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🎉 Root ids refactor
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@ -294,6 +294,10 @@ pub(crate) struct RenderState {
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/// where we must render shapes without inheriting ancestor layer blurs. Toggle it through
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/// `with_nested_blurs_suppressed` to ensure it's always restored.
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pub ignore_nested_blurs: bool,
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/// Cached root_ids and root_ids_map to avoid recalculating them every frame
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/// These are invalidated when the tree structure changes
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cached_root_ids: Option<Vec<Uuid>>,
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cached_root_ids_map: Option<std::collections::HashMap<Uuid, usize>>,
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}
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pub fn get_cache_size(viewbox: Viewbox, scale: f32) -> skia::ISize {
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@ -366,6 +370,8 @@ impl RenderState {
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focus_mode: FocusMode::new(),
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touched_ids: HashSet::default(),
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ignore_nested_blurs: false,
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cached_root_ids: None,
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cached_root_ids_map: None,
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}
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}
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@ -1896,14 +1902,37 @@ impl RenderState {
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.canvas(SurfaceId::Current)
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.clear(self.background_color);
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let root_ids = {
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if let Some(shape_id) = base_object {
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// Get or compute root_ids and root_ids_map (cached to avoid recalculation every frame)
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let root_ids_map = {
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let root_ids = if let Some(shape_id) = base_object {
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vec![*shape_id]
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} else {
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let Some(root) = tree.get(&Uuid::nil()) else {
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return Err(String::from("Root shape not found"));
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};
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root.children_ids(false)
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};
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// Check if cache is valid (same root_ids)
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let cache_valid = self.cached_root_ids.as_ref()
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.map(|cached| cached.as_slice() == root_ids.as_slice())
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.unwrap_or(false);
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if cache_valid {
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// Use cached map
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self.cached_root_ids_map.as_ref().unwrap().clone()
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} else {
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// Recompute and cache
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let root_ids_map: std::collections::HashMap<Uuid, usize> = root_ids
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.iter()
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.enumerate()
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.map(|(i, id)| (*id, i))
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.collect();
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self.cached_root_ids = Some(root_ids.clone());
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self.cached_root_ids_map = Some(root_ids_map.clone());
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root_ids_map
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}
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};
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@ -1914,12 +1943,6 @@ impl RenderState {
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if !self.surfaces.has_cached_tile_surface(next_tile) {
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if let Some(ids) = self.tiles.get_shapes_at(next_tile) {
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let root_ids_map: std::collections::HashMap<Uuid, usize> = root_ids
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.iter()
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.enumerate()
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.map(|(i, id)| (*id, i))
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.collect();
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// We only need first level shapes
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let mut valid_ids: Vec<Uuid> = ids
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.iter()
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