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- products.csv: 修复 No.90/No.65 数据,统一 161 产品类型 - colors.csv: 修复 Bitcoin DeFi Mobile 截断,同步 178 色板 - ui-reasoning.csv: 与 products 对齐 - core.py: 扩展 product 域关键词覆盖 - README/SKILL: 更新 161 reasoning rules、178 palettes 等数字 - 移除 stacks 下多框架 CSV,保留 react-native - 新增 design.csv、_sync_all.py,CLI assets 全量同步 - 新增 preview/xiaomaomi-app.html 小猫咪 App 示例 Made-with: Cursor
24 KiB
24 KiB
When to Apply
当任务涉及 UI 结构、视觉设计决策、交互模式或用户体验质量控制 时,应使用此 Skill。
Must Use
在以下情况必须调用此 Skill:
- 设计新的页面(Landing Page、Dashboard、Admin、SaaS、Mobile App)
- 创建或重构 UI 组件(按钮、弹窗、表单、表格、图表等)
- 选择配色方案、字体系统、间距规范或布局体系
- 审查 UI 代码的用户体验、可访问性或视觉一致性
- 实现导航结构、动效或响应式行为
- 做产品层级的设计决策(风格、信息层级、品牌表达)
- 提升界面的感知质量、清晰度或可用性
Recommended
在以下情况建议使用此 Skill:
- UI 看起来"不够专业",但原因不明确
- 收到可用性或体验方面的反馈
- 准备上线前的 UI 质量优化
- 需要对齐跨平台设计(Web / iOS / Android)
- 构建设计系统或可复用组件库
Skip
在以下情况无需使用此 Skill:
- 纯后端逻辑开发
- 仅涉及 API 或数据库设计
- 与界面无关的性能优化
- 基础设施或 DevOps 工作
- 非视觉类脚本或自动化任务
判断准则:如果任务会改变某个功能 看起来如何、使用起来如何、如何运动或如何被交互,就应该使用此 Skill。
Rule Categories by Priority
供人工/AI 查阅:按 1→10 决定先关注哪类规则;需要细则时用 --domain <Domain> 查询。脚本不读取本表。
| Priority | Category | Impact | Domain | Key Checks (Must Have) | Anti-Patterns (Avoid) |
|---|---|---|---|---|---|
| 1 | Accessibility | CRITICAL | ux |
Contrast 4.5:1, Alt text, Keyboard nav, Aria-labels | Removing focus rings, Icon-only buttons without labels |
| 2 | Touch & Interaction | CRITICAL | ux |
Min size 44×44px, 8px+ spacing, Loading feedback | Reliance on hover only, Instant state changes (0ms) |
| 3 | Performance | HIGH | ux |
WebP/AVIF, Lazy loading, Reserve space (CLS < 0.1) | Layout thrashing, Cumulative Layout Shift |
| 4 | Style Selection | HIGH | style, product |
Match product type, Consistency, SVG icons (no emoji) | Mixing flat & skeuomorphic randomly, Emoji as icons |
| 5 | Layout & Responsive | HIGH | ux |
Mobile-first breakpoints, Viewport meta, No horizontal scroll | Horizontal scroll, Fixed px container widths, Disable zoom |
| 6 | Typography & Color | MEDIUM | typography, color |
Base 16px, Line-height 1.5, Semantic color tokens | Text < 12px body, Gray-on-gray, Raw hex in components |
| 7 | Animation | MEDIUM | ux |
Duration 150–300ms, Motion conveys meaning, Spatial continuity | Decorative-only animation, Animating width/height, No reduced-motion |
| 8 | Forms & Feedback | MEDIUM | ux |
Visible labels, Error near field, Helper text, Progressive disclosure | Placeholder-only label, Errors only at top, Overwhelm upfront |
| 9 | Navigation Patterns | HIGH | ux |
Predictable back, Bottom nav ≤5, Deep linking | Overloaded nav, Broken back behavior, No deep links |
| 10 | Charts & Data | LOW | chart |
Legends, Tooltips, Accessible colors | Relying on color alone to convey meaning |
Quick Reference
1. Accessibility (CRITICAL)
color-contrast- Minimum 4.5:1 ratio for normal text (large text 3:1); Material Designfocus-states- Visible focus rings on interactive elements (2–4px; Apple HIG, MD)alt-text- Descriptive alt text for meaningful imagesaria-labels- aria-label for icon-only buttons; accessibilityLabel in native (Apple HIG)keyboard-nav- Tab order matches visual order; full keyboard support (Apple HIG)form-labels- Use label with for attributeskip-links- Skip to main content for keyboard usersheading-hierarchy- Sequential h1→h6, no level skipcolor-not-only- Don't convey info by color alone (add icon/text)dynamic-type- Support system text scaling; avoid truncation as text grows (Apple Dynamic Type, MD)reduced-motion- Respect prefers-reduced-motion; reduce/disable animations when requested (Apple Reduced Motion API, MD)voiceover-sr- Meaningful accessibilityLabel/accessibilityHint; logical reading order for VoiceOver/screen readers (Apple HIG, MD)escape-routes- Provide cancel/back in modals and multi-step flows (Apple HIG)keyboard-shortcuts- Preserve system and a11y shortcuts; offer keyboard alternatives for drag-and-drop (Apple HIG)
