## When to Apply 当任务涉及 **UI 结构、视觉设计决策、交互模式或用户体验质量控制** 时,应使用此 Skill。 ### Must Use 在以下情况必须调用此 Skill: - 设计新的页面(Landing Page、Dashboard、Admin、SaaS、Mobile App) - 创建或重构 UI 组件(按钮、弹窗、表单、表格、图表等) - 选择配色方案、字体系统、间距规范或布局体系 - 审查 UI 代码的用户体验、可访问性或视觉一致性 - 实现导航结构、动效或响应式行为 - 做产品层级的设计决策(风格、信息层级、品牌表达) - 提升界面的感知质量、清晰度或可用性 ### Recommended 在以下情况建议使用此 Skill: - UI 看起来"不够专业",但原因不明确 - 收到可用性或体验方面的反馈 - 准备上线前的 UI 质量优化 - 需要对齐跨平台设计(Web / iOS / Android) - 构建设计系统或可复用组件库 ### Skip 在以下情况无需使用此 Skill: - 纯后端逻辑开发 - 仅涉及 API 或数据库设计 - 与界面无关的性能优化 - 基础设施或 DevOps 工作 - 非视觉类脚本或自动化任务 **判断准则**:如果任务会改变某个功能 **看起来如何、使用起来如何、如何运动或如何被交互**,就应该使用此 Skill。 ## Rule Categories by Priority *供人工/AI 查阅:按 1→10 决定先关注哪类规则;需要细则时用 `--domain ` 查询。脚本不读取本表。* | Priority | Category | Impact | Domain | Key Checks (Must Have) | Anti-Patterns (Avoid) | |----------|----------|--------|--------|------------------------|------------------------| | 1 | Accessibility | CRITICAL | `ux` | Contrast 4.5:1, Alt text, Keyboard nav, Aria-labels | Removing focus rings, Icon-only buttons without labels | | 2 | Touch & Interaction | CRITICAL | `ux` | Min size 44×44px, 8px+ spacing, Loading feedback | Reliance on hover only, Instant state changes (0ms) | | 3 | Performance | HIGH | `ux` | WebP/AVIF, Lazy loading, Reserve space (CLS < 0.1) | Layout thrashing, Cumulative Layout Shift | | 4 | Style Selection | HIGH | `style`, `product` | Match product type, Consistency, SVG icons (no emoji) | Mixing flat & skeuomorphic randomly, Emoji as icons | | 5 | Layout & Responsive | HIGH | `ux` | Mobile-first breakpoints, Viewport meta, No horizontal scroll | Horizontal scroll, Fixed px container widths, Disable zoom | | 6 | Typography & Color | MEDIUM | `typography`, `color` | Base 16px, Line-height 1.5, Semantic color tokens | Text < 12px body, Gray-on-gray, Raw hex in components | | 7 | Animation | MEDIUM | `ux` | Duration 150–300ms, Motion conveys meaning, Spatial continuity | Decorative-only animation, Animating width/height, No reduced-motion | | 8 | Forms & Feedback | MEDIUM | `ux` | Visible labels, Error near field, Helper text, Progressive disclosure | Placeholder-only label, Errors only at top, Overwhelm upfront | | 9 | Navigation Patterns | HIGH | `ux` | Predictable back, Bottom nav ≤5, Deep linking | Overloaded nav, Broken back behavior, No deep links | | 10 | Charts & Data | LOW | `chart` | Legends, Tooltips, Accessible colors | Relying on color alone to convey meaning | ## Quick Reference ### 1. Accessibility (CRITICAL) - `color-contrast` - Minimum 4.5:1 ratio for normal text (large text 3:1); Material Design - `focus-states` - Visible focus rings on interactive elements (2–4px; Apple HIG, MD) - `alt-text` - Descriptive alt text for meaningful images - `aria-labels` - aria-label for icon-only buttons; accessibilityLabel in native (Apple HIG) - `keyboard-nav` - Tab order matches visual order; full keyboard support (Apple HIG) - `form-labels` - Use label with for attribute - `skip-links` - Skip to main content for keyboard users - `heading-hierarchy` - Sequential h1→h6, no level skip - `color-not-only` - Don't convey info by color alone (add icon/text) - `dynamic-type` - Support system text scaling; avoid truncation as text grows (Apple Dynamic Type, MD) - `reduced-motion` - Respect prefers-reduced-motion; reduce/disable animations when requested (Apple Reduced Motion API, MD) - `voiceover-sr` - Meaningful accessibilityLabel/accessibilityHint; logical reading order for VoiceOver/screen readers (Apple HIG, MD) - `escape-routes` - Provide cancel/back in modals and multi-step flows (Apple HIG) - `keyboard-shortcuts` - Preserve system and a11y shortcuts; offer keyboard alternatives for drag-and-drop (Apple HIG) ### 2. Touch & Interaction (CRITICAL) - `touch-target-size` - Min 44×44pt (Apple) / 48×48dp (Material); extend hit area beyond visual bounds if needed - `touch-spacing` - Minimum 8px/8dp gap between touch targets (Apple HIG, MD) - `hover-vs-tap` - Use click/tap