u8> = Vec::new();
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let metadata = skia::pdf::Metadata {
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creator: "Penpot".to_string(),
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producer: "Penpot (Skia PDF)".to_string(),
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..Default::default()
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};
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let document = skia::pdf::new_document(&mut pdf_bytes, Some(&metadata));
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let mut on_page = document.begin_page((page_w, page_h), None);
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{
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let page_canvas = on_page.canvas();
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page_canvas.scale((scale, scale));
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page_canvas.translate((-bounds.left(), -bounds.top()));
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vector::render_tree(shared, page_canvas, id, tree, scale, VectorTarget::Pdf)?;
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}
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let document = on_page.end_page();
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document.close();
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Ok(pdf_bytes)
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}
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21
render-wasm/src/render/shape_renderer.rs
Normal file
21
render-wasm/src/render/shape_renderer.rs
Normal file
@ -0,0 +1,21 @@
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use crate::error::Result;
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use crate::shapes::{Fill, Shape, Stroke};
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/// Capabilities a leaf shape can render, implemented by the canvas-based vector
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/// export backend (`vector::VectorRenderer`, used for PDF and future SVG).
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///
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/// New per-shape features must be added as a method here (compile error until
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/// the backend handles it, so nothing is silently missing from vector export);
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/// draw order/gating lives once in `vector::render_leaf_content`.
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pub trait ShapeRenderer {
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fn draw_fills(&mut self, shape: &Shape, fills: &[Fill]) -> Result<()>;
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fn draw_strokes(&mut self, shape: &Shape, strokes: &[&Stroke]) -> Result<()>;
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fn draw_drop_shadows(&mut self, shape: &Shape) -> Result<()>;
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fn draw_fill_inner_shadows(&mut self, shape: &Shape) -> Result<()>;
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fn draw_stroke_inner_shadows(&mut self, shape: &Shape, stroke: &Stroke) -> Result<()>;
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fn draw_text(&mut self, shape: &Shape) -> Result<()>;
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fn draw_svg(&mut self, shape: &Shape) -> Result<()>;
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/// Returns `true` if a layer was pushed; caller must `restore_blur_layer`.
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fn apply_blur_layer(&mut self, shape: &Shape) -> bool;
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fn restore_blur_layer(&mut self);
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}
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@ -12,7 +12,7 @@ use crate::render::filters::compose_filters;
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use crate::render::{get_dest_rect, get_source_rect};
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#[allow(clippy::too_many_arguments)]
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fn draw_stroke_on_rect(
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pub(super) fn draw_stroke_on_rect(
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canvas: &skia::Canvas,
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stroke: &Stroke,
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rect: &Rect,
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@ -97,7 +97,7 @@ fn draw_stroke_on_rect(
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}
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#[allow(clippy::too_many_arguments)]
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fn draw_stroke_on_circle(
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pub(super) fn draw_stroke_on_circle(
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canvas: &skia::Canvas,
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stroke: &Stroke,
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rect: &Rect,
|
||||
@ -288,7 +288,7 @@ fn handle_stroke_cap(
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn handle_stroke_caps(
|
||||
pub(super) fn handle_stroke_caps(
|
||||
path: &skia::Path,
|
||||
stroke: &Stroke,
|
||||
canvas: &skia::Canvas,
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
use super::{filters, RenderState, Shape, SurfaceId};
|
||||
use super::{filters, RenderState, Shape, SurfaceId, DEFAULT_EMOJI_FONT};
|
||||
use crate::{
|
||||
error::Result,
|
||||
math::Rect,
|
||||
shapes::{
|
||||
calculate_text_layout_data, set_paint_fill, ParagraphBuilderGroup, Stroke, StrokeKind,
|
||||
TextContent,
|
||||
calculate_text_layout_data, set_paint_fill, ParagraphBuilderGroup, ParagraphLayout, Stroke,
|
||||
StrokeKind, TextContent,
|
||||
},
|
||||
utils::{get_fallback_fonts, get_font_collection},
|
||||
};
|
||||
@ -150,6 +150,62 @@ pub fn render_with_bounds_outset(
|
||||
stroke_bounds_outset: f32,
|
||||
fill_inset: Option<f32>,
|
||||
layer_opacity: Option<f32>,
|
||||
) -> Result<()> {
|
||||
render_with_bounds_outset_inner(
|
||||
render_state,
|
||||
canvas,
|
||||
shape,
|
||||
paragraph_builders,
|
||||
surface_id,
|
||||
shadow,
|
||||
blur,
|
||||
stroke_bounds_outset,
|
||||
fill_inset,
|
||||
layer_opacity,
|
||||
false,
|
||||
)
|
||||
}
|
||||
|
||||
/// Like [`render_with_bounds_outset`] but with emoji bitmap overlay for PDF/vector export.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn render_with_bounds_outset_overlay_emoji(
|
||||
canvas: &Canvas,
|
||||
shape: &Shape,
|
||||
paragraph_builders: &mut [Vec<ParagraphBuilder>],
|
||||
shadow: Option<&Paint>,
|
||||
blur: Option<&ImageFilter>,
|
||||
stroke_bounds_outset: f32,
|
||||
fill_inset: Option<f32>,
|
||||
layer_opacity: Option<f32>,
