2025-07-28 08:46:47 +02:00

247 lines
9.5 KiB
Rust

use super::{RenderState, Shape, SurfaceId};
use crate::shapes::VerticalAlign;
use crate::utils::get_font_collection;
use skia_safe::{textlayout::ParagraphBuilder, FontMetrics, Paint, Path};
pub fn render(
render_state: &mut RenderState,
shape: &Shape,
paragraphs: &mut [Vec<ParagraphBuilder>],
surface_id: Option<SurfaceId>,
paint: Option<&Paint>,
) {
let fonts = get_font_collection();
let canvas = render_state
.surfaces
.canvas(surface_id.unwrap_or(SurfaceId::Fills));
let container_height = shape.selrect().height();
// Calculate total height for vertical alignment
let total_content_height = calculate_all_paragraphs_height(paragraphs, shape.bounds().width());
let mut global_offset_y = match shape.vertical_align() {
VerticalAlign::Center => (container_height - total_content_height) / 2.0,
VerticalAlign::Bottom => container_height - total_content_height,
_ => 0.0,
};
for group in paragraphs {
let mut group_offset_y = global_offset_y;
let group_len = group.len();
for (index, builder) in group.iter_mut().enumerate() {
let mut skia_paragraph = builder.build();
if paint.is_some() && index == 0 {
let text = builder.get_text().to_string();
let mut paragraph_builder =
ParagraphBuilder::new(&builder.get_paragraph_style(), fonts);
let mut text_style: skia_safe::Handle<_> = builder.peek_style();
let current_paint = text_style.foreground().clone();
let blend_mode = current_paint.as_blend_mode();
let mut new_paint = paint.unwrap().clone();
if blend_mode != Some(skia_safe::BlendMode::SrcIn) {
new_paint.set_stroke_width(current_paint.stroke_width());
new_paint.set_style(skia_safe::PaintStyle::StrokeAndFill);
}
new_paint.set_anti_alias(true);
text_style.set_foreground_paint(&new_paint);
paragraph_builder.reset();
paragraph_builder.push_style(&text_style);
paragraph_builder.add_text(&text);
skia_paragraph = paragraph_builder.build();
} else if paint.is_some() && index > 0 {
continue;
}
skia_paragraph.layout(shape.bounds().width());
let paragraph_height = skia_paragraph.height();
let xy = (shape.selrect().x(), shape.selrect().y() + group_offset_y);
skia_paragraph.paint(canvas, xy);
for line_metrics in skia_paragraph.get_line_metrics().iter() {
let style_metrics: Vec<_> = line_metrics
.get_style_metrics(line_metrics.start_index..line_metrics.end_index)
.into_iter()
.collect();
let mut current_x_offset = 0.0;
let total_line_width = line_metrics.width as f32;
let total_chars = line_metrics.end_index - line_metrics.start_index;
// Calculate line's actual start position considering text alignment
// let paragraph_width = shape.bounds().width();
let line_start_offset = line_metrics.left as f32;
// No text decoration for empty lines
if total_chars == 0 || style_metrics.is_empty() {
continue;
}
for (i, (index, style_metric)) in style_metrics.iter().enumerate() {
let text_style = style_metric.text_style;
let font_metrics = style_metric.font_metrics;
let next_index = style_metrics
.get(i + 1)
.map(|(next_i, _)| *next_i)
.unwrap_or(line_metrics.end_index);
let char_count = next_index - index;
let segment_width = if total_chars > 0 {
(char_count as f32 / total_chars as f32) * total_line_width
} else {
char_count as f32 * font_metrics.avg_char_width
};
if text_style.decoration().ty
!= skia_safe::textlayout::TextDecoration::NO_DECORATION
{
let decoration_type = text_style.decoration().ty;
let text_left = xy.0 + line_start_offset + current_x_offset;
let text_top =
xy.1 + line_metrics.baseline as f32 - line_metrics.ascent as f32;
let text_width = segment_width;
let line_height = line_metrics.height as f32;
