2024-10-02 12:06:19 +02:00

5947 lines
234 KiB
JavaScript

var Module = (() => {
var _scriptDir = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined;
return (
function(Module) {
Module = Module || {};
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(Module) { ..generated code.. }
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = typeof Module != 'undefined' ? Module : {};
// See https://caniuse.com/mdn-javascript_builtins_object_assign
// See https://caniuse.com/mdn-javascript_builtins_bigint64array
// Set up the promise that indicates the Module is initialized
var readyPromiseResolve, readyPromiseReject;
Module['ready'] = new Promise(function(resolve, reject) {
readyPromiseResolve = resolve;
readyPromiseReject = reject;
});
if (!Object.getOwnPropertyDescriptor(Module['ready'], '_add')) {
Object.defineProperty(Module['ready'], '_add', { configurable: true, get: function() { abort('You are getting _add on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '_add', { configurable: true, set: function() { abort('You are setting _add on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], '_fflush')) {
Object.defineProperty(Module['ready'], '_fflush', { configurable: true, get: function() { abort('You are getting _fflush on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '_fflush', { configurable: true, set: function() { abort('You are setting _fflush on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], '___getTypeName')) {
Object.defineProperty(Module['ready'], '___getTypeName', { configurable: true, get: function() { abort('You are getting ___getTypeName on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '___getTypeName', { configurable: true, set: function() { abort('You are setting ___getTypeName on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], '___embind_register_native_and_builtin_types')) {
Object.defineProperty(Module['ready'], '___embind_register_native_and_builtin_types', { configurable: true, get: function() { abort('You are getting ___embind_register_native_and_builtin_types on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], '___embind_register_native_and_builtin_types', { configurable: true, set: function() { abort('You are setting ___embind_register_native_and_builtin_types on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
if (!Object.getOwnPropertyDescriptor(Module['ready'], 'onRuntimeInitialized')) {
Object.defineProperty(Module['ready'], 'onRuntimeInitialized', { configurable: true, get: function() { abort('You are getting onRuntimeInitialized on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
Object.defineProperty(Module['ready'], 'onRuntimeInitialized', { configurable: true, set: function() { abort('You are setting onRuntimeInitialized on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } });
}
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
// Adds compile-time JS functions to augment Renderer interface.
(function (Renderer) {
console.log("preamble", Renderer);
Renderer.setCanvas = function setCanvas(canvas, attrs) {
console.log("GL", GL);
debugger
const context = GL.createContext(canvas, attrs);
if (!context) {
throw new Error('Could not create a new WebGL context')
}
console.log("setCanvas", canvas, attrs);
const gr = this._MakeGrContext();
console.log("gr", gr);
};
console.log("postamble");
}(Module));
// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = Object.assign({}, Module);
var arguments_ = [];
var thisProgram = './this.program';
var quit_ = (status, toThrow) => {
throw toThrow;
};
// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
var ENVIRONMENT_IS_WEB = true;
var ENVIRONMENT_IS_WORKER = false;
var ENVIRONMENT_IS_NODE = false;
var ENVIRONMENT_IS_SHELL = false;
if (Module['ENVIRONMENT']) {
throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)');
}
// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
if (Module['locateFile']) {
return Module['locateFile'](path, scriptDirectory);
}
return scriptDirectory + path;
}
// Hooks that are implemented differently in different runtime environments.
var read_,
readAsync,
readBinary,
setWindowTitle;
// Normally we don't log exceptions but instead let them bubble out the top
// level where the embedding environment (e.g. the browser) can handle
// them.
// However under v8 and node we sometimes exit the process direcly in which case
// its up to use us to log the exception before exiting.
// If we fix https://github.com/emscripten-core/emscripten/issues/15080
// this may no longer be needed under node.
function logExceptionOnExit(e) {
if (e instanceof ExitStatus) return;
let toLog = e;
if (e && typeof e == 'object' && e.stack) {
toLog = [e, e.stack];
}
err('exiting due to exception: ' + toLog);
}
if (ENVIRONMENT_IS_SHELL) {
if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof importScripts == 'function') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
if (typeof read != 'undefined') {
read_ = function shell_read(f) {
return read(f);
};
}
readBinary = function readBinary(f) {
let data;
if (typeof readbuffer == 'function') {
return new Uint8Array(readbuffer(f));
}
data = read(f, 'binary');
assert(typeof data == 'object');
return data;
};
readAsync = function readAsync(f, onload, onerror) {
setTimeout(() => onload(readBinary(f)), 0);
};
if (typeof scriptArgs != 'undefined') {
arguments_ = scriptArgs;
} else if (typeof arguments != 'undefined') {
arguments_ = arguments;
}
if (typeof quit == 'function') {
quit_ = (status, toThrow) => {
logExceptionOnExit(toThrow);
quit(status);
};
}
if (typeof print != 'undefined') {
// Prefer to use print/printErr where they exist, as they usually work better.
if (typeof console == 'undefined') console = /** @type{!Console} */({});
console.log = /** @type{!function(this:Console, ...*): undefined} */ (print);
console.warn = console.error = /** @type{!function(this:Console, ...*): undefined} */ (typeof printErr != 'undefined' ? printErr : print);
}
} else
// Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled
scriptDirectory = self.location.href;
} else if (typeof document != 'undefined' && document.currentScript) { // web
scriptDirectory = document.currentScript.src;
}
// When MODULARIZE, this JS may be executed later, after document.currentScript
// is gone, so we saved it, and we use it here instead of any other info.
if (_scriptDir) {
scriptDirectory = _scriptDir;
}
// blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them.
// otherwise, slice off the final part of the url to find the script directory.
// if scriptDirectory does not contain a slash, lastIndexOf will return -1,
// and scriptDirectory will correctly be replaced with an empty string.
// If scriptDirectory contains a query (starting with ?) or a fragment (starting with #),
// they are removed because they could contain a slash.
if (scriptDirectory.indexOf('blob:') !== 0) {
scriptDirectory = scriptDirectory.substr(0, scriptDirectory.replace(/[?#].*/, "").lastIndexOf('/')+1);
} else {
scriptDirectory = '';
}
scriptDirectory += 'renderer/cpp/';
if (!(typeof window == 'object' || typeof importScripts == 'function')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
// Differentiate the Web Worker from the Node Worker case, as reading must
// be done differently.
{
// include: web_or_worker_shell_read.js
read_ = (url) => {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.send(null);
return xhr.responseText;
}
if (ENVIRONMENT_IS_WORKER) {
readBinary = (url) => {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.responseType = 'arraybuffer';
xhr.send(null);
return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response));
};
}
readAsync = (url, onload, onerror) => {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'arraybuffer';
xhr.onload = () => {
if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
onload(xhr.response);
return;
}
onerror();
};
xhr.onerror = onerror;
xhr.send(null);
}
// end include: web_or_worker_shell_read.js
}
setWindowTitle = (title) => document.title = title;
} else
{
throw new Error('environment detection error');
}
var out = Module['print'] || console.log.bind(console);
var err = Module['printErr'] || console.warn.bind(console);
// Merge back in the overrides
Object.assign(Module, moduleOverrides);
// Free the object hierarchy contained in the overrides, this lets the GC
// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.
moduleOverrides = null;
checkIncomingModuleAPI();
// Emit code to handle expected values on the Module object. This applies Module.x
// to the proper local x. This has two benefits: first, we only emit it if it is
// expected to arrive, and second, by using a local everywhere else that can be
// minified.
if (Module['arguments']) arguments_ = Module['arguments'];legacyModuleProp('arguments', 'arguments_');
if (Module['thisProgram']) thisProgram = Module['thisProgram'];legacyModuleProp('thisProgram', 'thisProgram');
if (Module['quit']) quit_ = Module['quit'];legacyModuleProp('quit', 'quit_');
// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message
// Assertions on removed incoming Module JS APIs.
assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['read'] == 'undefined', 'Module.read option was removed (modify read_ in JS)');
assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify setWindowTitle in JS)');
assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
legacyModuleProp('read', 'read_');
legacyModuleProp('readAsync', 'readAsync');
legacyModuleProp('readBinary', 'readBinary');
legacyModuleProp('setWindowTitle', 'setWindowTitle');
var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';
function alignMemory() { abort('`alignMemory` is now a library function and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line'); }
assert(!ENVIRONMENT_IS_WORKER, "worker environment detected but not enabled at build time. Add 'worker' to `-sENVIRONMENT` to enable.");
assert(!ENVIRONMENT_IS_NODE, "node environment detected but not enabled at build time. Add 'node' to `-sENVIRONMENT` to enable.");
assert(!ENVIRONMENT_IS_SHELL, "shell environment detected but not enabled at build time. Add 'shell' to `-sENVIRONMENT` to enable.");
var STACK_ALIGN = 16;
var POINTER_SIZE = 4;
function getNativeTypeSize(type) {
switch (type) {
case 'i1': case 'i8': case 'u8': return 1;
case 'i16': case 'u16': return 2;
case 'i32': case 'u32': return 4;
case 'i64': case 'u64': return 8;
case 'float': return 4;
case 'double': return 8;
default: {
if (type[type.length - 1] === '*') {
return POINTER_SIZE;
} else if (type[0] === 'i') {
const bits = Number(type.substr(1));
assert(bits % 8 === 0, 'getNativeTypeSize invalid bits ' + bits + ', type ' + type);
return bits / 8;
} else {
return 0;
}
}
}
}
function warnOnce(text) {
if (!warnOnce.shown) warnOnce.shown = {};
if (!warnOnce.shown[text]) {
warnOnce.shown[text] = 1;
err(text);
}
}
// include: runtime_functions.js
// This gives correct answers for everything less than 2^{14} = 16384
// I hope nobody is contemplating functions with 16384 arguments...
function uleb128Encode(n) {
assert(n < 16384);
if (n < 128) {
return [n];
}
return [(n % 128) | 128, n >> 7];
}
// Converts a signature like 'vii' into a description of the wasm types, like
// { parameters: ['i32', 'i32'], results: [] }.
function sigToWasmTypes(sig) {
var typeNames = {
'i': 'i32',
'j': 'i64',
'f': 'f32',
'd': 'f64',
'p': 'i32',
};
var type = {
parameters: [],
results: sig[0] == 'v' ? [] : [typeNames[sig[0]]]
};
for (var i = 1; i < sig.length; ++i) {
assert(sig[i] in typeNames, 'invalid signature char: ' + sig[i]);
type.parameters.push(typeNames[sig[i]]);
}
return type;
}
// Wraps a JS function as a wasm function with a given signature.
function convertJsFunctionToWasm(func, sig) {
// If the type reflection proposal is available, use the new
// "WebAssembly.Function" constructor.
// Otherwise, construct a minimal wasm module importing the JS function and
// re-exporting it.
if (typeof WebAssembly.Function == "function") {
return new WebAssembly.Function(sigToWasmTypes(sig), func);
}
// The module is static, with the exception of the type section, which is
// generated based on the signature passed in.
var typeSection = [
0x01, // count: 1
0x60, // form: func
];
var sigRet = sig.slice(0, 1);
var sigParam = sig.slice(1);
var typeCodes = {
'i': 0x7f, // i32
'p': 0x7f, // i32
'j': 0x7e, // i64
'f': 0x7d, // f32
'd': 0x7c, // f64
};
// Parameters, length + signatures
typeSection = typeSection.concat(uleb128Encode(sigParam.length));
for (var i = 0; i < sigParam.length; ++i) {
assert(sigParam[i] in typeCodes, 'invalid signature char: ' + sigParam[i]);
typeSection.push(typeCodes[sigParam[i]]);
}
// Return values, length + signatures
// With no multi-return in MVP, either 0 (void) or 1 (anything else)
if (sigRet == 'v') {
typeSection.push(0x00);
} else {
typeSection = typeSection.concat([0x01, typeCodes[sigRet]]);
}
// Write the section code and overall length of the type section into the
// section header
typeSection = [0x01 /* Type section code */].concat(
uleb128Encode(typeSection.length),
typeSection
);
// Rest of the module is static
var bytes = new Uint8Array([
0x00, 0x61, 0x73, 0x6d, // magic ("\0asm")
0x01, 0x00, 0x00, 0x00, // version: 1
].concat(typeSection, [
0x02, 0x07, // import section
// (import "e" "f" (func 0 (type 0)))
0x01, 0x01, 0x65, 0x01, 0x66, 0x00, 0x00,
0x07, 0x05, // export section
// (export "f" (func 0 (type 0)))
0x01, 0x01, 0x66, 0x00, 0x00,
]));
// We can compile this wasm module synchronously because it is very small.
// This accepts an import (at "e.f"), that it reroutes to an export (at "f")
var module = new WebAssembly.Module(bytes);
var instance = new WebAssembly.Instance(module, {
'e': {
'f': func
}
});
var wrappedFunc = instance.exports['f'];
return wrappedFunc;
}
var freeTableIndexes = [];
// Weak map of functions in the table to their indexes, created on first use.
var functionsInTableMap;
function getEmptyTableSlot() {
// Reuse a free index if there is one, otherwise grow.
if (freeTableIndexes.length) {
return freeTableIndexes.pop();
}
// Grow the table
try {
wasmTable.grow(1);
} catch (err) {
if (!(err instanceof RangeError)) {
throw err;
}
throw 'Unable to grow wasm table. Set ALLOW_TABLE_GROWTH.';
}
return wasmTable.length - 1;
}
function updateTableMap(offset, count) {
for (var i = offset; i < offset + count; i++) {
var item = getWasmTableEntry(i);
// Ignore null values.
if (item) {
functionsInTableMap.set(item, i);
}
}
}
/**
* Add a function to the table.
* 'sig' parameter is required if the function being added is a JS function.