|
||||
) -> Result<()> {
|
||||
render_with_bounds_outset_inner(
|
||||
None,
|
||||
Some(canvas),
|
||||
shape,
|
||||
paragraph_builders,
|
||||
None,
|
||||
shadow,
|
||||
blur,
|
||||
stroke_bounds_outset,
|
||||
fill_inset,
|
||||
layer_opacity,
|
||||
true,
|
||||
)
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn render_with_bounds_outset_inner(
|
||||
render_state: Option<&mut RenderState>,
|
||||
canvas: Option<&Canvas>,
|
||||
shape: &Shape,
|
||||
paragraph_builders: &mut [Vec<ParagraphBuilder>],
|
||||
surface_id: Option<SurfaceId>,
|
||||
shadow: Option<&Paint>,
|
||||
blur: Option<&ImageFilter>,
|
||||
stroke_bounds_outset: f32,
|
||||
fill_inset: Option<f32>,
|
||||
layer_opacity: Option<f32>,
|
||||
overlay_emoji: bool,
|
||||
) -> Result<()> {
|
||||
if let Some(render_state) = render_state {
|
||||
let target_surface = surface_id.unwrap_or(SurfaceId::Fills);
|
||||
@ -179,6 +235,7 @@ pub fn render_with_bounds_outset(
|
||||
Some(&blur_filter_clone),
|
||||
fill_inset,
|
||||
layer_opacity,
|
||||
false,
|
||||
);
|
||||
Ok(())
|
||||
},
|
||||
@ -197,6 +254,7 @@ pub fn render_with_bounds_outset(
|
||||
blur,
|
||||
fill_inset,
|
||||
layer_opacity,
|
||||
false,
|
||||
);
|
||||
return Ok(());
|
||||
}
|
||||
@ -210,6 +268,7 @@ pub fn render_with_bounds_outset(
|
||||
blur,
|
||||
fill_inset,
|
||||
layer_opacity,
|
||||
overlay_emoji,
|
||||
);
|
||||
}
|
||||
Ok(())
|
||||
@ -241,6 +300,30 @@ pub fn render(
|
||||
)
|
||||
}
|
||||
|
||||
/// Like [`render`] but rasterizes color emoji as bitmap overlays for PDF/vector export.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn render_overlay_emoji(
|
||||
canvas: &Canvas,
|
||||
shape: &Shape,
|
||||
paragraph_builders: &mut [Vec<ParagraphBuilder>],
|
||||
shadow: Option<&Paint>,
|
||||
blur: Option<&ImageFilter>,
|
||||
fill_inset: Option<f32>,
|
||||
layer_opacity: Option<f32>,
|
||||
) -> Result<()> {
|
||||
render_with_bounds_outset_overlay_emoji(
|
||||
canvas,
|
||||
shape,
|
||||
paragraph_builders,
|
||||
shadow,
|
||||
blur,
|
||||
0.0,
|
||||
fill_inset,
|
||||
layer_opacity,
|
||||
)
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn render_text_on_canvas(
|
||||
canvas: &Canvas,
|
||||
shape: &Shape,
|
||||
@ -249,6 +332,7 @@ fn render_text_on_canvas(
|
||||
blur: Option<&ImageFilter>,
|
||||
fill_inset: Option<f32>,
|
||||
layer_opacity: Option<f32>,
|
||||
overlay_emoji: bool,
|
||||
) {
|
||||
if let Some(blur_filter) = blur {
|
||||
let mut blur_paint = Paint::default();
|
||||
@ -260,7 +344,13 @@ fn render_text_on_canvas(
|
||||
if let Some(shadow_paint) = shadow {
|
||||
let layer_rec = SaveLayerRec::default().paint(shadow_paint);
|
||||
canvas.save_layer(&layer_rec);
|
||||
draw_text(canvas, shape, paragraph_builders, layer_opacity);
|
||||
draw_text(
|
||||
canvas,
|
||||
shape,
|
||||
paragraph_builders,
|
||||
layer_opacity,
|
||||
overlay_emoji,
|
||||
);
|
||||
canvas.restore();
|
||||
} else if let Some(eps) = fill_inset.filter(|&e| e > 0.0) {
|
||||
if let Some(erode) = skia_safe::image_filters::erode((eps, eps), None, None) {
|
||||
@ -268,13 +358,31 @@ fn render_text_on_canvas(
|
||||
layer_paint.set_image_filter(erode);
|
||||
let layer_rec = SaveLayerRec::default().paint(&layer_paint);
|
||||
canvas.save_layer(&layer_rec);
|
||||
draw_text(canvas, shape, paragraph_builders, layer_opacity);
|
||||
draw_text(
|
||||
canvas,
|
||||
shape,
|
||||
paragraph_builders,
|
||||
layer_opacity,
|
||||
overlay_emoji,
|
||||
);
|
||||
canvas.restore();
|
||||
} else {
|
||||
draw_text(canvas, shape, paragraph_builders, layer_opacity);
|
||||
draw_text(
|
||||
canvas,
|
||||
shape,
|
||||
paragraph_builders,
|
||||
layer_opacity,
|
||||
overlay_emoji,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
draw_text(canvas, shape, paragraph_builders, layer_opacity);
|
||||
draw_text(
|
||||
canvas,
|
||||
shape,
|
||||
paragraph_builders,
|
||||
layer_opacity,
|
||||
overlay_emoji,
|
||||
);
|
||||
}
|
||||
|
||||
if blur.is_some() {
|
||||
@ -289,6 +397,15 @@ fn paint_text(
|
||||
canvas: &Canvas,
|
||||
shape: &Shape,
|
||||
paragraph_builder_groups: &mut [Vec<ParagraphBuilder>],
|
||||
) {
|
||||
paint_text_with_emoji_overlay(canvas, shape, paragraph_builder_groups, false);
|
||||
}
|
||||
|
||||
fn paint_text_with_emoji_overlay(
|
||||
canvas: &Canvas,
|
||||
shape: &Shape,
|
||||
paragraph_builder_groups: &mut [Vec<ParagraphBuilder>],
|
||||
overlay_emoji: bool,
|
||||
) {
|
||||
let text_content = shape.get_text_content();
|
||||
let layout_info =
|
||||
@ -296,6 +413,11 @@ fn paint_text(
|
||||
|
||||
for para in &layout_info.paragraphs {
|
||||
para.paragraph.paint(canvas, (para.x, para.y));
|
||||
|
||||
if overlay_emoji {
|
||||
paint_emoji_overlay(canvas, para);
|
||||
}
|
||||
|
||||
for deco in ¶.decorations {
|
||||
draw_text_decorations(
|
||||
canvas,
|
||||
@ -309,11 +431,123 @@ fn paint_text(
|
||||
}
|
||||
}
|
||||
|
||||
/// Rasterizes color emoji runs as bitmap overlays. Skia's PDF backend can't
|
||||
/// embed COLR/CBDT color glyphs, so each emoji is drawn to a raster surface and
|
||||
/// blitted; `paragraph.paint()` already wrote placeholder glyphs (keeps text
|
||||
/// selectable).
|
||||
fn paint_emoji_overlay(canvas: &Canvas, para: &ParagraphLayout) {
|
||||
let line_metrics = para.paragraph.get_line_metrics();
|
||||
|
||||
// Rasterize at TARGET_DPI relative to the emoji's on-page size (72 user
|
||||
// units = 1 inch), capped at MAX_RASTER_PX so a huge font can't allocate
|
||||
// an unbounded surface.
|
||||
const TARGET_DPI: f32 = 600.0;
|
||||
const PDF_POINTS_PER_INCH: f32 = 72.0;
|
||||
const MAX_RASTER_PX: f32 = 2048.0;
|
||||
|
||||
let ctm = canvas.local_to_device_as_3x3();
|
||||
let sx = (ctm.scale_x().powi(2) + ctm.skew_y().powi(2)).sqrt();
|
||||
let sy = (ctm.skew_x().powi(2) + ctm.scale_y().powi(2)).sqrt();
|
||||
let output_scale = sx.max(sy).max(1.0);
|
||||
|
||||
for line in &line_metrics {
|
||||
let style_runs = line.get_style_metrics(line.start_index..line.end_index);
|
||||
|
||||
// Build a list of (start, end, is_emoji) for each style run.
|
||||
let mut run_info: Vec<(usize, usize, bool)> = Vec::new();
|
||||
for (i, (start_idx, _style_metric)) in style_runs.iter().enumerate() {
|
||||
let end_idx = style_runs.get(i + 1).map_or(line.end_index, |next| next.0);
|
||||
if *start_idx >= end_idx {
|
||||
continue;
|
||||
}
|
||||
|
||||
let font = para.paragraph.get_font_at(*start_idx);
|
||||
let family_name = font.typeface().family_name();
|
||||
|
||||
let normalized = family_name.to_lowercase().replace(' ', "-");
|
||||
let is_emoji = normalized.contains(DEFAULT_EMOJI_FONT);
|
||||
run_info.push((*start_idx, end_idx, is_emoji));
|
||||
}
|
||||
|
||||
// Merge consecutive emoji runs: Skia splits ZWJ sequences (e.g. 👩🏿🚀)
|
||||
// per codepoint, but `get_rects_for_range` needs the full cluster range.