for primary interactions; don't rely on hover alone - `loading-buttons` - Disable button during async operations; show spinner or progress - `error-feedback` - Clear error messages near problem - `cursor-pointer` - Add cursor-pointer to clickable elements (Web) - `gesture-conflicts` - Avoid horizontal swipe on main content; prefer vertical scroll - `tap-delay` - Use touch-action: manipulation to reduce 300ms delay (Web) - `standard-gestures` - Use platform standard gestures consistently; don't redefine (e.g. swipe-back, pinch-zoom) (Apple HIG) - `system-gestures` - Don't block system gestures (Control Center, back swipe, etc.) (Apple HIG) - `press-feedback` - Visual feedback on press (ripple/highlight; MD state layers) - `haptic-feedback` - Use haptic for confirmations and important actions; avoid overuse (Apple HIG) - `gesture-alternative` - Don't rely on gesture-only interactions; always provide visible controls for critical actions - `safe-area-awareness` - Keep primary touch targets away from notch, Dynamic Island, gesture bar and screen edges - `no-precision-required` - Avoid requiring pixel-perfect taps on small icons or thin edges - `swipe-clarity` - Swipe actions must show clear affordance or hint (chevron, label, tutorial) - `drag-threshold` - Use a movement threshold before starting drag to avoid accidental drags ### 3. Performance (HIGH) - `image-optimization` - Use WebP/AVIF, responsive images (srcset/sizes), lazy load non-critical assets - `image-dimension` - Declare width/height or use aspect-ratio to prevent layout shift (Core Web Vitals: CLS) - `font-loading` - Use font-display: swap/optional to avoid invisible text (FOIT); reserve space to reduce layout shift (MD) - `font-preload` - Preload only critical fonts; avoid overusing preload on every variant - `critical-css` - Prioritize above-the-fold CSS (inline critical CSS or early-loaded stylesheet) - `lazy-loading` - Lazy load non-hero components via dynamic import / route-level splitting - `bundle-splitting` - Split code by route/feature (React Suspense / Next.js dynamic) to reduce initial load and TTI - `third-party-scripts` - Load third-party scripts async/defer; audit and remove unnecessary ones (MD) - `reduce-reflows` - Avoid frequent layout reads/writes; batch DOM reads then writes - `content-jumping` - Reserve space for async content to avoid layout jumps (Core Web Vitals: CLS) - `lazy-load-below-fold` - Use loading="lazy" for below-the-fold images and heavy media - `virtualize-lists` - Virtualize lists with 50+ items to improve memory efficiency and scroll performance - `main-thread-budget` - Keep per-frame work under ~16ms for 60fps; move heavy tasks off main thread (HIG, MD) - `progressive-loading` - Use skeleton screens / shimmer instead of long blocking spinners for >1s operations (Apple HIG) - `input-latency` - Keep input latency under ~100ms for taps/scrolls (Material responsiveness standard) - `tap-feedback-speed` - Provide visual feedback within 100ms of tap (Apple HIG) - `debounce-throttle` - Use debounce/throttle for high-frequency events (scroll, resize, input) - `offline-support` - Provide offline state messaging and basic fallback (PWA / mobile) - `network-fallback` - Offer degraded modes for slow networks (lower-res images, fewer animations) ### 4. Style Selection (HIGH) - `style-match` - Match style to product type (use `--design-system` for recommendations) - `consistency` - Use same style across all pages - `no-emoji-icons` - Use SVG icons (Heroicons, Lucide), not emojis - `color-palette-from-product` - Choose palette from product/industry (search `--domain color`) - `effects-match-style` - Shadows, blur, radius aligned with chosen style (glass / flat / clay etc.) - `platform-adaptive` - Respect platform idioms (iOS HIG vs Material): navigation, controls, typography, motion - `state-clarity` - Make hover/pressed/disabled states visually distinct while staying on-style (Material