rianadesigner 2aec7afb93 sync: 161 product types, design system 与 CLI 资产同步,小猫咪预览页
- products.csv: 修复 No.90/No.65 数据,统一 161 产品类型
- colors.csv: 修复 Bitcoin DeFi Mobile 截断,同步 178 色板
- ui-reasoning.csv: 与 products 对齐
- core.py: 扩展 product 域关键词覆盖
- README/SKILL: 更新 161 reasoning rules、178 palettes 等数字
- 移除 stacks 下多框架 CSV,保留 react-native
- 新增 design.csv、_sync_all.py,CLI assets 全量同步
- 新增 preview/xiaomaomi-app.html 小猫咪 App 示例

Made-with: Cursor
2026-03-06 11:03:28 +08:00

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When to Apply

当任务涉及 UI 结构、视觉设计决策、交互模式或用户体验质量控制 时,应使用此 Skill。

Must Use

在以下情况必须调用此 Skill

  • 设计新的页面Landing Page、Dashboard、Admin、SaaS、Mobile App
  • 创建或重构 UI 组件(按钮、弹窗、表单、表格、图表等)
  • 选择配色方案、字体系统、间距规范或布局体系
  • 审查 UI 代码的用户体验、可访问性或视觉一致性
  • 实现导航结构、动效或响应式行为
  • 做产品层级的设计决策(风格、信息层级、品牌表达)
  • 提升界面的感知质量、清晰度或可用性

在以下情况建议使用此 Skill

  • UI 看起来"不够专业",但原因不明确
  • 收到可用性或体验方面的反馈
  • 准备上线前的 UI 质量优化
  • 需要对齐跨平台设计Web / iOS / Android
  • 构建设计系统或可复用组件库

Skip

在以下情况无需使用此 Skill

  • 纯后端逻辑开发
  • 仅涉及 API 或数据库设计
  • 与界面无关的性能优化
  • 基础设施或 DevOps 工作
  • 非视觉类脚本或自动化任务

判断准则:如果任务会改变某个功能 看起来如何、使用起来如何、如何运动或如何被交互,就应该使用此 Skill。

Rule Categories by Priority

供人工/AI 查阅:按 1→10 决定先关注哪类规则;需要细则时用 --domain <Domain> 查询。脚本不读取本表。

Priority Category Impact Domain Key Checks (Must Have) Anti-Patterns (Avoid)
1 Accessibility CRITICAL ux Contrast 4.5:1, Alt text, Keyboard nav, Aria-labels Removing focus rings, Icon-only buttons without labels
2 Touch & Interaction CRITICAL ux Min size 44×44px, 8px+ spacing, Loading feedback Reliance on hover only, Instant state changes (0ms)
3 Performance HIGH ux WebP/AVIF, Lazy loading, Reserve space (CLS < 0.1) Layout thrashing, Cumulative Layout Shift
4 Style Selection HIGH style, product Match product type, Consistency, SVG icons (no emoji) Mixing flat & skeuomorphic randomly, Emoji as icons
5 Layout & Responsive HIGH ux Mobile-first breakpoints, Viewport meta, No horizontal scroll Horizontal scroll, Fixed px container widths, Disable zoom
6 Typography & Color MEDIUM typography, color Base 16px, Line-height 1.5, Semantic color tokens Text < 12px body, Gray-on-gray, Raw hex in components
7 Animation MEDIUM ux Duration 150300ms, Motion conveys meaning, Spatial continuity Decorative-only animation, Animating width/height, No reduced-motion
8 Forms & Feedback MEDIUM ux Visible labels, Error near field, Helper text, Progressive disclosure Placeholder-only label, Errors only at top, Overwhelm upfront
9 Navigation Patterns HIGH ux Predictable back, Bottom nav ≤5, Deep linking Overloaded nav, Broken back behavior, No deep links
10 Charts & Data LOW chart Legends, Tooltips, Accessible colors Relying on color alone to convey meaning

