* ♻️ Share text layout paragraphs across modifier clones
Store Skia paragraphs in Rc so TextContentLayout::clone keeps the
cached layout for rotate/pan modifiers. Add layout.clear() and treat
needs_update as paragraphs-empty only.
* ⚡ Reuse cached Skia paragraphs when painting text
Add try_paint_from_layout_cache to paint from TextContent.layout when
versions match, skipping ParagraphBuilder rebuild and layout on each
frame. Wire into the layered text path for plain fills without strokes
or effects.
* ⚡ Paint plain text directly onto Current
Extend can_render_directly for stroke-free text and skip the empty
save_layer in draw_text when no stroke-group opacity is set. Plain text
paints into Current without the Fills/Strokes blit.
those textures across zoom for progressive previews, and invalidate
by old∪new document coverage so rotate/move edits do not leave
stale fragments on zoom-out.
Present visible tiles via ViewportReady so zoom settle turns sharp
without waiting on the interest ring, and paint at atlas slot size so
DPR 2 does not rasterize 1024 only to downscale into 512 slots.
During view gestures, fast mode renders tiles without shadows or
blur. Writing those tiles into the doc/tile atlas left shadowless
patches when render_from_cache overlayed them on the scaled
preview. Keep the last HQ atlas tiles until the post-gesture
full-quality render completes.
Add a direct container-geometry path for eligible frames: inline blur
when the kernel fits the tile margin, otherwise a cached filter-surface
pass reused across tiles via DropShadowFilterCache on both the direct
and slow render_shape paths.
Move frame shadow logic into shadows.rs. Fix nested/clipped frame
shadows by deferring parent clip to composite time, apply negative
spread via inset, and allow rotated/transformed frames on the direct
path. Skip descendant extrect walks for clipped frames when only
nested drop shadows matter, and skip child silhouettes when the
container fill already covers shadow descendants.
Release packs far more cheap Current draws (e.g. fills_none paths)
into one Partial than debug; a single end-of-Partial
flush_and_submit then stalls the browser. Soft-flush every N walker
nodes (and on Partial yield) keeps ops buffers bounded while Full
still submits via present_frame.
* ⚡ Skip drop shadows that are imperceptible at current scale
Filter drop shadows by on-screen footprint (stricter for recursive
shapes) so overview HQ avoids expensive blur passes that barely show.
* ⚡ Simplify Path and Bool strokes at low scale
At overview zooms, Inner/Outer strokes fall back to Center and
dash/dotted styles become solid when the pattern is subpixel.
Strokes are never skipped so stroke-only icons stay visible.
* ⚡ Drain GPU work on partial render frames
Partial frames only flushed the Backbuffer, so tile GPU commands
queued until present_frame's flush_and_submit and stalled the
browser on large files. Submit the context each partial frame
without presenting Target or re-composing the tile atlas.
* ⚡ Prefer direct painting when effects are imperceptible
Skip the Fills/Strokes layered path when drop/inner shadows would
not paint at the current scale, and allow stroke-only shapes
(fills_none) on the direct path. Apply the same footprint LOD to
inner-shadow painting.
* ♻️ Extract apply_clip_stack_to_surfaces helper
Share the layered-path clip loop so the Current-surface direct
path can reuse the same hard-clip stack without duplication.
* ⚡ Expand direct shape painting onto Current
Allow clip stacks, frames, non-identity transforms, and SrcOver
opacity on the Current-surface fast path; skip empty non-masked
groups. Avoids Fills/Strokes blits for common shapes.
* ⚡ Skip empty drop-shadow blits; warm DropShadows once
Early-out drop-shadow composite when a shape has no visible
shadows, and touch DropShadows→Current once per tile instead
of per shape to keep flush_and_submit cheap.
Pass performance.now from finalize/debounce and re-anchor the WASM
budget if the stamp is 0 or already past max_blocking_time, so HQ
tiles are not yielded after a few nodes with almost no real work.
* 🔧 Support background blur on PDF render for strokes and text shapes
* ✨ Add LRU eviction to the wasm image store
* ✨ Add RasterFormat to encode png, jpeg and webp from wasm
* 🐛 Fix client-side wasm export encoding jpeg and webp as png
* 🎉 Add background blur
* 🎉 Add test
* 🎉 Add background blur info to plugins API
* 🎉 Suport in wasm for both layer and background blur
* 🐛 Fix failing test
* ♻️ Fix comments
---------
Co-authored-by: alonso.torres <alonso.torres@kaleidos.net>
Use direct backbuffer tile compositing for render_sync_shape (viewer/thumbnails)
instead of the tile texture atlas cache, which left 512×512 transparent holes.
* ✨ Remove guides from svg overlay
* 🎉 Draw guides in wasm
* 🎉 Serialize guides to wasm
* ✨ Store separate and sorted horizontal and vertical guides
* 🎉 Implement collision detection with guides
* 🎉 Right click on guides to change color or remove
* ✨ Implement dragging guides
* 🎉 Edit wasm guides by double clicking them
* 🎉 Implement changing mouse cursor on hovering a guide
* ✨ Show guide pill on hover
* 🎉 Implement removing guide on hovering + Del
* 🔧 Fix lint + fmt errors
* 🎉 Clip out outer board guide lines
* ♻️ Extract common code into guide-pill* component
* 🎉 Draw dotted lines on hovering board guides
* 🐛 Fix board rotation when it has guides
* 🎉 Make foreign guides not visible in focus mode