state layers) - `elevation-consistent` - Use a consistent elevation/shadow scale for cards, sheets, modals; avoid random shadow values - `dark-mode-pairing` - Design light/dark variants together to keep brand, contrast, and style consistent - `icon-style-consistent` - Use one icon set/visual language (stroke width, corner radius) across the product - `system-controls` - Prefer native/system controls over fully custom ones; only customize when branding requires it (Apple HIG) - `blur-purpose` - Use blur to indicate background dismissal (modals, sheets), not as decoration (Apple HIG) - `primary-action` - Each screen should have only one primary CTA; secondary actions visually subordinate (Apple HIG) ### 5. Layout & Responsive (HIGH) - `viewport-meta` - width=device-width initial-scale=1 (never disable zoom) - `mobile-first` - Design mobile-first, then scale up to tablet and desktop - `breakpoint-consistency` - Use systematic breakpoints (e.g. 375 / 768 / 1024 / 1440) - `readable-font-size` - Minimum 16px body text on mobile (avoids iOS auto-zoom) - `line-length-control` - Mobile 35–60 chars per line; desktop 60–75 chars - `horizontal-scroll` - No horizontal scroll on mobile; ensure content fits viewport width - `spacing-scale` - Use 4pt/8dp incremental spacing system (Material Design) - `touch-density` - Keep component spacing comfortable for touch: not cramped, not causing mis-taps - `container-width` - Consistent max-width on desktop (max-w-6xl / 7xl) - `z-index-management` - Define layered z-index scale (e.g. 0 / 10 / 20 / 40 / 100 / 1000) - `fixed-element-offset` - Fixed navbar/bottom bar must reserve safe padding for underlying content - `scroll-behavior` - Avoid nested scroll regions that interfere with the main scroll experience - `viewport-units` - Prefer min-h-dvh over 100vh on mobile - `orientation-support` - Keep layout readable and operable in landscape mode - `content-priority` - Show core content first on mobile; fold or hide secondary content - `visual-hierarchy` - Establish hierarchy via size, spacing, contrast — not color alone ### 6. Typography & Color (MEDIUM) - `line-height` - Use 1.5-1.75 for body text - `line-length` - Limit to 65-75 characters per line - `font-pairing` - Match heading/body font personalities - `font-scale` - Consistent type scale (e.g. 12 14 16 18 24 32) - `contrast-readability` - Darker text on light backgrounds (e.g. slate-900 on white) - `text-styles-system` - Use platform type system: iOS 11 Dynamic Type styles / Material 5 type roles (display, headline, title, body, label) (HIG, MD) - `weight-hierarchy` - Use font-weight to reinforce hierarchy: Bold headings (600–700), Regular body (400), Medium labels (500) (MD) - `color-semantic` - Define semantic color tokens (primary, secondary, error, surface, on-surface) not raw hex in components (Material color system) - `color-dark-mode` - Dark mode uses desaturated / lighter tonal variants, not inverted colors; test contrast separately (HIG, MD) - `color-accessible-pairs` - Foreground/background pairs must meet 4.5:1 (AA) or 7:1 (AAA); use tools to verify (WCAG, MD) - `color-not-decorative-only` - Functional color (error red, success green) must include icon/text; avoid color-only meaning (HIG, MD) - `truncation-strategy` - Prefer wrapping over truncation; when truncating use ellipsis and provide full text via tooltip/expand (Apple HIG) - `letter-spacing` - Respect default letter-spacing per platform; avoid tight tracking on body text (HIG, MD) - `number-tabular` - Use tabular/monospaced figures for data columns, prices, and timers to prevent layout shift - `whitespace-balance` - Use whitespace intentionally to group related items and separate sections; avoid visual clutter (Apple HIG) ### 7. Animation (MEDIUM) - `duration-timing` - Use 150–300ms for micro-interactions; complex transitions ≤400ms; avoid >500ms (MD) - `transform-performance` - Use transform/opacity only; avoid