Quick Reference

1. Accessibility (CRITICAL)

  • color-contrast - Minimum 4.5:1 ratio for normal text (large text 3:1); Material Design
  • focus-states - Visible focus rings on interactive elements (24px; Apple HIG, MD)
  • alt-text - Descriptive alt text for meaningful images
  • aria-labels - aria-label for icon-only buttons; accessibilityLabel in native (Apple HIG)
  • keyboard-nav - Tab order matches visual order; full keyboard support (Apple HIG)
  • form-labels - Use label with for attribute
  • skip-links - Skip to main content for keyboard users
  • heading-hierarchy - Sequential h1→h6, no level skip
  • color-not-only - Don't convey info by color alone (add icon/text)
  • dynamic-type - Support system text scaling; avoid truncation as text grows (Apple Dynamic Type, MD)
  • reduced-motion - Respect prefers-reduced-motion; reduce/disable animations when requested (Apple Reduced Motion API, MD)
  • voiceover-sr - Meaningful accessibilityLabel/accessibilityHint; logical reading order for VoiceOver/screen readers (Apple HIG, MD)
  • escape-routes - Provide cancel/back in modals and multi-step flows (Apple HIG)
  • keyboard-shortcuts - Preserve system and a11y shortcuts; offer keyboard alternatives for drag-and-drop (Apple HIG)

2. Touch & Interaction (CRITICAL)

  • touch-target-size - Min 44×44pt (Apple) / 48×48dp (Material); extend hit area beyond visual bounds if needed
  • touch-spacing - Minimum 8px/8dp gap between touch targets (Apple HIG, MD)
  • hover-vs-tap - Use click/tap for primary interactions; don't rely on hover alone
  • loading-buttons - Disable button during async operations; show spinner or progress
  • error-feedback - Clear error messages near problem
  • cursor-pointer - Add cursor-pointer to clickable elements (Web)
  • gesture-conflicts - Avoid horizontal swipe on main content; prefer vertical scroll
  • tap-delay - Use touch-action: manipulation to reduce 300ms delay (Web)
  • standard-gestures - Use platform standard gestures consistently; don't redefine (e.g. swipe-back, pinch-zoom) (Apple HIG)
  • system-gestures - Don't block system gestures (Control Center, back swipe, etc.) (Apple HIG)
  • press-feedback - Visual feedback on press (ripple/highlight; MD state layers)
  • haptic-feedback - Use haptic for confirmations and important actions; avoid overuse (Apple HIG)
  • gesture-alternative - Don't rely on gesture-only interactions; always provide visible controls for critical actions
  • safe-area-awareness - Keep primary touch targets away from notch, Dynamic Island, gesture bar and screen edges
  • no-precision-required - Avoid requiring pixel-perfect taps on small icons or thin edges
  • swipe-clarity - Swipe actions must show clear affordance or hint (chevron, label, tutorial)
  • drag-threshold - Use a movement threshold before starting drag to avoid accidental drags

3. Performance (HIGH)

  • image-optimization - Use WebP/AVIF, responsive images (srcset/sizes), lazy load non-critical assets
  • image-dimension - Declare width/height or use aspect-ratio to prevent layout shift (Core Web Vitals: CLS)
  • font-loading - Use font-display: swap/optional to avoid invisible text (FOIT); reserve space to reduce layout shift (MD)
  • font-preload - Preload only critical fonts; avoid overusing preload on every variant
  • critical-css - Prioritize above-the-fold CSS (inline critical CSS or early-loaded stylesheet)
  • lazy-loading - Lazy load non-hero components via dynamic import / route-level splitting
  • bundle-splitting - Split code by route/feature (React Suspense / Next.js dynamic) to reduce initial load and TTI
  • third-party-scripts - Load third-party scripts async/defer; audit and remove unnecessary ones (MD)
  • reduce-reflows - Avoid frequent layout reads/writes; batch DOM reads then writes
  • content-jumping - Reserve space for async content to avoid layout jumps (Core Web Vitals: CLS)
  • lazy-load-below-fold - Use loading="lazy" for below-the-fold images and heavy media
  • virtualize-lists - Virtualize lists with 50+ items to improve memory efficiency and scroll performance
  • main-thread-budget - Keep per-frame work under ~16ms for 60fps; move heavy tasks off main thread (HIG, MD)
  • progressive-loading - Use skeleton screens / shimmer instead of long blocking spinners for >1s operations (Apple HIG)
  • input-latency - Keep input latency under ~100ms for taps/scrolls (Material responsiveness standard)
  • tap-feedback-speed - Provide visual feedback within 100ms of tap (Apple HIG)
  • debounce-throttle - Use debounce/throttle for high-frequency events (scroll, resize, input)
  • offline-support - Provide offline state messaging and basic fallback (PWA / mobile)
  • network-fallback - Offer degraded modes for slow networks (lower-res images, fewer animations)

