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46 lines
1.3 KiB
TypeScript
46 lines
1.3 KiB
TypeScript
import Detecting from './detecting';
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// import Dragon from './dragon';
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import DocumentModel from './document-model';
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import Event, { getEvent } from './event';
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import History from './history';
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import Material from './material';
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import Node from './node';
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import NodeChildren from './node-children';
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import Project from './project';
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import Prop from './prop';
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import Selection from './selection';
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import Setters from './setters';
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import Hotkey from './hotkey';
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import Skeleton from './skeleton';
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import Dragon from './dragon';
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import SettingPropEntry from './setting-prop-entry';
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import SettingTopEntry from './setting-top-entry';
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export * from './symbols';
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/**
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* 所有 shell 层模型的 API 设计约定:
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* 1. 所有 API 命名空间都按照 variables / functions / events 来组织
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* 2. 事件(events)的命名格式为:on[Will|Did]VerbNoun?,参考 https://code.visualstudio.com/api/references/vscode-api#events
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* 3. 基于 Disposable 模式,对于事件的绑定、快捷键的绑定函数,返回值则是解绑函数
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* 4. 对于属性的导出,统一用 .xxx 的 getter 模式,不能使用 .getXxx()
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*/
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export {
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DocumentModel,
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Detecting,
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// Dragon,
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Event,
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History,
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Material,
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Node,
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NodeChildren,
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Project,
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Prop,
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Selection,
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Setters,
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Hotkey,
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Skeleton,
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SettingPropEntry,
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SettingTopEntry,
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Dragon,
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getEvent,
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}; |