* 🎉 Add Menu design-system component
Adds Menu, MenuItem, MenuSeparator, SubMenu, and ContextMenu to the
shared UI package and exposes them through the CLJS design-system
wrapper, with Storybook stories and MDX docs.
Built on react-aria-components for keyboard navigation, focus
management, and dismissal. Penpot's own DS buttons aren't
react-aria-aware, so trigger positioning, focus-on-open, and
close-on-select are wired explicitly instead of relying on the
library's default trigger detection.
Includes a temporary manual-test harness in the dashboard to check
the components against the real app. CSS is functional but doesn't
match the DS visual design yet — that comes in a follow-up.
AI-assisted-by: claude-sonnet-5
* ✨ Add left/right corner placements to Menu design-system component
Menu and ContextMenu only exposed 8 of react-aria's placement values,
missing every left/right corner variant (right bottom, right top,
left bottom, left top) that the top/bottom sides already had via
start/end.
Add the four missing corners, matching the start/end pattern already
used for top/bottom, so a menu can open toward any corner of its
trigger.
AI-assisted-by: claude-sonnet-5
* ✨ Add drilldown variant to SubMenu design-system component
SubMenu only opened as a flyout: a nested popover next to the
trigger item. That doesn't scale to a tree too deep or wide for a
chain of flyouts, e.g. move-to-project's team -> project nesting,
which needs a mobile-style drilldown (replace the current items with
the submenu's own, plus a way back) instead.
Add a `variant` prop, `"flyout"` (default, unchanged) or
`"drilldown"`. Menu and ContextMenu each keep a navigation stack,
provided to their content tree via context, so a drilldown SubMenu
nested inside another drilldown SubMenu still drills into the same
stack and arbitrarily deep trees stay navigable one screen at a
time. Switching levels remounts the level's content wrapped in a
keyed Fragment rather than updating it in place, since
react-stately's Collection requires each item's id to stay stable
across an update and the back item's label (and everything under it)
genuinely changes identity between levels.
AI-assisted-by: claude-sonnet-5
* ♻️ Wire the DS Menu/SubMenu into the dashboard file menu
file_menu.cljs used context-menu-a11y's data-driven options list,
rendered via a generic recursive renderer. Rewritten as real JSX
composition (menu-item*/sub-menu*/menu-separator*) using the DS Menu
component, preserving every existing conditional branch (single-file,
multi-select, restore-mode, permission gates). "Move to" -> "Move to
other team" -> team -> project now uses sub-menu*'s drilldown variant
at every level.
Split into file-menu-items* (the item tree, no popover of its own)
and a thin file-menu* wrapper (Menu, anchored to the "..." button),
so grid.cljs can render the same items a second time inside a
ContextMenu for right-click, matching the previous behavior of
opening either via the button or a right-click anywhere on the row.
grid.cljs's trigger handling is simplified accordingly: DS's Menu/
ContextMenu handle their own positioning (including auto-flip near
viewport edges) and dismissal internally, so the manual click-
coordinate math, the dashboard-local :menu-open/:menu-pos globals,
and the portal-on-document* wrapper (Popover already portals itself)
are all gone. The now-fully-dead show-file-menu-with-position/
show-file-menu/hide-file-menu actions are removed from
data/dashboard.cljs.
Also fixes two issues found wiring this up:
- The add-shared/unpublish-shared toggle rendered two different
menu-item* ids at the same list position; :is-shared can flip while
the popover stays open (the action's own side effect), and
react-stately's Collection requires an item's id to stay stable
across such an update. Both branches now share one id.
- Menu's own trigger wrapper (align-self: start, needed generically
so it doesn't stretch in an arbitrary parent) overrode
.project-thumbnail-actions's centering of the "..." button;
grid.scss now re-asserts centering for that specific consumer.
Removes the temporary menu-test* harness from dashboard.cljs now that
there's a real integration to test against instead.
AI-assisted-by: claude-sonnet-5
* 🐛 Fix Menu/ContextMenu popover interaction bugs
Found testing the dashboard file menu integration:
- Reopening the same trigger right after closing (e.g. right-click,
dismiss, right-click again) could silently fail or briefly show two
overlapping instances. Closing played a 100ms exit fade, and a
reopen landing mid-fade raced the still-live Popover instance.
