Alejandro Alonso a7ab506c5c 🐛 Fix blur 0 artifacts
2026-02-20 13:37:27 +01:00

174 lines
4.4 KiB
Rust

use super::{RenderState, SurfaceId};
use crate::render::strokes;
use crate::shapes::{ParagraphBuilderGroup, Shadow, Shape, Stroke, Type};
use skia_safe::{canvas::SaveLayerRec, Paint, Path};
use crate::render::text;
// Fill Shadows
pub fn render_fill_inner_shadows(
render_state: &mut RenderState,
shape: &Shape,
antialias: bool,
surface_id: SurfaceId,
) {
if shape.has_fills() {
for shadow in shape.inner_shadows_visible() {
render_fill_inner_shadow(render_state, shape, shadow, antialias, surface_id);
}
}
}
fn render_fill_inner_shadow(
render_state: &mut RenderState,
shape: &Shape,
shadow: &Shadow,
antialias: bool,
surface_id: SurfaceId,
) {
let paint = &shadow.get_inner_shadow_paint(antialias, shape.image_filter(1.).as_ref());
render_shadow_paint(render_state, shape, paint, surface_id);
}
pub fn render_stroke_inner_shadows(
render_state: &mut RenderState,
shape: &Shape,
stroke: &Stroke,
antialias: bool,
surface_id: SurfaceId,
) {
if !shape.has_fills() {
for shadow in shape.inner_shadows_visible() {
let filter = shadow.get_inner_shadow_filter();
strokes::render_single(
render_state,
shape,
stroke,
Some(surface_id),
filter.as_ref(),
antialias,
None, // Inner shadows don't use spread
)
}
}
}
// Render text paths (unused)
#[allow(dead_code)]
pub fn render_text_path_stroke_drop_shadows(
render_state: &mut RenderState,
shape: &Shape,
paths: &Vec<(Path, Paint)>,
stroke: &Stroke,
antialias: bool,
) {
for shadow in shape.drop_shadows_visible() {
let stroke_shadow = shadow.get_drop_shadow_filter();
strokes::render_text_paths(
render_state,
shape,
stroke,
paths,
Some(SurfaceId::DropShadows),
stroke_shadow.as_ref(),
antialias,
);
}
}
// Render text paths (unused)
#[allow(dead_code)]
pub fn render_text_path_stroke_inner_shadows(
render_state: &mut RenderState,
shape: &Shape,
paths: &Vec<(Path, Paint)>,
stroke: &Stroke,
antialias: bool,
) {
for shadow in shape.inner_shadows_visible() {
let stroke_shadow = shadow.get_inner_shadow_filter();
strokes::render_text_paths(
render_state,
shape,
stroke,
paths,
Some(SurfaceId::InnerShadows),
stroke_shadow.as_ref(),
antialias,
);
}
}
fn render_shadow_paint(
render_state: &mut RenderState,
shape: &Shape,
paint: &Paint,
surface_id: SurfaceId,
) {
match &shape.shape_type {
Type::Rect(_) | Type::Frame(_) => {
render_state
.surfaces
.draw_rect_to(surface_id, shape, paint, None);
}
Type::Circle => {
render_state
.surfaces
.draw_circle_to(surface_id, shape, paint, None);
}
Type::Path(_) | Type::Bool(_) => {
render_state
.surfaces
.draw_path_to(surface_id, shape, paint, None);
}
_ => {}
}
}
pub fn render_text_shadows(
render_state: &mut RenderState,
shape: &Shape,
paragraphs: &mut [ParagraphBuilderGroup],
stroke_paragraphs_group: &mut [Vec<ParagraphBuilderGroup>],
surface_id: Option<SurfaceId>,
shadows: &[Paint],
blur_filter: &Option<skia_safe::ImageFilter>,
) {
if stroke_paragraphs_group.is_empty() {
return;
}
let canvas = render_state
.surfaces
.canvas_and_mark_dirty(surface_id.unwrap_or(SurfaceId::TextDropShadows));
for shadow in shadows {
let shadow_layer = SaveLayerRec::default().paint(shadow);
canvas.save_layer(&shadow_layer);
text::render(
None,
Some(canvas),
shape,
paragraphs,
surface_id,
None,
blur_filter.as_ref(),
);
for stroke_paragraphs in stroke_paragraphs_group.iter_mut() {
text::render(
None,
Some(canvas),
shape,
stroke_paragraphs,
surface_id,
None,
blur_filter.as_ref(),
);
}
canvas.restore();
}
}