|
||||
let mut merged_emoji_ranges: Vec<(usize, usize)> = Vec::new();
|
||||
for &(start, end, is_emoji) in &run_info {
|
||||
if is_emoji {
|
||||
if let Some(last) = merged_emoji_ranges.last_mut() {
|
||||
if last.1 == start {
|
||||
// Extend the previous range
|
||||
last.1 = end;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
merged_emoji_ranges.push((start, end));
|
||||
}
|
||||
}
|
||||
|
||||
for (range_start, range_end) in &merged_emoji_ranges {
|
||||
// Get the bounding rects for this (possibly merged) emoji run
|
||||
let rects = para.paragraph.get_rects_for_range(
|
||||
*range_start..*range_end,
|
||||
skia::textlayout::RectHeightStyle::Tight,
|
||||
skia::textlayout::RectWidthStyle::Tight,
|
||||
);
|
||||
|
||||
for text_box in &rects {
|
||||
let r = &text_box.rect;
|
||||
let w = r.width();
|
||||
let h = r.height();
|
||||
if w <= 0.0 || h <= 0.0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Render at TARGET_DPI relative to the emoji's final on-page
|
||||
// size, clamped so the surface stays within MAX_RASTER_PX.
|
||||
let mut raster_scale = output_scale * (TARGET_DPI / PDF_POINTS_PER_INCH);
|
||||
let max_dim = w.max(h) * raster_scale;
|
||||
if max_dim > MAX_RASTER_PX {
|
||||
raster_scale *= MAX_RASTER_PX / max_dim;
|
||||
}
|
||||
let raster_w = (w * raster_scale).ceil() as i32;
|
||||
let raster_h = (h * raster_scale).ceil() as i32;
|
||||
|
||||
let info = skia::ImageInfo::new_n32_premul((raster_w, raster_h), None);
|
||||
let Some(mut raster) = skia::surfaces::raster(&info, None, None) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let rc = raster.canvas();
|
||||
rc.clear(skia::Color::TRANSPARENT);
|
||||
rc.scale((raster_scale, raster_scale));
|
||||
// Translate so the emoji rect origin maps to (0,0)
|
||||
rc.translate((-r.left, -r.top));
|
||||
para.paragraph.paint(rc, (0.0, 0.0));
|
||||
|
||||
let image = raster.image_snapshot();
|
||||
|
||||
// Draw the rasterized emoji onto the PDF canvas at the
|
||||
// correct position (paragraph offset + emoji rect origin).
|
||||
let dest = skia::Rect::from_xywh(para.x + r.left, para.y + r.top, w, h);
|
||||
|
||||
let sampling = skia::SamplingOptions::from(skia::CubicResampler::mitchell());
|
||||
canvas.draw_image_rect_with_sampling_options(
|
||||
&image,
|
||||
None,
|
||||
dest,
|
||||
sampling,
|
||||
&Paint::default(),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_text(
|
||||
canvas: &Canvas,
|
||||
shape: &Shape,
|
||||
paragraph_builder_groups: &mut [Vec<ParagraphBuilder>],
|
||||
layer_opacity: Option<f32>,
|
||||
overlay_emoji: bool,
|
||||
) {
|
||||
if let Some(opacity) = layer_opacity {
|
||||
let mut opacity_paint = Paint::default();
|
||||
@ -324,7 +558,7 @@ fn draw_text(
|
||||
canvas.save_layer(&SaveLayerRec::default());
|
||||
}
|
||||
|
||||
paint_text(canvas, shape, paragraph_builder_groups);
|
||||
paint_text_with_emoji_overlay(canvas, shape, paragraph_builder_groups, overlay_emoji);
|
||||
}
|
||||
|
||||
/// Renders an inner stroke using mask + SrcIn + DstOver layer structure.
|
||||
|
||||
957
render-wasm/src/render/vector.rs
Normal file
957
render-wasm/src/render/vector.rs
Normal file
@ -0,0 +1,957 @@
|
||||
use skia_safe::{self as skia, Canvas, Paint, RRect};
|
||||
|
||||
use crate::error::Result;
|
||||
use crate::shapes::{
|
||||
merge_fills, radius_to_sigma, BlurType, Fill, Frame, Rect, Shape, Stroke, StrokeKind, Type,
|
||||
};
|
||||
use crate::state::ShapesPoolRef;
|
||||
use crate::uuid::Uuid;
|
||||
|
||||
use super::shape_renderer::ShapeRenderer;
|
||||
use super::text;
|
||||
use super::RenderState;
|
||||
use super::{get_dest_rect, get_source_rect};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// VectorTarget — vector export backend selector
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Vector export backend selector (PDF today; SVG could be added as a variant).
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub(super) enum VectorTarget {
|
||||
Pdf,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// VectorRenderer — implements ShapeRenderer for canvas-based vector export
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Canvas-based vector render backend (CPU Skia canvas, no GPU surfaces).
