Keep the shape-to-tile grid zoom-only while scaling GPU paint by DPR
(capped at 1024px). Fix fractional browser zoom and pan, cap atlas slots
with eviction instead of panic, and split paint vs view scale with
explicit paint/atlas/screen tile sizes.
Release packs far more cheap Current draws (e.g. fills_none paths)
into one Partial than debug; a single end-of-Partial
flush_and_submit then stalls the browser. Soft-flush every N walker
nodes (and on Partial yield) keeps ops buffers bounded while Full
still submits via present_frame.
* ✨ Add headless wasm render backend to the exporter
* ♻️ Move render-wasm bridge to common and split wasm builds
* 🔧 Upload builtin font variants in the wasm exporter
* ♻️ Move shared font and resources utils out of render_wasm
* ⚡ Fetch only the exported roots in the wasm exporter
* ⚡ Bound save_layer rects in the vector export path
* ⚡ Skip drop shadows that are imperceptible at current scale
Filter drop shadows by on-screen footprint (stricter for recursive
shapes) so overview HQ avoids expensive blur passes that barely show.
* ⚡ Simplify Path and Bool strokes at low scale
At overview zooms, Inner/Outer strokes fall back to Center and
dash/dotted styles become solid when the pattern is subpixel.
Strokes are never skipped so stroke-only icons stay visible.
* ⚡ Drain GPU work on partial render frames
Partial frames only flushed the Backbuffer, so tile GPU commands
queued until present_frame's flush_and_submit and stalled the
browser on large files. Submit the context each partial frame
without presenting Target or re-composing the tile atlas.
* ⚡ Prefer direct painting when effects are imperceptible
Skip the Fills/Strokes layered path when drop/inner shadows would
not paint at the current scale, and allow stroke-only shapes
(fills_none) on the direct path. Apply the same footprint LOD to
inner-shadow painting.
Marking intermediate surfaces dirty after clearing them on tile
context switch made the first stack composite blit empty
Fills/Strokes/shadows into Current. Dirty means content to
composite, so clear the flags after the clear instead.
Copy Current into DocAtlas and the tile atlas with Surface::draw
instead of image_snapshot_with_bounds, matching the interactive
path and removing a GPU sync stall on every completed tile.
* 🔧 Support background blur on PDF render for strokes and text shapes
* ✨ Add LRU eviction to the wasm image store
* ✨ Add RasterFormat to encode png, jpeg and webp from wasm
* 🐛 Fix client-side wasm export encoding jpeg and webp as png
* ✨ Remove guides from svg overlay
* 🎉 Draw guides in wasm
* 🎉 Serialize guides to wasm
* ✨ Store separate and sorted horizontal and vertical guides
* 🎉 Implement collision detection with guides
* 🎉 Right click on guides to change color or remove
* ✨ Implement dragging guides
* 🎉 Edit wasm guides by double clicking them
* 🎉 Implement changing mouse cursor on hovering a guide
* ✨ Show guide pill on hover
* 🎉 Implement removing guide on hovering + Del
* 🔧 Fix lint + fmt errors
* 🎉 Clip out outer board guide lines
* ♻️ Extract common code into guide-pill* component
* 🎉 Draw dotted lines on hovering board guides
* 🐛 Fix board rotation when it has guides
* 🎉 Make foreign guides not visible in focus mode