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123 lines
3.0 KiB
JavaScript
123 lines
3.0 KiB
JavaScript
/**
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* Simplify.js, a high-performance JS polyline simplification library.
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*
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* Is a modified and google closure adapted implementation of
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* https://github.com/mourner/simplify-js
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*
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* @author Vladimir Agafonkin, 2013
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* @author Andrey Antukh <niwi@niwi.nz>, 2016
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* @license BSD License <https://opensource.org/licenses/BSD-2-Clause>
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*/
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"use strict";
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goog.provide("app.util.path.path_impl_simplify");
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goog.scope(function() {
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const self = app.util.path.path_impl_simplify;
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// square distance between 2 points
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function getSqDist(p1, p2) {
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const dx = p1.x - p2.x;
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const dy = p1.y - p2.y;
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return dx * dx + dy * dy;
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}
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// square distance from a point to a segment
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function getSqSegDist(p, p1, p2) {
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let x = p1.x;
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let y = p1.y;
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let dx = p2.x - x;
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let dy = p2.y - y;
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if (dx !== 0 || dy !== 0) {
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const t = ((p.x - x) * dx + (p.y - y) * dy) / (dx * dx + dy * dy);
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if (t > 1) {
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x = p2.x;
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y = p2.y;
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} else if (t > 0) {
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x += dx * t;
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y += dy * t;
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}
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}
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dx = p.x - x;
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dy = p.y - y;
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return dx * dx + dy * dy;
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}
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// rest of the code doesn't care about point format
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// basic distance-based simplification
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function simplifyRadialDist(points, sqTolerance) {
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let prevPoint = points[0];
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let newPoints = [prevPoint];
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let point;
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for (let i = 1, len = points.length; i < len; i++) {
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point = points[i];
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if (getSqDist(point, prevPoint) > sqTolerance) {
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newPoints.push(point);
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prevPoint = point;
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}
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}
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if (prevPoint !== point) {
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newPoints.push(point);
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}
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return newPoints;
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}
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function simplifyDPStep(points, first, last, sqTolerance, simplified) {
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let maxSqDist = sqTolerance;
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let index;
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for (let i = first + 1; i < last; i++) {
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let sqDist = getSqSegDist(points[i], points[first], points[last]);
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if (sqDist > maxSqDist) {
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index = i;
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maxSqDist = sqDist;
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}
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}
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if (maxSqDist > sqTolerance) {
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if (index - first > 1) {
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simplifyDPStep(points, first, index, sqTolerance, simplified);
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}
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simplified.push(points[index]);
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if (last - index > 1) {
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simplifyDPStep(points, index, last, sqTolerance, simplified);
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}
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}
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}
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// simplification using Ramer-Douglas-Peucker algorithm
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function simplifyDouglasPeucker(points, sqTolerance) {
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let last = points.length - 1;
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let simplified = [points[0]];
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simplifyDPStep(points, 0, last, sqTolerance, simplified);
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simplified.push(points[last]);
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return simplified;
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}
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// both algorithms combined for awesome performance
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function simplify(points, tolerance, highestQuality) {
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if (points.length <= 2) {
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return points;
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}
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var sqTolerance = tolerance !== undefined ? tolerance * tolerance : 1;
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points = highestQuality ? points : simplifyRadialDist(points, sqTolerance);
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points = simplifyDouglasPeucker(points, sqTolerance);
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return points;
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}
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self.simplify = simplify;
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});
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