|
||||
pub(super) struct VectorRenderer<'a> {
|
||||
canvas: &'a Canvas,
|
||||
shared: &'a mut RenderState,
|
||||
scale: f32,
|
||||
_target: VectorTarget,
|
||||
}
|
||||
|
||||
impl<'a> VectorRenderer<'a> {
|
||||
pub fn new(
|
||||
canvas: &'a Canvas,
|
||||
shared: &'a mut RenderState,
|
||||
scale: f32,
|
||||
target: VectorTarget,
|
||||
) -> Self {
|
||||
Self {
|
||||
canvas,
|
||||
shared,
|
||||
scale,
|
||||
_target: target,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ShapeRenderer for VectorRenderer<'_> {
|
||||
fn draw_fills(&mut self, shape: &Shape, fills: &[Fill]) -> Result<()> {
|
||||
if fills.is_empty() {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
// Handle image fills individually
|
||||
let has_image_fills = fills.iter().any(|f| matches!(f, Fill::Image(_)));
|
||||
if has_image_fills {
|
||||
for fill in fills.iter().rev() {
|
||||
match fill {
|
||||
Fill::Image(image_fill) => {
|
||||
draw_image_fill(self.shared, self.canvas, shape, image_fill)?;
|
||||
}
|
||||
_ => {
|
||||
let mut paint = fill.to_paint(&shape.selrect, true);
|
||||
if let Some(filter) = shape.image_filter(1.) {
|
||||
paint.set_image_filter(filter);
|
||||
}
|
||||
draw_shape_geometry(self.canvas, shape, &paint);
|
||||
}
|
||||
}
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
let mut paint = merge_fills(fills, shape.selrect);
|
||||
paint.set_anti_alias(true);
|
||||
|
||||
if let Some(filter) = shape.image_filter(1.) {
|
||||
paint.set_image_filter(filter);
|
||||
}
|
||||
|
||||
draw_shape_geometry(self.canvas, shape, &paint);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_strokes(&mut self, shape: &Shape, strokes: &[&Stroke]) -> Result<()> {
|
||||
for stroke in strokes.iter().rev() {
|
||||
draw_single_stroke(self.canvas, self.shared, self.scale, shape, stroke)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_drop_shadows(&mut self, shape: &Shape) -> Result<()> {
|
||||
for shadow in shape.drop_shadows_visible() {
|
||||
if let Some(filter) = shadow.get_drop_shadow_filter() {
|
||||
let mut paint = Paint::default();
|
||||
paint.set_image_filter(filter);
|
||||
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
|
||||
self.canvas.save_layer(&layer_rec);
|
||||
let mut fill_paint = Paint::default();
|
||||
fill_paint.set_anti_alias(true);
|
||||
fill_paint.set_color(skia::Color::BLACK);
|
||||
draw_shape_geometry(self.canvas, shape, &fill_paint);
|
||||
self.canvas.restore();
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_fill_inner_shadows(&mut self, shape: &Shape) -> Result<()> {
|
||||
if !shape.has_fills() {
|
||||
return Ok(());
|
||||
}
|
||||
for shadow in shape.inner_shadows_visible() {
|
||||
let paint = shadow.get_inner_shadow_paint(true, shape.image_filter(1.).as_ref());
|
||||
self.canvas
|
||||
.save_layer(&skia::canvas::SaveLayerRec::default().paint(&paint));
|
||||
let mut fill_paint = Paint::default();
|
||||
fill_paint.set_anti_alias(true);
|
||||
fill_paint.set_color(skia::Color::BLACK);
|
||||
draw_shape_geometry(self.canvas, shape, &fill_paint);
|
||||
self.canvas.restore();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_stroke_inner_shadows(&mut self, shape: &Shape, stroke: &Stroke) -> Result<()> {
|
||||
let is_open = shape.is_open();
|
||||
for shadow in shape.inner_shadows_visible() {
|
||||
if let Some(filter) = shadow.get_inner_shadow_filter() {
|
||||
let mut paint = stroke.to_stroked_paint(
|
||||
is_open,
|
||||
&shape.selrect,
|
||||
shape.svg_attrs.as_ref(),
|
||||
true,
|
||||
);
|
||||
paint.set_image_filter(filter);
|
||||
draw_shape_geometry(self.canvas, shape, &paint);
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_text(&mut self, shape: &Shape) -> Result<()> {
|
||||
let Type::Text(text_content) = &shape.shape_type else {
|
||||
return Ok(());
|
||||
};
|
||||
|
||||
let text_content = text_content.new_bounds(shape.selrect());
|
||||
let mut paragraph_builders = text_content.paragraph_builder_group_from_text(None);
|
||||
let blur_filter = shape.image_filter(1.);
|
||||
|
||||
// Text drop shadows: one filter layer per shadow over fill + stroke
|
||||
// silhouettes (mirrors GPU `render_text_shadows`).
|
||||
let drop_shadows = shape.drop_shadow_paints();
|
||||
if !drop_shadows.is_empty() {
|
||||
let shadow_stroke_outset = Stroke::max_bounds_width(shape.visible_strokes(), false);
|
||||
let mut shadow_paragraphs = text_content.paragraph_builder_group_from_text(Some(true));
|
||||
let mut stroke_shadow_groups: Vec<(StrokeKind, _)> = shape
|
||||
.visible_strokes()
|
||||
.rev()
|
||||
.map(|stroke| {
|
||||
(
|
||||
stroke.render_kind(false),
|
||||
text::stroke_paragraph_builder_group_from_text(
|
||||
&text_content,
|
||||
stroke,
|
||||
&shape.selrect(),
|
||||
Some(true),
|
||||
)
|
||||
.0,
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
|
||||
for shadow_paint in &drop_shadows {
|
||||
self.canvas
|
||||
.save_layer(&skia::canvas::SaveLayerRec::default().paint(shadow_paint));
|
||||
|
||||
text::render_overlay_emoji(
|
||||
self.canvas,
|
||||
shape,
|
||||
&mut shadow_paragraphs,
|
||||
None,
|
||||
blur_filter.as_ref(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
for (kind, stroke_paragraphs) in &mut stroke_shadow_groups {
|
||||
if *kind == StrokeKind::Inner {
|
||||
// Inner stroke masked by the glyph fill (outset 0 here).
|
||||
let mut mask_builders = text_content.paragraph_builder_group_opaque();
|
||||
let mut fill_builders =
|
||||
text_content.paragraph_builder_group_from_text(Some(true));
|
||||
text::render_inner_stroke(
|
||||
None,
|
||||
Some(self.canvas),
|
||||
shape,
|
||||
&mut mask_builders,
|
||||
stroke_paragraphs,
|
||||
&mut fill_builders,
|
||||
None,
|
||||
blur_filter.as_ref(),
|
||||
0.0,
|
||||
None,
|
||||
)?;
|
||||
} else {
|
||||
text::render_with_bounds_outset_overlay_emoji(
|
||||
self.canvas,
|
||||
shape,
|
||||
stroke_paragraphs,
|
||||
None,
|
||||
blur_filter.as_ref(),
|
||||
shadow_stroke_outset,
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
}
|
||||
}
|
||||
|
||||
self.canvas.restore();
|
||||
}
|
||||
}
|
||||
|
||||
text::render_overlay_emoji(
|
||||
self.canvas,
|
||||
shape,
|
||||
&mut paragraph_builders,
|
||||
None,
|
||||
blur_filter.as_ref(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
||||
// Strokes for text
|
||||
let stroke_blur_outset = Stroke::max_bounds_width(shape.visible_strokes(), false);
|
||||
|
||||
for stroke in shape.visible_strokes().rev() {
|
||||
let (mut stroke_paragraphs, layer_opacity) =
|
||||
text::stroke_paragraph_builder_group_from_text(
|
||||
&text_content,
|
||||
stroke,
|
||||
&shape.selrect(),
|
||||
None,
|
||||
);
|
||||
if stroke.render_kind(false) == StrokeKind::Inner {
|
||||
// Inner text stroke: clip to the glyph fill, else it bleeds out.
