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88 lines
2.4 KiB
Rust
88 lines
2.4 KiB
Rust
use skia_safe::{self as skia};
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use super::{RenderState, SurfaceId};
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use crate::shapes::{Shadow, Shape, Type};
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pub fn render_drop_shadows(render_state: &mut RenderState, shape: &Shape) {
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if shape.fills().len() > 0 {
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for shadow in shape.drop_shadows().rev().filter(|s| !s.hidden()) {
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render_fill_drop_shadow(render_state, &shape, &shadow);
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}
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} else {
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let scale = render_state.get_scale();
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for shadow in shape.drop_shadows().rev().filter(|s| !s.hidden()) {
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render_stroke_drop_shadow(render_state, &shadow, scale);
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}
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}
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}
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fn render_fill_drop_shadow(render_state: &mut RenderState, shape: &Shape, shadow: &Shadow) {
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let paint = &shadow.get_drop_shadow_paint();
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match &shape.shape_type {
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Type::Rect(_) | Type::Frame(_) => {
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render_state
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.surfaces
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.draw_rect_to(SurfaceId::DropShadows, shape, paint);
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}
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Type::Circle => {
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render_state
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.surfaces
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.draw_circle_to(SurfaceId::DropShadows, shape, paint);
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}
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Type::Path(_) | Type::Bool(_) => {
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render_state
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.surfaces
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.draw_path_to(SurfaceId::DropShadows, shape, paint);
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}
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_ => {}
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}
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}
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fn render_stroke_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
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let shadow_paint = &shadow.to_paint(scale);
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render_state
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.surfaces
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.draw_into(SurfaceId::Strokes, SurfaceId::Shadow, Some(shadow_paint));
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render_state.surfaces.draw_into(
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SurfaceId::Shadow,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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render_state
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.surfaces
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.canvas(SurfaceId::Shadow)
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.clear(skia::Color::TRANSPARENT);
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}
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pub fn render_inner_shadow(
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render_state: &mut RenderState,
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shadow: &Shadow,
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scale: f32,
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render_over_fills: bool,
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) {
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let shadow_paint = shadow.to_paint(scale);
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if render_over_fills {
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render_state
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.surfaces
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.draw_into(SurfaceId::Fills, SurfaceId::Shadow, Some(&shadow_paint));
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} else {
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render_state
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.surfaces
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.draw_into(SurfaceId::Strokes, SurfaceId::Shadow, Some(&shadow_paint));
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}
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render_state
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.surfaces
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.draw_into(SurfaceId::Shadow, SurfaceId::Overlay, None);
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render_state
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.surfaces
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.canvas(SurfaceId::Shadow)
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.clear(skia::Color::TRANSPARENT);
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}
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