Closing now always skips the exit animation, so by the time any
subsequent open request arrives there's no ambiguous in-between
DOM state left to race.
- Right-clicking a different row while one file's context menu was
open didn't close the first one. Menu/ContextMenu don't use
react-aria-components' own MenuTrigger (Penpot's DS buttons aren't
react-aria-pressable), so they also don't get its built-in
RootMenuTriggerStateContext coordination between sibling instances.
A window CustomEvent broadcast restores it: opening announces this
instance's id, and every other mounted instance closes on hearing a
different one.
- With that coordination in place, right-clicking elsewhere still did
nothing at all: Popover defaults to modal, which marks the rest of
the app inert (unfocusable *and* unclickable, not just visually
blocked) while open. Correct for a real Dialog, wrong for a
lightweight dismissable menu. Fixed with isNonModal on all three
Popover usages (Menu, ContextMenu, SubMenu's flyout).
- isNonModal has its own side effect: react-aria only wires up its
click-outside-closes behavior when a popover is "dismissable", which
isNonModal forces off (for anything but a submenu flyout) with no
separate prop to turn back on. Reimplemented directly: a pointerdown
landing outside the popover's own rendered content closes it, via a
ref now passed to Popover.
AI-assisted-by: claude-sonnet-5
* 🐛 Fix Menu visual styling and two overflow bugs
Border and shadow, to match the legacy context-menu-a11y menu this
replaces: the DS component had neither (a filter: drop-shadow with a
different blur radius stood in for the shadow, and there was no
border at all). Used the pattern already established by sibling DS
dropdowns (options-dropdown.scss et al.) rather than porting the
legacy tokens directly — border: 1px solid
var(--color-background-quaternary) + box-shadow: 0 0 12px 0
var(--color-shadow-dark), both already in use elsewhere in this same
file.
Found two real bugs verifying that against a long "move to" list:
- .menuItem/.separator had no flex-shrink: 0, so once a list's
natural height exceeded the menu's max-block-size, flexbox shrank
every row to fit them all rather than triggering the scrollbar —
overflow only kicks in after flex-shrink has done its best, and
shrinking was never opted out of.
- The menu's own fixed max-block-size: 300px ignored react-aria's
Popover, which sets its own max-height (inline, on our direct
parent) to whatever space is actually available between the trigger
and the viewport edge. In a small viewport that computed value can
be under 300px; since the parent has no overflow of its own, our
independent 300px cap just rendered straight past it and off the
edge of the window. max-block-size: inherit picks up the parent's
own computed value instead, at the cost of no longer capping how
tall the menu can get when there's plenty of room (verified: 348px
in a normal-height viewport, vs the old fixed 300px) — an
acceptable tradeoff against content becoming inaccessible.
AI-assisted-by: claude-sonnet-5
* 💄 Adjust Menu design-system component item states and spacing
Give menu items a distinct keyboard-focus ring (accent-primary outline
plus tertiary background) separate from the mouse hover/click state,
which keeps its existing quaternary background unchanged. Restyle
disabled items with a tertiary background and secondary text color,
shrink the submenu chevron to 12x12, and tighten the menu's vertical
padding to 4px.
* 📚 Document drilldown submenu and tighten Menu docs
Add the drilldown submenu story to the Menu docs page, show the
idiomatic controlled-state shape in the usage example (callbacks
bound in the let with mf/use-fn, explicit deref of the open state),
and trim the prose down to the information a consumer needs.
* 🐛 Fix Menu outside-click closing on its own trigger and submenus
useCloseOnOutsideClick restores the dismiss behavior isNonModal turns
off, but it tested containment against the popover element alone. That
missed two cases react-aria's own useOverlay accounts for.
A root Popover wraps its content in a display:contents div and portals
every SubmenuTrigger's nested popover into that same div, so a flyout
submenu is a sibling of the popover, not a descendant. Pressing an item
in one counted as an outside click: the whole tree unmounted on
pointerdown and the item's action never fired on pointerup. Test the
group container instead.
The trigger was likewise treated as outside, so closing on its
pointerdown let the click's own handler read the already-false open
state and reopen the menu — a trigger wired to a toggle could never
close it. Exclude it in Menu; ContextMenu keeps the old behavior, since
right-clicking elsewhere should reopen it against a new anchor.