|
||||
let mut mask_builders = text_content.paragraph_builder_group_opaque();
|
||||
let mut fill_builders = text_content.paragraph_builder_group_from_text(None);
|
||||
text::render_inner_stroke(
|
||||
None,
|
||||
Some(self.canvas),
|
||||
shape,
|
||||
&mut mask_builders,
|
||||
&mut stroke_paragraphs,
|
||||
&mut fill_builders,
|
||||
None,
|
||||
blur_filter.as_ref(),
|
||||
stroke_blur_outset,
|
||||
layer_opacity,
|
||||
)?;
|
||||
} else {
|
||||
text::render_with_bounds_outset_overlay_emoji(
|
||||
self.canvas,
|
||||
shape,
|
||||
&mut stroke_paragraphs,
|
||||
None,
|
||||
blur_filter.as_ref(),
|
||||
stroke_blur_outset,
|
||||
None,
|
||||
layer_opacity,
|
||||
)?;
|
||||
}
|
||||
}
|
||||
|
||||
// Inner shadows for text
|
||||
let inner_shadows: Vec<_> = shape.inner_shadows_visible().collect();
|
||||
if !inner_shadows.is_empty() {
|
||||
let mut shadow_paragraphs = text_content.paragraph_builder_group_from_text(Some(true));
|
||||
for shadow in &inner_shadows {
|
||||
let shadow_paint = shadow.get_inner_shadow_paint(true, blur_filter.as_ref());
|
||||
text::render_overlay_emoji(
|
||||
self.canvas,
|
||||
shape,
|
||||
&mut shadow_paragraphs,
|
||||
Some(&shadow_paint),
|
||||
blur_filter.as_ref(),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_svg(&mut self, shape: &Shape) -> Result<()> {
|
||||
let Type::SVGRaw(sr) = &shape.shape_type else {
|
||||
return Ok(());
|
||||
};
|
||||
|
||||
if let Some(svg_transform) = shape.svg_transform() {
|
||||
self.canvas.concat(&svg_transform);
|
||||
}
|
||||
if let Some(svg) = shape.svg.as_ref() {
|
||||
svg.render(self.canvas);
|
||||
} else {
|
||||
let font_manager = skia::FontMgr::from(self.shared.fonts.font_provider().clone());
|
||||
if let Ok(dom) = skia::svg::Dom::from_str(&sr.content, font_manager) {
|
||||
dom.render(self.canvas);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn apply_blur_layer(&mut self, shape: &Shape) -> bool {
|
||||
let blur = match shape.blur {
|
||||
Some(b) if !b.hidden && b.blur_type == BlurType::LayerBlur && b.value > 0.0 => b,
|
||||
_ => return false,
|
||||
};
|
||||
|
||||
let sigma = radius_to_sigma(blur.value * self.scale);
|
||||
if let Some(filter) = skia::image_filters::blur((sigma, sigma), None, None, None) {
|
||||
let mut paint = Paint::default();
|
||||
paint.set_image_filter(filter);
|
||||
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
|
||||
self.canvas.save_layer(&layer_rec);
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
fn restore_blur_layer(&mut self) {
|
||||
self.canvas.restore();
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Tree traversal
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Depth-first render of the shape tree rooted at `id`.
|
||||
pub(super) fn render_tree(
|
||||
shared: &mut RenderState,
|
||||
canvas: &Canvas,
|
||||
id: &Uuid,
|
||||
tree: ShapesPoolRef,
|
||||
scale: f32,
|
||||
target: VectorTarget,
|
||||
) -> Result<()> {
|
||||
let Some(element) = tree.get(id) else {
|
||||
return Ok(());
|
||||
};
|
||||
|
||||
if element.hidden {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
match &element.shape_type {
|
||||
Type::Group(group) => {
|
||||
render_group(shared, canvas, element, group.masked, tree, scale, target)?;
|
||||
}
|
||||
Type::Frame(_) => {
|
||||
render_frame(shared, canvas, element, tree, scale, target)?;
|
||||
}
|
||||
// Leaf types listed explicitly (no `_`) so a new Type must be handled.
|
||||
Type::Rect(_)
|
||||
| Type::Circle
|
||||
| Type::Path(_)
|
||||
| Type::Bool(_)
|
||||
| Type::Text(_)
|
||||
| Type::SVGRaw(_) => {
|
||||
render_leaf(shared, canvas, element, scale, target)?;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Groups
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
fn render_group(
|
||||
shared: &mut RenderState,
|
||||
canvas: &Canvas,
|
||||
element: &Shape,
|
||||
masked: bool,
|
||||
tree: ShapesPoolRef,
|
||||
scale: f32,
|
||||
target: VectorTarget,
|
||||
) -> Result<()> {
|
||||
// A group has no geometry of its own and does NOT propagate a transform to
|
||||
// its children: child shapes are stored in absolute coordinates and each
|
||||
// applies its own `centered_transform`. (Concatenating the group transform
|
||||
// here would double-apply it to children — visible on rotated/nested groups.)
|
||||
canvas.save();
|
||||
|
||||
// Group drop shadow: subtree silhouette, below the opacity/clip layer.
|
||||
render_container_drop_shadows(shared, canvas, element, tree, scale, target, false)?;
|
||||
|
||||
// Layer for opacity / blend mode (and group-level layer blur)
|
||||
let needs_layer = element.needs_layer();
|
||||
if needs_layer {
|
||||
let mut paint = Paint::default();
|
||||
paint.set_blend_mode(element.blend_mode().into());
|
||||
paint.set_alpha_f(element.opacity());
|
||||
|
||||
if let Some(blur) = element
|
||||
.blur
|
||||
.filter(|b| !b.hidden && b.blur_type == BlurType::LayerBlur && b.value > 0.0)
|
||||
{
|
||||
let sigma = radius_to_sigma(blur.value * scale);
|
||||
if let Some(filter) = skia::image_filters::blur((sigma, sigma), None, None, None) {
|
||||
paint.set_image_filter(filter);
|
||||
}
|
||||
}
|
||||
|
||||
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
|
||||
canvas.save_layer(&layer_rec);
|
||||
}
|
||||
|
||||
let children: Vec<Uuid> = element.children_ids_iter_forward(false).copied().collect();
|
||||
|
||||
if masked {
|
||||
// Mirror the GPU mask: render all children (including the mask shape)
|
||||
// as content, then re-draw the mask silhouette (the group's first child)
|
||||
// with DstIn to clip everything to it.
|
||||
let paint = Paint::default();
|
||||
canvas.save_layer(&skia::canvas::SaveLayerRec::default().paint(&paint));
|
||||
|
||||
for child_id in &children {
|
||||
render_tree(shared, canvas, child_id, tree, scale, target)?;
|
||||
}
|
||||
|
||||
if let Some(mask_id) = element.mask_id() {
|
||||
let mut mask_paint = Paint::default();
|
||||
mask_paint.set_blend_mode(skia::BlendMode::DstIn);
|
||||
canvas.save_layer(&skia::canvas::SaveLayerRec::default().paint(&mask_paint));
|
||||
render_tree(shared, canvas, mask_id, tree, scale, target)?;
|
||||
canvas.restore(); // mask layer
|
||||
}
|
||||
|
||||
canvas.restore(); // composition layer
|
||||
} else {
|
||||
for child_id in &children {
|
||||
render_tree(shared, canvas, child_id, tree, scale, target)?;
|
||||
}
|
||||
}
|
||||
|
||||
if needs_layer {
|
||||
canvas.restore(); // opacity/blend layer
|
||||
}
|
||||
canvas.restore();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Frames
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
fn render_frame(
|
||||
shared: &mut RenderState,
|
||||
canvas: &Canvas,
|
||||
element: &Shape,
|
||||
tree: ShapesPoolRef,
|
||||
scale: f32,
|
||||
target: VectorTarget,
|
||||
) -> Result<()> {
|
||||
// A frame's own geometry (background, clip, strokes) is placed by its
|
||||
// `centered_transform`, but — like groups — it does NOT propagate that
|
||||
// transform to its children, which are stored in absolute coordinates. So
|
||||
// the transform is applied only around the frame's own draws; children are
|
||||
// rendered untransformed.