4. Style Selection (HIGH)

  • style-match - Match style to product type (use --design-system for recommendations)
  • consistency - Use same style across all pages
  • no-emoji-icons - Use SVG icons (Heroicons, Lucide), not emojis
  • color-palette-from-product - Choose palette from product/industry (search --domain color)
  • effects-match-style - Shadows, blur, radius aligned with chosen style (glass / flat / clay etc.)
  • platform-adaptive - Respect platform idioms (iOS HIG vs Material): navigation, controls, typography, motion
  • state-clarity - Make hover/pressed/disabled states visually distinct while staying on-style (Material state layers)
  • elevation-consistent - Use a consistent elevation/shadow scale for cards, sheets, modals; avoid random shadow values
  • dark-mode-pairing - Design light/dark variants together to keep brand, contrast, and style consistent
  • icon-style-consistent - Use one icon set/visual language (stroke width, corner radius) across the product
  • system-controls - Prefer native/system controls over fully custom ones; only customize when branding requires it (Apple HIG)
  • blur-purpose - Use blur to indicate background dismissal (modals, sheets), not as decoration (Apple HIG)
  • primary-action - Each screen should have only one primary CTA; secondary actions visually subordinate (Apple HIG)

5. Layout & Responsive (HIGH)

  • viewport-meta - width=device-width initial-scale=1 (never disable zoom)
  • mobile-first - Design mobile-first, then scale up to tablet and desktop
  • breakpoint-consistency - Use systematic breakpoints (e.g. 375 / 768 / 1024 / 1440)
  • readable-font-size - Minimum 16px body text on mobile (avoids iOS auto-zoom)
  • line-length-control - Mobile 3560 chars per line; desktop 6075 chars
  • horizontal-scroll - No horizontal scroll on mobile; ensure content fits viewport width
  • spacing-scale - Use 4pt/8dp incremental spacing system (Material Design)
  • touch-density - Keep component spacing comfortable for touch: not cramped, not causing mis-taps
  • container-width - Consistent max-width on desktop (max-w-6xl / 7xl)
  • z-index-management - Define layered z-index scale (e.g. 0 / 10 / 20 / 40 / 100 / 1000)
  • fixed-element-offset - Fixed navbar/bottom bar must reserve safe padding for underlying content
  • scroll-behavior - Avoid nested scroll regions that interfere with the main scroll experience
  • viewport-units - Prefer min-h-dvh over 100vh on mobile
  • orientation-support - Keep layout readable and operable in landscape mode
  • content-priority - Show core content first on mobile; fold or hide secondary content
  • visual-hierarchy - Establish hierarchy via size, spacing, contrast — not color alone

