Cached Skia paragraphs bake absolute image/gradient shaders at layout
time. On move, clones reuse those paragraphs while painting at the new
selrect, so glyphs move and the fill stays put. Record the paint origin
when layout is built and translate the canvas when painting from cache
so shaders track the text. Also sync bounds before update_layout so
fills bake against the current container.
* 🎉 Implement independent image bounds resizing
Add canvas resize interaction mode that allows users to resize an
image object's bounding box independently from the underlying bitmap
content without scaling or distortion while holding the Mod key.
AI-assisted-by: gemini-2.5-pro
* ♻️ Address reviewer feedback from elenatorro
- Remove legacy cfh/image-shape? check in shape-has-image-fill?
- Guard bounds-resize with positive dimensions instead of clamping scalev to preserve flipping
- Remove :metadata from transform-attrs in modifiers.cljs
- Restore preserveAspectRatio logic based on keep-ar? in fills.cljs
- Compute source rect against destination rect for raster and SVG fills in WASM renderer
* 🔧 Fix clippy needless borrow warnings in wasm image fills
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Co-authored-by: Andrey Antukh <niwi@niwi.nz>
Emit clipped `<image href>` for fills with a registered media URL instead
of Skia base64 embeds. Register URLs from the frontend and exporter via
store_image_url. Cover rect, path, frame, and text (glyph clip) cases in
SVG export tests.
Closes#11383
* ✨ Export solid inner and outer strokes to WASM SVG
SkSVGDevice drops save_layer+Clear used for path Outer strokes, so
solid Inner/Outer strokes on closed shapes are expanded to filled
outlines via stroke_to_path. Center and open paths stay on the shared
stroke path.
Closes#11381
* ✨ Export dotted, dashed, and mixed strokes to WASM SVG
PathEffects do not survive SkSVGDevice, so dotted/dashed/mixed strokes
expand via stroke_to_path with the effect kept, producing filled
outline geometry for all alignments including Center.
Closes#11382
* 🐛 Fix WASM SVG stroke export edge cases
Keep expanded stroke outlines in local space under the leaf CTM so
rotated rects/paths are not double-transformed; overlay open-path caps
after dotted expansion; draw frame strokes outside the content clip;
and route per-side rect/frame strokes through the evenodd band path.
* 🐛 Align WASM auto-width text size with HTML measurement
Include the HTML paragraph-set 1px right margin in Skia auto-width
so WASM and DOM measurements match.
* ⚡ Scope and defer post-font WASM text relayout
Track pending font faces per shape, force-relayout only affected
texts, defer stale-selrect sync until the first tiles paint, and
batch request-render after attr updates. Tolerate missing font-face
keys so callers that omit them do not blow up.
* ♻️ Share text layout paragraphs across modifier clones
Store Skia paragraphs in Rc so TextContentLayout::clone keeps the
cached layout for rotate/pan modifiers. Add layout.clear() and treat
needs_update as paragraphs-empty only.
* ⚡ Reuse cached Skia paragraphs when painting text
Add try_paint_from_layout_cache to paint from TextContent.layout when
versions match, skipping ParagraphBuilder rebuild and layout on each
frame. Wire into the layered text path for plain fills without strokes
or effects.
* ⚡ Paint plain text directly onto Current
Extend can_render_directly for stroke-free text and skip the empty
save_layer in draw_text when no stroke-group opacity is set. Plain text
paints into Current without the Fills/Strokes blit.
Shapes and text with stacked solid fills were exported without fill
attributes because merge_fills builds a Skia shader that SkSVGDevice
does not serialize. Draw each fill layer separately for SVG export,
bottom to top, matching the classic exporter.
Closes#11466
* ⚡ Skip drop shadows that are imperceptible at current scale
Filter drop shadows by on-screen footprint (stricter for recursive
shapes) so overview HQ avoids expensive blur passes that barely show.
* ⚡ Simplify Path and Bool strokes at low scale
At overview zooms, Inner/Outer strokes fall back to Center and
dash/dotted styles become solid when the pattern is subpixel.
Strokes are never skipped so stroke-only icons stay visible.
* ⚡ Drain GPU work on partial render frames
Partial frames only flushed the Backbuffer, so tile GPU commands
queued until present_frame's flush_and_submit and stalled the
browser on large files. Submit the context each partial frame
without presenting Target or re-composing the tile atlas.
* ⚡ Prefer direct painting when effects are imperceptible
Skip the Fills/Strokes layered path when drop/inner shadows would
not paint at the current scale, and allow stroke-only shapes
(fills_none) on the direct path. Apply the same footprint LOD to
inner-shadow painting.
* 🐛 Skip identity transforms in layout reflow propagation
Layout reflow emitted identity transforms for unchanged children, which
fanned out through the whole subtree on every drag frame and froze large
files in the WASM renderer.
* 🐛 Fix exclude boolean rendering in render WASM
* 🐛 Fix dropdown shown Mixed Font Families for same family with different variant
* 🐛 Fix variants dropdown appearing blank on mixed variants but same family
* ✨ Add playwright test for mixed font families/variants
* 🐛 Fix stroke to path extra points
* 🐛 Set evenodd when needed on stroke to path (#10446)
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Co-authored-by: Elena Torró <elenatorro@gmail.com>
* 🐛 Fix sharp angles in text-to-path due to wrong quad/conic degree elevation
* 🐛 Preserve even-odd fill type through Skia path conversions
* 🐛 Fix wrong quadratic-to-cubic degree elevation in push_bezier
* 🐛 Skip zero-length degenerate close segments in path_to_beziers
* 🐛 Replace BTreeMap for Vec for bool calculation
* 🐛 Fix even_odd missing when creating Path