|
||||
let matrix = element.centered_transform();
|
||||
|
||||
canvas.save();
|
||||
|
||||
// Frame drop shadow: background + subtree silhouette, below the clip layer
|
||||
// so it extends outside the frame bounds.
|
||||
render_container_drop_shadows(shared, canvas, element, tree, scale, target, true)?;
|
||||
|
||||
let needs_layer = element.needs_layer();
|
||||
|
||||
if needs_layer {
|
||||
let mut paint = Paint::default();
|
||||
paint.set_blend_mode(element.blend_mode().into());
|
||||
paint.set_alpha_f(element.opacity());
|
||||
|
||||
// Frame-level layer blur
|
||||
if let Some(blur) = element
|
||||
.blur
|
||||
.filter(|b| !b.hidden && b.blur_type == BlurType::LayerBlur && b.value > 0.0)
|
||||
{
|
||||
let sigma = radius_to_sigma(blur.value * scale);
|
||||
if let Some(filter) = skia::image_filters::blur((sigma, sigma), None, None, None) {
|
||||
paint.set_image_filter(filter);
|
||||
}
|
||||
}
|
||||
|
||||
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
|
||||
canvas.save_layer(&layer_rec);
|
||||
}
|
||||
|
||||
// Clip to frame bounds in the frame's own space, then undo the transform so
|
||||
// children draw at their absolute coords while staying clipped (mirrors the
|
||||
// GPU clip). Outset ~0.5px like the GPU clip to avoid an AA seam.
|
||||
if element.clip_content {
|
||||
canvas.concat(&matrix);
|
||||
clip_to_frame_content(canvas, element, scale);
|
||||
if let Some(inverse) = matrix.invert() {
|
||||
canvas.concat(&inverse);
|
||||
}
|
||||
}
|
||||
|
||||
// Frame's own fills (background) + inner shadows, in the frame's space.
|
||||
if !element.fills.is_empty() {
|
||||
canvas.save();
|
||||
canvas.concat(&matrix);
|
||||
let mut renderer = VectorRenderer::new(canvas, shared, scale, target);
|
||||
renderer.draw_fills(element, &element.fills)?;
|
||||
renderer.draw_fill_inner_shadows(element)?;
|
||||
canvas.restore();
|
||||
}
|
||||
|
||||
// Children (absolute coords, no frame transform).
|
||||
let children: Vec<Uuid> = element.children_ids_iter_forward(false).copied().collect();
|
||||
for child_id in &children {
|
||||
render_tree(shared, canvas, child_id, tree, scale, target)?;
|
||||
}
|
||||
|
||||
// Strokes over children (clipped frames), in the frame's space.
|
||||
let visible_strokes: Vec<&Stroke> = element.visible_strokes().collect();
|
||||
if !visible_strokes.is_empty() {
|
||||
canvas.save();
|
||||
canvas.concat(&matrix);
|
||||
let mut renderer = VectorRenderer::new(canvas, shared, scale, target);
|
||||
renderer.draw_strokes(element, &visible_strokes)?;
|
||||
canvas.restore();
|
||||
}
|
||||
|
||||
if needs_layer {
|
||||
canvas.restore(); // opacity/blend layer
|
||||
}
|
||||
canvas.restore();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Drop shadows for a container: render the subtree into a drop-shadow filter
|
||||
/// layer (its alpha becomes the shadow). `draw_fills` includes the frame
|
||||
/// background in the silhouette.
|
||||
fn render_container_drop_shadows(
|
||||
shared: &mut RenderState,
|
||||
canvas: &Canvas,
|
||||
element: &Shape,
|
||||
tree: ShapesPoolRef,
|
||||
scale: f32,
|
||||
target: VectorTarget,
|
||||
draw_fills: bool,
|
||||
) -> Result<()> {
|
||||
for shadow in element.drop_shadows_visible() {
|
||||
let Some(filter) = shadow.get_drop_shadow_filter() else {
|
||||
continue;
|
||||
};
|
||||
let mut paint = Paint::default();
|
||||
paint.set_image_filter(filter);
|
||||
canvas.save_layer(&skia::canvas::SaveLayerRec::default().paint(&paint));
|
||||
|
||||
if draw_fills && !element.fills.is_empty() {
|
||||
let mut renderer = VectorRenderer::new(canvas, shared, scale, target);
|
||||
renderer.draw_fills(element, &element.fills)?;
|
||||
}
|
||||
|
||||
let children: Vec<Uuid> = element.children_ids_iter_forward(false).copied().collect();
|
||||
for child_id in &children {
|
||||
render_tree(shared, canvas, child_id, tree, scale, target)?;
|
||||
}
|
||||
|
||||
canvas.restore();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Leaf shapes (Rect, Circle, Path, Bool, Text, SVGRaw)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
fn render_leaf(
|
||||
shared: &mut RenderState,
|
||||
canvas: &Canvas,
|
||||
element: &Shape,
|
||||
scale: f32,
|
||||
target: VectorTarget,
|
||||
) -> Result<()> {
|
||||
let needs_layer = element.needs_layer();
|
||||
|
||||
let matrix = element.centered_transform();
|
||||
|
||||
canvas.save();
|
||||
canvas.concat(&matrix);
|
||||
|
||||
// Layer for opacity/blend
|
||||
if needs_layer {
|
||||
let mut paint = Paint::default();
|
||||
paint.set_blend_mode(element.blend_mode().into());
|
||||
paint.set_alpha_f(element.opacity());
|
||||
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
|
||||
canvas.save_layer(&layer_rec);
|
||||
}
|
||||
|
||||
let mut renderer = VectorRenderer::new(canvas, shared, scale, target);
|
||||
|
||||
// Layer blur (non-text shapes)
|
||||
let blur_layer = if !matches!(element.shape_type, Type::Text(_)) {
|
||||
renderer.apply_blur_layer(element)
|
||||
} else {
|
||||
false
|
||||
};
|
||||
|
||||
renderer.draw_drop_shadows(element)?;
|
||||
render_leaf_content(&mut renderer, element)?;
|
||||
|
||||
if blur_layer {
|
||||
renderer.restore_blur_layer();
|
||||
}
|
||||
|
||||
if needs_layer {
|
||||
canvas.restore();
|
||||
}
|
||||
|
||||
canvas.restore();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Single source of truth for leaf content draw order/gating (fills, inner
|
||||
/// shadows, strokes), generic over [`ShapeRenderer`]. Drop shadows and layer
|
||||
/// blur are excluded — they wrap the content and are sequenced per backend.