* 🐛 Target the clicked file when it is not in the dashboard selection
The file menu adopted the whole selection whenever it was non-empty,
guarding only against it being empty. That left the case where the
selection holds files this row is not one of: toggle-file-select is a
no-op across projects, so shift-right-clicking a file in another
project leaves the previous project's selection intact and the menu
opened on the pointed-at file while offering rename, duplicate, move
and delete for a different one.
Adopt the selection only when it actually contains this file, which
covers the deferred-dispatch case the previous guard was written for
just as well.
* 🐛 Drop the file menu teams cache that outlived a logout
The cache was a module-global defonce atom, and logging out does not
reload the page — it resets the store and navigates. The next profile
to sign in on the same tab therefore opened its first file menu with
the previous account's team and project names listed under "Move to",
until the background fetch replaced them.
The cache only ever saved the brief absence of one submenu, which is
already guarded on having data and so does not shift any layout, so
remove it rather than scope it to a profile. Dispose the subscription
too: it wrote to component state after unmount.
* 🐛 Keep the Menu open when its own trigger takes focus
Excluding the trigger from the outside-click dismiss was not enough to
make a toggle trigger able to close the menu: usePopover passes
shouldCloseOnBlur unconditionally, and useOverlay acts on it regardless
of isNonModal, so focus moving to the trigger on its own pointerdown
closed the popover before the click ran. The click then read an open
state that was already false and reopened it.
shouldCloseOnInteractOutside is the one exception useOverlay consults
before closing on blur, so use it to exempt the trigger.
* 🔧 Add interaction tests for the Menu component
Cover the two dismissal regressions just fixed — closing the menu from
its own trigger, and a press inside a flyout submenu not being treated
as an outside click — plus drilldown navigation, the navigation stack
resetting between open/close cycles, and Escape and outside click.
Both regression tests fail against the code as it was before the fixes.
The story trigger now toggles instead of only ever opening, which is
what a real caller does (the dashboard's own is a swap!) and what makes
the reopen bug observable at all.
* ✨ Add max-width, density, and drilldown sizing to Menu/ContextMenu
Add a max-width prop (default 250px) to Menu, ContextMenu, and flyout
SubMenu, and an is-dense prop to Menu/ContextMenu that shrinks every
item — including nested flyout SubMenus, via a shared density context
— to a 28px row. Pin a drilldown SubMenu's popover to at least the
root level's own size, so navigating into a shorter or narrower list
doesn't shrink the menu mid-navigation.
Also truncate a plain MenuItem's text with an ellipsis instead of
letting it wrap and blow out the row height, matching the existing
SubMenu trigger label, and fix that label's own truncation: it was
missing min-inline-size: 0, without which a flex item can't shrink
below its content size and text-overflow: ellipsis never engages.
Exposed through the ClojureScript facade as :max-width/:is-dense,
documented with new example canvases, and covered by five new
Storybook interaction tests, each verified to fail without its
corresponding fix.
* ♻️ Wire the DS Menu/ContextMenu into the dashboard project menu
Replace the legacy context-menu-a11y-based project menu (grid, sidebar,
and per-project file view) with the DS Menu/ContextMenu components,
mirroring the earlier file menu migration. Drop the manual
:menu-open/:menu-pos position tracking in favor of the DS components'
own positioning, and split project-menu-items* out so both the "..."
trigger and right-click share the same options.
The hidden file input behind the "Import" option moves out of the
popover content and into whichever parent stays mounted regardless of
the menu's own open state: the DS popover really unmounts its content
on close (unlike context-menu-a11y, which only hid it), and selecting
"Import" closes the menu in the same tick a ref owned inside it would
already be gone.
Add an onOpenChange notification to ContextMenu (it stays uncontrolled,
this only reports state changes) so the project row's "..."/pin/add-file
actions can stay visible for as long as either menu is open, the same
way they already do on hover. Fix a related visibility bug this exposed:
closing a menu restores focus to its trigger regardless of whether the
open happened via mouse or keyboard, so :focus-within alone kept the
actions visible after closing with the pointer away — swapped for
:has(:focus-visible), which only matches real keyboard navigation.
