20 Commits

Author SHA1 Message Date
Belén Albeza
2045fc4900
🐛 Keep text image fills in place when pasting (#12552)
A text image fill was always laid over the whole text box, so a pasted
image span showed another part of the picture in a box of another size.

Text image fills now honour the image transform, as shape fills do: the
image covers the transform rect instead of the whole box. Paste gives
each pasted image span a transform that keeps the image at the same
pixel offset from the span, like the gradients.

The SVG export emits one linked image per span transform, rather than
one per image id, and the style panel keeps the transform it reads back.

AI-assisted-by: claude-opus-5-5
2026-10-23 13:00:53 +02:00
Alejandro Alonso
cc5f2f57ad
⬆️ Upgrade skia-safe to 0.153.3 with wasm SIMD (#12148)
Point SKIA_BINARIES_URL at the 0.153.3 simd prebuild and adapt
fonts, path stroke expansion, and gradients to the new API.
2026-10-07 12:08:33 +02:00
Elena Torró
61caefbcf3
🔧 Support independent image bounds on wasm export (#11590) 2026-09-09 18:27:22 +02:00
Alejandro Alonso
2e5157e6aa
✨ Export image fills to WASM SVG as linked images (#11529)
Emit clipped `<image href>` for fills with a registered media URL instead
of Skia base64 embeds. Register URLs from the frontend and exporter via
store_image_url. Cover rect, path, frame, and text (glyph clip) cases in
SVG export tests.

Closes #11383
2026-09-08 17:30:53 +02:00
Elena Torró
d4d22ff1a4
🔧 Prepare wasm render for headless exporter (#10795)
* 🔧 Support background blur on PDF render for strokes and text shapes

* ✨ Add LRU eviction to the wasm image store

* ✨ Add RasterFormat to encode png, jpeg and webp from wasm

* 🐛 Fix client-side wasm export encoding jpeg and webp as png
2026-07-28 11:54:22 +02:00
Elena Torró
08e42687d1
♻️ Extract GPU-free RenderResources; add headless wasm exports (#10653) 2026-07-22 09:56:21 +02:00
Elena Torró
8d98877ba7
🐛 Fix using SVG image file as shape fill (#10707) 2026-07-20 10:41:07 +02:00
Elena Torró
6ebefa2c16
✨ Add single-file export to PDF using the WebGL render (#9860) 2026-06-11 10:41:21 +02:00
Aitor Moreno
4e98dfb99f
♻️ Refactor GpuState and RenderState
* ♻️ Refactor GpuState

* ♻️ Refactor RenderState

* 🔧 Tweak some _build_env options
2026-05-08 11:10:14 +02:00
Elena Torro
62ec66b974 ✨ Add lazy async rendering for component thumbnails 2026-04-21 11:40:53 +02:00
Elena Torro
e630be1509 🎉 Add background blur for wasm render 2026-03-18 18:05:30 +01:00
Alejandro Alonso
7889578ced 🎉 Use textures directly for images 2025-11-05 17:16:06 +01:00
alonso.torres
a230d2fcf6 ✨ Improve tile rendering updating 2025-11-05 17:16:06 +01:00
Alejandro Alonso
6ea69c94ee 🎉 Improve big images performance 2025-11-04 22:02:34 +01:00
Aitor Moreno
833546d754 🐛 Fix wrong aspect ratio on oriented image 2025-06-23 15:30:01 +02:00
Alejandro Alonso
5c7a4ce5b7 🐛 Fix fill images for text 2025-06-20 07:45:28 +02:00
Alejandro Alonso
d71fa659d5 🐛 Fix asynchronous content rendering 2025-06-19 14:03:40 +02:00
Alejandro Alonso
5c7a1fb407 🎉 Improve tile caching 2025-04-22 11:03:21 +02:00
Alejandro Alonso
7728d5b317 🎉 Improve performance reducing unnecessary calls to set-objects 2025-03-27 15:47:03 +01:00
Belén Albeza
7b1934dcb6 ♻️ Create an ImageStore type 2024-12-10 15:41:50 +01:00