2. Touch & Interaction (CRITICAL)
touch-target-size- Min 44×44pt (Apple) / 48×48dp (Material); extend hit area beyond visual bounds if neededtouch-spacing- Minimum 8px/8dp gap between touch targets (Apple HIG, MD)hover-vs-tap- Use click/tap for primary interactions; don't rely on hover aloneloading-buttons- Disable button during async operations; show spinner or progresserror-feedback- Clear error messages near problemcursor-pointer- Add cursor-pointer to clickable elements (Web)gesture-conflicts- Avoid horizontal swipe on main content; prefer vertical scrolltap-delay- Use touch-action: manipulation to reduce 300ms delay (Web)standard-gestures- Use platform standard gestures consistently; don't redefine (e.g. swipe-back, pinch-zoom) (Apple HIG)system-gestures- Don't block system gestures (Control Center, back swipe, etc.) (Apple HIG)press-feedback- Visual feedback on press (ripple/highlight; MD state layers)haptic-feedback- Use haptic for confirmations and important actions; avoid overuse (Apple HIG)gesture-alternative- Don't rely on gesture-only interactions; always provide visible controls for critical actionssafe-area-awareness- Keep primary touch targets away from notch, Dynamic Island, gesture bar and screen edgesno-precision-required- Avoid requiring pixel-perfect taps on small icons or thin edgesswipe-clarity- Swipe actions must show clear affordance or hint (chevron, label, tutorial)drag-threshold- Use a movement threshold before starting drag to avoid accidental drags
3. Performance (HIGH)
image-optimization- Use WebP/AVIF, responsive images (srcset/sizes), lazy load non-critical assetsimage-dimension- Declare width/height or use aspect-ratio to prevent layout shift (Core Web Vitals: CLS)font-loading- Use font-display: swap/optional to avoid invisible text (FOIT); reserve space to reduce layout shift (MD)font-preload- Preload only critical fonts; avoid overusing preload on every variantcritical-css- Prioritize above-the-fold CSS (inline critical CSS or early-loaded stylesheet)lazy-loading- Lazy load non-hero components via dynamic import / route-level splittingbundle-splitting- Split code by route/feature (React Suspense / Next.js dynamic) to reduce initial load and TTIthird-party-scripts- Load third-party scripts async/defer; audit and remove unnecessary ones (MD)reduce-reflows- Avoid frequent layout reads/writes; batch DOM reads then writescontent-jumping- Reserve space for async content to avoid layout jumps (Core Web Vitals: CLS)lazy-load-below-fold- Use loading="lazy" for below-the-fold images and heavy mediavirtualize-lists- Virtualize lists with 50+ items to improve memory efficiency and scroll performancemain-thread-budget- Keep per-frame work under ~16ms for 60fps; move heavy tasks off main thread (HIG, MD)progressive-loading- Use skeleton screens / shimmer instead of long blocking spinners for >1s operations (Apple HIG)input-latency- Keep input latency under ~100ms for taps/scrolls (Material responsiveness standard)tap-feedback-speed- Provide visual feedback within 100ms of tap (Apple HIG)debounce-throttle- Use debounce/throttle for high-frequency events (scroll, resize, input)offline-support- Provide offline state messaging and basic fallback (PWA / mobile)network-fallback- Offer degraded modes for slow networks (lower-res images, fewer animations)
4. Style Selection (HIGH)