animating width/height/top/left - `loading-states` - Show skeleton or progress indicator when loading exceeds 300ms - `excessive-motion` - Animate 1-2 key elements per view max - `easing` - Use ease-out for entering, ease-in for exiting; avoid linear for UI transitions - `motion-meaning` - Every animation must express a cause-effect relationship, not just be decorative (Apple HIG) - `state-transition` - State changes (hover / active / expanded / collapsed / modal) should animate smoothly, not snap - `continuity` - Page/screen transitions should maintain spatial continuity (shared element, directional slide) (Apple HIG) - `parallax-subtle` - Use parallax sparingly; must respect reduced-motion and not cause disorientation (Apple HIG) - `spring-physics` - Prefer spring/physics-based curves over linear or cubic-bezier for natural feel (Apple HIG fluid animations) - `exit-faster-than-enter` - Exit animations shorter than enter (~60–70% of enter duration) to feel responsive (MD motion) - `stagger-sequence` - Stagger list/grid item entrance by 30–50ms per item; avoid all-at-once or too-slow reveals (MD) - `shared-element-transition` - Use shared element / hero transitions for visual continuity between screens (MD, HIG) - `interruptible` - Animations must be interruptible; user tap/gesture cancels in-progress animation immediately (Apple HIG) - `no-blocking-animation` - Never block user input during an animation; UI must stay interactive (Apple HIG) - `fade-crossfade` - Use crossfade for content replacement within the same container (MD) - `scale-feedback` - Subtle scale (0.95–1.05) on press for tappable cards/buttons; restore on release (HIG, MD) - `gesture-feedback` - Drag, swipe, and pinch must provide real-time visual response tracking the finger (MD Motion) - `hierarchy-motion` - Use translate/scale direction to express hierarchy: enter from below = deeper, exit upward = back (MD) - `motion-consistency` - Unify duration/easing tokens globally; all animations share the same rhythm and feel - `opacity-threshold` - Fading elements should not linger below opacity 0.2; either fade fully or remain visible - `modal-motion` - Modals/sheets should animate from their trigger source (scale+fade or slide-in) for spatial context (HIG, MD) - `navigation-direction` - Forward navigation animates left/up; backward animates right/down — keep direction logically consistent (HIG) - `layout-shift-avoid` - Animations must not cause layout reflow or CLS; use transform for position changes ### 8. Forms & Feedback (MEDIUM) - `input-labels` - Visible label per input (not placeholder-only) - `error-placement` - Show error below the related field - `submit-feedback` - Loading then success/error state on submit - `required-indicators` - Mark required fields (e.g. asterisk) - `empty-states` - Helpful message and action when no content - `toast-dismiss` - Auto-dismiss toasts in 3-5s - `confirmation-dialogs` - Confirm before destructive actions - `input-helper-text` - Provide persistent helper text below complex inputs, not just placeholder (Material Design) - `disabled-states` - Disabled elements use reduced opacity (0.38–0.5) + cursor change + semantic attribute (MD) - `progressive-disclosure` - Reveal complex options progressively; don't overwhelm users upfront (Apple HIG) - `inline-validation` - Validate on blur (not keystroke); show error only after user finishes input (MD) - `input-type-keyboard` - Use semantic input types (email, tel, number) to trigger the correct mobile keyboard (HIG, MD) - `password-toggle` - Provide show/hide toggle for password fields (MD) - `autofill-support` - Use autocomplete / textContentType attributes so the system can autofill (HIG, MD) - `undo-support` - Allow undo for destructive or bulk actions (e.g. "Undo delete" toast) (Apple HIG) - `success-feedback` - Confirm completed actions with brief visual feedback (checkmark, toast, color flash) (MD) - `error-recovery` - Error