* @param {string=} sig
*/
function addFunction(func, sig) {
assert(typeof func != 'undefined');
// Check if the function is already in the table, to ensure each function
// gets a unique index. First, create the map if this is the first use.
if (!functionsInTableMap) {
functionsInTableMap = new WeakMap();
updateTableMap(0, wasmTable.length);
}
if (functionsInTableMap.has(func)) {
return functionsInTableMap.get(func);
}
// It's not in the table, add it now.
var ret = getEmptyTableSlot();
// Set the new value.
try {
// Attempting to call this with JS function will cause of table.set() to fail
setWasmTableEntry(ret, func);
} catch (err) {
if (!(err instanceof TypeError)) {
throw err;
}
assert(typeof sig != 'undefined', 'Missing signature argument to addFunction: ' + func);
var wrapped = convertJsFunctionToWasm(func, sig);
setWasmTableEntry(ret, wrapped);
}
functionsInTableMap.set(func, ret);
return ret;
}
function removeFunction(index) {
functionsInTableMap.delete(getWasmTableEntry(index));
freeTableIndexes.push(index);
}
// end include: runtime_functions.js
// include: runtime_debug.js
function legacyModuleProp(prop, newName) {
if (!Object.getOwnPropertyDescriptor(Module, prop)) {
Object.defineProperty(Module, prop, {
configurable: true,
get: function() {
abort('Module.' + prop + ' has been replaced with plain ' + newName + ' (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)');
}
});
}
}
function ignoredModuleProp(prop) {
if (Object.getOwnPropertyDescriptor(Module, prop)) {
abort('`Module.' + prop + '` was supplied but `' + prop + '` not included in INCOMING_MODULE_JS_API');
}
}
function unexportedMessage(sym, isFSSybol) {
var msg = "'" + sym + "' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)";
if (isFSSybol) {
msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
}
return msg;
}
function unexportedRuntimeSymbol(sym, isFSSybol) {
if (!Object.getOwnPropertyDescriptor(Module, sym)) {
Object.defineProperty(Module, sym, {
configurable: true,
get: function() {
abort(unexportedMessage(sym, isFSSybol));
}
});
}
}
function unexportedRuntimeFunction(sym, isFSSybol) {
if (!Object.getOwnPropertyDescriptor(Module, sym)) {
Module[sym] = () => abort(unexportedMessage(sym, isFSSybol));
}
}
// end include: runtime_debug.js
var tempRet0 = 0;
var setTempRet0 = (value) => { tempRet0 = value; };
var getTempRet0 = () => tempRet0;
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
// site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
// site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
var wasmBinary;
if (Module['wasmBinary']) wasmBinary = Module['wasmBinary'];legacyModuleProp('wasmBinary', 'wasmBinary');
var noExitRuntime = Module['noExitRuntime'] || true;legacyModuleProp('noExitRuntime', 'noExitRuntime');
if (typeof WebAssembly != 'object') {
abort('no native wasm support detected');
}
// Wasm globals
var wasmMemory;
//========================================
// Runtime essentials
//========================================
// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;
// set by exit() and abort(). Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;
/** @type {function(*, string=)} */
function assert(condition, text) {
if (!condition) {
abort('Assertion failed' + (text ? ': ' + text : ''));
}
}
// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
function getCFunc(ident) {
var func = Module['_' + ident]; // closure exported function
assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported');
return func;
}
// C calling interface.
/** @param {string|null=} returnType
@param {Array=} argTypes
@param {Arguments|Array=} args
@param {Object=} opts */
function ccall(ident, returnType, argTypes, args, opts) {
// For fast lookup of conversion functions
var toC = {
'string': function(str) {
var ret = 0;
if (str !== null && str !== undefined && str !== 0) { // null string
// at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
var len = (str.length << 2) + 1;
ret = stackAlloc(len);
stringToUTF8(str, ret, len);
}
return ret;
},
'array': function(arr) {
var ret = stackAlloc(arr.length);
writeArrayToMemory(arr, ret);
return ret;
}
};
function convertReturnValue(ret) {
if (returnType === 'string') {
return UTF8ToString(ret);
}
if (returnType === 'boolean') return Boolean(ret);
return ret;
}
var func = getCFunc(ident);
var cArgs = [];
var stack = 0;
assert(returnType !== 'array', 'Return type should not be "array".');
if (args) {
for (var i = 0; i < args.length; i++) {
var converter = toC[argTypes[i]];
if (converter) {
if (stack === 0) stack = stackSave();
cArgs[i] = converter(args[i]);
} else {
cArgs[i] = args[i];
}
}
}
var ret = func.apply(null, cArgs);
function onDone(ret) {
if (stack !== 0) stackRestore(stack);
return convertReturnValue(ret);
}
ret = onDone(ret);
return ret;
}
/** @param {string=} returnType
@param {Array=} argTypes
@param {Object=} opts */
function cwrap(ident, returnType, argTypes, opts) {
return function() {
return ccall(ident, returnType, argTypes, arguments, opts);
}
}
// We used to include malloc/free by default in the past. Show a helpful error in
// builds with assertions.
// include: runtime_legacy.js
var ALLOC_NORMAL = 0; // Tries to use _malloc()
var ALLOC_STACK = 1; // Lives for the duration of the current function call
/**
* allocate(): This function is no longer used by emscripten but is kept around to avoid
* breaking external users.
* You should normally not use allocate(), and instead allocate
* memory using _malloc()/stackAlloc(), initialize it with
* setValue(), and so forth.
* @param {(Uint8Array|Array<number>)} slab: An array of data.
* @param {number=} allocator : How to allocate memory, see ALLOC_*
*/
function allocate(slab, allocator) {
var ret;
assert(typeof allocator == 'number', 'allocate no longer takes a type argument')
assert(typeof slab != 'number', 'allocate no longer takes a number as arg0')
if (allocator == ALLOC_STACK) {
ret = stackAlloc(slab.length);
} else {
ret = _malloc(slab.length);
}
if (!slab.subarray && !slab.slice) {
slab = new Uint8Array(slab);
}
HEAPU8.set(slab, ret);
return ret;
}
// end include: runtime_legacy.js
// include: runtime_strings.js
// runtime_strings.js: Strings related runtime functions that are part of both MINIMAL_RUNTIME and regular runtime.
var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder('utf8') : undefined;
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns
// a copy of that string as a Javascript String object.
/**
* heapOrArray is either a regular array, or a JavaScript typed array view.
* @param {number} idx
* @param {number=} maxBytesToRead
* @return {string}
*/
function UTF8ArrayToString(heapOrArray, idx, maxBytesToRead) {
var endIdx = idx + maxBytesToRead;
var endPtr = idx;
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
// (As a tiny code save trick, compare endPtr against endIdx using a negation, so that undefined means Infinity)
while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr;
if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
} else {
var str = '';
// If building with TextDecoder, we have already computed the string length above, so test loop end condition against that
while (idx < endPtr) {
// For UTF8 byte structure, see:
// http://en.wikipedia.org/wiki/UTF-8#Description
// https://www.ietf.org/rfc/rfc2279.txt
// https://tools.ietf.org/html/rfc3629
var u0 = heapOrArray[idx++];
if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
var u1 = heapOrArray[idx++] & 63;
if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
var u2 = heapOrArray[idx++] & 63;
if ((u0 & 0xF0) == 0xE0) {
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
} else {
if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte 0x' + u0.toString(16) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!');
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
}
if (u0 < 0x10000) {
str += String.fromCharCode(u0);
} else {
var ch = u0 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
}
}
}
return str;
}
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns a
// copy of that string as a Javascript String object.
// maxBytesToRead: an optional length that specifies the maximum number of bytes to read. You can omit
// this parameter to scan the string until the first \0 byte. If maxBytesToRead is
// passed, and the string at [ptr, ptr+maxBytesToReadr[ contains a null byte in the
// middle, then the string will cut short at that byte index (i.e. maxBytesToRead will
// not produce a string of exact length [ptr, ptr+maxBytesToRead[)
// N.B. mixing frequent uses of UTF8ToString() with and without maxBytesToRead may
// throw JS JIT optimizations off, so it is worth to consider consistently using one
// style or the other.
/**
* @param {number} ptr
* @param {number=} maxBytesToRead
* @return {string}
*/
function UTF8ToString(ptr, maxBytesToRead) {
return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : '';
}
// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',
// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// heap: the array to copy to. Each index in this array is assumed to be one 8-byte element.
// outIdx: The starting offset in the array to begin the copying.
// maxBytesToWrite: The maximum number of bytes this function can write to the array.
// This count should include the null terminator,
// i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.
// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF8Array(str, heap, outIdx, maxBytesToWrite) {
if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.
return 0;
var startIdx = outIdx;
var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
var u = str.charCodeAt(i); // possibly a lead surrogate
if (u >= 0xD800 && u <= 0xDFFF) {
var u1 = str.charCodeAt(++i);
u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF);
}
if (u <= 0x7F) {
if (outIdx >= endIdx) break;
heap[outIdx++] = u;
} else if (u <= 0x7FF) {
if (outIdx + 1 >= endIdx) break;
heap[outIdx++] = 0xC0 | (u >> 6);
heap[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0xFFFF) {
if (outIdx + 2 >= endIdx) break;
heap[outIdx++] = 0xE0 | (u >> 12);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
} else {
if (outIdx + 3 >= endIdx) break;
if (u > 0x10FFFF) warnOnce('Invalid Unicode code point 0x' + u.toString(16) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).');
heap[outIdx++] = 0xF0 | (u >> 18);
heap[outIdx++] = 0x80 | ((u >> 12) & 63);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
}
}
// Null-terminate the pointer to the buffer.
heap[outIdx] = 0;
return outIdx - startIdx;
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF8(str, outPtr, maxBytesToWrite) {
assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite);
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF8(str) {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var u = str.charCodeAt(i); // possibly a lead surrogate
if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
if (u <= 0x7F) ++len;
else if (u <= 0x7FF) len += 2;
else if (u <= 0xFFFF) len += 3;
else len += 4;
}
return len;
}
// end include: runtime_strings.js
// include: runtime_strings_extra.js
// runtime_strings_extra.js: Strings related runtime functions that are available only in regular runtime.
// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
function AsciiToString(ptr) {
var str = '';
while (1) {
var ch = HEAPU8[((ptr++)>>0)];
if (!ch) return str;
str += String.fromCharCode(ch);
}
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.
function stringToAscii(str, outPtr) {
return writeAsciiToMemory(str, outPtr, false);
}
// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
var UTF16Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder('utf-16le') : undefined;
function UTF16ToString(ptr, maxBytesToRead) {
assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!');
var endPtr = ptr;
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
var idx = endPtr >> 1;
var maxIdx = idx + maxBytesToRead / 2;
// If maxBytesToRead is not passed explicitly, it will be undefined, and this
// will always evaluate to true. This saves on code size.
while (!(idx >= maxIdx) && HEAPU16[idx]) ++idx;
endPtr = idx << 1;
if (endPtr - ptr > 32 && UTF16Decoder) {
return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
} else {
var str = '';
// If maxBytesToRead is not passed explicitly, it will be undefined, and the for-loop's condition
// will always evaluate to true. The loop is then terminated on the first null char.
for (var i = 0; !(i >= maxBytesToRead / 2); ++i) {
var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
if (codeUnit == 0) break;
// fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
str += String.fromCharCode(codeUnit);
}
return str;
}
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.
// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// outPtr: Byte address in Emscripten HEAP where to write the string to.
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.
// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF16(str, outPtr, maxBytesToWrite) {
assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!');
assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
if (maxBytesToWrite === undefined) {
maxBytesToWrite = 0x7FFFFFFF;
}
if (maxBytesToWrite < 2) return 0;
maxBytesToWrite -= 2; // Null terminator.
var startPtr = outPtr;
var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
for (var i = 0; i < numCharsToWrite; ++i) {
// charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
HEAP16[((outPtr)>>1)] = codeUnit;
outPtr += 2;
}
// Null-terminate the pointer to the HEAP.
HEAP16[((outPtr)>>1)] = 0;
return outPtr - startPtr;
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF16(str) {
return str.length*2;
}
function UTF32ToString(ptr, maxBytesToRead) {
assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!');
var i = 0;
var str = '';
// If maxBytesToRead is not passed explicitly, it will be undefined, and this
// will always evaluate to true. This saves on code size.
while (!(i >= maxBytesToRead / 4)) {
var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
if (utf32 == 0) break;
++i;
// Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
// See http://unicode.org/faq/utf_bom.html#utf16-3
if (utf32 >= 0x10000) {
var ch = utf32 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
} else {
str += String.fromCharCode(utf32);
}
}
return str;
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.
// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// outPtr: Byte address in Emscripten HEAP where to write the string to.
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.
// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF32(str, outPtr, maxBytesToWrite) {
assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!');
assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
if (maxBytesToWrite === undefined) {
maxBytesToWrite = 0x7FFFFFFF;
}
if (maxBytesToWrite < 4) return 0;
var startPtr = outPtr;
var endPtr = startPtr + maxBytesToWrite - 4;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
var trailSurrogate = str.charCodeAt(++i);
codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
}
HEAP32[((outPtr)>>2)] = codeUnit;
outPtr += 4;
if (outPtr + 4 > endPtr) break;
}
// Null-terminate the pointer to the HEAP.
HEAP32[((outPtr)>>2)] = 0;
return outPtr - startPtr;
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF32(str) {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var codeUnit = str.charCodeAt(i);
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
len += 4;
}
return len;
}
// Allocate heap space for a JS string, and write it there.
// It is the responsibility of the caller to free() that memory.
function allocateUTF8(str) {
var size = lengthBytesUTF8(str) + 1;
var ret = _malloc(size);
if (ret) stringToUTF8Array(str, HEAP8, ret, size);
return ret;
}
// Allocate stack space for a JS string, and write it there.
function allocateUTF8OnStack(str) {
var size = lengthBytesUTF8(str) + 1;
var ret = stackAlloc(size);
stringToUTF8Array(str, HEAP8, ret, size);
return ret;
}
// Deprecated: This function should not be called because it is unsafe and does not provide
// a maximum length limit of how many bytes it is allowed to write. Prefer calling the
// function stringToUTF8Array() instead, which takes in a maximum length that can be used
// to be secure from out of bounds writes.