style-match- Match style to product type (use--design-systemfor recommendations)consistency- Use same style across all pagesno-emoji-icons- Use SVG icons (Heroicons, Lucide), not emojiscolor-palette-from-product- Choose palette from product/industry (search--domain color)effects-match-style- Shadows, blur, radius aligned with chosen style (glass / flat / clay etc.)platform-adaptive- Respect platform idioms (iOS HIG vs Material): navigation, controls, typography, motionstate-clarity- Make hover/pressed/disabled states visually distinct while staying on-style (Material state layers)elevation-consistent- Use a consistent elevation/shadow scale for cards, sheets, modals; avoid random shadow valuesdark-mode-pairing- Design light/dark variants together to keep brand, contrast, and style consistenticon-style-consistent- Use one icon set/visual language (stroke width, corner radius) across the productsystem-controls- Prefer native/system controls over fully custom ones; only customize when branding requires it (Apple HIG)blur-purpose- Use blur to indicate background dismissal (modals, sheets), not as decoration (Apple HIG)primary-action- Each screen should have only one primary CTA; secondary actions visually subordinate (Apple HIG)
5. Layout & Responsive (HIGH)
viewport-meta- width=device-width initial-scale=1 (never disable zoom)mobile-first- Design mobile-first, then scale up to tablet and desktopbreakpoint-consistency- Use systematic breakpoints (e.g. 375 / 768 / 1024 / 1440)readable-font-size- Minimum 16px body text on mobile (avoids iOS auto-zoom)line-length-control- Mobile 35–60 chars per line; desktop 60–75 charshorizontal-scroll- No horizontal scroll on mobile; ensure content fits viewport widthspacing-scale- Use 4pt/8dp incremental spacing system (Material Design)touch-density- Keep component spacing comfortable for touch: not cramped, not causing mis-tapscontainer-width- Consistent max-width on desktop (max-w-6xl / 7xl)z-index-management- Define layered z-index scale (e.g. 0 / 10 / 20 / 40 / 100 / 1000)fixed-element-offset- Fixed navbar/bottom bar must reserve safe padding for underlying contentscroll-behavior- Avoid nested scroll regions that interfere with the main scroll experienceviewport-units- Prefer min-h-dvh over 100vh on mobileorientation-support- Keep layout readable and operable in landscape modecontent-priority- Show core content first on mobile; fold or hide secondary contentvisual-hierarchy- Establish hierarchy via size, spacing, contrast — not color alone
6. Typography & Color (MEDIUM)
line-height- Use 1.5-1.75 for body textline-length- Limit to 65-75 characters per linefont-pairing- Match heading/body font personalitiesfont-scale- Consistent type scale (e.g. 12 14 16 18 24 32)contrast-readability- Darker text on light backgrounds (e.g. slate-900 on white)text-styles-system- Use platform type system: iOS 11 Dynamic Type styles / Material 5 type roles (display, headline, title, body, label) (HIG, MD)weight-hierarchy- Use font-weight to reinforce hierarchy: Bold headings (600–700), Regular body (400), Medium labels (500) (MD)color-semantic- Define semantic color tokens (primary, secondary, error, surface, on-surface) not raw hex in components (Material color system)color-dark-mode- Dark mode uses desaturated / lighter tonal variants, not inverted colors; test contrast separately (HIG, MD)color-accessible-pairs- Foreground/background pairs must meet 4.5:1 (AA) or 7:1 (AAA); use tools to verify (WCAG, MD)color-not-decorative-only- Functional color (error red, success green) must include icon/text; avoid color-only meaning (HIG, MD)truncation-strategy- Prefer wrapping over truncation; when truncating use ellipsis and provide full text via tooltip/expand (Apple HIG)letter-spacing- Respect default letter-spacing per platform; avoid tight tracking on body text (HIG, MD)number-tabular- Use tabular/monospaced figures for data columns, prices, and timers to prevent layout shiftwhitespace-balance- Use whitespace intentionally to group related items and separate sections; avoid visual clutter (Apple HIG)
