203 Commits

Author SHA1 Message Date
alonso.torres
d92b5392e6 ✨ Add japanese text layout support 2026-10-02 16:38:29 +02:00
Elena Torró
c44484a1e5
🐛 Fix SVG filter shadows and inherited group fills in render-wasm: (#11925)
* 🐛 Fix shadows derived from imported SVG filters

* 🐛 Fix inherited group fills in exports and group drop shadows

* 🔧 Run exporter tests on render-wasm changes
2026-09-28 07:29:25 +02:00
Elena Torró
63baf86152
🐛 Fix groups, masks and booleans drop shadow cases (#11911)
* 🐛 Fix blocky and black drop shadows on masked groups

* 🐛 Fix drop shadow spread on paths, bools and circles
2026-09-25 11:50:19 +02:00
Belén Albeza
0581c35452
🐛 Fix drop shadows in masks (#11754)
* 🐛 Fix shadows on a masked group in the WASM renderer

A masked group renders in two passes: its content, then the mask shape
composited with DstIn so everything outside the mask silhouette is
erased. Both happen inside one save_layer, and the group's drop shadow
was composited into that same layer before the mask pass — so the mask
erased it. A drop shadow lives mostly outside the silhouette, so it
disappeared entirely.

Inner shadows never drew at all: render_fill_inner_shadows needs fill
geometry to paint into, and a group has none.

Both now ride on an image filter set on the masked-group layer, which
Skia evaluates after the mask is composited, so the shadow comes from
the real masked pixels rather than the group's own, empty geometry.
The effects compose in the order the SVG renderer uses for a group:
drop shadows, then the source, then inner shadows, with the layer blur
over all of it.

That layer is opened on a canvas carrying no transform, so the filter
is built in device units. Shadow::scale_to_device does that rather
than scale_content, because radius_to_sigma is affine: scaling the
radius applies its constant term once at device scale, while a filter
built in document space has the term scaled by the canvas matrix. The
two would blur differently by 0.5 · (scale - 1) sigma, visible as a
masked group's own shadow being narrower than the same shadow on its
parent. The masked-group layer blur had the same flaw.

Three paths are suppressed for masked groups so nothing is drawn twice:
the silhouette composite, the nested_shadows inheritance that would
reach text descendants, and the fill inner-shadow pass.

Every save and restore around that layer is keyed on the shape alone.
Enter and exit run on different walker passes, and a pan or zoom in
between changes fast mode, so deriving them from render state could
leave the canvas clip stack unbalanced.

Refs #11697

AI-assisted-by: claude-opus-5

* 🐛 Fix a container's drop shadow over a masked group in WASM

A container builds its drop shadow by drawing each descendant as a
black silhouette and blurring the result. The walk descends only
through children that can be flattened, and a masked group never can,
so it stopped there and asked the group to draw its own geometry. A
group has none, so nothing was drawn and the shadow layer stayed
blank: no shadow at all for a group, board or frame holding a masked
group. This is what the file attached to the issue reproduces.

render_drop_black_shadow now draws the masked silhouette for such a
group — content children flat black, DstIn the mask, and only then the
offset, blur and spread. Masking after the blur would trim the shadow
along the wrong edge.

The walk recurses, so it narrows the clip the way the main walker
does: content a clipping container hides must not widen the shadow.
The clip rule now lives in one place, shared with the walker, and a
test pins the two against each other. The shadow layer is sized to the
silhouette plus the shadow's reach rather than falling back to the
clip, so a wide blur is not cut at the tile edge.

Spread keeps the renderer's existing behaviour: the silhouette goes
through the same get_drop_shadow_filter every other shadow uses, so a
masked group gains no ordering of its own.

Closes #11697

AI-assisted-by: claude-opus-5
2026-09-18 13:04:11 +02:00
Elena Torró
8124ecf148
⚡ Improve canvas snapshot and nested drop shadows calculation (#11766)
* ⚡ Capture canvas snapshot only when the renderer is idle

* ⚡ Skip descendant silhouettes for frames with nested drop shadows

* 🔧 Add a profiling build mode for render-wasm
2026-09-18 09:21:52 +02:00
Elena Torró
32ed9b5a08
🐛 Fix board clip on drag (#11620) 2026-09-11 08:27:11 +02:00
Alejandro Alonso
aa78ca0be8
🐛 Keep text image fills aligned during drag (#11610)
Cached Skia paragraphs bake absolute image/gradient shaders at layout
time. On move, clones reuse those paragraphs while painting at the new
selrect, so glyphs move and the fill stays put. Record the paint origin
when layout is built and translate the canvas when painting from cache
so shaders track the text. Also sync bounds before update_layout so
fills bake against the current container.
2026-09-10 16:55:45 +02:00
Alejandro Alonso
dbe5941a23
✨ Export layer blur to WASM SVG (#11580)
SkSVGDevice drops paint image-filters, so re-emit visible layer blur as a
native feGaussianBlur filter on the composite <g>. Match canvas sigma via
radius_to_sigma(value * scale), and skip Skia blur filters on the SVG
VectorRenderer path so shapes do not vanish.

