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https://github.com/penpot/penpot.git
synced 2026-08-08 05:48:50 +00:00
⚡ Expand direct shape painting and skip empty drop-shadow blits (#11100)
* ♻️ Extract apply_clip_stack_to_surfaces helper Share the layered-path clip loop so the Current-surface direct path can reuse the same hard-clip stack without duplication. * ⚡ Expand direct shape painting onto Current Allow clip stacks, frames, non-identity transforms, and SrcOver opacity on the Current-surface fast path; skip empty non-masked groups. Avoids Fills/Strokes blits for common shapes. * ⚡ Skip empty drop-shadow blits; warm DropShadows once Early-out drop-shadow composite when a shape has no visible shadows, and touch DropShadows→Current once per tile instead of per shape to keep flush_and_submit cheap.
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10a2c19f92
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11fc090bc4
@ -413,6 +413,10 @@ pub(crate) struct RenderState {
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/// a tile before its text glyph uploads complete (blank first/center tile).
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/// One explicit flush warms the submit path for the rest of the pass.
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pub tile_atlas_flushed: bool,
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/// DropShadows→Current touch once per tile when no shape composites a real
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/// shadow. A full skip made flush_and_submit very slow (Skia ops-task
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/// ordering); doing it per shape was wasted GPU work.
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pub drop_shadows_ops_warmed: bool,
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}
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pub struct InteractiveDragCrop {
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@ -596,6 +600,7 @@ impl RenderState {
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preserve_target_during_render: false,
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backbuffer_crop_cache: HashMap::default(),
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tile_atlas_flushed: false,
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drop_shadows_ops_warmed: false,
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})
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}
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@ -1248,6 +1253,66 @@ impl RenderState {
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)
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}
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/// Apply frame clip stack in document space on the given surface bitmask.
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/// Caller must already have those surfaces in doc transform (Fills-style
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/// scale + tile translation, or Current after the same). Hard (non-AA)
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/// clips avoid alpha seams on semi-transparent overflow.
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fn apply_clip_stack_to_surfaces(
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&mut self,
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clips: &ClipStack,
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surface_ids: u32,
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scale: f32,
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debug_fill_surface: Option<SurfaceId>,
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) {
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for (mut bounds, corners, transform) in clips.iter() {
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().concat(transform);
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});
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// Outset clip by ~0.5 to include edge pixels that
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// aliased clip misclassifies as outside (causing artifacts).
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let outset = 0.5 / scale;
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bounds.outset((outset, outset));
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// Hard clip edge (antialias = false) to avoid alpha seam when clipping
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// semi-transparent content larger than the frame.
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if let Some(corners) = corners {
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let rrect = RRect::new_rect_radii(bounds, corners);
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().clip_rrect(rrect, skia::ClipOp::Intersect, false);
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});
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} else {
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().clip_rect(bounds, skia::ClipOp::Intersect, false);
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});
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}
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// This renders a red line around clipped
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// shapes (frames).
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if self.options.is_debug_visible() {
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if let Some(fills_surface_id) = debug_fill_surface {
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let mut paint = skia::Paint::default();
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paint.set_style(skia::PaintStyle::Stroke);
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paint.set_color(skia::Color::from_argb(255, 255, 0, 0));
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paint.set_stroke_width(4.);
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self.surfaces
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.canvas(fills_surface_id)
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.draw_rect(bounds, &paint);
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}
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}
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// Uncomment to debug the render_position_data
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// if let Type::Text(text_content) = &shape.shape_type {
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// text::render_position_data(self, fills_surface_id, &shape, text_content);
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// }
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas()
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.concat(&transform.invert().unwrap_or(Matrix::default()));
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});
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub fn render_shape(
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&mut self,
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@ -1271,16 +1336,6 @@ impl RenderState {
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| innershadows_surface_id as u32
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| text_drop_shadows_surface_id as u32;
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// Only save canvas state if we have clipping or transforms
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// For simple shapes without clipping, skip expensive save/restore
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let needs_save =
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clip_bounds.is_some() || offset.is_some() || !shape.transform.is_identity();
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if needs_save {
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().save();
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});
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}
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let fast_mode = self.options.is_fast_mode();
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// Skip anti-aliasing entirely during fast_mode (interactive
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// gestures + pan/zoom). AA edge sampling is per-pixel and adds
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@ -1297,19 +1352,39 @@ impl RenderState {
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&& self.nested_blurs.iter().flatten().any(|blur| {
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!blur.hidden && blur.blur_type == BlurType::LayerBlur && blur.value > 0.0
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});
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// Empty non-masked groups paint nothing here (children are separate walker
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// nodes). Skip the layered Fills/Strokes path entirely.
