* 🐛 Fix shadows derived from imported SVG filters
* 🐛 Fix inherited group fills in exports and group drop shadows
* 🔧 Run exporter tests on render-wasm changes
* 🎉 Render different stroke styles per side
* 🔧 Stabilise per-side stroke snapshots against clip id churn
SVG clip ids come from a counter that lives for the whole test
process, so a snapshot holding one depends on how many clips other
tests emitted first. The masked-group export tests that landed on
develop shifted that count and broke two per-side snapshots, whose
only diff was the id.
Route the remaining per-side snapshots through with_stable_clip_ids,
which renumbers ids in order of appearance. No snapshot in the suite
now carries a generated id.
AI-assisted-by: claude-opus-5
* 🐛 Fix stroke to path dropping caps and markers
Caps and markers (round ends, arrows, square/diamond/circle markers) are
painted separately by `handle_stroke_caps` after the stroke itself, so
`stroke_to_path` — which only outlines the shape path — dropped them.
Converting a stroke to a path lost every end decoration except the
Round/Round and Square/Square pairs Skia draws natively, and even those
were missing because the outline paint kept the default butt cap.
Cap geometry now lives in `shapes/stroke_paths.rs` as plain path
builders, shared by the canvas renderer and by `stroke_to_path`, which
unions the caps into the outline for open paths and honors
`to_skia_linecap`. The SVG export no longer overlays the caps a second
time on top of the expanded outline, which would double the alpha of
translucent strokes; the clip silhouette for image strokes gets them
from the outline too.
Co-authored-by: Shreyash Agare <agareshreyash26@gmail.com>
SkSVGDevice drops paint image-filters, so re-emit visible layer blur as a
native feGaussianBlur filter on the composite <g>. Match canvas sigma via
radius_to_sigma(value * scale), and skip Skia blur filters on the SVG
VectorRenderer path so shapes do not vanish.
Closes#11380
Closes#11384
Skia's SVG backend drops save_layer+SrcIn, so image strokes are re-emitted
as a linked <image> clipped to an opaque stroke silhouette (filled outline,
clip-rule evenodd). Open-path caps join the silhouette and grow the image
dest by cap_bounds_margin so markers stay textured.
* ✨ Export solid inner and outer strokes to WASM SVG
SkSVGDevice drops save_layer+Clear used for path Outer strokes, so
solid Inner/Outer strokes on closed shapes are expanded to filled
outlines via stroke_to_path. Center and open paths stay on the shared
stroke path.
Closes#11381
* ✨ Export dotted, dashed, and mixed strokes to WASM SVG
PathEffects do not survive SkSVGDevice, so dotted/dashed/mixed strokes
expand via stroke_to_path with the effect kept, producing filled
outline geometry for all alignments including Center.
Closes#11382
* 🐛 Fix WASM SVG stroke export edge cases
Keep expanded stroke outlines in local space under the leaf CTM so
rotated rects/paths are not double-transformed; overlay open-path caps
after dotted expansion; draw frame strokes outside the content clip;
and route per-side rect/frame strokes through the evenodd band path.
Shapes and text with stacked solid fills were exported without fill
attributes because merge_fills builds a Skia shader that SkSVGDevice
does not serialize. Draw each fill layer separately for SVG export,
bottom to top, matching the classic exporter.
Closes#11466
* ✨ Add headless wasm render backend to the exporter
* ♻️ Move render-wasm bridge to common and split wasm builds
* 🔧 Upload builtin font variants in the wasm exporter
* ♻️ Move shared font and resources utils out of render_wasm
* ⚡ Fetch only the exported roots in the wasm exporter
* ⚡ Bound save_layer rects in the vector export path
* 🔧 Support background blur on PDF render for strokes and text shapes
* ✨ Add LRU eviction to the wasm image store
* ✨ Add RasterFormat to encode png, jpeg and webp from wasm
* 🐛 Fix client-side wasm export encoding jpeg and webp as png