/** @deprecated
@param {boolean=} dontAddNull */
function writeStringToMemory(string, buffer, dontAddNull) {
warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');
var /** @type {number} */ lastChar, /** @type {number} */ end;
if (dontAddNull) {
// stringToUTF8Array always appends null. If we don't want to do that, remember the
// character that existed at the location where the null will be placed, and restore
// that after the write (below).
end = buffer + lengthBytesUTF8(string);
lastChar = HEAP8[end];
}
stringToUTF8(string, buffer, Infinity);
if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
}
function writeArrayToMemory(array, buffer) {
assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)')
HEAP8.set(array, buffer);
}
/** @param {boolean=} dontAddNull */
function writeAsciiToMemory(str, buffer, dontAddNull) {
for (var i = 0; i < str.length; ++i) {
assert(str.charCodeAt(i) === (str.charCodeAt(i) & 0xff));
HEAP8[((buffer++)>>0)] = str.charCodeAt(i);
}
// Null-terminate the pointer to the HEAP.
if (!dontAddNull) HEAP8[((buffer)>>0)] = 0;
}
// end include: runtime_strings_extra.js
// Memory management
var HEAP,
/** @type {!ArrayBuffer} */
buffer,
/** @type {!Int8Array} */
HEAP8,
/** @type {!Uint8Array} */
HEAPU8,
/** @type {!Int16Array} */
HEAP16,
/** @type {!Uint16Array} */
HEAPU16,
/** @type {!Int32Array} */
HEAP32,
/** @type {!Uint32Array} */
HEAPU32,
/** @type {!Float32Array} */
HEAPF32,
/** @type {!Float64Array} */
HEAPF64;
function updateGlobalBufferAndViews(buf) {
buffer = buf;
Module['HEAP8'] = HEAP8 = new Int8Array(buf);
Module['HEAP16'] = HEAP16 = new Int16Array(buf);
Module['HEAP32'] = HEAP32 = new Int32Array(buf);
Module['HEAPU8'] = HEAPU8 = new Uint8Array(buf);
Module['HEAPU16'] = HEAPU16 = new Uint16Array(buf);
Module['HEAPU32'] = HEAPU32 = new Uint32Array(buf);
Module['HEAPF32'] = HEAPF32 = new Float32Array(buf);
Module['HEAPF64'] = HEAPF64 = new Float64Array(buf);
}
var TOTAL_STACK = 5242880;
if (Module['TOTAL_STACK']) assert(TOTAL_STACK === Module['TOTAL_STACK'], 'the stack size can no longer be determined at runtime')
var INITIAL_MEMORY = Module['INITIAL_MEMORY'] || 134217728;legacyModuleProp('INITIAL_MEMORY', 'INITIAL_MEMORY');
assert(INITIAL_MEMORY >= TOTAL_STACK, 'INITIAL_MEMORY should be larger than TOTAL_STACK, was ' + INITIAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')');
// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined,
'JS engine does not provide full typed array support');
// If memory is defined in wasm, the user can't provide it.
assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally');
assert(INITIAL_MEMORY == 134217728, 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically');
// include: runtime_init_table.js
// In regular non-RELOCATABLE mode the table is exported
// from the wasm module and this will be assigned once
// the exports are available.
var wasmTable;
// end include: runtime_init_table.js
// include: runtime_stack_check.js
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
var max = _emscripten_stack_get_end();
assert((max & 3) == 0);
// The stack grow downwards towards _emscripten_stack_get_end.
// We write cookies to the final two words in the stack and detect if they are
// ever overwritten.
HEAP32[((max)>>2)] = 0x2135467;
HEAP32[(((max)+(4))>>2)] = 0x89BACDFE;
// Also test the global address 0 for integrity.
HEAPU32[0] = 0x63736d65; /* 'emsc' */
}
function checkStackCookie() {
if (ABORT) return;
var max = _emscripten_stack_get_end();
var cookie1 = HEAPU32[((max)>>2)];
var cookie2 = HEAPU32[(((max)+(4))>>2)];
if (cookie1 != 0x2135467 || cookie2 != 0x89BACDFE) {
abort('Stack overflow! Stack cookie has been overwritten at 0x' + max.toString(16) + ', expected hex dwords 0x89BACDFE and 0x2135467, but received 0x' + cookie2.toString(16) + ' 0x' + cookie1.toString(16));
}
// Also test the global address 0 for integrity.
if (HEAPU32[0] !== 0x63736d65 /* 'emsc' */) abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
}
// end include: runtime_stack_check.js
// include: runtime_assertions.js
// Endianness check
(function() {
var h16 = new Int16Array(1);
var h8 = new Int8Array(h16.buffer);
h16[0] = 0x6373;
if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)';
})();
// end include: runtime_assertions.js
var __ATPRERUN__ = []; // functions called before the runtime is initialized
var __ATINIT__ = []; // functions called during startup
var __ATEXIT__ = []; // functions called during shutdown
var __ATPOSTRUN__ = []; // functions called after the main() is called
var runtimeInitialized = false;
function keepRuntimeAlive() {
return noExitRuntime;
}
function preRun() {
if (Module['preRun']) {
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
while (Module['preRun'].length) {
addOnPreRun(Module['preRun'].shift());
}
}
callRuntimeCallbacks(__ATPRERUN__);
}
function initRuntime() {
assert(!runtimeInitialized);
runtimeInitialized = true;
checkStackCookie();
callRuntimeCallbacks(__ATINIT__);
}
function postRun() {
checkStackCookie();
if (Module['postRun']) {
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
while (Module['postRun'].length) {
addOnPostRun(Module['postRun'].shift());
}
}
callRuntimeCallbacks(__ATPOSTRUN__);
}
function addOnPreRun(cb) {
__ATPRERUN__.unshift(cb);
}
function addOnInit(cb) {
__ATINIT__.unshift(cb);
}
function addOnExit(cb) {
}
function addOnPostRun(cb) {
__ATPOSTRUN__.unshift(cb);
}
// include: runtime_math.js
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc
assert(Math.imul, 'This browser does not support Math.imul(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
assert(Math.fround, 'This browser does not support Math.fround(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
assert(Math.clz32, 'This browser does not support Math.clz32(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
assert(Math.trunc, 'This browser does not support Math.trunc(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill');
// end include: runtime_math.js
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// Module.preRun (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var runDependencyWatcher = null;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
var runDependencyTracking = {};
function getUniqueRunDependency(id) {
var orig = id;
while (1) {
if (!runDependencyTracking[id]) return id;
id = orig + Math.random();
}
}
function addRunDependency(id) {
runDependencies++;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
if (id) {
assert(!runDependencyTracking[id]);
runDependencyTracking[id] = 1;
if (runDependencyWatcher === null && typeof setInterval != 'undefined') {
// Check for missing dependencies every few seconds
runDependencyWatcher = setInterval(function() {
if (ABORT) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
return;
}
var shown = false;
for (var dep in runDependencyTracking) {
if (!shown) {
shown = true;
err('still waiting on run dependencies:');
}
err('dependency: ' + dep);
}
if (shown) {
err('(end of list)');
}
}, 10000);
}
} else {
err('warning: run dependency added without ID');
}
}
function removeRunDependency(id) {
runDependencies--;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
if (id) {
assert(runDependencyTracking[id]);
delete runDependencyTracking[id];
} else {
err('warning: run dependency removed without ID');
}
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
var callback = dependenciesFulfilled;
dependenciesFulfilled = null;
callback(); // can add another dependenciesFulfilled
}
}
}
/** @param {string|number=} what */
function abort(what) {
{
if (Module['onAbort']) {
Module['onAbort'](what);
}
}
what = 'Aborted(' + what + ')';
// TODO(sbc): Should we remove printing and leave it up to whoever
// catches the exception?
err(what);
ABORT = true;
EXITSTATUS = 1;
// Use a wasm runtime error, because a JS error might be seen as a foreign
// exception, which means we'd run destructors on it. We need the error to
// simply make the program stop.
// FIXME This approach does not work in Wasm EH because it currently does not assume
// all RuntimeErrors are from traps; it decides whether a RuntimeError is from
// a trap or not based on a hidden field within the object. So at the moment
// we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
// allows this in the wasm spec.
// Suppress closure compiler warning here. Closure compiler's builtin extern
// defintion for WebAssembly.RuntimeError claims it takes no arguments even
// though it can.
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
/** @suppress {checkTypes} */
var e = new WebAssembly.RuntimeError(what);
readyPromiseReject(e);
// Throw the error whether or not MODULARIZE is set because abort is used
// in code paths apart from instantiation where an exception is expected
// to be thrown when abort is called.
throw e;
}
// {{MEM_INITIALIZER}}
// include: memoryprofiler.js
// end include: memoryprofiler.js
// show errors on likely calls to FS when it was not included
var FS = {
error: function() {
abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -sFORCE_FILESYSTEM');
},
init: function() { FS.error() },
createDataFile: function() { FS.error() },
createPreloadedFile: function() { FS.error() },
createLazyFile: function() { FS.error() },
open: function() { FS.error() },
mkdev: function() { FS.error() },
registerDevice: function() { FS.error() },
analyzePath: function() { FS.error() },
loadFilesFromDB: function() { FS.error() },
ErrnoError: function ErrnoError() { FS.error() },
};
Module['FS_createDataFile'] = FS.createDataFile;
Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
// include: URIUtils.js
// Prefix of data URIs emitted by SINGLE_FILE and related options.
var dataURIPrefix = 'data:application/octet-stream;base64,';
// Indicates whether filename is a base64 data URI.
function isDataURI(filename) {
// Prefix of data URIs emitted by SINGLE_FILE and related options.
return filename.startsWith(dataURIPrefix);
}
// Indicates whether filename is delivered via file protocol (as opposed to http/https)
function isFileURI(filename) {
return filename.startsWith('file://');
}
// end include: URIUtils.js
/** @param {boolean=} fixedasm */
function createExportWrapper(name, fixedasm) {
return function() {
var displayName = name;
var asm = fixedasm;
if (!fixedasm) {
asm = Module['asm'];
}
assert(runtimeInitialized, 'native function `' + displayName + '` called before runtime initialization');
if (!asm[name]) {
assert(asm[name], 'exported native function `' + displayName + '` not found');
}
return asm[name].apply(null, arguments);
};
}
var wasmBinaryFile;
wasmBinaryFile = 'renderer.wasm';
if (!isDataURI(wasmBinaryFile)) {
wasmBinaryFile = locateFile(wasmBinaryFile);
}
function getBinary(file) {
try {
if (file == wasmBinaryFile && wasmBinary) {
return new Uint8Array(wasmBinary);
}
if (readBinary) {
return readBinary(file);
} else {
throw "both async and sync fetching of the wasm failed";
}
}
catch (err) {
abort(err);
}
}
function getBinaryPromise() {
// If we don't have the binary yet, try to to load it asynchronously.
// Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
// See https://github.com/github/fetch/pull/92#issuecomment-140665932
// Cordova or Electron apps are typically loaded from a file:// url.
// So use fetch if it is available and the url is not a file, otherwise fall back to XHR.
if (!wasmBinary && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER)) {
if (typeof fetch == 'function'
) {
return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) {
if (!response['ok']) {
throw "failed to load wasm binary file at '" + wasmBinaryFile + "'";
}
return response['arrayBuffer']();
}).catch(function () {
return getBinary(wasmBinaryFile);
});
}
}
// Otherwise, getBinary should be able to get it synchronously
return Promise.resolve().then(function() { return getBinary(wasmBinaryFile); });
}
// Create the wasm instance.
// Receives the wasm imports, returns the exports.
function createWasm() {
// prepare imports
var info = {
'env': asmLibraryArg,
'wasi_snapshot_preview1': asmLibraryArg,
};
// Load the wasm module and create an instance of using native support in the JS engine.
// handle a generated wasm instance, receiving its exports and
// performing other necessary setup
/** @param {WebAssembly.Module=} module*/
function receiveInstance(instance, module) {
var exports = instance.exports;
Module['asm'] = exports;
wasmMemory = Module['asm']['memory'];
assert(wasmMemory, "memory not found in wasm exports");
// This assertion doesn't hold when emscripten is run in --post-link
// mode.
// TODO(sbc): Read INITIAL_MEMORY out of the wasm file in post-link mode.
//assert(wasmMemory.buffer.byteLength === 134217728);
updateGlobalBufferAndViews(wasmMemory.buffer);
wasmTable = Module['asm']['__indirect_function_table'];
assert(wasmTable, "table not found in wasm exports");
addOnInit(Module['asm']['__wasm_call_ctors']);
removeRunDependency('wasm-instantiate');
}
// we can't run yet (except in a pthread, where we have a custom sync instantiator)
addRunDependency('wasm-instantiate');
// Prefer streaming instantiation if available.
// Async compilation can be confusing when an error on the page overwrites Module
// (for example, if the order of elements is wrong, and the one defining Module is
// later), so we save Module and check it later.
var trueModule = Module;
function receiveInstantiationResult(result) {
// 'result' is a ResultObject object which has both the module and instance.
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
trueModule = null;
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
// When the regression is fixed, can restore the above USE_PTHREADS-enabled path.
receiveInstance(result['instance']);
}
function instantiateArrayBuffer(receiver) {
return getBinaryPromise().then(function(binary) {
return WebAssembly.instantiate(binary, info);
}).then(function (instance) {
return instance;
}).then(receiver, function(reason) {
err('failed to asynchronously prepare wasm: ' + reason);
// Warn on some common problems.
if (isFileURI(wasmBinaryFile)) {
err('warning: Loading from a file URI (' + wasmBinaryFile + ') is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing');
}
abort(reason);
});
}
function instantiateAsync() {
if (!wasmBinary &&
typeof WebAssembly.instantiateStreaming == 'function' &&
!isDataURI(wasmBinaryFile) &&
typeof fetch == 'function') {
return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) {
// Suppress closure warning here since the upstream definition for
// instantiateStreaming only allows Promise<Repsponse> rather than
// an actual Response.
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure is fixed.
/** @suppress {checkTypes} */
var result = WebAssembly.instantiateStreaming(response, info);
return result.then(
receiveInstantiationResult,
function(reason) {
// We expect the most common failure cause to be a bad MIME type for the binary,
// in which case falling back to ArrayBuffer instantiation should work.
err('wasm streaming compile failed: ' + reason);
err('falling back to ArrayBuffer instantiation');
return instantiateArrayBuffer(receiveInstantiationResult);
});
});
} else {
return instantiateArrayBuffer(receiveInstantiationResult);
}
}
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
// to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel
// to any other async startup actions they are performing.