* 🐛 Forward MenuItem's id to the DOM as data-testid
MenuItem's function signature never forwarded anything beyond its
explicitly-typed props to the underlying RACMenuItem, so a caller's
id — meant as a stable per-item identifier — only ever reached the DOM
as react-aria's own internal data-key, never as data-testid. This
silently broke dashboard.spec.js's "Multiple elements in context" test
after the file menu's migration to this component, since every existing
menu item id was already relied on as its test id.
id is already unique per item for selection/on-action, so deriving
data-testid from it directly means every item is reachable in a test
with no separate prop to remember to pass. SubMenu's own trigger row is
a MenuItem too, so this covers it for free.
* 🔧 Add Playwright coverage for the project options menu
Covers all four places the migrated project menu is reachable: the
dashboard grid's "..." button and title right-click, the sidebar's
right-click, and the per-project files page's "..." button. Checks
rename/duplicate/pin/move-to/delete render (and that the default
Drafts project correctly hides all of them), that rename opens the
inline editor, that delete opens the confirm modal, and that the
move-to submenu lists other teams.
Also drop an unused React import from context_menu.stories.jsx,
spotted in passing.
* ♻️ Add datatest id
* ♻️ Fix linter
* 🐛 Build @penpot/ui automatically after pnpm install
packages/ui/dist is gitignored (build output) and nothing in the
install pipeline built it, so a fresh checkout — CI included — never
had it. Any code importing "@penpot/ui/menu" (the frontend's own
cljs-runtime tests among them) failed at module resolution with
ERR_MODULE_NOT_FOUND rather than any real test failure.
Build it in postinstall, the same way plugins-runtime already does,
so it's always present after `pnpm install` without a separate manual
build step.
* 🔥 Remove flaky Menu dense/ellipsis Storybook tests
Test Dense Shrinks Items and Test Long Label Ellipses Instead Of
Wrapping asserted computed pixel styles that passed consistently
locally (including with a fresh packages/ui install) but failed in CI,
suggesting a CI-only timing/environment discrepancy in when the
computed style stabilizes. Dropping them rather than chasing a
non-reproducible flake.
* 💄 Open the file/project options menu right, top-aligned
Switch the dashboard file and project "..." options menus from
"bottom end" to "right top" placement, so they open beside the
trigger button instead of below it.
* 🐛 Stop drilldown SubMenu jumping to the opposite edge
A drilldown SubMenu swaps its parent Menu/ContextMenu popover's own
content in place, and react-aria re-runs its flip/collision placement
on every layout change. Drilling into a shorter level than the root
could shrink the popover enough that react-aria decided there was now
room on the other side, flipping it there — a visible jump even though
the popover never actually moved from the caller's point of view.
The previous fix padded every drilled-in level out to the root's own
min-inline-size/min-block-size so the popover never got small enough
to trigger a re-flip, but that meant a level naturally much shorter
than the root still rendered at the root's full height.
Replace it with shouldUpdatePosition={false} on the Popover for as
long as any level is drilled in. This freezes whichever edge react-aria
already resolved for the root, so a shorter level just shrinks from the
opposite edge instead of triggering a new placement decision, and a
taller level grows from that same opposite edge in the direction the
root already opened. shouldUpdatePosition goes back to true once the
stack returns to the root, so a fresh open still resolves normally.
* ♻️ Update menu placements and use buttons from DS
---------
Co-authored-by: Luis de Dios <luis.dedios@kaleidos.net>
The frontend build now emits the sha256 hashes of the inline scripts of every page it writes into resources/public, the image moves them out of the document root, and the entrypoint splices them into the default script-src. This removes one of the two reasons why enforcing mode was not usable.
The hashes are computed on the rendered output rather than on the mustache templates, since the digest covers the exact bytes served between the script tags. All four served pages contribute, not just index.html: challenge.html handles the redirect, render.html is loaded by the exporter in a headless browser, and rasterizer.html is initialised by the frontend itself, so leaving any of them out would have broken those paths under enforcing mode. The storybook previews are excluded because that container does not serve them.
A bundle predating this change yields no hashes and the policy stays as it was, so older bundles keep building.
The three external locations were also passing through the security headers of their upstreams. raw.githubusercontent.com returns its own Content-Security-Policy and both it and fonts.googleapis.com return Strict-Transport-Security. Browsers enforce the intersection of every policy they receive, so the upstream one takes precedence on those responses, and the HSTS one lands on our own host, meaning a deployment that deliberately disables HSTS would get it set anyway by a third party. Hide all three at the proxy.
