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* 🐛 Fix sharp angles in text-to-path due to wrong quad/conic degree elevation * 🐛 Preserve even-odd fill type through Skia path conversions * 🐛 Fix wrong quadratic-to-cubic degree elevation in push_bezier * 🐛 Skip zero-length degenerate close segments in path_to_beziers * 🐛 Replace BTreeMap for Vec for bool calculation * 🐛 Fix even_odd missing when creating Path