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if matches!(shape.shape_type, Type::Group(g) if !g.masked)
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&& shape.fills.is_empty()
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&& !shape.has_visible_strokes()
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&& shape.shadows.is_empty()
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&& shape.blur.is_none()
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&& shape.background_blur.is_none()
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&& !has_inherited_blur
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&& parent_shadows.is_none()
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{
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return Ok(());
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}
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// Clip is allowed: we apply the same stack on Current after scale+translate.
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// Opacity < 1 with SrcOver is OK: render_shape_enter already opened a
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// save_layer on Current; painting fills/strokes into that layer matches
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// the layered path without Fills/Strokes blits.
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// Non-SrcOver blend, frame clip blur, and masked groups stay layered.
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let can_render_directly = apply_to_current_surface
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&& clip_bounds.is_none()
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&& offset.is_none()
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&& parent_shadows.is_none()
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&& !shape.needs_layer()
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&& shape.blend_mode().0 == skia::BlendMode::SrcOver
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&& !shape.has_frame_clip_layer_blur()
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&& !matches!(shape.shape_type, Type::Group(g) if g.masked)
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&& shape.blur.is_none()
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&& shape.background_blur.is_none()
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&& !has_inherited_blur
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&& shape.shadows.is_empty()
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&& shape.transform.is_identity()
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&& matches!(
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shape.shape_type,
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Type::Rect(_) | Type::Circle | Type::Path(_) | Type::Bool(_)
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Type::Rect(_) | Type::Circle | Type::Path(_) | Type::Bool(_) | Type::Frame(_)
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)
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&& !(shape.fills.is_empty() && has_nested_fills)
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&& !shape
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@ -1331,17 +1406,36 @@ impl RenderState {
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canvas.translate(translation);
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});
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if let Some(clips) = clip_bounds.as_ref() {
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self.apply_clip_stack_to_surfaces(clips, target_surface as u32, scale, None);
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}
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if !shape.transform.is_identity() {
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let center = shape.center();
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let mut matrix = shape.transform;
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matrix.post_translate(center);
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matrix.pre_translate(-center);
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self.surfaces.apply_mut(target_surface as u32, |s| {
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s.canvas().concat(&matrix);
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});
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}
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fills::render(self, shape, &shape.fills, antialias, target_surface, None)?;
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// Pass strokes in natural order; stroke merging handles top-most ordering internally.
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let visible_strokes: Vec<&Stroke> = shape.visible_strokes().collect();
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strokes::render(
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self,
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shape,
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&visible_strokes,
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Some(target_surface),
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antialias,
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outset,
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)?;
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// Clipped frames draw strokes in render_shape_exit over children.
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let skip_strokes = matches!(shape.shape_type, Type::Frame(_)) && shape.clip_content;
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if !skip_strokes {
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// Pass strokes in natural order; stroke merging handles top-most ordering internally.
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let visible_strokes: Vec<&Stroke> = shape.visible_strokes().collect();
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strokes::render(
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self,
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shape,
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&visible_strokes,
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Some(target_surface),
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antialias,
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outset,
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)?;
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}
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self.surfaces.apply_mut(target_surface as u32, |s| {
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s.canvas().restore();
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@ -1352,62 +1446,24 @@ impl RenderState {
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debug::render_debug_shape(self, Some(shape_selrect_bounds), None);
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}
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if needs_save {
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().restore();
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});
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}
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return Ok(());
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}
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// Only save canvas state if we have clipping or transforms
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// For simple shapes without clipping, skip expensive save/restore
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let needs_save =
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clip_bounds.is_some() || offset.is_some() || !shape.transform.is_identity();
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if needs_save {
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().save();
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});
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}
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// set clipping
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if let Some(clips) = clip_bounds.as_ref() {
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let scale = self.get_scale();
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for (mut bounds, corners, transform) in clips.iter() {
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().concat(transform);
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});
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// Outset clip by ~0.5 to include edge pixels that
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// aliased clip misclassifies as outside (causing artifacts).
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let outset = 0.5 / scale;
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bounds.outset((outset, outset));
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// Hard clip edge (antialias = false) to avoid alpha seam when clipping
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// semi-transparent content larger than the frame.
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if let Some(corners) = corners {
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let rrect = RRect::new_rect_radii(bounds, corners);
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().clip_rrect(rrect, skia::ClipOp::Intersect, false);
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});
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} else {
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().clip_rect(bounds, skia::ClipOp::Intersect, false);
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});
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}
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// This renders a red line around clipped
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// shapes (frames).