let r = calculate_text_decoration_rect(
decoration_type,
font_metrics,
text_left,
text_top,
text_width,
line_height,
);
if let Some(decoration_rect) = r {
let decoration_paint = text_style.foreground();
canvas.draw_rect(decoration_rect, &decoration_paint);
}
}
current_x_offset += segment_width;
}
}
// Only increment group_offset_y for regular paragraphs (single element groups)
// For stroke groups (multiple elements), keep same offset for blending
if group_len == 1 {
group_offset_y += paragraph_height;
}
// For stroke groups (group_len > 1), don't increment group_offset_y within the group
// This ensures all stroke variants render at the same position for proper blending
}
// For stroke groups (multiple elements), increment global_offset_y once per group
if group_len > 1 {
let mut first_paragraph = group[0].build();
first_paragraph.layout(shape.bounds().width());
global_offset_y += first_paragraph.height();
} else {
// For regular paragraphs, global_offset_y was already incremented inside the loop
global_offset_y = group_offset_y;
}
}
}
pub fn calculate_text_decoration_rect(
decoration: skia_safe::textlayout::TextDecoration,
font_metrics: FontMetrics,
blob_left: f32,
blob_offset_y: f32,
text_width: f32,
blob_height: f32,
) -> Option<skia_safe::Rect> {
let thickness = font_metrics.underline_thickness().unwrap_or(1.0);
match decoration {
skia_safe::textlayout::TextDecoration::LINE_THROUGH => {
let line_position = blob_height / 2.0;
Some(skia_safe::Rect::new(
blob_left,
blob_offset_y + line_position - thickness / 2.0,
blob_left + text_width,
blob_offset_y + line_position + thickness / 2.0,
))
}
skia_safe::textlayout::TextDecoration::UNDERLINE => {
let underline_y = blob_offset_y + blob_height - thickness;
Some(skia_safe::Rect::new(
blob_left,
underline_y,
blob_left + text_width,
underline_y + thickness,
))
}
_ => None,
}
}
fn calculate_total_paragraphs_height(paragraphs: &mut [ParagraphBuilder], width: f32) -> f32 {
paragraphs
.iter_mut()
.map(|p| {
let mut paragraph = p.build();
paragraph.layout(width);
paragraph.height()
})
.sum()
}
fn calculate_all_paragraphs_height(
paragraph_groups: &mut [Vec<ParagraphBuilder>],
width: f32,
) -> f32 {
paragraph_groups
.iter_mut()
.map(|group| {
// For stroke groups, only count the first paragraph to avoid double-counting
if group.len() > 1 {
let mut paragraph = group[0].build();
paragraph.layout(width);
paragraph.height()
} else {
calculate_total_paragraphs_height(group, width)
}
})
.sum()
}
// Render text paths (unused)
#[allow(dead_code)]
pub fn render_as_path(
render_state: &mut RenderState,
paths: &Vec<(Path, Paint)>,
surface_id: Option<SurfaceId>,
) {
let canvas = render_state
.surfaces
.canvas(surface_id.unwrap_or(SurfaceId::Fills));
for (path, paint) in paths {
// Note: path can be empty
canvas.draw_path(path, paint);
}
}
// How to use it?
// Type::Text(text_content) => {
// self.surfaces
// .apply_mut(&[SurfaceId::Fills, SurfaceId::Strokes], |s| {
// s.canvas().concat(&matrix);
// });
// let text_content = text_content.new_bounds(shape.selrect());
// let paths = text_content.get_paths(antialias);
// shadows::render_text_drop_shadows(self, &shape, &paths, antialias);
// text::render(self, &paths, None, None);
// for stroke in shape.visible_strokes().rev() {
// shadows::render_text_path_stroke_drop_shadows(
// self, &shape, &paths, stroke, antialias,
// );
// strokes::render_text_paths(self, &shape, stroke, &paths, None, None, antialias);
// shadows::render_text_path_stroke_inner_shadows(
// self, &shape, &paths, stroke, antialias,
// );
// }
// shadows::render_text_inner_shadows(self, &shape, &paths, antialias);
// }