24514 Commits

Author SHA1 Message Date
Miguel de Benito Delgado
da497fc116 🚧 WIP Step 21.2 Cosmetic simplifications 2026-10-30 20:08:28 +01:00
Miguel de Benito Delgado
576ccb07a2 🚧 WIP Step 21.2 Docstrings 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
29ba336647 🚧 WIP Step 21.2 Docstrings 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
2704a5e2cd 🚧 WIP Step 21.1 Remove unnecessary kondo rule 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
df3530fa02 🚧 WIP Step 21 Refactor namespaces 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
3c3ffdbfd5 🚧 WIP Step 20 test last round of features 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
96578aa2f3 🚧 WIP Step 19.2 Missing browser utils 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
5f44589ecd 🚧 WIP Step 19.1 Allow selecting cases in pilot 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
ce6170fd0e 🚧 WIP Step 19 New scenes, use camera 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
a3891519d1 🚧 WIP Step 18 Camera ops 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
96784bbcb1 🚧 WIP Step 17 Support path construction 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
f6e68c4cdc 🚧 WIP Step 16.4 Refactor failures, remove legacy validation, cleanup 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
9c1ae4913c 🚧 WIP Step 16.3 Cleanup pilot 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
330fa67e20 🚧 WIP Step 16.2 Renames and fixes 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
2fea893494 🚧 WIP Step 16.1 Relax scene macro constraints 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
4d9723e00e 🚧 WIP Step 16 Introduce hooks for the browser and load-scene 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
484c7922a9 🚧 WIP Step 15.1, cosmetic 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
34aca494cc 🚧 WIP Step 15, Use transit to simplify validation 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
86f89cf5d5 🚧 WIP Step 14, Grab correct w/h attrs from context 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
6896dc311f 🚧 WIP Step 13, Track failure causes
AI-assisted-by: muse-spark, GLM-5.3
2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
7b71aba0d7 🚧 WIP Step 12.4, Comments
AI-assisted-by: gpt6-astra
2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
4b3e592971 🚧 WIP Step 12.3, Test cleanup + missing coverage
AI-assisted-by: muse-spark, deepseek-flash
2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
b5a369ec8c 🚧 WIP Step 12.2, Fix browser bridge, lifecycle
AI-assisted-by: muse-spark, glm-5.3
2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
6b5d50428b 🚧 WIP Step 12.1, Improve case validation
AI-assisted-by: muse-spark, glm-5.3
2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
7adeb379fc 🚧 WIP Step 12, temporary pilot
- pilot runner for testing
- will be entirely removed later

AI-assisted-by: muse-spark-1.3, deepseek-flash, glm-5.3
2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
fdaaa3f32d 🚧 WIP Step 11, browser bridge
- New schema:viewport
- Browser bridge (with some temp code)
- Move prepare-scene out measured regions
-
AI-assisted-by: muse-spark-1.3, deepseek-flash, glm-5.3
2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
0d77b38d5c 🚧 WIP Step 10, scene upload 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
a1839607f9 🚧 WIP Step 10, defcase body validation, docs 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
49f4d8661a 🚧 WIP Step 9, fix naming conventions 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
3246cd0873 🚧 WIP Step 8, simplify and clean up tests 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
5ddf1bf4fd 🚧 WIP Step 7, scene and case declarations 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
7edec67bbe 🚧 WIP Step 6, ellipses 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
da66471a6b 🚧 WIP Step 5, bools 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
ff51b82ca5 🚧 WIP Step 4, frames and groups 2026-10-30 20:08:27 +01:00
Miguel de Benito Delgado
3fff7a5679 🚧 WIP Step 3, fixture macros, prng, defaults, placeholder scene 2026-10-30 20:07:34 +01:00
Miguel de Benito Delgado
3541b95e82 🚧 WIP Step 2, common scene code, validation 2026-10-30 20:07:34 +01:00
Miguel de Benito Delgado
ee614ea309 🚧 WIP Step 1, scaffold cljs benchmark runner 2026-10-30 20:07:34 +01:00
Miguel de Benito Delgado
723267cfdd
🐳 Expose GPU in devenv (#12726)
* ✨ Add GPU support to the devenv

AI-assisted-by: gpt-6.1-sol

* 📚 Fix broken link in dev docs
2026-10-30 15:13:29 +01:00
Alejandro Alonso
94836cb8c8 Merge remote-tracking branch 'origin/staging' into develop 2026-10-30 13:22:09 +01:00
Alejandro Alonso
759a2b301c
⚡ Speed up restore of deleted files via storage unmark (#12731)
Rewrite sql:restore-storage-objects so referenced storage ids are
collected as UUIDs first and then joined by primary key. The previous
form cast storage_object.id to text and OR-ed that with id IN, which
forced a scan of deleted storage rows and made restore-deleted-team-
files time out in production.