6. Typography & Color (MEDIUM)

  • line-height - Use 1.5-1.75 for body text
  • line-length - Limit to 65-75 characters per line
  • font-pairing - Match heading/body font personalities
  • font-scale - Consistent type scale (e.g. 12 14 16 18 24 32)
  • contrast-readability - Darker text on light backgrounds (e.g. slate-900 on white)
  • text-styles-system - Use platform type system: iOS 11 Dynamic Type styles / Material 5 type roles (display, headline, title, body, label) (HIG, MD)
  • weight-hierarchy - Use font-weight to reinforce hierarchy: Bold headings (600700), Regular body (400), Medium labels (500) (MD)
  • color-semantic - Define semantic color tokens (primary, secondary, error, surface, on-surface) not raw hex in components (Material color system)
  • color-dark-mode - Dark mode uses desaturated / lighter tonal variants, not inverted colors; test contrast separately (HIG, MD)
  • color-accessible-pairs - Foreground/background pairs must meet 4.5:1 (AA) or 7:1 (AAA); use tools to verify (WCAG, MD)
  • color-not-decorative-only - Functional color (error red, success green) must include icon/text; avoid color-only meaning (HIG, MD)
  • truncation-strategy - Prefer wrapping over truncation; when truncating use ellipsis and provide full text via tooltip/expand (Apple HIG)
  • letter-spacing - Respect default letter-spacing per platform; avoid tight tracking on body text (HIG, MD)
  • number-tabular - Use tabular/monospaced figures for data columns, prices, and timers to prevent layout shift
  • whitespace-balance - Use whitespace intentionally to group related items and separate sections; avoid visual clutter (Apple HIG)

7. Animation (MEDIUM)

  • duration-timing - Use 150300ms for micro-interactions; complex transitions ≤400ms; avoid >500ms (MD)
  • transform-performance - Use transform/opacity only; avoid animating width/height/top/left
  • loading-states - Show skeleton or progress indicator when loading exceeds 300ms
  • excessive-motion - Animate 1-2 key elements per view max
  • easing - Use ease-out for entering, ease-in for exiting; avoid linear for UI transitions
  • motion-meaning - Every animation must express a cause-effect relationship, not just be decorative (Apple HIG)
  • state-transition - State changes (hover / active / expanded / collapsed / modal) should animate smoothly, not snap
  • continuity - Page/screen transitions should maintain spatial continuity (shared element, directional slide) (Apple HIG)
  • parallax-subtle - Use parallax sparingly; must respect reduced-motion and not cause disorientation (Apple HIG)
  • spring-physics - Prefer spring/physics-based curves over linear or cubic-bezier for natural feel (Apple HIG fluid animations)
  • exit-faster-than-enter - Exit animations shorter than enter (~6070% of enter duration) to feel responsive (MD motion)
  • stagger-sequence - Stagger list/grid item entrance by 3050ms per item; avoid all-at-once or too-slow reveals (MD)
  • shared-element-transition - Use shared element / hero transitions for visual continuity between screens (MD, HIG)
  • interruptible - Animations must be interruptible; user tap/gesture cancels in-progress animation immediately (Apple HIG)
  • no-blocking-animation - Never block user input during an animation; UI must stay interactive (Apple HIG)
  • fade-crossfade - Use crossfade for content replacement within the same container (MD)
  • scale-feedback - Subtle scale (0.951.05) on press for tappable cards/buttons; restore on release (HIG, MD)
  • gesture-feedback - Drag, swipe, and pinch must provide real-time visual response tracking the finger (MD Motion)
  • hierarchy-motion - Use translate/scale direction to express hierarchy: enter from below = deeper, exit upward = back (MD)
  • motion-consistency - Unify duration/easing tokens globally; all animations share the same rhythm and feel
  • opacity-threshold - Fading elements should not linger below opacity 0.2; either fade fully or remain visible
  • modal-motion - Modals/sheets should animate from their trigger source (scale+fade or slide-in) for spatial context (HIG, MD)
  • navigation-direction - Forward navigation animates left/up; backward animates right/down — keep direction logically consistent (HIG)
  • layout-shift-avoid - Animations must not cause layout reflow or CLS; use transform for position changes