// Also pthreads and wasm workers initialize the wasm instance through this path.
if (Module['instantiateWasm']) {
try {
var exports = Module['instantiateWasm'](info, receiveInstance);
return exports;
} catch(e) {
err('Module.instantiateWasm callback failed with error: ' + e);
return false;
}
}
// If instantiation fails, reject the module ready promise.
instantiateAsync().catch(readyPromiseReject);
return {}; // no exports yet; we'll fill them in later
}
// Globals used by JS i64 conversions (see makeSetValue)
var tempDouble;
var tempI64;
// === Body ===
var ASM_CONSTS = {
};
function callRuntimeCallbacks(callbacks) {
while (callbacks.length > 0) {
// Pass the module as the first argument.
callbacks.shift()(Module);
}
}
function withStackSave(f) {
var stack = stackSave();
var ret = f();
stackRestore(stack);
return ret;
}
function demangle(func) {
warnOnce('warning: build with -sDEMANGLE_SUPPORT to link in libcxxabi demangling');
return func;
}
function demangleAll(text) {
var regex =
/\b_Z[\w\d_]+/g;
return text.replace(regex,
function(x) {
var y = demangle(x);
return x === y ? x : (y + ' [' + x + ']');
});
}
/**
* @param {number} ptr
* @param {string} type
*/
function getValue(ptr, type = 'i8') {
if (type.endsWith('*')) type = '*';
switch (type) {
case 'i1': return HEAP8[((ptr)>>0)];
case 'i8': return HEAP8[((ptr)>>0)];
case 'i16': return HEAP16[((ptr)>>1)];
case 'i32': return HEAP32[((ptr)>>2)];
case 'i64': return HEAP32[((ptr)>>2)];
case 'float': return HEAPF32[((ptr)>>2)];
case 'double': return HEAPF64[((ptr)>>3)];
case '*': return HEAPU32[((ptr)>>2)];
default: abort('invalid type for getValue: ' + type);
}
return null;
}
var wasmTableMirror = [];
function getWasmTableEntry(funcPtr) {
var func = wasmTableMirror[funcPtr];
if (!func) {
if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1;
wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
}
assert(wasmTable.get(funcPtr) == func, "JavaScript-side Wasm function table mirror is out of date!");
return func;
}
function handleException(e) {
// Certain exception types we do not treat as errors since they are used for
// internal control flow.
// 1. ExitStatus, which is thrown by exit()
// 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
// that wish to return to JS event loop.
if (e instanceof ExitStatus || e == 'unwind') {
return EXITSTATUS;
}
quit_(1, e);
}
function jsStackTrace() {
var error = new Error();
if (!error.stack) {
// IE10+ special cases: It does have callstack info, but it is only
// populated if an Error object is thrown, so try that as a special-case.
try {
throw new Error();
} catch(e) {
error = e;
}
if (!error.stack) {
return '(no stack trace available)';
}
}
return error.stack.toString();
}
/**
* @param {number} ptr
* @param {number} value
* @param {string} type
*/
function setValue(ptr, value, type = 'i8') {
if (type.endsWith('*')) type = '*';
switch (type) {
case 'i1': HEAP8[((ptr)>>0)] = value; break;
case 'i8': HEAP8[((ptr)>>0)] = value; break;
case 'i16': HEAP16[((ptr)>>1)] = value; break;
case 'i32': HEAP32[((ptr)>>2)] = value; break;
case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)] = tempI64[0],HEAP32[(((ptr)+(4))>>2)] = tempI64[1]); break;
case 'float': HEAPF32[((ptr)>>2)] = value; break;
case 'double': HEAPF64[((ptr)>>3)] = value; break;
case '*': HEAPU32[((ptr)>>2)] = value; break;
default: abort('invalid type for setValue: ' + type);
}
}
function setWasmTableEntry(idx, func) {
wasmTable.set(idx, func);
// With ABORT_ON_WASM_EXCEPTIONS wasmTable.get is overriden to return wrapped
// functions so we need to call it here to retrieve the potential wrapper correctly
// instead of just storing 'func' directly into wasmTableMirror
wasmTableMirror[idx] = wasmTable.get(idx);
}
function stackTrace() {
var js = jsStackTrace();
if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace']();
return demangleAll(js);
}
function setErrNo(value) {
HEAP32[((___errno_location())>>2)] = value;
return value;
}
var SYSCALLS = {varargs:undefined,get:function() {
assert(SYSCALLS.varargs != undefined);
SYSCALLS.varargs += 4;
var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)];
return ret;
},getStr:function(ptr) {
var ret = UTF8ToString(ptr);
return ret;
}};
function ___syscall_fcntl64(fd, cmd, varargs) {
SYSCALLS.varargs = varargs;
return 0;
}
function ___syscall_fstat64(fd, buf) {
abort('it should not be possible to operate on streams when !SYSCALLS_REQUIRE_FILESYSTEM');
}
function ___syscall_ioctl(fd, op, varargs) {
SYSCALLS.varargs = varargs;
return 0;
}
function ___syscall_lstat64(path, buf) {
abort('it should not be possible to operate on streams when !SYSCALLS_REQUIRE_FILESYSTEM');
}
function ___syscall_newfstatat(dirfd, path, buf, flags) {
abort('it should not be possible to operate on streams when !SYSCALLS_REQUIRE_FILESYSTEM');
}
function ___syscall_openat(dirfd, path, flags, varargs) {
SYSCALLS.varargs = varargs;
abort('it should not be possible to operate on streams when !SYSCALLS_REQUIRE_FILESYSTEM');
}
function ___syscall_stat64(path, buf) {
abort('it should not be possible to operate on streams when !SYSCALLS_REQUIRE_FILESYSTEM');
}
function __embind_register_bigint(primitiveType, name, size, minRange, maxRange) {}
function getShiftFromSize(size) {
switch (size) {
case 1: return 0;
case 2: return 1;
case 4: return 2;
case 8: return 3;
default:
throw new TypeError('Unknown type size: ' + size);
}
}
function embind_init_charCodes() {
var codes = new Array(256);
for (var i = 0; i < 256; ++i) {
codes[i] = String.fromCharCode(i);
}
embind_charCodes = codes;
}
var embind_charCodes = undefined;
function readLatin1String(ptr) {
var ret = "";
var c = ptr;
while (HEAPU8[c]) {
ret += embind_charCodes[HEAPU8[c++]];
}
return ret;
}
var awaitingDependencies = {};
var registeredTypes = {};
var typeDependencies = {};
var char_0 = 48;
var char_9 = 57;
function makeLegalFunctionName(name) {
if (undefined === name) {
return '_unknown';
}
name = name.replace(/[^a-zA-Z0-9_]/g, '$');
var f = name.charCodeAt(0);
if (f >= char_0 && f <= char_9) {
return '_' + name;
}
return name;
}
function createNamedFunction(name, body) {
name = makeLegalFunctionName(name);
return function() {
"use strict";
return body.apply(this, arguments);
};
}
function extendError(baseErrorType, errorName) {
var errorClass = createNamedFunction(errorName, function(message) {
this.name = errorName;
this.message = message;
var stack = (new Error(message)).stack;
if (stack !== undefined) {
this.stack = this.toString() + '\n' +
stack.replace(/^Error(:[^\n]*)?\n/, '');
}
});
errorClass.prototype = Object.create(baseErrorType.prototype);
errorClass.prototype.constructor = errorClass;
errorClass.prototype.toString = function() {
if (this.message === undefined) {
return this.name;
} else {
return this.name + ': ' + this.message;
}
};
return errorClass;
}
var BindingError = undefined;
function throwBindingError(message) {
throw new BindingError(message);
}
var InternalError = undefined;
function throwInternalError(message) {
throw new InternalError(message);
}
function whenDependentTypesAreResolved(myTypes, dependentTypes, getTypeConverters) {
myTypes.forEach(function(type) {
typeDependencies[type] = dependentTypes;
});
function onComplete(typeConverters) {
var myTypeConverters = getTypeConverters(typeConverters);
if (myTypeConverters.length !== myTypes.length) {
throwInternalError('Mismatched type converter count');
}
for (var i = 0; i < myTypes.length; ++i) {
registerType(myTypes[i], myTypeConverters[i]);
}
}
var typeConverters = new Array(dependentTypes.length);
var unregisteredTypes = [];
var registered = 0;
dependentTypes.forEach((dt, i) => {
if (registeredTypes.hasOwnProperty(dt)) {
typeConverters[i] = registeredTypes[dt];
} else {
unregisteredTypes.push(dt);
if (!awaitingDependencies.hasOwnProperty(dt)) {
awaitingDependencies[dt] = [];
}
awaitingDependencies[dt].push(() => {
typeConverters[i] = registeredTypes[dt];
++registered;
if (registered === unregisteredTypes.length) {
onComplete(typeConverters);
}
});
}
});
if (0 === unregisteredTypes.length) {
onComplete(typeConverters);
}
}
/** @param {Object=} options */
function registerType(rawType, registeredInstance, options = {}) {
if (!('argPackAdvance' in registeredInstance)) {
throw new TypeError('registerType registeredInstance requires argPackAdvance');
}
var name = registeredInstance.name;
if (!rawType) {
throwBindingError('type "' + name + '" must have a positive integer typeid pointer');
}
if (registeredTypes.hasOwnProperty(rawType)) {
if (options.ignoreDuplicateRegistrations) {
return;
} else {
throwBindingError("Cannot register type '" + name + "' twice");
}
}
registeredTypes[rawType] = registeredInstance;
delete typeDependencies[rawType];
if (awaitingDependencies.hasOwnProperty(rawType)) {
var callbacks = awaitingDependencies[rawType];
delete awaitingDependencies[rawType];
callbacks.forEach((cb) => cb());
}
}
function __embind_register_bool(rawType, name, size, trueValue, falseValue) {
var shift = getShiftFromSize(size);
name = readLatin1String(name);
registerType(rawType, {
name: name,
'fromWireType': function(wt) {
// ambiguous emscripten ABI: sometimes return values are
// true or false, and sometimes integers (0 or 1)
return !!wt;
},
'toWireType': function(destructors, o) {
return o ? trueValue : falseValue;
},
'argPackAdvance': 8,
'readValueFromPointer': function(pointer) {
// TODO: if heap is fixed (like in asm.js) this could be executed outside
var heap;
if (size === 1) {
heap = HEAP8;
} else if (size === 2) {
heap = HEAP16;
} else if (size === 4) {
heap = HEAP32;
} else {
throw new TypeError("Unknown boolean type size: " + name);
}
return this['fromWireType'](heap[pointer >> shift]);
},
destructorFunction: null, // This type does not need a destructor
});
}
function __embind_register_constant(name, type, value) {
name = readLatin1String(name);
whenDependentTypesAreResolved([], [type], function(type) {
type = type[0];
Module[name] = type['fromWireType'](value);
return [];
});
}
var emval_free_list = [];
var emval_handle_array = [{},{value:undefined},{value:null},{value:true},{value:false}];
function __emval_decref(handle) {
if (handle > 4 && 0 === --emval_handle_array[handle].refcount) {
emval_handle_array[handle] = undefined;
emval_free_list.push(handle);
}
}
function count_emval_handles() {
var count = 0;
for (var i = 5; i < emval_handle_array.length; ++i) {
if (emval_handle_array[i] !== undefined) {
++count;
}
}
return count;
}
function get_first_emval() {
for (var i = 5; i < emval_handle_array.length; ++i) {
if (emval_handle_array[i] !== undefined) {
return emval_handle_array[i];
}
}
return null;
}
function init_emval() {
Module['count_emval_handles'] = count_emval_handles;
Module['get_first_emval'] = get_first_emval;
}
var Emval = {toValue:(handle) => {
if (!handle) {
throwBindingError('Cannot use deleted val. handle = ' + handle);
}
return emval_handle_array[handle].value;
},toHandle:(value) => {
switch (value) {
case undefined: return 1;
case null: return 2;
case true: return 3;
case false: return 4;
default:{
var handle = emval_free_list.length ?
emval_free_list.pop() :
emval_handle_array.length;
emval_handle_array[handle] = {refcount: 1, value: value};
return handle;
}
}
}};
function simpleReadValueFromPointer(pointer) {
return this['fromWireType'](HEAP32[((pointer)>>2)]);
}
function __embind_register_emval(rawType, name) {
name = readLatin1String(name);
registerType(rawType, {
name: name,
'fromWireType': function(handle) {
var rv = Emval.toValue(handle);
__emval_decref(handle);
return rv;
},
'toWireType': function(destructors, value) {
return Emval.toHandle(value);
},
'argPackAdvance': 8,
'readValueFromPointer': simpleReadValueFromPointer,
destructorFunction: null, // This type does not need a destructor
// TODO: do we need a deleteObject here? write a test where
// emval is passed into JS via an interface
});
}
function embindRepr(v) {
if (v === null) {
return 'null';
}
var t = typeof v;
if (t === 'object' || t === 'array' || t === 'function') {
return v.toString();
} else {
return '' + v;
}
}
function floatReadValueFromPointer(name, shift) {
switch (shift) {
case 2: return function(pointer) {
return this['fromWireType'](HEAPF32[pointer >> 2]);
};
case 3: return function(pointer) {
return this['fromWireType'](HEAPF64[pointer >> 3]);
};
default:
throw new TypeError("Unknown float type: " + name);
}
}
function __embind_register_float(rawType, name, size) {
var shift = getShiftFromSize(size);
name = readLatin1String(name);
registerType(rawType, {
name: name,
'fromWireType': function(value) {
return value;
},
'toWireType': function(destructors, value) {
if (typeof value != "number" && typeof value != "boolean") {
throw new TypeError('Cannot convert "' + embindRepr(value) + '" to ' + this.name);
}
// The VM will perform JS to Wasm value conversion, according to the spec:
// https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue
return value;
},
'argPackAdvance': 8,
'readValueFromPointer': floatReadValueFromPointer(name, shift),
destructorFunction: null, // This type does not need a destructor
});
}
function new_(constructor, argumentList) {
if (!(constructor instanceof Function)) {
throw new TypeError('new_ called with constructor type ' + typeof(constructor) + " which is not a function");
}
if (constructor === Function) {
throw new Error('new_ cannot create a new Function with DYNAMIC_EXECUTION == 0.');
}
/*
* Previously, the following line was just:
* function dummy() {};
* Unfortunately, Chrome was preserving 'dummy' as the object's name, even
* though at creation, the 'dummy' has the correct constructor name. Thus,
* objects created with IMVU.new would show up in the debugger as 'dummy',
* which isn't very helpful. Using IMVU.createNamedFunction addresses the
* issue. Doublely-unfortunately, there's no way to write a test for this
* behavior. -NRD 2013.02.22
*/
var dummy = createNamedFunction(constructor.name || 'unknownFunctionName', function(){});
dummy.prototype = constructor.prototype;
var obj = new dummy;
var r = constructor.apply(obj, argumentList);
return (r instanceof Object) ? r : obj;
}
function runDestructors(destructors) {
while (destructors.length) {
var ptr = destructors.pop();
var del = destructors.pop();
del(ptr);
}
}
function craftInvokerFunction(humanName, argTypes, classType, cppInvokerFunc, cppTargetFunc) {
// humanName: a human-readable string name for the function to be generated.
