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🎉 Wasm render dirty surfaces
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parent
35e3b7f19a
commit
ee766e85a0
@ -540,38 +540,59 @@ impl RenderState {
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let paint = skia::Paint::default();
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self.surfaces
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.draw_into(SurfaceId::TextDropShadows, SurfaceId::Current, Some(&paint));
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// Only draw surfaces that have content (dirty flag optimization)
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if self.surfaces.is_dirty(SurfaceId::TextDropShadows) {
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self.surfaces
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.draw_into(SurfaceId::TextDropShadows, SurfaceId::Current, Some(&paint));
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}
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self.surfaces
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.draw_into(SurfaceId::Fills, SurfaceId::Current, Some(&paint));
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if self.surfaces.is_dirty(SurfaceId::Fills) {
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self.surfaces
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.draw_into(SurfaceId::Fills, SurfaceId::Current, Some(&paint));
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}
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let mut render_overlay_below_strokes = false;
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if let Some(shape) = shape {
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render_overlay_below_strokes = shape.has_fills();
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}
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if render_overlay_below_strokes {
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if render_overlay_below_strokes && self.surfaces.is_dirty(SurfaceId::InnerShadows) {
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self.surfaces
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.draw_into(SurfaceId::InnerShadows, SurfaceId::Current, Some(&paint));
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}
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self.surfaces
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.draw_into(SurfaceId::Strokes, SurfaceId::Current, Some(&paint));
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if self.surfaces.is_dirty(SurfaceId::Strokes) {
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self.surfaces
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.draw_into(SurfaceId::Strokes, SurfaceId::Current, Some(&paint));
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}
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if !render_overlay_below_strokes {
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if !render_overlay_below_strokes && self.surfaces.is_dirty(SurfaceId::InnerShadows) {
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self.surfaces
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.draw_into(SurfaceId::InnerShadows, SurfaceId::Current, Some(&paint));
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}
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let surface_ids = SurfaceId::Strokes as u32
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| SurfaceId::Fills as u32
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| SurfaceId::InnerShadows as u32
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| SurfaceId::TextDropShadows as u32;
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// Build mask of dirty surfaces that need clearing
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let mut dirty_surfaces_to_clear = 0u32;
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if self.surfaces.is_dirty(SurfaceId::Strokes) {
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dirty_surfaces_to_clear |= SurfaceId::Strokes as u32;
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}
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if self.surfaces.is_dirty(SurfaceId::Fills) {
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dirty_surfaces_to_clear |= SurfaceId::Fills as u32;
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}
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if self.surfaces.is_dirty(SurfaceId::InnerShadows) {
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dirty_surfaces_to_clear |= SurfaceId::InnerShadows as u32;
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}
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if self.surfaces.is_dirty(SurfaceId::TextDropShadows) {
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dirty_surfaces_to_clear |= SurfaceId::TextDropShadows as u32;
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}
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().clear(skia::Color::TRANSPARENT);
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});
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if dirty_surfaces_to_clear != 0 {
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self.surfaces.apply_mut(dirty_surfaces_to_clear, |s| {
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s.canvas().clear(skia::Color::TRANSPARENT);
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});
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// Clear dirty flags for surfaces we just cleared
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self.surfaces.clear_dirty(dirty_surfaces_to_clear);
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}
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}
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pub fn clear_focus_mode(&mut self) {
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@ -710,16 +731,18 @@ impl RenderState {
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matrix.pre_concat(&svg_transform);
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}
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self.surfaces.canvas(fills_surface_id).concat(&matrix);
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self.surfaces
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.canvas_and_mark_dirty(fills_surface_id)
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.concat(&matrix);
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if let Some(svg) = shape.svg.as_ref() {
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svg.render(self.surfaces.canvas(fills_surface_id))
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svg.render(self.surfaces.canvas_and_mark_dirty(fills_surface_id));
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} else {
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let font_manager = skia::FontMgr::from(self.fonts().font_provider().clone());
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let dom_result = skia::svg::Dom::from_str(&sr.content, font_manager);
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match dom_result {
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Ok(dom) => {
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dom.render(self.surfaces.canvas(fills_surface_id));
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dom.render(self.surfaces.canvas_and_mark_dirty(fills_surface_id));
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shape.to_mut().set_svg(dom);
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}
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Err(e) => {
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@ -1914,7 +1937,9 @@ impl RenderState {
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};
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// Check if cache is valid (same root_ids)
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let cache_valid = self.cached_root_ids.as_ref()
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let cache_valid = self
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.cached_root_ids
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.as_ref()
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.map(|cached| cached.as_slice() == root_ids.as_slice())
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.unwrap_or(false);