messages must include a clear recovery path (retry, edit, help link) (HIG, MD) - `multi-step-progress` - Multi-step flows show step indicator or progress bar; allow back navigation (MD) - `form-autosave` - Long forms should auto-save drafts to prevent data loss on accidental dismissal (Apple HIG) - `sheet-dismiss-confirm` - Confirm before dismissing a sheet/modal with unsaved changes (Apple HIG) - `error-clarity` - Error messages must state cause + how to fix (not just "Invalid input") (HIG, MD) - `field-grouping` - Group related fields logically (fieldset/legend or visual grouping) (MD) - `read-only-distinction` - Read-only state should be visually and semantically different from disabled (MD) - `focus-management` - After submit error, auto-focus the first invalid field (WCAG, MD) - `error-summary` - For multiple errors, show summary at top with anchor links to each field (WCAG) - `touch-friendly-input` - Mobile input height ≥44px to meet touch target requirements (Apple HIG) - `destructive-emphasis` - Destructive actions use semantic danger color (red) and are visually separated from primary actions (HIG, MD) - `toast-accessibility` - Toasts must not steal focus; use aria-live="polite" for screen reader announcement (WCAG) - `aria-live-errors` - Form errors use aria-live region or role="alert" to notify screen readers (WCAG) - `contrast-feedback` - Error and success state colors must meet 4.5:1 contrast ratio (WCAG, MD) - `timeout-feedback` - Request timeout must show clear feedback with retry option (MD) ### 9. Navigation Patterns (HIGH) - `bottom-nav-limit` - Bottom navigation max 5 items; use labels with icons (Material Design) - `drawer-usage` - Use drawer/sidebar for secondary navigation, not primary actions (Material Design) - `back-behavior` - Back navigation must be predictable and consistent; preserve scroll/state (Apple HIG, MD) - `deep-linking` - All key screens must be reachable via deep link / URL for sharing and notifications (Apple HIG, MD) - `tab-bar-ios` - iOS: use bottom Tab Bar for top-level navigation (Apple HIG) - `top-app-bar-android` - Android: use Top App Bar with navigation icon for primary structure (Material Design) - `nav-label-icon` - Navigation items must have both icon and text label; icon-only nav harms discoverability (MD) - `nav-state-active` - Current location must be visually highlighted (color, weight, indicator) in navigation (HIG, MD) - `nav-hierarchy` - Primary nav (tabs/bottom bar) vs secondary nav (drawer/settings) must be clearly separated (MD) - `modal-escape` - Modals and sheets must offer a clear close/dismiss affordance; swipe-down to dismiss on mobile (Apple HIG) - `search-accessible` - Search must be easily reachable (top bar or tab); provide recent/suggested queries (MD) - `breadcrumb-web` - Web: use breadcrumbs for 3+ level deep hierarchies to aid orientation (MD) - `state-preservation` - Navigating back must restore previous scroll position, filter state, and input (HIG, MD) - `gesture-nav-support` - Support system gesture navigation (iOS swipe-back, Android predictive back) without conflict (HIG, MD) - `tab-badge` - Use badges on nav items sparingly to indicate unread/pending; clear after user visits (HIG, MD) - `overflow-menu` - When actions exceed available space, use overflow/more menu instead of cramming (MD) - `bottom-nav-top-level` - Bottom nav is for top-level screens only; never nest sub-navigation inside it (MD) - `adaptive-navigation` - Large screens (≥1024px) prefer sidebar; small screens use bottom/top nav (Material Adaptive) - `back-stack-integrity` - Never silently reset the navigation stack or unexpectedly jump to home (HIG, MD) - `navigation-consistency` - Navigation placement must stay the same across all pages; don't change by page type - `avoid-mixed-patterns` - Don't mix Tab + Sidebar + Bottom Nav at the same hierarchy level - `modal-vs-navigation` - Modals must not be used for primary