|
||||
fn render_leaf_content<R: ShapeRenderer + ?Sized>(renderer: &mut R, shape: &Shape) -> Result<()> {
|
||||
match &shape.shape_type {
|
||||
Type::Text(_) => renderer.draw_text(shape)?,
|
||||
Type::SVGRaw(_) => renderer.draw_svg(shape)?,
|
||||
// Group/Frame never reach here; listed so a new Type must be handled.
|
||||
Type::Rect(_)
|
||||
| Type::Circle
|
||||
| Type::Path(_)
|
||||
| Type::Bool(_)
|
||||
| Type::Group(_)
|
||||
| Type::Frame(_) => {
|
||||
renderer.draw_fills(shape, &shape.fills)?;
|
||||
renderer.draw_fill_inner_shadows(shape)?;
|
||||
|
||||
let visible_strokes: Vec<&Stroke> = shape.visible_strokes().collect();
|
||||
if !visible_strokes.is_empty() {
|
||||
renderer.draw_strokes(shape, &visible_strokes)?;
|
||||
|
||||
// Stroke inner shadows only when there are no fills (matches GPU).
|
||||
if !shape.has_fills() {
|
||||
for stroke in &visible_strokes {
|
||||
renderer.draw_stroke_inner_shadows(shape, stroke)?;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Private helpers (canvas-only)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
fn draw_image_fill(
|
||||
shared: &mut RenderState,
|
||||
canvas: &Canvas,
|
||||
shape: &Shape,
|
||||
image_fill: &crate::shapes::ImageFill,
|
||||
) -> Result<()> {
|
||||
// Use a CPU-backed image copy — GPU-backed images can't be drawn
|
||||
// on the PDF canvas which has no GPU context.
|
||||
let Some(image) = shared.images.get_cpu_image(&image_fill.id()) else {
|
||||
return Ok(());
|
||||
};
|
||||
|
||||
let size = image.dimensions();
|
||||
let container = &shape.selrect;
|
||||
|
||||
let src_rect = get_source_rect(size, container, image_fill);
|
||||
let dest_rect = container;
|
||||
|
||||
canvas.save();
|
||||
|
||||
// Clip to shape
|
||||
clip_to_shape(canvas, shape, true);
|
||||
|
||||
let mut paint = Paint::default();
|
||||
paint.set_anti_alias(true);
|
||||
if let Some(filter) = shape.image_filter(1.) {
|
||||
paint.set_image_filter(filter);
|
||||
}
|
||||
|
||||
canvas.draw_image_rect_with_sampling_options(
|
||||
&image,
|
||||
Some((&src_rect, skia::canvas::SrcRectConstraint::Strict)),
|
||||
dest_rect,
|
||||
shared.sampling_options,
|
||||
&paint,
|
||||
);
|
||||
|
||||
canvas.restore();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_single_stroke(
|
||||
canvas: &Canvas,
|
||||
shared: &mut RenderState,
|
||||
scale: f32,
|
||||
shape: &Shape,
|
||||
stroke: &Stroke,
|
||||
) -> Result<()> {
|
||||
// Image-fill strokes: the stroke masks the visible area of the image.
|
||||
if let Fill::Image(image_fill) = &stroke.fill {
|
||||
return draw_image_stroke(canvas, shared, scale, shape, stroke, image_fill);
|
||||
}
|
||||
|
||||
draw_stroke_geometry(canvas, scale, shape, stroke, false);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Draws a stroke's geometry by shape type, kind and dash style. Rect/Circle
|
||||
/// reuse the GPU stroke fns (dash/alignment parity); Path/Bool use double-width
|
||||
/// + clip/clear + caps. `opaque` forces black for an image-stroke silhouette.
|
||||
fn draw_stroke_geometry(canvas: &Canvas, scale: f32, shape: &Shape, stroke: &Stroke, opaque: bool) {
|
||||
let svg_attrs = shape.svg_attrs.as_ref();
|
||||
let is_open = shape.is_open();
|
||||
|
||||
match &shape.shape_type {
|
||||
shape_type @ (Type::Rect(_) | Type::Frame(_)) => {
|
||||
let corners = shape_type.corners();
|
||||
let mut paint = stroke.to_paint(&shape.selrect, svg_attrs, true);
|
||||
if opaque {
|
||||
paint.set_shader(None);
|
||||
paint.set_color(skia::Color::BLACK);
|
||||
}
|
||||
super::strokes::draw_stroke_on_rect(
|
||||
canvas,
|
||||
stroke,
|
||||
&shape.selrect,
|
||||
&corners,
|
||||
&paint,
|
||||
scale,
|
||||
None,
|
||||
None,
|
||||
true,
|
||||
);
|
||||
}
|
||||
Type::Circle => {
|
||||
let mut paint = stroke.to_paint(&shape.selrect, svg_attrs, true);
|
||||
if opaque {
|
||||
paint.set_shader(None);
|
||||
paint.set_color(skia::Color::BLACK);
|
||||
}
|
||||
super::strokes::draw_stroke_on_circle(
|
||||
canvas,
|
||||
stroke,
|
||||
&shape.selrect,
|
||||
&paint,
|
||||
scale,
|
||||
None,
|
||||
None,
|
||||
true,
|
||||
);
|
||||
}
|
||||
Type::Path(_) | Type::Bool(_) => {
|
||||
let mut paint = stroke.to_stroked_paint(is_open, &shape.selrect, svg_attrs, true);
|
||||
if opaque {
|
||||
paint.set_shader(None);
|
||||
paint.set_color(skia::Color::BLACK);
|
||||
}
|
||||
draw_stroke_kind_aware(canvas, shape, stroke, &paint);
|
||||
|
||||
if is_open {
|
||||
if let Some(cap_path) = transformed_skia_path(shape) {
|
||||
super::strokes::handle_stroke_caps(
|
||||
&cap_path, stroke, canvas, is_open, &paint, None, true,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Text strokes go through draw_text; groups/svg never carry strokes.
|
||||
Type::Text(_) | Type::SVGRaw(_) | Type::Group(_) => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// Draws a stroked `paint` honoring the stroke kind (inner clip / outer
|
||||
/// layer+clear / center).
|
||||
fn draw_stroke_kind_aware(canvas: &Canvas, shape: &Shape, stroke: &Stroke, paint: &Paint) {
|
||||
match stroke.render_kind(shape.is_open()) {
|
||||
StrokeKind::Inner => {
|
||||
canvas.save();
|
||||
clip_to_shape(canvas, shape, true);
|
||||
draw_shape_geometry(canvas, shape, paint);
|
||||
canvas.restore();
|
||||
}
|
||||
StrokeKind::Outer => {
|
||||
canvas.save();
|
||||
canvas.save_layer(&skia::canvas::SaveLayerRec::default());
|
||||
draw_shape_geometry(canvas, shape, paint);
|
||||
let mut clear_paint = Paint::default();
|
||||
clear_paint.set_blend_mode(skia::BlendMode::Clear);
|
||||
clear_paint.set_anti_alias(true);
|
||||
clear_paint.set_style(skia::PaintStyle::Fill);
|
||||
draw_shape_geometry(canvas, shape, &clear_paint);
|
||||
canvas.restore(); // layer
|
||||
canvas.restore();
|
||||
}
|
||||
StrokeKind::Center => {
|
||||
draw_shape_geometry(canvas, shape, paint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Image-filled stroke: draw the stroke silhouette in a layer, then paint the
|
||||
/// CPU image over it with `SrcIn` so only the stroke area shows the image.