Closes #12727
2.19.0-RC5
2026-10-30 09:41:59 +01:00
Elena Torró
b48d163f5f
⚡ Fix slow drop shadow spread in CPU exports (#12718)
* ⚡ Fix slow drop shadow spread in CPU exports

* 🐛 Fix text opacity in board drop shadows on CPU exports
2026-10-29 18:27:19 +01:00
Eva Marco
0fa1077b9a
🐛 Render no type attribute on DS buttons used as links (#12709)
* 🐛 Render no type attribute on DS buttons used as links

With `to`, button* renders an <a href> but still passed type="button". On
an anchor, type is a MIME type hint, so "button" is invalid HTML. The
type now applies only when the element is a <button> (still "button" by
default).

New "As Link" story with two tests: the link has its href and no type,
and a plain button keeps type="button".

AI-assisted-by: claude-opus-5-5

* 📚 Document the DS button as a link

The Semantics section only said that button* accepts `to`. It now says
when to use it (the control goes to another URL), what it renders (an
<a href> with the button style and no type), how to keep the in-app
navigation on a plain click, and shows the "As Link" story.

AI-assisted-by: claude-opus-5-5
2026-10-29 18:10:16 +01:00
Eva Marco
12dd4d19d0
♻️ Use a DS icon button for Share in the workspace header (#12681)
* ♻️ Use a DS icon button for Share in the workspace header

The Share link of the right header becomes an icon-button* with the DS
share icon, like its neighbours (comments, history, viewer). It gets
keyboard focus, a name and the DS tooltip and hover.

It also makes Share visible again on develop: since the share icon
moved to currentColor, the legacy icon drew with the transparent color
of its svg.

The button is 32px wide instead of 28px, so the zoom, comments and
history controls move 4px to the left.

AI-assisted-by: claude-opus-5-5

* 🔥 Remove the share link styles from the workspace header

Delete .share-btn and its svg rule, which no markup uses since Share is
a DS icon button. refactor/ stays only for the menu placeholders.

No visual change (0 px).

AI-assisted-by: claude-opus-5-5
2026-10-29 18:10:02 +01:00
Eva Marco
755369276d
🐛 Fix stack overflow when applying a library update (#12661)
* 🐛 Fix stack overflow when applying a library update

Each shape updated by a component sync added its reg-objects undo change
with (update :undo-changes concat [...]). That wrapped the whole undo list
in one more lazy concat per shape, with the old list at the head. After a
few thousand shapes, walking the list overflowed the stack, which matches
the nested LazySeq frames reported when a library update is applied.

add-update-attr-changes now conjs the reg-objects before the mod-obj, so
undo restores each shape and then recalculates its parents, as redo does.

The trailing reg-objects also recalculated groups after undoing shapes
that the sync added or removed. To keep that, add-shape-to-instance,
add-shape-to-main and remove-shape now add their own undo reg-objects,
conjed before their other undo changes so it runs after them.

Tests cover many calls to add-update-attr-changes, a sync and undo of
many shapes, and undoing a sync that moves, adds or removes a child of a
group in the copy.

Closes #12576

AI-assisted-by: claude-opus-5-5

* 🐛 Test undo of an inverse sync that adds a shape

The previous commit added an undo :reg-objects to add-shape-to-main, so
undoing an "update main component" recalculates the main's groups after
removing the added shapes. No test covered it.

The new test adds a shape at the start of a group in the copy and changes
a sibling's fill, runs the inverse sync and undoes it. Without the undo
reg, the main group keeps the bounds of the removed shape.

AI-assisted-by: claude-opus-5-5
2026-10-29 18:09:46 +01:00
Eva Marco
66f1f689f8
♻️ Use the DS select for the gradient type in the colorpicker (#12653)
* ♻️ Use the DS select for the gradient type in the colorpicker

The Linear / Radial select of the gradient options used the legacy
select. It now uses select* with string ids, converted back to the
gradient type keyword in the handler.

Visible changes: the DS select look (label 1px higher, DS list with
taller rows and the DS check mark, opening 2px lower). The list still
opens inside the colorpicker, so it needs no portal.

The "Create a RADIAL gradient" e2e test picks the type by role instead of
a DOM position that only matched the legacy markup. New ds visual test
"Gradient type select": closed, hover, open and changed.

AI-assisted-by: claude-opus-5-5

* ♻️ Move colorpicker gradient styles off the deprecated styles

gradients.scss now uses DS spacing, sizes, borders, typography and
logical properties, and resolves the --menu-shadow-color alias. The
deprecated import stays only for %input-element: the stop offset input
moves to the DS with the numeric inputs group.

The offset input uses body-small (line-height 1.3 instead of 1.4); the
input keeps its height, so nothing moves. 0px difference against the
previous commit, including a new shot of the whole gradient panel.

gradients.cljs uses an icon-text class that has no rule in this file.