Closes #11380
2026-09-10 14:25:47 +02:00
Elena Torró
03e6f119e5
♻️ Clean unnecessary methods (#11472)
* ♻️ Remove duplicated/unused set-children code

* ♻️ Remove unused methods
2026-09-02 12:58:52 +02:00
Alejandro Alonso
b9ddfc1596
⚡ Batch WASM shape upload to speed up page switches (#11443)
Upload structural shape attrs (base, children, blur, shadows,
flex, layout-item) via multi-shape `_set_shapes_batch` FFI in
chunks of 512, then apply host attrs with use-shape selection.
2026-09-02 10:32:52 +02:00
Elena Torró
736b99076f
🐛 Fix shapes cut when overflowing a non-clipping board (#11423) 2026-08-31 15:50:19 +02:00
Alonso Torres
217284b1e1
✨ Improve path operations and edition (#10807)
* ✨ Improve path operations and edition

* 🐛 Fix floating-point equality issues in path editing

Replace exact equality checks with tolerance-based comparisons
in path editing functions to handle floating-point rounding
differences after transforms, rotations, or curve fitting.

Changes:
- distribute-content: Round coordinates to 0.1 precision before
  grouping to ensure coincident nodes move together
- separate-node: Use gpt/close? instead of exact equality to
  find nodes with floating-point imprecision
- collision-step: Use mth/close? for tolerance-based comparison
  to detect paste collisions correctly
- resolve-edit-fills: Add cycle detection to prevent infinite
  loops with corrupted parent chains

Made collision-step, available-offset-step, and resolve-edit-fills
public for better testability.

Added comprehensive tests for all fixes covering both exact and
floating-point coordinate scenarios.

AI-assisted-by: qwen3.7-plus

* 🐛 Fix path editor code review findings

Fix issues identified during code review of path editor enhancements:

- Fix unused binding lint warning in distribute-content that blocked CI
- Fix collision-step floor comparison to use round instead of floor,
  correctly detecting collisions when coordinates drift slightly below
  integer boundaries
- Fix resolve-edit-fills to recurse through empty parent groups when
  searching for inherited fills in nested group hierarchies
- Fix expand-coincident-node-indices to use fuzzy comparison (gpt/close?)
  instead of exact equality, handling floating-point divergence after
  transforms or rotations
- Remove unreachable dead code in path-point* on-pointer-down handler
- Add tests for collision-step boundary cases, nested group fill
  inheritance, and coincident node alignment/flipping

AI-assisted-by: mimo-v2.5-pro

---------

Co-authored-by: Andrey Antukh <niwi@niwi.nz>
2026-08-27 10:51:10 +02:00
Alejandro Alonso
689d506788 ⚡ Render eligible frame drop shadows via direct geometry path
Add a direct container-geometry path for eligible frames: inline blur
when the kernel fits the tile margin, otherwise a cached filter-surface
pass reused across tiles via DropShadowFilterCache on both the direct
and slow render_shape paths.

Move frame shadow logic into shadows.rs. Fix nested/clipped frame
shadows by deferring parent clip to composite time, apply negative
spread via inset, and allow rotated/transformed frames on the direct
path. Skip descendant extrect walks for clipped frames when only
nested drop shadows matter, and skip child silhouettes when the
container fill already covers shadow descendants.
2026-08-21 11:17:16 +02:00
Elena Torró
868340dfba
🐛 Fix text layer bounds clipping glyph (#11141) 2026-08-12 07:10:34 +02:00
Elena Torró
38b990ef90
🔧 Add exporter headless backend (#10875)
* ✨ Add headless wasm render backend to the exporter

* ♻️ Move render-wasm bridge to common and split wasm builds

* 🔧 Upload builtin font variants in the wasm exporter

* ♻️ Move shared font and resources utils out of render_wasm

* ⚡ Fetch only the exported roots in the wasm exporter

* ⚡ Bound save_layer rects in the vector export path
2026-08-06 16:13:06 +02:00
Andrey Antukh
c467d98c9e Merge remote-tracking branch 'origin/staging' into develop 2026-07-23 17:06:56 +02:00
Elena Torró
ef3511e519
✨ Add basic individual strokes implementation (#10648) 2026-07-22 16:13:38 +02:00
Alejandro Alonso
f21bd45893
🐛 Fix paths and layout performance and rendering on boolean exclusions (#10778)
* 🐛 Skip identity transforms in layout reflow propagation

Layout reflow emitted identity transforms for unchanged children, which
fanned out through the whole subtree on every drag frame and froze large
files in the WASM renderer.