|
||||
fn draw_image_stroke(
|
||||
canvas: &Canvas,
|
||||
shared: &mut RenderState,
|
||||
scale: f32,
|
||||
shape: &Shape,
|
||||
stroke: &Stroke,
|
||||
image_fill: &crate::shapes::ImageFill,
|
||||
) -> Result<()> {
|
||||
let Some(image) = shared.images.get_cpu_image(&image_fill.id()) else {
|
||||
return Ok(());
|
||||
};
|
||||
let size = image.dimensions();
|
||||
let container = shape.selrect;
|
||||
|
||||
canvas.save();
|
||||
canvas.save_layer(&skia::canvas::SaveLayerRec::default());
|
||||
|
||||
// Opaque stroke silhouette; the SrcIn image draw below fills it.
|
||||
draw_stroke_geometry(canvas, scale, shape, stroke, true);
|
||||
|
||||
let mut image_paint = Paint::default();
|
||||
image_paint.set_blend_mode(skia::BlendMode::SrcIn);
|
||||
image_paint.set_anti_alias(true);
|
||||
if let Some(filter) = shape.image_filter(1.) {
|
||||
image_paint.set_image_filter(filter);
|
||||
}
|
||||
|
||||
let src_rect = get_source_rect(size, &container, image_fill);
|
||||
let dest_rect = get_dest_rect(&container, stroke.delta());
|
||||
canvas.draw_image_rect_with_sampling_options(
|
||||
&image,
|
||||
Some((&src_rect, skia::canvas::SrcRectConstraint::Strict)),
|
||||
dest_rect,
|
||||
shared.sampling_options,
|
||||
&image_paint,
|
||||
);
|
||||
|
||||
canvas.restore(); // layer
|
||||
canvas.restore();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn transformed_skia_path(shape: &Shape) -> Option<skia::Path> {
|
||||
if !matches!(shape.shape_type, Type::Path(_) | Type::Bool(_)) {
|
||||
return None;
|
||||
}
|
||||
shape.get_skia_path()
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Geometry helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Draws the shape's geometry (rect/rrect/oval/path) with the given paint.
|
||||
fn draw_shape_geometry(canvas: &Canvas, shape: &Shape, paint: &Paint) {
|
||||
match &shape.shape_type {
|
||||
Type::Rect(_) | Type::Frame(_) => {
|
||||
if let Some(corners) = shape.shape_type.corners() {
|
||||
let rrect = RRect::new_rect_radii(shape.selrect, &corners);
|
||||
canvas.draw_rrect(rrect, paint);
|
||||
} else {
|
||||
canvas.draw_rect(shape.selrect, paint);
|
||||
}
|
||||
}
|
||||
Type::Circle => {
|
||||
canvas.draw_oval(shape.selrect, paint);
|
||||
}
|
||||
Type::Path(_) | Type::Bool(_) => {
|
||||
if let Some(path) = shape.get_skia_path() {
|
||||
canvas.draw_path(&path, paint);
|
||||
}
|
||||
}
|
||||
// Not plain geometry (drawn via draw_text / draw_svg / traversal).
|
||||
Type::Text(_) | Type::SVGRaw(_) | Type::Group(_) => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// Clips the canvas to a frame's content bounds, outset by ~0.5 device px so
|
||||
/// the hard (non-AA) clip edge doesn't shave off edge pixels and leave a seam.
|
||||
fn clip_to_frame_content(canvas: &Canvas, shape: &Shape, scale: f32) {
|
||||
let outset = 0.5 / scale.max(1e-6);
|
||||
let mut rect = shape.selrect;
|
||||
rect.outset((outset, outset));
|
||||
match shape.shape_type.corners() {
|
||||
Some(corners) => {
|
||||
let rrect = RRect::new_rect_radii(rect, &corners);
|
||||
canvas.clip_rrect(rrect, skia::ClipOp::Intersect, false);
|
||||
}
|
||||
None => {
|
||||
canvas.clip_rect(rect, skia::ClipOp::Intersect, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Clips the canvas to the shape's geometry.
|
||||
fn clip_to_shape(canvas: &Canvas, shape: &Shape, antialias: bool) {
|
||||
let container = &shape.selrect;
|
||||
match &shape.shape_type {
|
||||
Type::Rect(Rect {
|
||||
corners: Some(corners),
|
||||
})
|
||||
| Type::Frame(Frame {
|
||||
corners: Some(corners),
|
||||
..
|
||||
}) => {
|
||||
let rrect = RRect::new_rect_radii(*container, corners);
|
||||
canvas.clip_rrect(rrect, skia::ClipOp::Intersect, antialias);
|
||||
}
|
||||
Type::Rect(_) | Type::Frame(_) => {
|
||||
canvas.clip_rect(*container, skia::ClipOp::Intersect, antialias);
|
||||
}
|
||||
Type::Circle => {
|
||||
let mut pb = skia::PathBuilder::new();
|
||||
pb.add_oval(*container, None, None);
|
||||
canvas.clip_path(&pb.detach(), skia::ClipOp::Intersect, antialias);
|
||||
}
|
||||
Type::Path(_) | Type::Bool(_) => {
|
||||
if let Some(path) = shape.get_skia_path() {
|
||||
canvas.clip_path(&path, skia::ClipOp::Intersect, antialias);
|
||||
}
|
||||
}
|
||||
// Fallback to the bounding rect.
|
||||
Type::Text(_) | Type::SVGRaw(_) | Type::Group(_) => {
|
||||
canvas.clip_rect(*container, skia::ClipOp::Intersect, antialias);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1077,6 +1077,15 @@ impl Shape {
|
||||
self.selrect.center()
|
||||
}
|
||||
|
||||
// TODO: This can be used in more places
|
||||
pub fn centered_transform(&self) -> Matrix {
|
||||
let center = self.center();
|
||||
let mut matrix = self.transform;
|
||||
matrix.post_translate(center);
|
||||
matrix.pre_translate(-center);
|
||||
matrix
|
||||
}
|
||||
|
||||
pub fn clip(&self) -> bool {
|
||||
self.clip_content
|
||||
}
|
||||
|
||||
@ -92,6 +92,10 @@ impl State {
|
||||
get_render_state().render_shape_pixels(id, &self.shapes, scale, timestamp)
|
||||
}
|
||||
|
||||
pub fn render_shape_pdf(&mut self, id: &Uuid, scale: f32) -> Result<Vec<u8>> {
|
||||
crate::render::pdf::render_to_pdf(get_render_state(), id, &self.shapes, scale)
|
||||
}
|
||||
|
||||
pub fn start_render_loop(&mut self, timestamp: i32) -> Result<FrameType> {
|
||||
let render_state = get_render_state();
|
||||
// If zoom changed (e.g. interrupted zoom render followed by pan), the
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user