navigation flows; they break the user's path (HIG) - `focus-on-route-change` - After page transition, move focus to main content region for screen reader users (WCAG) - `persistent-nav` - Core navigation must remain reachable from deep pages; don't hide it entirely in sub-flows (HIG, MD) - `destructive-nav-separation` - Dangerous actions (delete account, logout) must be visually and spatially separated from normal nav items (HIG, MD) - `empty-nav-state` - When a nav destination is unavailable, explain why instead of silently hiding it (MD) ### 10. Charts & Data (LOW) - `chart-type` - Match chart type to data type (trend → line, comparison → bar, proportion → pie/donut) - `color-guidance` - Use accessible color palettes; avoid red/green only pairs for colorblind users (WCAG, MD) - `data-table` - Provide table alternative for accessibility; charts alone are not screen-reader friendly (WCAG) - `pattern-texture` - Supplement color with patterns, textures, or shapes so data is distinguishable without color (WCAG, MD) - `legend-visible` - Always show legend; position near the chart, not detached below a scroll fold (MD) - `tooltip-on-interact` - Provide tooltips/data labels on hover (Web) or tap (mobile) showing exact values (HIG, MD) - `axis-labels` - Label axes with units and readable scale; avoid truncated or rotated labels on mobile - `responsive-chart` - Charts must reflow or simplify on small screens (e.g. horizontal bar instead of vertical, fewer ticks) - `empty-data-state` - Show meaningful empty state when no data exists ("No data yet" + guidance), not a blank chart (MD) - `loading-chart` - Use skeleton or shimmer placeholder while chart data loads; don't show an empty axis frame - `animation-optional` - Chart entrance animations must respect prefers-reduced-motion; data should be readable immediately (HIG) - `large-dataset` - For 1000+ data points, aggregate or sample; provide drill-down for detail instead of rendering all (MD) - `number-formatting` - Use locale-aware formatting for numbers, dates, currencies on axes and labels (HIG, MD) - `touch-target-chart` - Interactive chart elements (points, segments) must have ≥44pt tap area or expand on touch (Apple HIG) - `no-pie-overuse` - Avoid pie/donut for >5 categories; switch to bar chart for clarity - `contrast-data` - Data lines/bars vs background ≥3:1; data text labels ≥4.5:1 (WCAG) - `legend-interactive` - Legends should be clickable to toggle series visibility (MD) - `direct-labeling` - For small datasets, label values directly on the chart to reduce eye travel - `tooltip-keyboard` - Tooltip content must be keyboard-reachable and not rely on hover alone (WCAG) - `sortable-table` - Data tables must support sorting with aria-sort indicating current sort state (WCAG) - `axis-readability` - Axis ticks must not be cramped; maintain readable spacing, auto-skip on small screens - `data-density` - Limit information density per chart to avoid cognitive overload; split into multiple charts if needed - `trend-emphasis` - Emphasize data trends over decoration; avoid heavy gradients/shadows that obscure the data - `gridline-subtle` - Grid lines should be low-contrast (e.g. gray-200) so they don't compete with data - `focusable-elements` - Interactive chart elements (points, bars, slices) must be keyboard-navigable (WCAG) - `screen-reader-summary` - Provide a text summary or aria-label describing the chart's key insight for screen readers (WCAG) - `error-state-chart` - Data load failure must show error message with retry action, not a broken/empty chart - `export-option` - For data-heavy products, offer CSV/image export of chart data - `drill-down-consistency` - Drill-down interactions must maintain a clear back-path and hierarchy breadcrumb - `time-scale-clarity` - Time series charts must clearly label time granularity (day/week/month) and allow switching ## How to Use Search specific domains using the CLI tool below. ---