import Detecting from './detecting'; // import Dragon from './dragon'; import DocumentModel from './document-model'; import Event, { getEvent } from './event'; import History from './history'; import Material from './material'; import Node from './node'; import NodeChildren from './node-children'; import Project from './project'; import Prop from './prop'; import Selection from './selection'; import Setters from './setters'; import Hotkey from './hotkey'; import Skeleton from './skeleton'; import Dragon from './dragon'; import SettingPropEntry from './setting-prop-entry'; import SettingTopEntry from './setting-top-entry'; export * from './symbols'; /** * 所有 shell 层模型的 API 设计约定: * 1. 所有 API 命名空间都按照 variables / functions / events 来组织 * 2. 事件(events)的命名格式为:on[Will|Did]VerbNoun?,参考 https://code.visualstudio.com/api/references/vscode-api#events * 3. 基于 Disposable 模式,对于事件的绑定、快捷键的绑定函数,返回值则是解绑函数 * 4. 对于属性的导出,统一用 .xxx 的 getter 模式,不能使用 .getXxx() */ export { DocumentModel, Detecting, // Dragon, Event, History, Material, Node, NodeChildren, Project, Prop, Selection, Setters, Hotkey, Skeleton, SettingPropEntry, SettingTopEntry, Dragon, getEvent, };