7. Animation (MEDIUM)
duration-timing- Use 150–300ms for micro-interactions; complex transitions ≤400ms; avoid >500ms (MD)transform-performance- Use transform/opacity only; avoid animating width/height/top/leftloading-states- Show skeleton or progress indicator when loading exceeds 300msexcessive-motion- Animate 1-2 key elements per view maxeasing- Use ease-out for entering, ease-in for exiting; avoid linear for UI transitionsmotion-meaning- Every animation must express a cause-effect relationship, not just be decorative (Apple HIG)state-transition- State changes (hover / active / expanded / collapsed / modal) should animate smoothly, not snapcontinuity- Page/screen transitions should maintain spatial continuity (shared element, directional slide) (Apple HIG)parallax-subtle- Use parallax sparingly; must respect reduced-motion and not cause disorientation (Apple HIG)spring-physics- Prefer spring/physics-based curves over linear or cubic-bezier for natural feel (Apple HIG fluid animations)exit-faster-than-enter- Exit animations shorter than enter (~60–70% of enter duration) to feel responsive (MD motion)stagger-sequence- Stagger list/grid item entrance by 30–50ms per item; avoid all-at-once or too-slow reveals (MD)shared-element-transition- Use shared element / hero transitions for visual continuity between screens (MD, HIG)interruptible- Animations must be interruptible; user tap/gesture cancels in-progress animation immediately (Apple HIG)no-blocking-animation- Never block user input during an animation; UI must stay interactive (Apple HIG)fade-crossfade- Use crossfade for content replacement within the same container (MD)scale-feedback- Subtle scale (0.95–1.05) on press for tappable cards/buttons; restore on release (HIG, MD)gesture-feedback- Drag, swipe, and pinch must provide real-time visual response tracking the finger (MD Motion)hierarchy-motion- Use translate/scale direction to express hierarchy: enter from below = deeper, exit upward = back (MD)motion-consistency- Unify duration/easing tokens globally; all animations share the same rhythm and feelopacity-threshold- Fading elements should not linger below opacity 0.2; either fade fully or remain visiblemodal-motion- Modals/sheets should animate from their trigger source (scale+fade or slide-in) for spatial context (HIG, MD)navigation-direction- Forward navigation animates left/up; backward animates right/down — keep direction logically consistent (HIG)layout-shift-avoid- Animations must not cause layout reflow or CLS; use transform for position changes
8. Forms & Feedback (MEDIUM)
input-labels- Visible label per input (not placeholder-only)error-placement- Show error below the related fieldsubmit-feedback- Loading then success/error state on submitrequired-indicators- Mark required fields (e.g. asterisk)empty-states- Helpful message and action when no contenttoast-dismiss- Auto-dismiss toasts in 3-5sconfirmation-dialogs- Confirm before destructive actionsinput-helper-text- Provide persistent helper text below complex inputs, not just placeholder (Material Design)disabled-states- Disabled elements use reduced opacity (0.38–0.5) + cursor change + semantic attribute (MD)progressive-disclosure- Reveal complex options progressively; don't overwhelm users upfront (Apple HIG)inline-validation- Validate on blur (not keystroke); show error only after user finishes input (MD)input-type-keyboard- Use semantic input types (email, tel, number) to trigger the correct mobile keyboard (HIG, MD)password-toggle- Provide show/hide toggle for password fields (MD)autofill-support- Use autocomplete / textContentType attributes so the system can autofill (HIG, MD)undo-support- Allow undo for destructive or bulk actions (e.g. "Undo delete" toast) (Apple HIG)success-feedback- Confirm