* 🐛 Fix exclude boolean rendering in render WASM
2026-07-22 15:47:43 +02:00
Elena Torró
08e42687d1
♻️ Extract GPU-free RenderResources; add headless wasm exports (#10653) 2026-07-22 09:56:21 +02:00
Elena Torró
a006a12ab6
🐛 Fix render stroke caps on drag (#10634) 2026-07-10 12:33:59 +02:00
Aitor Moreno
851fde01c1
🐛 Fix SVG Raw not being saved (#10492) 2026-07-01 14:08:54 +02:00
Eva Marco
2a098e5b16
🎉 Add background blur (#10034)
* 🎉 Add background blur

* 🎉 Add test

* 🎉 Add background blur info to plugins API

* 🎉 Suport in wasm for both layer and background blur

* 🐛 Fix failing test

* ♻️ Fix comments

---------

Co-authored-by: alonso.torres <alonso.torres@kaleidos.net>
2026-06-16 19:46:03 +02:00
Elena Torró
6ebefa2c16
✨ Add single-file export to PDF using the WebGL render (#9860) 2026-06-11 10:41:21 +02:00
Elena Torró
47ce68eed0
🐛 Fix masked group applied blur and bounds (#10028) 2026-06-05 11:01:47 +02:00
Elena Torró
75c61f9211
🐛 Fix stroke rendering on drag (#9871) 2026-05-26 13:14:38 +02:00
Alejandro Alonso
8d51a88326 🐛 Fix grid not visible 2026-05-14 10:48:31 +02:00
Alejandro Alonso
33396df2e2 🐛 Avoid opaque fill check in drag crop cache hot path 2026-05-06 19:15:00 +02:00
Alejandro Alonso
708c4065b3 🐛 Fix drag and drop cache eligibility rules 2026-05-06 13:20:57 +02:00
Elena Torro
4a0cd0b7ce ⚡ Translation-only fast paths for Shape and Path transforms 2026-05-05 17:35:42 +02:00
Elena Torro
483ce8b1c9 ⚡ Improve drag performance 2026-04-28 12:18:24 +02:00
Elena Torro
96722fde4b 🐛 Support EvenOdd SVG attribute across all path operations 2026-04-23 12:02:40 +02:00
Aitor Moreno
101b2fe9e6 🎉 Add style data from text editor v3 2026-04-06 13:13:53 +02:00
Alejandro Alonso
2f4a655523
Merge pull request #8800 from penpot/superalex-fix-render-wasm-clipped-frame-inner-stroke-artifact
🐛 Fix inset child clip for frames with inner stroke
2026-03-27 13:54:19 +01:00
Alejandro Alonso
0da6b87b5f 🎉 Allow get param to set antialias threshold 2026-03-27 10:00:54 +01:00
Alejandro Alonso
6403c8deee 🐛 Fix inset child clip for frames with inner stroke 2026-03-26 13:33:15 +01:00
Elena Torro
1641eec672 🎉 Add stroke to path 2026-03-26 11:43:06 +01:00
alonso.torres
a5d908629b 🐛 Fix problems with z-index 2026-03-25 15:56:56 +01:00
Aitor Moreno
c920c092cc 🐛 Fix text selection misalignment 2026-03-24 11:06:31 +01:00
Elena Torro
5ba53f7296 🎉 Add background blur for wasm render 2026-03-18 17:43:27 +01:00
Alejandro Alonso
c27449e4f0 🐛 Fix visible halos in big shadows 2026-03-17 10:54:39 +01:00
Belén Albeza
2ace44c9e5 ✨ Create wasm_error macro to handle Wasm errors differentiating critical vs recoverable 2026-03-09 07:22:32 +01:00
Elena Torró
12a1cb1d32
Merge pull request #8451 from penpot/superalex-update-skia-version
🎉 Update skia version
2026-02-25 11:07:00 +01:00
Alejandro Alonso
84ba6f0002 🎉 Update skia version 2026-02-25 10:30:29 +01:00
Aitor Moreno
4477b2b4a0 🎉 Compute selection rects from pointer events 2026-02-24 11:09:45 +01:00
Belén Albeza
4185a7a6f3 🐛 Fix grid layout lines persisted after board is deleted 2026-02-17 12:58:15 +01:00
Elena Torro
eede023d6b 🐛 Fix fill aliasing when a shape has multiple fills 2026-02-11 11:21:08 +01:00
Elena Torro
969666b39b 🔧 Simplify view interaction log message
Remove zoom_changed from log output as it's no longer needed
for debugging after the tile optimization changes.
2026-02-09 11:44:50 +01:00
Elena Torro
c87ffdcd30 🔧 Add forward children iterator for flex layout
Avoid Vec allocation + reverse for reversed flex layouts.
The new children_ids_iter_forward returns children in original order,
eliminating the need to collect and reverse.
2026-02-09 09:35:04 +01:00
alonso.torres
53c2acb3e6 🐛 Fix several problems with layouts and texts 2026-02-05 17:29:43 +01:00
Elena Torro
8d1bc6c50c 🐛 Fix flex layout sorting on reverse order with no z-index 2026-01-27 09:34:36 +01:00