8. Forms & Feedback (MEDIUM)

  • input-labels - Visible label per input (not placeholder-only)
  • error-placement - Show error below the related field
  • submit-feedback - Loading then success/error state on submit
  • required-indicators - Mark required fields (e.g. asterisk)
  • empty-states - Helpful message and action when no content
  • toast-dismiss - Auto-dismiss toasts in 3-5s
  • confirmation-dialogs - Confirm before destructive actions
  • input-helper-text - Provide persistent helper text below complex inputs, not just placeholder (Material Design)
  • disabled-states - Disabled elements use reduced opacity (0.380.5) + cursor change + semantic attribute (MD)
  • progressive-disclosure - Reveal complex options progressively; don't overwhelm users upfront (Apple HIG)
  • inline-validation - Validate on blur (not keystroke); show error only after user finishes input (MD)
  • input-type-keyboard - Use semantic input types (email, tel, number) to trigger the correct mobile keyboard (HIG, MD)
  • password-toggle - Provide show/hide toggle for password fields (MD)
  • autofill-support - Use autocomplete / textContentType attributes so the system can autofill (HIG, MD)
  • undo-support - Allow undo for destructive or bulk actions (e.g. "Undo delete" toast) (Apple HIG)
  • success-feedback - Confirm completed actions with brief visual feedback (checkmark, toast, color flash) (MD)
  • error-recovery - Error messages must include a clear recovery path (retry, edit, help link) (HIG, MD)
  • multi-step-progress - Multi-step flows show step indicator or progress bar; allow back navigation (MD)
  • form-autosave - Long forms should auto-save drafts to prevent data loss on accidental dismissal (Apple HIG)
  • sheet-dismiss-confirm - Confirm before dismissing a sheet/modal with unsaved changes (Apple HIG)
  • error-clarity - Error messages must state cause + how to fix (not just "Invalid input") (HIG, MD)
  • field-grouping - Group related fields logically (fieldset/legend or visual grouping) (MD)
  • read-only-distinction - Read-only state should be visually and semantically different from disabled (MD)
  • focus-management - After submit error, auto-focus the first invalid field (WCAG, MD)
  • error-summary - For multiple errors, show summary at top with anchor links to each field (WCAG)
  • touch-friendly-input - Mobile input height ≥44px to meet touch target requirements (Apple HIG)
  • destructive-emphasis - Destructive actions use semantic danger color (red) and are visually separated from primary actions (HIG, MD)
  • toast-accessibility - Toasts must not steal focus; use aria-live="polite" for screen reader announcement (WCAG)
  • aria-live-errors - Form errors use aria-live region or role="alert" to notify screen readers (WCAG)
  • contrast-feedback - Error and success state colors must meet 4.5:1 contrast ratio (WCAG, MD)
  • timeout-feedback - Request timeout must show clear feedback with retry option (MD)

9. Navigation Patterns (HIGH)

  • bottom-nav-limit - Bottom navigation max 5 items; use labels with icons (Material Design)
  • drawer-usage - Use drawer/sidebar for secondary navigation, not primary actions (Material Design)
  • back-behavior - Back navigation must be predictable and consistent; preserve scroll/state (Apple HIG, MD)
  • deep-linking - All key screens must be reachable via deep link / URL for sharing and notifications (Apple HIG, MD)
  • tab-bar-ios - iOS: use bottom Tab Bar for top-level navigation (Apple HIG)
  • top-app-bar-android - Android: use Top App Bar with navigation icon for primary structure (Material Design)
  • nav-label-icon - Navigation items must have both icon and text label; icon-only nav harms discoverability (MD)
  • nav-state-active - Current location must be visually highlighted (color, weight, indicator) in navigation (HIG, MD)
  • nav-hierarchy - Primary nav (tabs/bottom bar) vs secondary nav (drawer/settings) must be clearly separated (MD)
  • modal-escape - Modals and sheets must offer a clear close/dismiss affordance; swipe-down to dismiss on mobile (Apple HIG)
  • search-accessible - Search must be easily reachable (top bar or tab); provide recent/suggested queries (MD)
  • breadcrumb-web - Web: use breadcrumbs for 3+ level deep hierarchies to aid orientation (MD)
  • state-preservation - Navigating back must restore previous scroll position, filter state, and input (HIG, MD)
  • gesture-nav-support - Support system gesture navigation (iOS swipe-back, Android predictive back) without conflict (HIG, MD)
  • tab-badge - Use badges on nav items sparingly to indicate unread/pending; clear after user visits (HIG, MD)
  • overflow-menu - When actions exceed available space, use overflow/more menu instead of cramming (MD)
  • bottom-nav-top-level - Bottom nav is for top-level screens only; never nest sub-navigation inside it (MD)
  • adaptive-navigation - Large screens (≥1024px) prefer sidebar; small screens use bottom/top nav (Material Adaptive)
  • back-stack-integrity - Never silently reset the navigation stack or unexpectedly jump to home (HIG, MD)
  • navigation-consistency - Navigation placement must stay the same across all pages; don't change by page type
  • avoid-mixed-patterns - Don't mix Tab + Sidebar + Bottom Nav at the same hierarchy level
  • modal-vs-navigation - Modals must not be used for primary navigation flows; they break the user's path (HIG)
  • focus-on-route-change - After page transition, move focus to main content region for screen reader users (WCAG)
  • persistent-nav - Core navigation must remain reachable from deep pages; don't hide it entirely in sub-flows (HIG, MD)
  • destructive-nav-separation - Dangerous actions (delete account, logout) must be visually and spatially separated from normal nav items (HIG, MD)
  • empty-nav-state - When a nav destination is unavailable, explain why instead of silently hiding it (MD)