completed actions with brief visual feedback (checkmark, toast, color flash) (MD)error-recovery- Error messages must include a clear recovery path (retry, edit, help link) (HIG, MD)multi-step-progress- Multi-step flows show step indicator or progress bar; allow back navigation (MD)form-autosave- Long forms should auto-save drafts to prevent data loss on accidental dismissal (Apple HIG)sheet-dismiss-confirm- Confirm before dismissing a sheet/modal with unsaved changes (Apple HIG)error-clarity- Error messages must state cause + how to fix (not just "Invalid input") (HIG, MD)field-grouping- Group related fields logically (fieldset/legend or visual grouping) (MD)read-only-distinction- Read-only state should be visually and semantically different from disabled (MD)focus-management- After submit error, auto-focus the first invalid field (WCAG, MD)error-summary- For multiple errors, show summary at top with anchor links to each field (WCAG)touch-friendly-input- Mobile input height ≥44px to meet touch target requirements (Apple HIG)destructive-emphasis- Destructive actions use semantic danger color (red) and are visually separated from primary actions (HIG, MD)toast-accessibility- Toasts must not steal focus; use aria-live="polite" for screen reader announcement (WCAG)aria-live-errors- Form errors use aria-live region or role="alert" to notify screen readers (WCAG)contrast-feedback- Error and success state colors must meet 4.5:1 contrast ratio (WCAG, MD)timeout-feedback- Request timeout must show clear feedback with retry option (MD)
9. Navigation Patterns (HIGH)
bottom-nav-limit- Bottom navigation max 5 items; use labels with icons (Material Design)drawer-usage- Use drawer/sidebar for secondary navigation, not primary actions (Material Design)back-behavior- Back navigation must be predictable and consistent; preserve scroll/state (Apple HIG, MD)deep-linking- All key screens must be reachable via deep link / URL for sharing and notifications (Apple HIG, MD)tab-bar-ios- iOS: use bottom Tab Bar for top-level navigation (Apple HIG)top-app-bar-android- Android: use Top App Bar with navigation icon for primary structure (Material Design)nav-label-icon- Navigation items must have both icon and text label; icon-only nav harms discoverability (MD)nav-state-active- Current location must be visually highlighted (color, weight, indicator) in navigation (HIG, MD)nav-hierarchy- Primary nav (tabs/bottom bar) vs secondary nav (drawer/settings) must be clearly separated (MD)modal-escape- Modals and sheets must offer a clear close/dismiss affordance; swipe-down to dismiss on mobile (Apple HIG)search-accessible- Search must be easily reachable (top bar or tab); provide recent/suggested queries (MD)breadcrumb-web- Web: use breadcrumbs for 3+ level deep hierarchies to aid orientation (MD)state-preservation- Navigating back must restore previous scroll position, filter state, and input (HIG, MD)gesture-nav-support- Support system gesture navigation (iOS swipe-back, Android predictive back) without conflict (HIG, MD)tab-badge- Use badges on nav items sparingly to indicate unread/pending; clear after user visits (HIG, MD)overflow-menu- When actions exceed available space, use overflow/more menu instead of cramming (MD)bottom-nav-top-level- Bottom nav is for top-level screens only; never nest sub-navigation inside it (MD)adaptive-navigation- Large screens (≥1024px) prefer sidebar; small screens use bottom/top nav (Material Adaptive)back-stack-integrity- Never silently reset the navigation stack or unexpectedly jump to home (HIG, MD)navigation-consistency- Navigation placement must stay the same across all pages; don't change by page typeavoid-mixed-patterns- Don't mix Tab + Sidebar + Bottom Nav at the same hierarchy