AI-assisted-by: claude-opus-5-5
2026-10-29 18:09:35 +01:00
Alonso Torres
cb8f563bb2
🐛 Keep swapped and moved children in place when a component syncs (#12716)
* 🐛 Keep swapped and moved children in place when a component syncs

A sync resets an untouched shape of a copy to the main's geometry and the
layout then moves it back. Children the sync keeps, because they are
swapped or the user moved them, did not take the first move but did take
the second, so each sync pushed them away from their parent by the gap
between the copy and the main (e.g. a swapped icon in a copy that fills a
wider layout).

The sync now moves those children by the offset it applies to their
parent. Flex-child attributes still sync as before, so swapped children
keep their absolute position.

Closes #12657

* 🐛 Place swapped children where the swap puts them on sync and switch

A swapped child that the user never moved now goes to the top-left of the
shape it replaced, as a swap does: on a sync, the place of the main's slot
occupant; on a variant switch, the place of the new variant's occupant.
A swapped child the user moved keeps its offset inside its parent.

This stops the variant switch from leaving the swapped child at its old
position while the new variant is created at the main's size, and puts
back children that drifted before the sync fix the next time their copy
syncs.

* 🐛 Make kept children follow their parent's constraints on component sync

When a sync resets the size of a copy's shape, for example a copy root
that fills a wider layout, the layout then grows it back and moves its
children by their constraints. Children the sync keeps (moved by the
user, or swapped) only followed the parent's top-left, so with a right,
center or scale constraint they drifted on every sync, and a swapped
child with a scale constraint grew on every sync.

The sync now passes the parent's geometry before and after down the
tree, and kept children follow that change through their constraints.
Untouched swapped children also undo the change through their
constraints before they go to the swap place, so they keep their size.

The default constraint modifier returns empty modifiers instead of an
empty vector, which add-modifiers could not take.

* 🐛 Make swapped children follow their parent's constraints on switch

A variant switch only moved a swapped child by the parent's position
change. When the new variant's root had a different size, a user-moved
child with a right constraint drifted, and a scale-constrained one kept
its grown size.

The switch now applies the parent change from the old parent to the new
one through the child's constraints. An untouched swapped child then
takes the place of the shape it replaces, as a swap does.

* 🐛 Sync nested swapped copies before the copies that hold them

A swapped child is a copy of its own component, so one sync handles it
twice: once on its own, and once when the copy that holds it places it.
Each step read the shape from the data as it was before the sync, so
the step that ran last won, and the order came from the order of shape
ids. When the swapped child came last, it wrote its old size and
position back over the placement, leaving its x and selrect apart, and
a swapped child with a scale constraint grew on every sync.

The sync now visits the most deeply nested shapes first, and each step
reads the shapes as the earlier steps left them, so the placement
always comes last and builds on the child's own sync.

* 🐛 Keep moved children with a scale constraint at their size on switch

A variant switch carries the size of a child the user moved as an
override. In a copy that fills a wider layout, a child with a scale
constraint already has the size the layout gave it, so the switch
carried that size onto the new variant, created at the main's size, and
the layout then scaled it again: the child grew on every switch.

Before comparing, the switch now resizes the previous child the way its
constraints follow the change from its old parent to its new one. A
child that only grew with the layout then matches the main and is not
carried as an override.

* 🐛 Keep the content of swapped children at its size on sync and switch

When a sync or a variant switch undid the parent change on a swapped
child through its constraints, it applied the child's resize to every
shape inside it. The layout then grows the child back through its own
constraint, but its content follows its own constraints (left and top
by default), so it stayed shrunk: the shape inside a swapped icon with
a scale constraint lost most of its width on every switch.

The change of the swapped child now goes down its subtree the way a
layout update does, each shape through its own constraints.

* 🐛 Accept mixed and empty values in the layout size constraints menu

With several shapes or a group selected, the sidebar merges the layout
item attributes and tokens of the shapes: nil when a shape lacks one,
:multiple when they differ. The props schema of layout-size-constraints*
only accepted the values of a single shape, so selecting such shapes
with fill sizing raised "invalid props".

The schema now accepts nil and :multiple, as the numeric inputs those
values go to do.

* ♻️ Share the swapped child follow-parent step between sync and switch

The component sync and the variant switch both make a swapped child and
its children follow the parent change through their constraints and then
move them to the swap place. Both now use generate-follow-parent, so the
two paths stay the same. The helper that writes geometry without marking
it touched is renamed to update-geometry-untouched.

Adds a test for a swapped child without absolute position in a slot
without layout, and fixes the test comments on why constraints are set
again after a swap.
2026-10-29 17:30:16 +01:00
Andrey Antukh
f8d97ba2ce Merge remote-tracking branch 'origin/develop' into develop 2026-10-29 16:33:02 +01:00
Andrey Antukh
65a76a21cd Merge remote-tracking branch 'origin/staging' into develop 2026-10-29 16:31:26 +01:00
Alejandro Alonso
fc56c02f49 Merge remote-tracking branch 'origin/staging' into develop 2026-10-29 16:28:17 +01:00
Andrey Antukh
cf5600f944 Merge remote-tracking branch 'origin/main' into staging 2026-10-29 16:16:32 +01:00