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@ -1928,10 +1953,10 @@ impl RenderState {
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.enumerate()
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.map(|(i, id)| (*id, i))
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.collect();
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self.cached_root_ids = Some(root_ids.clone());
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self.cached_root_ids_map = Some(root_ids_map.clone());
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root_ids_map
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}
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};
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@ -18,7 +18,7 @@ fn draw_image_fill(
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}
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let size = image.unwrap().dimensions();
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let canvas = render_state.surfaces.canvas(surface_id);
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let canvas = render_state.surfaces.canvas_and_mark_dirty(surface_id);
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let container = &shape.selrect;
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let path_transform = shape.to_path_transform();
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@ -41,7 +41,7 @@ where
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F: FnOnce(&mut RenderState, SurfaceId),
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{
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if let Some((image, scale)) = render_into_filter_surface(render_state, bounds, draw_fn) {
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let canvas = render_state.surfaces.canvas(target_surface);
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let canvas = render_state.surfaces.canvas_and_mark_dirty(target_surface);
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// If we scaled down, we need to scale the source rect and adjust the destination
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if scale < 1.0 {
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@ -135,7 +135,7 @@ pub fn render_text_shadows(
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let canvas = render_state
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.surfaces
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.canvas(surface_id.unwrap_or(SurfaceId::TextDropShadows));
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.canvas_and_mark_dirty(surface_id.unwrap_or(SurfaceId::TextDropShadows));
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for shadow in shadows {
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let shadow_layer = SaveLayerRec::default().paint(shadow);
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@ -387,7 +387,7 @@ fn draw_image_stroke_in_container(
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}
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let size = image.unwrap().dimensions();
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let canvas = render_state.surfaces.canvas(surface_id);
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let canvas = render_state.surfaces.canvas_and_mark_dirty(surface_id);
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let container = &shape.selrect;
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let path_transform = shape.to_path_transform();
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let svg_attrs = shape.svg_attrs.as_ref();
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@ -606,7 +606,7 @@ fn render_internal(
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let scale = render_state.get_scale();
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let target_surface = surface_id.unwrap_or(SurfaceId::Strokes);
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let canvas = render_state.surfaces.canvas(target_surface);
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let canvas = render_state.surfaces.canvas_and_mark_dirty(target_surface);
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let selrect = shape.selrect;
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let path_transform = shape.to_path_transform();
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let svg_attrs = shape.svg_attrs.as_ref();
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@ -688,7 +688,7 @@ pub fn render_text_paths(
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let scale = render_state.get_scale();
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let canvas = render_state
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.surfaces
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.canvas(surface_id.unwrap_or(SurfaceId::Strokes));
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.canvas_and_mark_dirty(surface_id.unwrap_or(SurfaceId::Strokes));
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let selrect = &shape.selrect;
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let svg_attrs = shape.svg_attrs.as_ref();
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let mut paint: skia_safe::Handle<_> =
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@ -55,6 +55,8 @@ pub struct Surfaces {
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tiles: TileTextureCache,
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sampling_options: skia::SamplingOptions,
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margins: skia::ISize,
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// Tracks which surfaces have content (dirty flag bitmask)
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dirty_surfaces: u32,
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}
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#[allow(dead_code)]
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@ -105,6 +107,7 @@ impl Surfaces {
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tiles,
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sampling_options,
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margins,
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dirty_surfaces: 0,
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}
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}
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@ -147,10 +150,51 @@ impl Surfaces {
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None
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}
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/// Returns a mutable reference to the canvas and automatically marks
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/// render surfaces as dirty when accessed. This tracks which surfaces
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/// have content for optimization purposes.
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pub fn canvas_and_mark_dirty(&mut self, id: SurfaceId) -> &skia::Canvas {
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// Automatically mark render surfaces as dirty when accessed
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// This tracks which surfaces have content for optimization
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match id {
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SurfaceId::Fills
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| SurfaceId::Strokes
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| SurfaceId::InnerShadows
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| SurfaceId::TextDropShadows => {
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self.mark_dirty(id);
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}
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_ => {}
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}
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self.canvas(id)
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}
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/// Returns a mutable reference to the canvas without any side effects.
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/// Use this when you only need to read or manipulate the canvas state
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/// without marking the surface as dirty.