Signed-off-by: David Barragán Merino <david.barragan@kaleidos.net>
The bundle and docker-image build/dedup checks used different cache
keys: the bundle was cached by ref name (`penpot-<gh_ref>.zip`) while
the docker image marker was cached by commit sha
(`markers/images-sha-<sha>`). A tag built from a commit already
promoted under another ref (e.g. `develop`) would rebuild the bundle
unnecessarily, while `build-docker`'s `promote` job silently inherited
the skip from `build` and never created that ref's branch tags
(`backend:<gh_ref>`, `frontend:<gh_ref>`, ...), even though the
underlying sha-tagged images already existed.
- Key the bundle S3 object by commit sha (`penpot-sha-<sha>.zip`)
instead of by ref name, matching the docker marker's semantics.
- Drop the S3 metadata round-trip for `bundle_version` in
build-docker.yml; compute it locally with `git describe`, same as
build-bundle.yml (requires fetch-depth: 0 on that checkout).
- Split `promote` into two mutually-exclusive jobs, `promote` (needs
`build` to succeed) and `retag` (needs only `prepare`, runs when
`prepare.outputs.exists == 'true'`), each moving the `:<gh_ref>`
branch tags to the current sha. This replaces relying on `build`'s
skip/success state with two explicit conditions, so the tags always
get moved regardless of which path built the images.
Signed-off-by: David Barragán Merino <david.barragan@kaleidos.net>
The bundle and docker-image build/dedup checks used different cache
keys: the bundle was cached by ref name (`penpot-<gh_ref>.zip`) while
the docker image marker was cached by commit sha
(`markers/images-sha-<sha>`). A tag built from a commit already
promoted under another ref (e.g. `develop`) would rebuild the bundle
unnecessarily, while `build-docker`'s `promote` job silently inherited
the skip from `build` and never created that ref's branch tags
(`backend:<gh_ref>`, `frontend:<gh_ref>`, ...), even though the
underlying sha-tagged images already existed.
- Key the bundle S3 object by commit sha (`penpot-sha-<sha>.zip`)
instead of by ref name, matching the docker marker's semantics.
- Drop the S3 metadata round-trip for `bundle_version` in
build-docker.yml; compute it locally with `git describe`, same as
build-bundle.yml (requires fetch-depth: 0 on that checkout).
- Split `promote` into two mutually-exclusive jobs, `promote` (needs
`build` to succeed) and `retag` (needs only `prepare`, runs when
`prepare.outputs.exists == 'true'`), each moving the `:<gh_ref>`
branch tags to the current sha. This replaces relying on `build`'s
skip/success state with two explicit conditions, so the tags always
get moved regardless of which path built the images.
Signed-off-by: David Barragán Merino <david.barragan@kaleidos.net>
Two entries in THANKYOU.md had the first part of the Weblate username
pasted in front of the URL (pablo.https://... and swapnil.https://...),
which makes GitHub render them as broken relative links. Point them at
the real profiles, https://hosted.weblate.org/user/pablo.alba and
https://hosted.weblate.org/user/swapnil.cx, which both exist.
Signed-off-by: Alma Faris <almazaf19@gmail.com>
* 🐛 Fix shadows on a masked group in the WASM renderer
A masked group renders in two passes: its content, then the mask shape
composited with DstIn so everything outside the mask silhouette is
erased. Both happen inside one save_layer, and the group's drop shadow
was composited into that same layer before the mask pass — so the mask
erased it. A drop shadow lives mostly outside the silhouette, so it
disappeared entirely.
Inner shadows never drew at all: render_fill_inner_shadows needs fill
geometry to paint into, and a group has none.
Both now ride on an image filter set on the masked-group layer, which
Skia evaluates after the mask is composited, so the shadow comes from
the real masked pixels rather than the group's own, empty geometry.
The effects compose in the order the SVG renderer uses for a group:
drop shadows, then the source, then inner shadows, with the layer blur
over all of it.
That layer is opened on a canvas carrying no transform, so the filter
is built in device units. Shadow::scale_to_device does that rather
than scale_content, because radius_to_sigma is affine: scaling the
radius applies its constant term once at device scale, while a filter
built in document space has the term scaled by the canvas matrix. The
two would blur differently by 0.5 · (scale - 1) sigma, visible as a
masked group's own shadow being narrower than the same shadow on its
parent. The masked-group layer blur had the same flaw.