// argTypes: An array that contains the embind type objects for all types in the function signature.
// argTypes[0] is the type object for the function return value.
// argTypes[1] is the type object for function this object/class type, or null if not crafting an invoker for a class method.
// argTypes[2...] are the actual function parameters.
// classType: The embind type object for the class to be bound, or null if this is not a method of a class.
// cppInvokerFunc: JS Function object to the C++-side function that interops into C++ code.
// cppTargetFunc: Function pointer (an integer to FUNCTION_TABLE) to the target C++ function the cppInvokerFunc will end up calling.
var argCount = argTypes.length;
if (argCount < 2) {
throwBindingError("argTypes array size mismatch! Must at least get return value and 'this' types!");
}
var isClassMethodFunc = (argTypes[1] !== null && classType !== null);
// Free functions with signature "void function()" do not need an invoker that marshalls between wire types.
// TODO: This omits argument count check - enable only at -O3 or similar.
// if (ENABLE_UNSAFE_OPTS && argCount == 2 && argTypes[0].name == "void" && !isClassMethodFunc) {
// return FUNCTION_TABLE[fn];
// }
// Determine if we need to use a dynamic stack to store the destructors for the function parameters.
// TODO: Remove this completely once all function invokers are being dynamically generated.
var needsDestructorStack = false;
for (var i = 1; i < argTypes.length; ++i) { // Skip return value at index 0 - it's not deleted here.
if (argTypes[i] !== null && argTypes[i].destructorFunction === undefined) { // The type does not define a destructor function - must use dynamic stack
needsDestructorStack = true;
break;
}
}
var returns = (argTypes[0].name !== "void");
var expectedArgCount = argCount - 2;
var argsWired = new Array(expectedArgCount);
var invokerFuncArgs = [];
var destructors = [];
return function() {
if (arguments.length !== expectedArgCount) {
throwBindingError('function ' + humanName + ' called with ' +
arguments.length + ' arguments, expected ' + expectedArgCount +
' args!');
}
destructors.length = 0;
var thisWired;
invokerFuncArgs.length = isClassMethodFunc ? 2 : 1;
invokerFuncArgs[0] = cppTargetFunc;
if (isClassMethodFunc) {
thisWired = argTypes[1]['toWireType'](destructors, this);
invokerFuncArgs[1] = thisWired;
}
for (var i = 0; i < expectedArgCount; ++i) {
argsWired[i] = argTypes[i + 2]['toWireType'](destructors, arguments[i]);
invokerFuncArgs.push(argsWired[i]);
}
var rv = cppInvokerFunc.apply(null, invokerFuncArgs);
function onDone(rv) {
if (needsDestructorStack) {
runDestructors(destructors);
} else {
for (var i = isClassMethodFunc ? 1 : 2; i < argTypes.length; i++) {
var param = i === 1 ? thisWired : argsWired[i - 2];
if (argTypes[i].destructorFunction !== null) {
argTypes[i].destructorFunction(param);
}
}
}
if (returns) {
return argTypes[0]['fromWireType'](rv);
}
}
return onDone(rv);
};
}
function ensureOverloadTable(proto, methodName, humanName) {
if (undefined === proto[methodName].overloadTable) {
var prevFunc = proto[methodName];
// Inject an overload resolver function that routes to the appropriate overload based on the number of arguments.
proto[methodName] = function() {
// TODO This check can be removed in -O3 level "unsafe" optimizations.
if (!proto[methodName].overloadTable.hasOwnProperty(arguments.length)) {
throwBindingError("Function '" + humanName + "' called with an invalid number of arguments (" + arguments.length + ") - expects one of (" + proto[methodName].overloadTable + ")!");
}
return proto[methodName].overloadTable[arguments.length].apply(this, arguments);
};
// Move the previous function into the overload table.
proto[methodName].overloadTable = [];
proto[methodName].overloadTable[prevFunc.argCount] = prevFunc;
}
}
/** @param {number=} numArguments */
function exposePublicSymbol(name, value, numArguments) {
if (Module.hasOwnProperty(name)) {
if (undefined === numArguments || (undefined !== Module[name].overloadTable && undefined !== Module[name].overloadTable[numArguments])) {
throwBindingError("Cannot register public name '" + name + "' twice");
}
// We are exposing a function with the same name as an existing function. Create an overload table and a function selector
// that routes between the two.
ensureOverloadTable(Module, name, name);
if (Module.hasOwnProperty(numArguments)) {
throwBindingError("Cannot register multiple overloads of a function with the same number of arguments (" + numArguments + ")!");
}
// Add the new function into the overload table.
Module[name].overloadTable[numArguments] = value;
}
else {
Module[name] = value;
if (undefined !== numArguments) {
Module[name].numArguments = numArguments;
}
}
}
function heap32VectorToArray(count, firstElement) {
var array = [];
for (var i = 0; i < count; i++) {
// TODO(https://github.com/emscripten-core/emscripten/issues/17310):
// Find a way to hoist the `>> 2` or `>> 3` out of this loop.
array.push(HEAPU32[(((firstElement)+(i * 4))>>2)]);
}
return array;
}
/** @param {number=} numArguments */
function replacePublicSymbol(name, value, numArguments) {
if (!Module.hasOwnProperty(name)) {
throwInternalError('Replacing nonexistant public symbol');
}
// If there's an overload table for this symbol, replace the symbol in the overload table instead.
if (undefined !== Module[name].overloadTable && undefined !== numArguments) {
Module[name].overloadTable[numArguments] = value;
}
else {
Module[name] = value;
Module[name].argCount = numArguments;
}
}
function dynCallLegacy(sig, ptr, args) {
assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
if (args && args.length) {
// j (64-bit integer) must be passed in as two numbers [low 32, high 32].
assert(args.length === sig.substring(1).replace(/j/g, '--').length);
} else {
assert(sig.length == 1);
}
var f = Module['dynCall_' + sig];
return args && args.length ? f.apply(null, [ptr].concat(args)) : f.call(null, ptr);
}
/** @param {Object=} args */
function dynCall(sig, ptr, args) {
// Without WASM_BIGINT support we cannot directly call function with i64 as
// part of thier signature, so we rely the dynCall functions generated by
// wasm-emscripten-finalize
if (sig.includes('j')) {
return dynCallLegacy(sig, ptr, args);
}
assert(getWasmTableEntry(ptr), 'missing table entry in dynCall: ' + ptr);
var rtn = getWasmTableEntry(ptr).apply(null, args);
return rtn;
}
function getDynCaller(sig, ptr) {
assert(sig.includes('j') || sig.includes('p'), 'getDynCaller should only be called with i64 sigs')
var argCache = [];
return function() {
argCache.length = 0;
Object.assign(argCache, arguments);
return dynCall(sig, ptr, argCache);
};
}
function embind__requireFunction(signature, rawFunction) {
signature = readLatin1String(signature);
function makeDynCaller() {
if (signature.includes('j')) {
return getDynCaller(signature, rawFunction);
}
return getWasmTableEntry(rawFunction);
}
var fp = makeDynCaller();
if (typeof fp != "function") {
throwBindingError("unknown function pointer with signature " + signature + ": " + rawFunction);
}
return fp;
}
var UnboundTypeError = undefined;
function getTypeName(type) {
var ptr = ___getTypeName(type);
var rv = readLatin1String(ptr);
_free(ptr);
return rv;
}
function throwUnboundTypeError(message, types) {
var unboundTypes = [];
var seen = {};
function visit(type) {
if (seen[type]) {
return;
}
if (registeredTypes[type]) {
return;
}
if (typeDependencies[type]) {
typeDependencies[type].forEach(visit);
return;
}
unboundTypes.push(type);
seen[type] = true;
}
types.forEach(visit);
throw new UnboundTypeError(message + ': ' + unboundTypes.map(getTypeName).join([', ']));
}
function __embind_register_function(name, argCount, rawArgTypesAddr, signature, rawInvoker, fn) {
var argTypes = heap32VectorToArray(argCount, rawArgTypesAddr);
name = readLatin1String(name);
rawInvoker = embind__requireFunction(signature, rawInvoker);
exposePublicSymbol(name, function() {
throwUnboundTypeError('Cannot call ' + name + ' due to unbound types', argTypes);
}, argCount - 1);
whenDependentTypesAreResolved([], argTypes, function(argTypes) {
var invokerArgsArray = [argTypes[0] /* return value */, null /* no class 'this'*/].concat(argTypes.slice(1) /* actual params */);
replacePublicSymbol(name, craftInvokerFunction(name, invokerArgsArray, null /* no class 'this'*/, rawInvoker, fn), argCount - 1);
return [];
});
}
function integerReadValueFromPointer(name, shift, signed) {
// integers are quite common, so generate very specialized functions
switch (shift) {
case 0: return signed ?
function readS8FromPointer(pointer) { return HEAP8[pointer]; } :
function readU8FromPointer(pointer) { return HEAPU8[pointer]; };
case 1: return signed ?
function readS16FromPointer(pointer) { return HEAP16[pointer >> 1]; } :
function readU16FromPointer(pointer) { return HEAPU16[pointer >> 1]; };
case 2: return signed ?
function readS32FromPointer(pointer) { return HEAP32[pointer >> 2]; } :
function readU32FromPointer(pointer) { return HEAPU32[pointer >> 2]; };
default:
throw new TypeError("Unknown integer type: " + name);
}
}
function __embind_register_integer(primitiveType, name, size, minRange, maxRange) {
name = readLatin1String(name);
// LLVM doesn't have signed and unsigned 32-bit types, so u32 literals come
// out as 'i32 -1'. Always treat those as max u32.
if (maxRange === -1) {
maxRange = 4294967295;
}
var shift = getShiftFromSize(size);
var fromWireType = (value) => value;
if (minRange === 0) {
var bitshift = 32 - 8*size;
fromWireType = (value) => (value << bitshift) >>> bitshift;
}
var isUnsignedType = (name.includes('unsigned'));
var checkAssertions = (value, toTypeName) => {
if (typeof value != "number" && typeof value != "boolean") {
throw new TypeError('Cannot convert "' + embindRepr(value) + '" to ' + toTypeName);
}
if (value < minRange || value > maxRange) {
throw new TypeError('Passing a number "' + embindRepr(value) + '" from JS side to C/C++ side to an argument of type "' + name + '", which is outside the valid range [' + minRange + ', ' + maxRange + ']!');
}
}
var toWireType;
if (isUnsignedType) {
toWireType = function(destructors, value) {
checkAssertions(value, this.name);
return value >>> 0;
}
} else {
toWireType = function(destructors, value) {
checkAssertions(value, this.name);
// The VM will perform JS to Wasm value conversion, according to the spec:
// https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue
return value;
}
}
registerType(primitiveType, {
name: name,
'fromWireType': fromWireType,
'toWireType': toWireType,
'argPackAdvance': 8,
'readValueFromPointer': integerReadValueFromPointer(name, shift, minRange !== 0),
destructorFunction: null, // This type does not need a destructor
});
}
function __embind_register_memory_view(rawType, dataTypeIndex, name) {
var typeMapping = [
Int8Array,
Uint8Array,
Int16Array,
Uint16Array,
Int32Array,
Uint32Array,
Float32Array,
Float64Array,
];
var TA = typeMapping[dataTypeIndex];
function decodeMemoryView(handle) {
handle = handle >> 2;
var heap = HEAPU32;
var size = heap[handle]; // in elements
var data = heap[handle + 1]; // byte offset into emscripten heap
return new TA(buffer, data, size);
}
name = readLatin1String(name);
registerType(rawType, {
name: name,
'fromWireType': decodeMemoryView,
'argPackAdvance': 8,
'readValueFromPointer': decodeMemoryView,
}, {
ignoreDuplicateRegistrations: true,
});
}
function __embind_register_std_string(rawType, name) {
name = readLatin1String(name);
var stdStringIsUTF8
//process only std::string bindings with UTF8 support, in contrast to e.g. std::basic_string<unsigned char>
= (name === "std::string");
registerType(rawType, {
name: name,
'fromWireType': function(value) {
var length = HEAPU32[((value)>>2)];
var payload = value + 4;
var str;
if (stdStringIsUTF8) {
var decodeStartPtr = payload;
// Looping here to support possible embedded '0' bytes
for (var i = 0; i <= length; ++i) {
var currentBytePtr = payload + i;
if (i == length || HEAPU8[currentBytePtr] == 0) {
var maxRead = currentBytePtr - decodeStartPtr;
var stringSegment = UTF8ToString(decodeStartPtr, maxRead);
if (str === undefined) {
str = stringSegment;
} else {
str += String.fromCharCode(0);
str += stringSegment;
}
decodeStartPtr = currentBytePtr + 1;
}
}
} else {
var a = new Array(length);
for (var i = 0; i < length; ++i) {
a[i] = String.fromCharCode(HEAPU8[payload + i]);
}
str = a.join('');
}
_free(value);
return str;
},
'toWireType': function(destructors, value) {
if (value instanceof ArrayBuffer) {
value = new Uint8Array(value);
}
var length;
var valueIsOfTypeString = (typeof value == 'string');
if (!(valueIsOfTypeString || value instanceof Uint8Array || value instanceof Uint8ClampedArray || value instanceof Int8Array)) {
throwBindingError('Cannot pass non-string to std::string');
}
if (stdStringIsUTF8 && valueIsOfTypeString) {
length = lengthBytesUTF8(value);
} else {
length = value.length;
}
// assumes 4-byte alignment
var base = _malloc(4 + length + 1);
var ptr = base + 4;
HEAPU32[((base)>>2)] = length;
if (stdStringIsUTF8 && valueIsOfTypeString) {
stringToUTF8(value, ptr, length + 1);
} else {
if (valueIsOfTypeString) {
for (var i = 0; i < length; ++i) {
var charCode = value.charCodeAt(i);
if (charCode > 255) {
_free(ptr);
throwBindingError('String has UTF-16 code units that do not fit in 8 bits');
}
HEAPU8[ptr + i] = charCode;
}
} else {
for (var i = 0; i < length; ++i) {
HEAPU8[ptr + i] = value[i];
}
}
}
if (destructors !== null) {
destructors.push(_free, base);
}
return base;
},
'argPackAdvance': 8,
'readValueFromPointer': simpleReadValueFromPointer,
destructorFunction: function(ptr) { _free(ptr); },
});
}
function __embind_register_std_wstring(rawType, charSize, name) {
name = readLatin1String(name);
var decodeString, encodeString, getHeap, lengthBytesUTF, shift;
if (charSize === 2) {
decodeString = UTF16ToString;
encodeString = stringToUTF16;
lengthBytesUTF = lengthBytesUTF16;
getHeap = () => HEAPU16;
shift = 1;
} else if (charSize === 4) {
decodeString = UTF32ToString;
encodeString = stringToUTF32;
lengthBytesUTF = lengthBytesUTF32;
getHeap = () => HEAPU32;
shift = 2;
}
registerType(rawType, {
name: name,
'fromWireType': function(value) {
// Code mostly taken from _embind_register_std_string fromWireType
var length = HEAPU32[value >> 2];
var HEAP = getHeap();
var str;
var decodeStartPtr = value + 4;
// Looping here to support possible embedded '0' bytes
for (var i = 0; i <= length; ++i) {
var currentBytePtr = value + 4 + i * charSize;
if (i == length || HEAP[currentBytePtr >> shift] == 0) {
var maxReadBytes = currentBytePtr - decodeStartPtr;
var stringSegment = decodeString(decodeStartPtr, maxReadBytes);
if (str === undefined) {
str = stringSegment;
} else {
str += String.fromCharCode(0);
str += stringSegment;
}
decodeStartPtr = currentBytePtr + charSize;
}
}
_free(value);
return str;
},
'toWireType': function(destructors, value) {
if (!(typeof value == 'string')) {
throwBindingError('Cannot pass non-string to C++ string type ' + name);
}
// assumes 4-byte alignment
var length = lengthBytesUTF(value);
var ptr = _malloc(4 + length + charSize);
HEAPU32[ptr >> 2] = length >> shift;
encodeString(value, ptr + 4, length + charSize);
if (destructors !== null) {
destructors.push(_free, ptr);
}
return ptr;
},
'argPackAdvance': 8,
'readValueFromPointer': simpleReadValueFromPointer,
destructorFunction: function(ptr) { _free(ptr); },
});
}
function __embind_register_void(rawType, name) {
name = readLatin1String(name);
registerType(rawType, {
isVoid: true, // void return values can be optimized out sometimes
name: name,
'argPackAdvance': 0,
'fromWireType': function() {
return undefined;
},
'toWireType': function(destructors, o) {
// TODO: assert if anything else is given?
