mirror of
https://github.com/penpot/penpot.git
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194 lines
6.0 KiB
Rust
194 lines
6.0 KiB
Rust
use crate::error::{Error, Result};
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use skia_safe::gpu::{
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self, ganesh::context_options::Enable, gl::FramebufferInfo, gl::TextureInfo, ContextOptions,
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DirectContext,
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};
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use skia_safe::{self as skia, ISize};
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#[derive(Debug, Clone)]
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pub struct GpuState {
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pub context: DirectContext,
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framebuffer_info: FramebufferInfo,
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}
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impl GpuState {
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pub fn try_new() -> Result<Self> {
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let interface = gpu::gl::Interface::new_native().ok_or(Error::CriticalError(
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"Failed to create GL interface".to_string(),
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))?;
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// We tweak some options to enhance performance.
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let mut context_options = ContextOptions::default();
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// context_options.reduce_ops_task_splitting = Enable::Yes;
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context_options.skip_gl_error_checks = Enable::Yes;
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// context_options.runtime_program_cache_size = 1024;
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// context_options.allow_multiple_glyph_cache_textures = Enable::Yes;
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// context_options.allow_path_mask_caching = false;
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let context = gpu::direct_contexts::make_gl(interface, Some(&context_options)).ok_or(
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Error::CriticalError("Failed to create GL context".to_string()),
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)?;
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let framebuffer_info = {
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let mut fboid: gl::types::GLint = 0;
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unsafe { gl::GetIntegerv(gl::FRAMEBUFFER_BINDING, &mut fboid) };
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FramebufferInfo {
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fboid: fboid.try_into().map_err(|_| {
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Error::CriticalError("Failed to convert GL framebuffer ID to u32".to_string())
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})?,
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format: gpu::gl::Format::RGBA8.into(),
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protected: gpu::Protected::No,
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}
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};
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Ok(Self {
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context,
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framebuffer_info,
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})
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}
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fn delete_gl_texture(&mut self, texture_id: gl::types::GLuint) -> bool {
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unsafe {
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gl::DeleteTextures(1, &texture_id);
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gl::GetError() == 0
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}
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}
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fn create_gl_texture(&mut self, width: i32, height: i32) -> gl::types::GLuint {
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let mut texture_id: gl::types::GLuint = 0;
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unsafe {
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gl::GenTextures(1, &mut texture_id);
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gl::BindTexture(gl::TEXTURE_2D, texture_id);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE as i32);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE as i32);
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gl::TexImage2D(
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gl::TEXTURE_2D,
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0,
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gl::RGBA8 as i32,
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width,
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height,
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0,
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gl::RGBA,
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gl::UNSIGNED_BYTE,
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std::ptr::null(),
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);
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}
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texture_id
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}
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pub fn delete_surface(&mut self, surface: &mut skia::Surface) -> bool {
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let Some(texture) = skia::gpu::surfaces::get_backend_texture(
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surface,
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skia_safe::surface::BackendHandleAccess::FlushRead,
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) else {
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return false;
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};
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let Some(texture_info) = gpu::backend_textures::get_gl_texture_info(&texture) else {
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return false;
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};
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self.delete_gl_texture(texture_info.id)
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}
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pub fn create_surface_with_isize(
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&mut self,
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label: String,
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size: ISize,
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) -> Result<skia::Surface> {
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self.create_surface_with_dimensions(label, size.width, size.height)
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}
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pub fn create_surface_with_dimensions(
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&mut self,
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label: String,
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width: i32,
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height: i32,
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) -> Result<skia::Surface> {
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let backend_texture = unsafe {
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let texture_id = self.create_gl_texture(width, height);
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let texture_info = TextureInfo {
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target: gl::TEXTURE_2D,
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id: texture_id,
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format: gl::RGBA8,
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protected: skia::gpu::Protected::No,
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};
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gpu::backend_textures::make_gl((width, height), gpu::Mipmapped::No, texture_info, label)
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};
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let surface = gpu::surfaces::wrap_backend_texture(
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&mut self.context,
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&backend_texture,
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gpu::SurfaceOrigin::BottomLeft,
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None,
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skia::ColorType::RGBA8888,
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None,
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None,
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)
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.ok_or(Error::CriticalError(
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"Failed to create Skia surface".to_string(),
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))?;
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Ok(surface)
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}
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/// Create a Skia surface that will be used for rendering.
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pub fn create_target_surface(&mut self, width: i32, height: i32) -> Result<skia::Surface> {
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let backend_render_target =
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gpu::backend_render_targets::make_gl((width, height), 1, 8, self.framebuffer_info);
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let surface = gpu::surfaces::wrap_backend_render_target(
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&mut self.context,
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&backend_render_target,
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gpu::SurfaceOrigin::BottomLeft,
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skia::ColorType::RGBA8888,
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None,
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None,
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)
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.ok_or(Error::CriticalError(
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"Failed to create Skia surface".to_string(),
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))?;
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Ok(surface)
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}
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#[allow(dead_code)]
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pub fn create_surface_from_texture(
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&mut self,
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width: i32,
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height: i32,
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texture_id: u32,
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) -> skia::Surface {
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let texture_info = TextureInfo {
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target: gl::TEXTURE_2D,
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id: texture_id,
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format: gl::RGBA8,
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protected: skia::gpu::Protected::No,
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};
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let backend_texture = unsafe {
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gpu::backend_textures::make_gl(
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(width, height),
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gpu::Mipmapped::No,
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texture_info,
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String::from("export_texture"),
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)
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};
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gpu::surfaces::wrap_backend_texture(
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&mut self.context,
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&backend_texture,
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gpu::SurfaceOrigin::BottomLeft,
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None,
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skia::ColorType::RGBA8888,
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None,
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None,
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)
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.unwrap()
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}
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}
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