10. Charts & Data (LOW)

  • chart-type - Match chart type to data type (trend → line, comparison → bar, proportion → pie/donut)
  • color-guidance - Use accessible color palettes; avoid red/green only pairs for colorblind users (WCAG, MD)
  • data-table - Provide table alternative for accessibility; charts alone are not screen-reader friendly (WCAG)
  • pattern-texture - Supplement color with patterns, textures, or shapes so data is distinguishable without color (WCAG, MD)
  • legend-visible - Always show legend; position near the chart, not detached below a scroll fold (MD)
  • tooltip-on-interact - Provide tooltips/data labels on hover (Web) or tap (mobile) showing exact values (HIG, MD)
  • axis-labels - Label axes with units and readable scale; avoid truncated or rotated labels on mobile
  • responsive-chart - Charts must reflow or simplify on small screens (e.g. horizontal bar instead of vertical, fewer ticks)
  • empty-data-state - Show meaningful empty state when no data exists ("No data yet" + guidance), not a blank chart (MD)
  • loading-chart - Use skeleton or shimmer placeholder while chart data loads; don't show an empty axis frame
  • animation-optional - Chart entrance animations must respect prefers-reduced-motion; data should be readable immediately (HIG)
  • large-dataset - For 1000+ data points, aggregate or sample; provide drill-down for detail instead of rendering all (MD)
  • number-formatting - Use locale-aware formatting for numbers, dates, currencies on axes and labels (HIG, MD)
  • touch-target-chart - Interactive chart elements (points, segments) must have ≥44pt tap area or expand on touch (Apple HIG)
  • no-pie-overuse - Avoid pie/donut for >5 categories; switch to bar chart for clarity
  • contrast-data - Data lines/bars vs background ≥3:1; data text labels ≥4.5:1 (WCAG)
  • legend-interactive - Legends should be clickable to toggle series visibility (MD)
  • direct-labeling - For small datasets, label values directly on the chart to reduce eye travel
  • tooltip-keyboard - Tooltip content must be keyboard-reachable and not rely on hover alone (WCAG)
  • sortable-table - Data tables must support sorting with aria-sort indicating current sort state (WCAG)
  • axis-readability - Axis ticks must not be cramped; maintain readable spacing, auto-skip on small screens
  • data-density - Limit information density per chart to avoid cognitive overload; split into multiple charts if needed
  • trend-emphasis - Emphasize data trends over decoration; avoid heavy gradients/shadows that obscure the data
  • gridline-subtle - Grid lines should be low-contrast (e.g. gray-200) so they don't compete with data
  • focusable-elements - Interactive chart elements (points, bars, slices) must be keyboard-navigable (WCAG)
  • screen-reader-summary - Provide a text summary or aria-label describing the chart's key insight for screen readers (WCAG)
  • error-state-chart - Data load failure must show error message with retry action, not a broken/empty chart
  • export-option - For data-heavy products, offer CSV/image export of chart data
  • drill-down-consistency - Drill-down interactions must maintain a clear back-path and hierarchy breadcrumb
  • time-scale-clarity - Time series charts must clearly label time granularity (day/week/month) and allow switching

How to Use

Search specific domains using the CLI tool below.