return undefined;
},
});
}
function __emscripten_date_now() {
return Date.now();
}
var nowIsMonotonic = true;;
function __emscripten_get_now_is_monotonic() {
return nowIsMonotonic;
}
function __emscripten_throw_longjmp() { throw Infinity; }
function __mmap_js(len, prot, flags, fd, off, allocated) {
return -52;
}
function __munmap_js(addr, len, prot, flags, fd, offset) {
}
function _abort() {
abort('native code called abort()');
}
var _emscripten_get_now;_emscripten_get_now = () => performance.now();
;
function __webgl_enable_ANGLE_instanced_arrays(ctx) {
// Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('ANGLE_instanced_arrays');
if (ext) {
ctx['vertexAttribDivisor'] = function(index, divisor) { ext['vertexAttribDivisorANGLE'](index, divisor); };
ctx['drawArraysInstanced'] = function(mode, first, count, primcount) { ext['drawArraysInstancedANGLE'](mode, first, count, primcount); };
ctx['drawElementsInstanced'] = function(mode, count, type, indices, primcount) { ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); };
return 1;
}
}
function __webgl_enable_OES_vertex_array_object(ctx) {
// Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('OES_vertex_array_object');
if (ext) {
ctx['createVertexArray'] = function() { return ext['createVertexArrayOES'](); };
ctx['deleteVertexArray'] = function(vao) { ext['deleteVertexArrayOES'](vao); };
ctx['bindVertexArray'] = function(vao) { ext['bindVertexArrayOES'](vao); };
ctx['isVertexArray'] = function(vao) { return ext['isVertexArrayOES'](vao); };
return 1;
}
}
function __webgl_enable_WEBGL_draw_buffers(ctx) {
// Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('WEBGL_draw_buffers');
if (ext) {
ctx['drawBuffers'] = function(n, bufs) { ext['drawBuffersWEBGL'](n, bufs); };
return 1;
}
}
function __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(ctx) {
// Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
return !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance'));
}
function __webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(ctx) {
// Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted.
return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance'));
}
function __webgl_enable_WEBGL_multi_draw(ctx) {
// Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
return !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
}
var GL = {counter:1,buffers:[],programs:[],framebuffers:[],renderbuffers:[],textures:[],shaders:[],vaos:[],contexts:[],offscreenCanvases:{},queries:[],samplers:[],transformFeedbacks:[],syncs:[],stringCache:{},stringiCache:{},unpackAlignment:4,recordError:function recordError(errorCode) {
if (!GL.lastError) {
GL.lastError = errorCode;
}
},getNewId:function(table) {
var ret = GL.counter++;
for (var i = table.length; i < ret; i++) {
table[i] = null;
}
return ret;
},getSource:function(shader, count, string, length) {
var source = '';
for (var i = 0; i < count; ++i) {
var len = length ? HEAP32[(((length)+(i*4))>>2)] : -1;
source += UTF8ToString(HEAP32[(((string)+(i*4))>>2)], len < 0 ? undefined : len);
}
return source;
},createContext:function(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) {
// BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL context on a canvas,
// calling .getContext() will always return that context independent of which 'webgl' or 'webgl2'
// context version was passed. See https://bugs.webkit.org/show_bug.cgi?id=222758 and
// https://github.com/emscripten-core/emscripten/issues/13295.
// TODO: Once the bug is fixed and shipped in Safari, adjust the Safari version field in above check.
if (!canvas.getContextSafariWebGL2Fixed) {
canvas.getContextSafariWebGL2Fixed = canvas.getContext;
/** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */
function fixedGetContext(ver, attrs) {
var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null;
}
canvas.getContext = fixedGetContext;
}
var ctx =
(webGLContextAttributes.majorVersion > 1)
?
canvas.getContext("webgl2", webGLContextAttributes)
:
(canvas.getContext("webgl", webGLContextAttributes)
// https://caniuse.com/#feat=webgl
);
if (!ctx) return 0;
var handle = GL.registerContext(ctx, webGLContextAttributes);
return handle;
},registerContext:function(ctx, webGLContextAttributes) {
// without pthreads a context is just an integer ID
var handle = GL.getNewId(GL.contexts);
var context = {
handle: handle,
attributes: webGLContextAttributes,
version: webGLContextAttributes.majorVersion,
GLctx: ctx
};
// Store the created context object so that we can access the context given a canvas without having to pass the parameters again.
if (ctx.canvas) ctx.canvas.GLctxObject = context;
GL.contexts[handle] = context;
if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) {
GL.initExtensions(context);
}
return handle;
},makeContextCurrent:function(contextHandle) {
GL.currentContext = GL.contexts[contextHandle]; // Active Emscripten GL layer context object.
Module.ctx = GLctx = GL.currentContext && GL.currentContext.GLctx; // Active WebGL context object.
return !(contextHandle && !GLctx);
},getContext:function(contextHandle) {
return GL.contexts[contextHandle];
},deleteContext:function(contextHandle) {
if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null;
if (typeof JSEvents == 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted.
if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises.
GL.contexts[contextHandle] = null;
},initExtensions:function(context) {
// If this function is called without a specific context object, init the extensions of the currently active context.
if (!context) context = GL.currentContext;
if (context.initExtensionsDone) return;
context.initExtensionsDone = true;
var GLctx = context.GLctx;
// Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist.
// Extensions that are only available in WebGL 1 (the calls will be no-ops if called on a WebGL 2 context active)
__webgl_enable_ANGLE_instanced_arrays(GLctx);
__webgl_enable_OES_vertex_array_object(GLctx);
__webgl_enable_WEBGL_draw_buffers(GLctx);
// Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
__webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
__webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
// On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative
// that's based on core APIs, and exposes only the queryCounterEXT()
// entrypoint.
if (context.version >= 2) {
GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2");
}
// However, Firefox exposes the WebGL 1 version on WebGL 2 as well and
// thus we look for the WebGL 1 version again if the WebGL 2 version
// isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882
if (context.version < 2 || !GLctx.disjointTimerQueryExt)
{
GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
}
__webgl_enable_WEBGL_multi_draw(GLctx);
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
var exts = GLctx.getSupportedExtensions() || [];
exts.forEach(function(ext) {
// WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders are not enabled by default.
if (!ext.includes('lose_context') && !ext.includes('debug')) {
// Call .getExtension() to enable that extension permanently.
GLctx.getExtension(ext);
}
});
}};
function _emscripten_glActiveTexture(x0) { GLctx['activeTexture'](x0) }
function _emscripten_glAttachShader(program, shader) {
GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
}
function _emscripten_glBindAttribLocation(program, index, name) {
GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
}
function _emscripten_glBindBuffer(target, buffer) {
if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) {
// In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2 API function call when a buffer is bound to
// GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that binding point is non-null to know what is
// the proper API function to call.
GLctx.currentPixelPackBufferBinding = buffer;
} else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) {
// In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
// use a different WebGL 2 API function call when a buffer is bound to
// GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
// binding point is non-null to know what is the proper API function to
// call.
GLctx.currentPixelUnpackBufferBinding = buffer;
}
GLctx.bindBuffer(target, GL.buffers[buffer]);
}
function _emscripten_glBindFramebuffer(target, framebuffer) {
GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
}
function _emscripten_glBindRenderbuffer(target, renderbuffer) {
GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
}
function _emscripten_glBindSampler(unit, sampler) {
GLctx['bindSampler'](unit, GL.samplers[sampler]);
}
function _emscripten_glBindTexture(target, texture) {
GLctx.bindTexture(target, GL.textures[texture]);
}
function _emscripten_glBindVertexArray(vao) {
GLctx['bindVertexArray'](GL.vaos[vao]);
}
function _emscripten_glBindVertexArrayOES(vao) {
GLctx['bindVertexArray'](GL.vaos[vao]);
}
function _emscripten_glBlendColor(x0, x1, x2, x3) { GLctx['blendColor'](x0, x1, x2, x3) }
function _emscripten_glBlendEquation(x0) { GLctx['blendEquation'](x0) }
function _emscripten_glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) }
function _emscripten_glBlitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) { GLctx['blitFramebuffer'](x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) }
function _emscripten_glBufferData(target, size, data, usage) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
// If size is zero, WebGL would interpret uploading the whole input arraybuffer (starting from given offset), which would
// not make sense in WebAssembly, so avoid uploading if size is zero. However we must still call bufferData to establish a
// backing storage of zero bytes.
if (data && size) {
GLctx.bufferData(target, HEAPU8, usage, data, size);
} else {
GLctx.bufferData(target, size, usage);
}
} else {
// N.b. here first form specifies a heap subarray, second form an integer size, so the ?: code here is polymorphic. It is advised to avoid
// randomly mixing both uses in calling code, to avoid any potential JS engine JIT issues.
GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage);
}
}
function _emscripten_glBufferSubData(target, offset, size, data) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
size && GLctx.bufferSubData(target, offset, HEAPU8, data, size);
return;
}
GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
}
function _emscripten_glCheckFramebufferStatus(x0) { return GLctx['checkFramebufferStatus'](x0) }
function _emscripten_glClear(x0) { GLctx['clear'](x0) }
function _emscripten_glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) }
function _emscripten_glClearStencil(x0) { GLctx['clearStencil'](x0) }
function convertI32PairToI53(lo, hi) {
// This function should not be getting called with too large unsigned numbers
// in high part (if hi >= 0x7FFFFFFFF, one should have been calling
// convertU32PairToI53())
assert(hi === (hi|0));
return (lo >>> 0) + hi * 4294967296;
}
function _emscripten_glClientWaitSync(sync, flags, timeoutLo, timeoutHi) {
// WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED.
// In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1.
// Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter)
// See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15
return GLctx.clientWaitSync(GL.syncs[sync], flags, convertI32PairToI53(timeoutLo, timeoutHi));
}
function _emscripten_glColorMask(red, green, blue, alpha) {
GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
}
function _emscripten_glCompileShader(shader) {
GLctx.compileShader(GL.shaders[shader]);
}
function _emscripten_glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, imageSize, data);
} else {
GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, HEAPU8, data, imageSize);
}
return;
}
GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data), (data+imageSize)) : null);
}
function _emscripten_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, imageSize, data);
} else {
GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize);
}
return;
}
GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray((data), (data+imageSize)) : null);
}
function _emscripten_glCopyBufferSubData(x0, x1, x2, x3, x4) { GLctx['copyBufferSubData'](x0, x1, x2, x3, x4) }
function _emscripten_glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexSubImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) }
function _emscripten_glCreateProgram() {
var id = GL.getNewId(GL.programs);
var program = GLctx.createProgram();
// Store additional information needed for each shader program:
program.name = id;
// Lazy cache results of glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
program.uniformIdCounter = 1;
GL.programs[id] = program;
return id;
}
function _emscripten_glCreateShader(shaderType) {
var id = GL.getNewId(GL.shaders);
GL.shaders[id] = GLctx.createShader(shaderType);
return id;
}
function _emscripten_glCullFace(x0) { GLctx['cullFace'](x0) }
function _emscripten_glDeleteBuffers(n, buffers) {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((buffers)+(i*4))>>2)];
var buffer = GL.buffers[id];
// From spec: "glDeleteBuffers silently ignores 0's and names that do not
// correspond to existing buffer objects."
if (!buffer) continue;
GLctx.deleteBuffer(buffer);
buffer.name = 0;
GL.buffers[id] = null;
if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
}
}
function _emscripten_glDeleteFramebuffers(n, framebuffers) {
for (var i = 0; i < n; ++i) {
var id = HEAP32[(((framebuffers)+(i*4))>>2)];
var framebuffer = GL.framebuffers[id];
if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
GLctx.deleteFramebuffer(framebuffer);
framebuffer.name = 0;
GL.framebuffers[id] = null;
}
}
function _emscripten_glDeleteProgram(id) {
if (!id) return;
var program = GL.programs[id];
if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteProgram(program);
program.name = 0;
GL.programs[id] = null;
}
function _emscripten_glDeleteRenderbuffers(n, renderbuffers) {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((renderbuffers)+(i*4))>>2)];
var renderbuffer = GL.renderbuffers[id];
if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
GLctx.deleteRenderbuffer(renderbuffer);
renderbuffer.name = 0;
GL.renderbuffers[id] = null;
}
}
function _emscripten_glDeleteSamplers(n, samplers) {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((samplers)+(i*4))>>2)];
var sampler = GL.samplers[id];
if (!sampler) continue;
GLctx['deleteSampler'](sampler);
sampler.name = 0;
GL.samplers[id] = null;
}
}
function _emscripten_glDeleteShader(id) {
if (!id) return;
var shader = GL.shaders[id];
if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteShader(shader);
GL.shaders[id] = null;
}
function _emscripten_glDeleteSync(id) {
if (!id) return;
var sync = GL.syncs[id];
if (!sync) { // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteSync(sync);
sync.name = 0;
GL.syncs[id] = null;
}
function _emscripten_glDeleteTextures(n, textures) {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((textures)+(i*4))>>2)];
var texture = GL.textures[id];
if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures".
GLctx.deleteTexture(texture);
texture.name = 0;
GL.textures[id] = null;
}
}
function _emscripten_glDeleteVertexArrays(n, vaos) {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((vaos)+(i*4))>>2)];
GLctx['deleteVertexArray'](GL.vaos[id]);
GL.vaos[id] = null;
}
}
function _emscripten_glDeleteVertexArraysOES(n, vaos) {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((vaos)+(i*4))>>2)];
GLctx['deleteVertexArray'](GL.vaos[id]);
GL.vaos[id] = null;
}
}
function _emscripten_glDepthMask(flag) {
GLctx.depthMask(!!flag);
}
function _emscripten_glDisable(x0) { GLctx['disable'](x0) }
function _emscripten_glDisableVertexAttribArray(index) {
GLctx.disableVertexAttribArray(index);
}
function _emscripten_glDrawArrays(mode, first, count) {
GLctx.drawArrays(mode, first, count);
}
function _emscripten_glDrawArraysInstanced(mode, first, count, primcount) {
GLctx['drawArraysInstanced'](mode, first, count, primcount);
}
function _emscripten_glDrawArraysInstancedBaseInstanceWEBGL(mode, first, count, instanceCount, baseInstance) {
GLctx.dibvbi['drawArraysInstancedBaseInstanceWEBGL'](mode, first, count, instanceCount, baseInstance);
}
var tempFixedLengthArray = [];
function _emscripten_glDrawBuffers(n, bufs) {
var bufArray = tempFixedLengthArray[n];
for (var i = 0; i < n; i++) {
bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)];
}
GLctx['drawBuffers'](bufArray);
}
function _emscripten_glDrawElements(mode, count, type, indices) {
GLctx.drawElements(mode, count, type, indices);
}
function _emscripten_glDrawElementsInstanced(mode, count, type, indices, primcount) {
GLctx['drawElementsInstanced'](mode, count, type, indices, primcount);
}
function _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL(mode, count, type, offset, instanceCount, baseVertex, baseinstance) {
GLctx.dibvbi['drawElementsInstancedBaseVertexBaseInstanceWEBGL'](mode, count, type, offset, instanceCount, baseVertex, baseinstance);
}
function _glDrawElements(mode, count, type, indices) {
GLctx.drawElements(mode, count, type, indices);
}
function _emscripten_glDrawRangeElements(mode, start, end, count, type, indices) {
// TODO: This should be a trivial pass-though function registered at the bottom of this page as
// glFuncs[6][1] += ' drawRangeElements';
// but due to https://bugzilla.mozilla.org/show_bug.cgi?id=1202427,
// we work around by ignoring the range.
_glDrawElements(mode, count, type, indices);
}
function _emscripten_glEnable(x0) { GLctx['enable'](x0) }
function _emscripten_glEnableVertexAttribArray(index) {
GLctx.enableVertexAttribArray(index);
}
function _emscripten_glFenceSync(condition, flags) {
var sync = GLctx.fenceSync(condition, flags);
if (sync) {
var id = GL.getNewId(GL.syncs);
sync.name = id;
GL.syncs[id] = sync;
return id;
} else {
return 0; // Failed to create a sync object
}
}
function _emscripten_glFinish() { GLctx['finish']() }
function _emscripten_glFlush() { GLctx['flush']() }
function _emscripten_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) {
GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget,
GL.renderbuffers[renderbuffer]);
}
function _emscripten_glFramebufferTexture2D(target, attachment, textarget, texture, level) {
GLctx.framebufferTexture2D(target, attachment, textarget,
GL.textures[texture], level);
}
function _emscripten_glFrontFace(x0) { GLctx['frontFace'](x0) }
function __glGenObject(n, buffers, createFunction, objectTable
) {
for (var i = 0; i < n; i++) {
var buffer = GLctx[createFunction]();
var id = buffer && GL.getNewId(objectTable);
if (buffer) {
buffer.name = id;
objectTable[id] = buffer;
} else {
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
}
HEAP32[(((buffers)+(i*4))>>2)] = id;
}
}
function _emscripten_glGenBuffers(n, buffers) {
__glGenObject(n, buffers, 'createBuffer', GL.buffers
);
}
function _emscripten_glGenFramebuffers(n, ids) {
__glGenObject(n, ids, 'createFramebuffer', GL.framebuffers
);
}
function _emscripten_glGenRenderbuffers(n, renderbuffers) {
__glGenObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers
);
}
function _emscripten_glGenSamplers(n, samplers) {
__glGenObject(n, samplers, 'createSampler', GL.samplers
);
}
function _emscripten_glGenTextures(n, textures) {
__glGenObject(n, textures, 'createTexture', GL.textures
);
}
function _emscripten_glGenVertexArrays(n, arrays) {
__glGenObject(n, arrays, 'createVertexArray', GL.vaos
);
}
function _emscripten_glGenVertexArraysOES(n, arrays) {
__glGenObject(n, arrays, 'createVertexArray', GL.vaos
);
}
function _emscripten_glGenerateMipmap(x0) { GLctx['generateMipmap'](x0) }
function _emscripten_glGetBufferParameteriv(target, value, data) {
if (!data) {
// GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
// if data == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((data)>>2)] = GLctx.getBufferParameter(target, value);
}
function _emscripten_glGetError() {
var error = GLctx.getError() || GL.lastError;
GL.lastError = 0/*GL_NO_ERROR*/;
return error;
}
function readI53FromI64(ptr) {
return HEAPU32[ptr>>2] + HEAP32[ptr+4>>2] * 4294967296;
}
function readI53FromU64(ptr) {
return HEAPU32[ptr>>2] + HEAPU32[ptr+4>>2] * 4294967296;
}
function writeI53ToI64(ptr, num) {
HEAPU32[ptr>>2] = num;
HEAPU32[ptr+4>>2] = (num - HEAPU32[ptr>>2])/4294967296;
var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
if (deserialized != num) warnOnce('writeI53ToI64() out of range: serialized JS Number ' + num + ' to Wasm heap as bytes lo=0x' + HEAPU32[ptr>>2].toString(16) + ', hi=0x' + HEAPU32[ptr+4>>2].toString(16) + ', which deserializes back to ' + deserialized + ' instead!');
}
function emscriptenWebGLGet(name_, p, type) {
// Guard against user passing a null pointer.
// Note that GLES2 spec does not say anything about how passing a null pointer should be treated.
// Testing on desktop core GL 3, the application crashes on glGetIntegerv to a null pointer, but
// better to report an error instead of doing anything random.
if (!p) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var ret = undefined;
switch (name_) { // Handle a few trivial GLES values
case 0x8DFA: // GL_SHADER_COMPILER
ret = 1;
break;
case 0x8DF8: // GL_SHADER_BINARY_FORMATS
if (type != 0 && type != 1) {
GL.recordError(0x500); // GL_INVALID_ENUM
}
return; // Do not write anything to the out pointer, since no binary formats are supported.
case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS
case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS
ret = 0;
break;
case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
// WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length),
// so implement it ourselves to allow C++ GLES2 code get the length.
var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
ret = formats ? formats.length : 0;
break;
case 0x821D: // GL_NUM_EXTENSIONS
if (GL.currentContext.version < 2) {
GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
return;
}
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
var exts = GLctx.getSupportedExtensions() || [];
ret = 2 * exts.length; // each extension is duplicated, first in unprefixed WebGL form, and then a second time with "GL_" prefix.
break;
case 0x821B: // GL_MAJOR_VERSION
case 0x821C: // GL_MINOR_VERSION
if (GL.currentContext.version < 2) {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
ret = name_ == 0x821B ? 3 : 0; // return version 3.0
break;
}
if (ret === undefined) {
var result = GLctx.getParameter(name_);
switch (typeof result) {
case "number":
ret = result;
break;
case "boolean":
ret = result ? 1 : 0;
break;
case "string":
GL.recordError(0x500); // GL_INVALID_ENUM
return;
case "object":
if (result === null) {
// null is a valid result for some (e.g., which buffer is bound - perhaps nothing is bound), but otherwise
// can mean an invalid name_, which we need to report as an error
switch (name_) {
case 0x8894: // ARRAY_BUFFER_BINDING
case 0x8B8D: // CURRENT_PROGRAM
case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
case 0x8CA7: // RENDERBUFFER_BINDING
case 0x8069: // TEXTURE_BINDING_2D
case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER
case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER
case 0x88ED: // PIXEL_PACK_BUFFER_BINDING
case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING
case 0x8CAA: // READ_FRAMEBUFFER_BINDING
case 0x8919: // SAMPLER_BINDING
case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY
case 0x806A: // TEXTURE_BINDING_3D
case 0x8E25: // TRANSFORM_FEEDBACK_BINDING
case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING
case 0x8A28: // UNIFORM_BUFFER_BINDING
case 0x8514: { // TEXTURE_BINDING_CUBE_MAP
ret = 0;
break;
}
default: {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
}
} else if (result instanceof Float32Array ||
result instanceof Uint32Array ||
result instanceof Int32Array ||
result instanceof Array) {
for (var i = 0; i < result.length; ++i) {
switch (type) {
case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break;
case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break;
case 4: HEAP8[(((p)+(i))>>0)] = result[i] ? 1 : 0; break;
}
}
return;
} else {
try {
ret = result.name | 0;
} catch(e) {
GL.recordError(0x500); // GL_INVALID_ENUM
err('GL_INVALID_ENUM in glGet' + type + 'v: Unknown object returned from WebGL getParameter(' + name_ + ')! (error: ' + e + ')');
return;
}
}
break;
default:
GL.recordError(0x500); // GL_INVALID_ENUM
err('GL_INVALID_ENUM in glGet' + type + 'v: Native code calling glGet' + type + 'v(' + name_ + ') and it returns ' + result + ' of type ' + typeof(result) + '!');
return;
}
}
switch (type) {
case 1: writeI53ToI64(p, ret); break;
case 0: HEAP32[((p)>>2)] = ret; break;
case 2: HEAPF32[((p)>>2)] = ret; break;
case 4: HEAP8[((p)>>0)] = ret ? 1 : 0; break;
}
}
function _emscripten_glGetFloatv(name_, p) {
emscriptenWebGLGet(name_, p, 2);
}
function _emscripten_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) {
var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
if (result instanceof WebGLRenderbuffer ||
result instanceof WebGLTexture) {
result = result.name | 0;
}
HEAP32[((params)>>2)] = result;
}
function _emscripten_glGetIntegerv(name_, p) {
emscriptenWebGLGet(name_, p, 0);
}
function _emscripten_glGetProgramInfoLog(program, maxLength, length, infoLog) {
var log = GLctx.getProgramInfoLog(GL.programs[program]);
if (log === null) log = '(unknown error)';
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
}
function _emscripten_glGetProgramiv(program, pname, p) {
if (!p) {
// GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (program >= GL.counter) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
var log = GLctx.getProgramInfoLog(program);
if (log === null) log = '(unknown error)';
HEAP32[((p)>>2)] = log.length + 1;
} else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
if (!program.maxUniformLength) {
for (var i = 0; i < GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); ++i) {
program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1);
}
}
HEAP32[((p)>>2)] = program.maxUniformLength;
} else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
if (!program.maxAttributeLength) {
for (var i = 0; i < GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/); ++i) {
program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1);
}
}
HEAP32[((p)>>2)] = program.maxAttributeLength;
} else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
if (!program.maxUniformBlockNameLength) {
for (var i = 0; i < GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/); ++i) {
program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1);
}
}
HEAP32[((p)>>2)] = program.maxUniformBlockNameLength;
} else {
HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname);
}
}
function _emscripten_glGetRenderbufferParameteriv(target, pname, params) {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname);
}
function _emscripten_glGetShaderInfoLog(shader, maxLength, length, infoLog) {
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = '(unknown error)';
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
}
function _emscripten_glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) {
var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
HEAP32[((range)>>2)] = result.rangeMin;
HEAP32[(((range)+(4))>>2)] = result.rangeMax;
HEAP32[((precision)>>2)] = result.precision;
}
function _emscripten_glGetShaderiv(shader, pname, p) {
if (!p) {
// GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = '(unknown error)';
// The GLES2 specification says that if the shader has an empty info log,
// a value of 0 is returned. Otherwise the log has a null char appended.