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pub fn canvas(&mut self, id: SurfaceId) -> &skia::Canvas {
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self.get_mut(id).canvas()
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}
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/// Marks a surface as having content (dirty)
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pub fn mark_dirty(&mut self, id: SurfaceId) {
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self.dirty_surfaces |= id as u32;
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}
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/// Checks if a surface has content
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pub fn is_dirty(&self, id: SurfaceId) -> bool {
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(self.dirty_surfaces & id as u32) != 0
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}
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/// Clears the dirty flag for a surface or set of surfaces
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pub fn clear_dirty(&mut self, ids: u32) {
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self.dirty_surfaces &= !ids;
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}
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/// Clears all dirty flags
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pub fn clear_all_dirty(&mut self) {
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self.dirty_surfaces = 0;
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}
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pub fn flush_and_submit(&mut self, gpu_state: &mut GpuState, id: SurfaceId) {
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let surface = self.get_mut(id);
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gpu_state.context.flush_and_submit_surface(surface, None);
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@ -159,9 +203,12 @@ impl Surfaces {
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pub fn draw_into(&mut self, from: SurfaceId, to: SurfaceId, paint: Option<&skia::Paint>) {
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let sampling_options = self.sampling_options;
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self.get_mut(from)
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.clone()
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.draw(self.canvas(to), (0.0, 0.0), sampling_options, paint);
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self.get_mut(from).clone().draw(
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self.canvas_and_mark_dirty(to),
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(0.0, 0.0),
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sampling_options,
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paint,
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);
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}
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pub fn apply_mut(&mut self, ids: u32, mut f: impl FnMut(&mut skia::Surface)) {
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@ -212,18 +259,33 @@ impl Surfaces {
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pub fn update_render_context(&mut self, render_area: skia::Rect, scale: f32) {
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let translation = self.get_render_context_translation(render_area, scale);
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self.apply_mut(
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SurfaceId::Fills as u32
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| SurfaceId::Strokes as u32
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| SurfaceId::InnerShadows as u32
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| SurfaceId::TextDropShadows as u32,
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|s| {
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let canvas = s.canvas();
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canvas.reset_matrix();
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canvas.scale((scale, scale));
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canvas.translate(translation);
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},
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);
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// When context changes (zoom/pan/tile), clear all render surfaces first
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// to remove any residual content from previous tiles, then mark as dirty
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// so they get redrawn with new transformations
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let surface_ids = SurfaceId::Fills as u32
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| SurfaceId::Strokes as u32
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| SurfaceId::InnerShadows as u32
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| SurfaceId::TextDropShadows as u32;
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// Clear surfaces before updating transformations to remove residual content
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self.apply_mut(surface_ids, |s| {
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s.canvas().clear(skia::Color::TRANSPARENT);
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});
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// Mark all render surfaces as dirty so they get redrawn
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self.mark_dirty(SurfaceId::Fills);
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self.mark_dirty(SurfaceId::Strokes);
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self.mark_dirty(SurfaceId::InnerShadows);
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self.mark_dirty(SurfaceId::TextDropShadows);
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// Update transformations
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self.apply_mut(surface_ids, |s| {
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let canvas = s.canvas();
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canvas.reset_matrix();
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canvas.scale((scale, scale));
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canvas.translate(translation);
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});
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}
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#[inline]
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@ -264,19 +326,21 @@ impl Surfaces {
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pub fn draw_rect_to(&mut self, id: SurfaceId, shape: &Shape, paint: &Paint) {
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if let Some(corners) = shape.shape_type.corners() {
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let rrect = RRect::new_rect_radii(shape.selrect, &corners);
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self.canvas(id).draw_rrect(rrect, paint);
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self.canvas_and_mark_dirty(id).draw_rrect(rrect, paint);
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} else {
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self.canvas(id).draw_rect(shape.selrect, paint);
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self.canvas_and_mark_dirty(id)
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.draw_rect(shape.selrect, paint);
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}
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}
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pub fn draw_circle_to(&mut self, id: SurfaceId, shape: &Shape, paint: &Paint) {
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self.canvas(id).draw_oval(shape.selrect, paint);
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self.canvas_and_mark_dirty(id)
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.draw_oval(shape.selrect, paint);
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}
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pub fn draw_path_to(&mut self, id: SurfaceId, shape: &Shape, paint: &Paint) {
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if let Some(path) = shape.get_skia_path() {
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self.canvas(id).draw_path(&path, paint);
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self.canvas_and_mark_dirty(id).draw_path(&path, paint);
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}
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}
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@ -304,6 +368,9 @@ impl Surfaces {
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self.canvas(SurfaceId::UI)
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.clear(skia::Color::TRANSPARENT)
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.reset_matrix();
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// Clear all dirty flags after reset
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self.clear_all_dirty();
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}
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pub fn cache_current_tile_texture(
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@ -192,7 +192,7 @@ pub fn render(
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}
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}
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let canvas = render_state.surfaces.canvas(target_surface);
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let canvas = render_state.surfaces.canvas_and_mark_dirty(target_surface);
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render_text_on_canvas(canvas, shape, paragraph_builders, shadow, blur);
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return;
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}
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@ -371,7 +371,7 @@ pub fn render_as_path(
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) {
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let canvas = render_state
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.surfaces
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.canvas(surface_id.unwrap_or(SurfaceId::Fills));
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.canvas_and_mark_dirty(surface_id.unwrap_or(SurfaceId::Fills));
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for (path, paint) in paths {
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// Note: path can be empty
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@ -397,7 +397,7 @@ pub fn render_position_data(
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let rect = Rect::from_xywh(pd.x, pd.y, pd.width, pd.height);
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render_state
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.surfaces
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.canvas(surface_id)
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.canvas_and_mark_dirty(surface_id)
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.draw_rect(rect, &paint);
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}
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}
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