levelmodal-vs-navigation- Modals must not be used for primary navigation flows; they break the user's path (HIG)focus-on-route-change- After page transition, move focus to main content region for screen reader users (WCAG)persistent-nav- Core navigation must remain reachable from deep pages; don't hide it entirely in sub-flows (HIG, MD)destructive-nav-separation- Dangerous actions (delete account, logout) must be visually and spatially separated from normal nav items (HIG, MD)empty-nav-state- When a nav destination is unavailable, explain why instead of silently hiding it (MD)
10. Charts & Data (LOW)
chart-type- Match chart type to data type (trend → line, comparison → bar, proportion → pie/donut)color-guidance- Use accessible color palettes; avoid red/green only pairs for colorblind users (WCAG, MD)data-table- Provide table alternative for accessibility; charts alone are not screen-reader friendly (WCAG)pattern-texture- Supplement color with patterns, textures, or shapes so data is distinguishable without color (WCAG, MD)legend-visible- Always show legend; position near the chart, not detached below a scroll fold (MD)tooltip-on-interact- Provide tooltips/data labels on hover (Web) or tap (mobile) showing exact values (HIG, MD)axis-labels- Label axes with units and readable scale; avoid truncated or rotated labels on mobileresponsive-chart- Charts must reflow or simplify on small screens (e.g. horizontal bar instead of vertical, fewer ticks)empty-data-state- Show meaningful empty state when no data exists ("No data yet" + guidance), not a blank chart (MD)loading-chart- Use skeleton or shimmer placeholder while chart data loads; don't show an empty axis frameanimation-optional- Chart entrance animations must respect prefers-reduced-motion; data should be readable immediately (HIG)large-dataset- For 1000+ data points, aggregate or sample; provide drill-down for detail instead of rendering all (MD)number-formatting- Use locale-aware formatting for numbers, dates, currencies on axes and labels (HIG, MD)touch-target-chart- Interactive chart elements (points, segments) must have ≥44pt tap area or expand on touch (Apple HIG)no-pie-overuse- Avoid pie/donut for >5 categories; switch to bar chart for claritycontrast-data- Data lines/bars vs background ≥3:1; data text labels ≥4.5:1 (WCAG)legend-interactive- Legends should be clickable to toggle series visibility (MD)direct-labeling- For small datasets, label values directly on the chart to reduce eye traveltooltip-keyboard- Tooltip content must be keyboard-reachable and not rely on hover alone (WCAG)sortable-table- Data tables must support sorting with aria-sort indicating current sort state (WCAG)axis-readability- Axis ticks must not be cramped; maintain readable spacing, auto-skip on small screensdata-density- Limit information density per chart to avoid cognitive overload; split into multiple charts if neededtrend-emphasis- Emphasize data trends over decoration; avoid heavy gradients/shadows that obscure the datagridline-subtle- Grid lines should be low-contrast (e.g. gray-200) so they don't compete with datafocusable-elements- Interactive chart elements (points, bars, slices) must be keyboard-navigable (WCAG)screen-reader-summary- Provide a text summary or aria-label describing the chart's key insight for screen readers (WCAG)error-state-chart- Data load failure must show error message with retry action, not a broken/empty chartexport-option- For data-heavy products, offer CSV/image export of chart datadrill-down-consistency- Drill-down interactions must maintain a clear back-path and hierarchy breadcrumbtime-scale-clarity- Time series charts must clearly label time granularity (day/week/month) and allow switching
How to Use
Search specific domains using the CLI tool below.