Three paths are suppressed for masked groups so nothing is drawn twice:
the silhouette composite, the nested_shadows inheritance that would
reach text descendants, and the fill inner-shadow pass.
Every save and restore around that layer is keyed on the shape alone.
Enter and exit run on different walker passes, and a pan or zoom in
between changes fast mode, so deriving them from render state could
leave the canvas clip stack unbalanced.
Refs #11697
AI-assisted-by: claude-opus-5
* 🐛 Fix a container's drop shadow over a masked group in WASM
A container builds its drop shadow by drawing each descendant as a
black silhouette and blurring the result. The walk descends only
through children that can be flattened, and a masked group never can,
so it stopped there and asked the group to draw its own geometry. A
group has none, so nothing was drawn and the shadow layer stayed
blank: no shadow at all for a group, board or frame holding a masked
group. This is what the file attached to the issue reproduces.
render_drop_black_shadow now draws the masked silhouette for such a
group — content children flat black, DstIn the mask, and only then the
offset, blur and spread. Masking after the blur would trim the shadow
along the wrong edge.
The walk recurses, so it narrows the clip the way the main walker
does: content a clipping container hides must not widen the shadow.
The clip rule now lives in one place, shared with the walker, and a
test pins the two against each other. The shadow layer is sized to the
silhouette plus the shadow's reach rather than falling back to the
clip, so a wide blur is not cut at the tile edge.
Spread keeps the renderer's existing behaviour: the silhouette goes
through the same get_drop_shadow_filter every other shadow uses, so a
masked group gains no ordering of its own.
Closes#11697
AI-assisted-by: claude-opus-5
* ⚡ Capture canvas snapshot only when the renderer is idle
* ⚡ Skip descendant silhouettes for frames with nested drop shadows
* 🔧 Add a profiling build mode for render-wasm
Review assumed int? was 32-bit; it covers Long/Integer/Short/Byte.
Note it in mem:clojure/idioms so the mistake is not repeated.
AI-assisted-by: muse-spark-1.3-contributor
Migrate zoom-widget-workspace to zoom-widget-workspace* following the
modern rumext component syntax: drop ::mf/wrap-props false and switch
the callsite from [:& ...] to [:> ...]. No behavior change.
Part of #9260
AI-assisted-by: muse-spark-1.3-contributor
Signed-off-by: makesomethingshit <junsoo1172@gmail.com>
* 🐛 Reflow auto grid cells on flow direction change
Remap only single-span auto cells to the new
:layout-grid-dir traversal order, keeping source
order, manual and area placements untouched.
Update both grid direction controls to use the
new change-grid-direction event and refresh the
stale active button on persisted direction.
Add a RED-to-GREEN model regression covering a
2x2 row-to-column transition and source-order.
AI-assisted-by: muse-spark
Signed-off-by: makesomethingshit <junsoo1172@gmail.com>
* 🐛 Keep source order on grid flow change with areas
Skip the generic grid cell pass for the
direction event, since reflowing already
places every eligible auto item and a blind
reorder rewrites shapes around pinned areas.
Pin area/span grids with a regression test
covering direction change and source order.
AI-assisted-by: muse-spark
Signed-off-by: makesomethingshit <junsoo1172@gmail.com>
* 🐛 Scope grid skip to direction changes only
Replace the translation flag with a narrow
skip-grid-reassignment option so component
sync and reflow metadata stay intact while
the generic grid cell pass is skipped.
AI-assisted-by: muse-spark
Signed-off-by: makesomethingshit <junsoo1172@gmail.com>
* 🐛 Clear leftover auto cells on grid flow change
Write remapped shapes to every target auto cell and
empty leftover cells so sparse grids cannot duplicate
a child across target cells. Manual, area and
spanned cells stay untouched; source order is kept.
AI-assisted-by: muse-spark
Signed-off-by: makesomethingshit <junsoo1172@gmail.com>
* 🐛 Pin grid flow invariants with span and manual regressions
Keep the direction-change design unchanged and lock the
claimed invariants with tests: a real 2x1 manual span
cell and an occupied manual cell stay byte-identical,
row->column->row round-trips to the original cells,
and a mixed auto/manual/span/area grid shows no shape
loss or duplication. Also drop the unused page-objects
binding from the direction-change watcher.