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if self.options.is_debug_visible() {
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let mut paint = skia::Paint::default();
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paint.set_style(skia::PaintStyle::Stroke);
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paint.set_color(skia::Color::from_argb(255, 255, 0, 0));
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paint.set_stroke_width(4.);
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self.surfaces
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.canvas(fills_surface_id)
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.draw_rect(bounds, &paint);
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}
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// Uncomment to debug the render_position_data
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// if let Type::Text(text_content) = &shape.shape_type {
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// text::render_position_data(self, fills_surface_id, &shape, text_content);
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// }
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas()
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.concat(&transform.invert().unwrap_or(Matrix::default()));
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});
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}
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self.apply_clip_stack_to_surfaces(clips, surface_ids, scale, Some(fills_surface_id));
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}
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// We don't want to change the value in the global state
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@ -3117,6 +3173,7 @@ impl RenderState {
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/// Renders element drop shadows to DropShadows surface and composites to Current.
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/// Used for both normal shadow rendering and pre-layer rendering (frame_clip_layer_blur).
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/// Returns `true` when at least one visible drop shadow was composited.
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#[allow(clippy::too_many_arguments)]
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fn render_element_drop_shadows_and_composite(
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&mut self,
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@ -3127,7 +3184,14 @@ impl RenderState {
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scale: f32,
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node_render_state: &NodeRenderState,
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target_surface: SurfaceId,
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) -> Result<()> {
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) -> Result<bool> {
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// Avoid a blank DropShadows→Current blit + clear on every shape without
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// shadows. Callers must still touch DropShadows once per tile when this
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// returns false (see `drop_shadows_ops_warmed`).
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if element.drop_shadows_visible().next().is_none() {
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return Ok(false);
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}
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let element_extrect = extrect.get_or_insert_with(|| element.extrect(tree, scale));
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let inherited_layer_blur = match element.shape_type {
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Type::Frame(_) | Type::Group(_) => element.blur,
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@ -3242,7 +3306,7 @@ impl RenderState {
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self.surfaces
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.canvas(SurfaceId::DropShadows)
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.clear(skia::Color::TRANSPARENT);
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Ok(())
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Ok(true)
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}
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pub fn render_shape_tree_partial_uncached(
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@ -3482,8 +3546,8 @@ impl RenderState {
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&& Self::frame_clip_layer_blur(element).is_some()
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&& element.drop_shadows_visible().next().is_some();
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if shadow_before_layer {
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self.render_element_drop_shadows_and_composite(
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if shadow_before_layer
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&& self.render_element_drop_shadows_and_composite(
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element,
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tree,
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&mut extrect,
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@ -3491,7 +3555,9 @@ impl RenderState {
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scale,
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&node_render_state,
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target_surface,
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)?;
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)?
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{
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self.drop_shadows_ops_warmed = true;
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}
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// Render background blur BEFORE save_layer so it modifies
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@ -3514,8 +3580,7 @@ impl RenderState {
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if !skip_shadows
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&& !shadows_already_rendered
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&& !matches!(element.shape_type, Type::Text(_))
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{
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self.render_element_drop_shadows_and_composite(
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&& self.render_element_drop_shadows_and_composite(
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element,
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tree,
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&mut extrect,
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@ -3523,11 +3588,26 @@ impl RenderState {
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scale,
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&node_render_state,
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target_surface,
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)?;
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} else {
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// This is necessary or the later flush_and_submit will be very slow
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)?
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{
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// Real shadow composite already clears DropShadows.
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self.drop_shadows_ops_warmed = true;
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}
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if !self.drop_shadows_ops_warmed {
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// Touch DropShadows→Current once per tile when no shape has
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// composited real shadows yet. Omitting this entirely made
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// flush_and_submit very slow (ops-task ordering); repeating
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// it per shape was waste.
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self.surfaces.draw_into(
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SurfaceId::DropShadows,
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target_surface,
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Some(&skia::Paint::default()),
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);
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self.surfaces
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.draw_into(SurfaceId::DropShadows, target_surface, None);
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.canvas(SurfaceId::DropShadows)
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.clear(skia::Color::TRANSPARENT);
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self.drop_shadows_ops_warmed = true;
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}
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// For frames without clip_content, inner strokes must render after children in
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@ -3729,6 +3809,7 @@ impl RenderState {
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// empty tile.
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self.current_tile_had_shapes = false;
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self.tile_atlas_flushed = false;
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self.drop_shadows_ops_warmed = false;
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let viewer_masked_pass = self.viewer_masked_pass();
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