penpot/render-wasm/README.md
2026-08-05 10:51:39 +02:00

3.0 KiB

Penpot WASM render

This is the canvas-based WebAssembly render engine for Penpot.

Rust & Emscripten

This project is a Rust crate that targets Emscripten (wasm32-unknown-emscripten).

We use wasm32-unknown-emscripten compilation target:

  • It compiles Rust code into WASM
  • It generates the JavaScript code (“glue”) to load and run the WASM code

How Rust, Emscripten, and WASM are connected

Skia

We use Skia, an Open Source 2D graphics library. In particular, the render engine uses Skia via custom binaries of the rust-skia crate.

How to build

With the Penpot Development Environment running, create a new tab in the tmux.

cd penpot/render-wasm
./build

You can also use ./watch to run the build on every change.

The build script will compile the project and copy the .js and .wasm files to their correct location within the frontend app.

Render targets

The same Rust source produces two artifacts, which differ only in compiler options:

Target Tuned for Cargo profile Consumed by
frontend speed release (-O3) frontend/resources/public/js
export size size (-Oz) exporter/resources/wasm
./build            # both targets, frontend first
./build frontend   # workspace / viewer renderer
./build export     # headless exporter renderer

./watch still follows a single target (frontend unless you pass one), since watching both would rebuild twice on every keystroke.

Each target keeps its own CARGO_TARGET_DIR (target/<target>), so switching between them does not invalidate the other's cache. Set BUILD_MODE=release (or NODE_ENV=production) for an optimized build; the default is debug.

Each target writes its own generated shared.js (the enum discriminants the CLJS side compiles against) next to the code that imports it — respectively frontend/src/app/render_wasm/api/shared.js and exporter/src/app/wasm/shared.js. Neither build writes to the other's paths.

Architecture overview

Edit your local frontend/resources/public/js/config.js to add the following flags:

  • enable-feature-render-wasm to enable this render engine.
  • enable-render-wasm-dpr (optional), to enable using the device pixel ratio.

How to test

We currently have two types of tests:

  • Unit tests
cd penpot/render-wasm
./test

Technical documentation