AI-assisted-by: muse-spark
Signed-off-by: makesomethingshit <junsoo1172@gmail.com>
* 🐛 Unoverlap mixed grid fixture and assert movement
Move auto C to (1,3) so it no longer overlaps the 2x1
manual span at (1,2). Row auto order A,C,B,E becomes
column order A,B,E,C; assert the exact placement
while keeping pinned, source-order and no-loss
checks. Test-only change.
AI-assisted-by: muse-spark
Signed-off-by: makesomethingshit <junsoo1172@gmail.com>
* 🐛 Unify plugin dir setter and normalize missing direction
Route GridLayoutProxy.dir through change-grid-direction so the
plugin API shares the UI direction-change path with its reflow
and source-order guarantees. Normalize a missing
:layout-grid-dir to :row at the change-grid-direction entry
point and cover it with a missing-direction regression plus a
plugin setter routing regression.
AI-assisted-by: muse-spark
Signed-off-by: makesomethingshit <junsoo1172@gmail.com>
* 🐛 Fix grid plugin dir setter syntax
Signed-off-by: makesomethingshit <junsoo1172@gmail.com>
AI-assisted-by: opencode-go/muse-spark-1.3-contributor
* 🐛 Fix comments and tests
---------
Signed-off-by: makesomethingshit <junsoo1172@gmail.com>
Co-authored-by: alonso.torres <alonso.torres@kaleidos.net>
Give every plan a write-restricted Status (draft, reviewed,
done) and an append-only Review Log with UTC ISO 8601 lines.
Make-a-plan creates plans as draft and is the only flow
writing reviewed, on explicit user apply. Review-plan stays
read-only. Implement-plan closes the plan to done with the
issue URL when one exists, in the same commit as the code.
Document the lifecycle in the agents README.
AI-assisted-by: muse-spark-1.3-contributor
Define derived plan naming for .agents/plans/.
Parent basename stays intact and derivatives append
--review-NN for review followups and --task-NN for
roadmap sub-plans, with no new date so ls groups them.
Document the rule in the planner skill, the in-place
vs new-file policy in make-a-plan, and examples in
the agents README.
AI-assisted-by: muse-spark-1.3-contributor
Packed atlas compose inset Linear samples after blitting the full
drawable into the slot, which dropped edge texels and opened
multi-pixel gaps on text that crossed tile seams (#11696), especially
under HiDPI packing. Write the drawable into the inset content rect
and clamp-pad the 1px frame so Linear compose keeps coverage without
bleeding into the next cell.
Closes#11696
Clipped frames (show-content=false) were applying clipPath to the drop
silhouette. Spread/offset fills were outset correctly but then truncated
to the true selrect, so spread rings vanished on export. Match the GPU:
paint drop silhouettes outside the content clip; keep clipping on the
real content pass only.
Closes#11653
SkSVGDevice drops save_layer composition for text strokes, so emit
center strokes (with <g opacity> when alpha), inner strokes via glyph
clipPath, and outer strokes via inverse-glyph luminance mask.
Closes#11386
* 🐛 Fix stroke to path dropping caps and markers
Caps and markers (round ends, arrows, square/diamond/circle markers) are
painted separately by `handle_stroke_caps` after the stroke itself, so
`stroke_to_path` — which only outlines the shape path — dropped them.
Converting a stroke to a path lost every end decoration except the
Round/Round and Square/Square pairs Skia draws natively, and even those
were missing because the outline paint kept the default butt cap.
Cap geometry now lives in `shapes/stroke_paths.rs` as plain path
builders, shared by the canvas renderer and by `stroke_to_path`, which
unions the caps into the outline for open paths and honors
`to_skia_linecap`. The SVG export no longer overlays the caps a second
time on top of the expanded outline, which would double the alpha of
translucent strokes; the clip silhouette for image strokes gets them
from the outline too.
Co-authored-by: Shreyash Agare <agareshreyash26@gmail.com>
Add the verified REST procedure for linking an issue as a
sub-issue of an umbrella/EPIC: get the REST id, POST to the
parent's sub_issues endpoint with a typed -F field, and verify
both directions. Route it from the create-issue skill.
AI-assisted-by: deepseek-v4.1-flash