// (An empty string is falsey, so we can just check that instead of
// looking at log.length.)
var logLength = log ? log.length + 1 : 0;
HEAP32[((p)>>2)] = logLength;
} else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH
var source = GLctx.getShaderSource(GL.shaders[shader]);
// source may be a null, or the empty string, both of which are falsey
// values that we report a 0 length for.
var sourceLength = source ? source.length + 1 : 0;
HEAP32[((p)>>2)] = sourceLength;
} else {
HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
}
}
function stringToNewUTF8(jsString) {
var length = lengthBytesUTF8(jsString)+1;
var cString = _malloc(length);
stringToUTF8(jsString, cString, length);
return cString;
}
function _emscripten_glGetString(name_) {
var ret = GL.stringCache[name_];
if (!ret) {
switch (name_) {
case 0x1F03 /* GL_EXTENSIONS */:
var exts = GLctx.getSupportedExtensions() || []; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
exts = exts.concat(exts.map(function(e) { return "GL_" + e; }));
ret = stringToNewUTF8(exts.join(' '));
break;
case 0x1F00 /* GL_VENDOR */:
case 0x1F01 /* GL_RENDERER */:
case 0x9245 /* UNMASKED_VENDOR_WEBGL */:
case 0x9246 /* UNMASKED_RENDERER_WEBGL */:
var s = GLctx.getParameter(name_);
if (!s) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
}
ret = s && stringToNewUTF8(s);
break;
case 0x1F02 /* GL_VERSION */:
var glVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/);
// return GLES version string corresponding to the version of the WebGL context
if (GL.currentContext.version >= 2) glVersion = 'OpenGL ES 3.0 (' + glVersion + ')';
else
{
glVersion = 'OpenGL ES 2.0 (' + glVersion + ')';
}
ret = stringToNewUTF8(glVersion);
break;
case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */:
var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/);
// extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
var ver_num = glslVersion.match(ver_re);
if (ver_num !== null) {
if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits
glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')';
}
ret = stringToNewUTF8(glslVersion);
break;
default:
GL.recordError(0x500/*GL_INVALID_ENUM*/);
// fall through
}
GL.stringCache[name_] = ret;
}
return ret;
}
function _emscripten_glGetStringi(name, index) {
if (GL.currentContext.version < 2) {
GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
return 0;
}
var stringiCache = GL.stringiCache[name];
if (stringiCache) {
if (index < 0 || index >= stringiCache.length) {
GL.recordError(0x501/*GL_INVALID_VALUE*/);
return 0;
}
return stringiCache[index];
}
switch (name) {
case 0x1F03 /* GL_EXTENSIONS */:
var exts = GLctx.getSupportedExtensions() || []; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
exts = exts.concat(exts.map(function(e) { return "GL_" + e; }));
exts = exts.map(function(e) { return stringToNewUTF8(e); });
stringiCache = GL.stringiCache[name] = exts;
if (index < 0 || index >= stringiCache.length) {
GL.recordError(0x501/*GL_INVALID_VALUE*/);
return 0;
}
return stringiCache[index];
default:
GL.recordError(0x500/*GL_INVALID_ENUM*/);
return 0;
}
}
/** @suppress {checkTypes} */
function jstoi_q(str) {
return parseInt(str);
}
/** @noinline */
function webglGetLeftBracePos(name) {
return name.slice(-1) == ']' && name.lastIndexOf('[');
}
function webglPrepareUniformLocationsBeforeFirstUse(program) {
var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
i, j;
// On the first time invocation of glGetUniformLocation on this shader program:
// initialize cache data structures and discover which uniforms are arrays.
if (!uniformLocsById) {
// maps GLint integer locations to WebGLUniformLocations
program.uniformLocsById = uniformLocsById = {};
// maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
program.uniformArrayNamesById = {};
for (i = 0; i < GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); ++i) {
var u = GLctx.getActiveUniform(program, i);
var nm = u.name;
var sz = u.size;
var lb = webglGetLeftBracePos(nm);
var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
// Assign a new location.
var id = program.uniformIdCounter;
program.uniformIdCounter += sz;
// Eagerly get the location of the uniformArray[0] base element.
// The remaining indices >0 will be left for lazy evaluation to
// improve performance. Those may never be needed to fetch, if the
// application fills arrays always in full starting from the first
// element of the array.
uniformSizeAndIdsByName[arrayName] = [sz, id];
// Store placeholder integers in place that highlight that these
// >0 index locations are array indices pending population.
for(j = 0; j < sz; ++j) {
uniformLocsById[id] = j;
program.uniformArrayNamesById[id++] = arrayName;
}
}
}
}
function _emscripten_glGetUniformLocation(program, name) {
name = UTF8ToString(name);
if (program = GL.programs[program]) {
webglPrepareUniformLocationsBeforeFirstUse(program);
var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation
var arrayIndex = 0;
var uniformBaseName = name;
// Invariant: when populating integer IDs for uniform locations, we must maintain the precondition that
// arrays reside in contiguous addresses, i.e. for a 'vec4 colors[10];', colors[4] must be at location colors[0]+4.
// However, user might call glGetUniformLocation(program, "colors") for an array, so we cannot discover based on the user
// input arguments whether the uniform we are dealing with is an array. The only way to discover which uniforms are arrays
// is to enumerate over all the active uniforms in the program.
var leftBrace = webglGetLeftBracePos(name);
// If user passed an array accessor "[index]", parse the array index off the accessor.
if (leftBrace > 0) {
arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
uniformBaseName = name.slice(0, leftBrace);
}
// Have we cached the location of this uniform before?
var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; // A pair [array length, GLint of the uniform location]
// If an uniform with this name exists, and if its index is within the array limits (if it's even an array),
// query the WebGLlocation, or return an existing cached location.
if (sizeAndId && arrayIndex < sizeAndId[0]) {
arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset.
if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
return arrayIndex;
}
}
}
else {
// N.b. we are currently unable to distinguish between GL program IDs that never existed vs GL program IDs that have been deleted,
// so report GL_INVALID_VALUE in both cases.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
}
return -1;
}
function _emscripten_glInvalidateFramebuffer(target, numAttachments, attachments) {
var list = tempFixedLengthArray[numAttachments];
for (var i = 0; i < numAttachments; i++) {
list[i] = HEAP32[(((attachments)+(i*4))>>2)];
}
GLctx['invalidateFramebuffer'](target, list);
}
function _emscripten_glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height) {
var list = tempFixedLengthArray[numAttachments];
for (var i = 0; i < numAttachments; i++) {
list[i] = HEAP32[(((attachments)+(i*4))>>2)];
}
GLctx['invalidateSubFramebuffer'](target, list, x, y, width, height);
}
function _emscripten_glIsSync(sync) {
return GLctx.isSync(GL.syncs[sync]);
}
function _emscripten_glIsTexture(id) {
var texture = GL.textures[id];
if (!texture) return 0;
return GLctx.isTexture(texture);
}
function _emscripten_glLineWidth(x0) { GLctx['lineWidth'](x0) }
function _emscripten_glLinkProgram(program) {
program = GL.programs[program];
GLctx.linkProgram(program);
// Invalidate earlier computed uniform->ID mappings, those have now become stale
program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again.
program.uniformSizeAndIdsByName = {};
}
function _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL(mode, firsts, counts, instanceCounts, baseInstances, drawCount) {
GLctx.mdibvbi['multiDrawArraysInstancedBaseInstanceWEBGL'](
mode,
HEAP32,
firsts >> 2,
HEAP32,
counts >> 2,
HEAP32,
instanceCounts >> 2,
HEAPU32,
baseInstances >> 2,
drawCount);
}
function _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(mode, counts, type, offsets, instanceCounts, baseVertices, baseInstances, drawCount) {
GLctx.mdibvbi['multiDrawElementsInstancedBaseVertexBaseInstanceWEBGL'](
mode,
HEAP32,
counts >> 2,
type,
HEAP32,
offsets >> 2,
HEAP32,
instanceCounts >> 2,
HEAP32,
baseVertices >> 2,
HEAPU32,
baseInstances >> 2,
drawCount);
}
function _emscripten_glPixelStorei(pname, param) {
if (pname == 0xCF5 /* GL_UNPACK_ALIGNMENT */) {
GL.unpackAlignment = param;
}
GLctx.pixelStorei(pname, param);
}
function _emscripten_glReadBuffer(x0) { GLctx['readBuffer'](x0) }
function computeUnpackAlignedImageSize(width, height, sizePerPixel, alignment) {
function roundedToNextMultipleOf(x, y) {
return (x + y - 1) & -y;
}
var plainRowSize = width * sizePerPixel;
var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment);
return height * alignedRowSize;
}
function __colorChannelsInGlTextureFormat(format) {
// Micro-optimizations for size: map format to size by subtracting smallest enum value (0x1902) from all values first.
// Also omit the most common size value (1) from the list, which is assumed by formats not on the list.
var colorChannels = {
// 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
// 0x1906 /* GL_ALPHA */ - 0x1902: 1,
5: 3,
6: 4,
// 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
8: 2,
29502: 3,
29504: 4,
// 0x1903 /* GL_RED */ - 0x1902: 1,
26917: 2,
26918: 2,
// 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1,
29846: 3,
29847: 4
};
return colorChannels[format - 0x1902]||1;
}
function heapObjectForWebGLType(type) {
// Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
// smaller values for the heap, for shorter generated code size.
// Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
// (since most types are HEAPU16)
type -= 0x1400;
if (type == 0) return HEAP8;
if (type == 1) return HEAPU8;
if (type == 2) return HEAP16;
if (type == 4) return HEAP32;
if (type == 6) return HEAPF32;
if (type == 5
|| type == 28922
|| type == 28520
|| type == 30779
|| type == 30782
)
return HEAPU32;
return HEAPU16;
}
function heapAccessShiftForWebGLHeap(heap) {
return 31 - Math.clz32(heap.BYTES_PER_ELEMENT);
}
function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) {
var heap = heapObjectForWebGLType(type);
var shift = heapAccessShiftForWebGLHeap(heap);
var byteSize = 1<<shift;
var sizePerPixel = __colorChannelsInGlTextureFormat(format) * byteSize;
var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel, GL.unpackAlignment);
return heap.subarray(pixels >> shift, pixels + bytes >> shift);
}
function _emscripten_glReadPixels(x, y, width, height, format, type, pixels) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
if (GLctx.currentPixelPackBufferBinding) {
GLctx.readPixels(x, y, width, height, format, type, pixels);
} else {
var heap = heapObjectForWebGLType(type);
GLctx.readPixels(x, y, width, height, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap));
}
return;
}
var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format);
if (!pixelData) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
return;
}
GLctx.readPixels(x, y, width, height, format, type, pixelData);
}
function _emscripten_glRenderbufferStorage(x0, x1, x2, x3) { GLctx['renderbufferStorage'](x0, x1, x2, x3) }
function _emscripten_glRenderbufferStorageMultisample(x0, x1, x2, x3, x4) { GLctx['renderbufferStorageMultisample'](x0, x1, x2, x3, x4) }
function _emscripten_glSamplerParameterf(sampler, pname, param) {
GLctx['samplerParameterf'](GL.samplers[sampler], pname, param);
}
function _emscripten_glSamplerParameteri(sampler, pname, param) {
GLctx['samplerParameteri'](GL.samplers[sampler], pname, param);
}
function _emscripten_glSamplerParameteriv(sampler, pname, params) {
var param = HEAP32[((params)>>2)];
GLctx['samplerParameteri'](GL.samplers[sampler], pname, param);
}
function _emscripten_glScissor(x0, x1, x2, x3) { GLctx['scissor'](x0, x1, x2, x3) }
function _emscripten_glShaderSource(shader, count, string, length) {
var source = GL.getSource(shader, count, string, length);
GLctx.shaderSource(GL.shaders[shader], source);
}
function _emscripten_glStencilFunc(x0, x1, x2) { GLctx['stencilFunc'](x0, x1, x2) }
function _emscripten_glStencilFuncSeparate(x0, x1, x2, x3) { GLctx['stencilFuncSeparate'](x0, x1, x2, x3) }
function _emscripten_glStencilMask(x0) { GLctx['stencilMask'](x0) }
function _emscripten_glStencilMaskSeparate(x0, x1) { GLctx['stencilMaskSeparate'](x0, x1) }
function _emscripten_glStencilOp(x0, x1, x2) { GLctx['stencilOp'](x0, x1, x2) }
function _emscripten_glStencilOpSeparate(x0, x1, x2, x3) { GLctx['stencilOpSeparate'](x0, x1, x2, x3) }
function _emscripten_glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
if (GL.currentContext.version >= 2) {
// WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
} else if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap));
} else {
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, null);
}
return;
}
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null);
}
function _emscripten_glTexParameterf(x0, x1, x2) { GLctx['texParameterf'](x0, x1, x2) }
function _emscripten_glTexParameterfv(target, pname, params) {
var param = HEAPF32[((params)>>2)];
GLctx.texParameterf(target, pname, param);
}
function _emscripten_glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) }
function _emscripten_glTexParameteriv(target, pname, params) {
var param = HEAP32[((params)>>2)];
GLctx.texParameteri(target, pname, param);
}
function _emscripten_glTexStorage2D(x0, x1, x2, x3, x4) { GLctx['texStorage2D'](x0, x1, x2, x3, x4) }
function _emscripten_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) {
if (GL.currentContext.version >= 2) {
// WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
} else if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap));
} else {
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, null);
}
return;
}
var pixelData = null;
if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0);
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
}
function webglGetUniformLocation(location) {
var p = GLctx.currentProgram;
if (p) {
var webglLoc = p.uniformLocsById[location];
// p.uniformLocsById[location] stores either an integer, or a WebGLUniformLocation.
// If an integer, we have not yet bound the location, so do it now. The integer value specifies the array index
// we should bind to.
if (typeof webglLoc == 'number') {
p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? '[' + webglLoc + ']' : ''));
}
// Else an already cached WebGLUniformLocation, return it.
return webglLoc;
} else {
GL.recordError(0x502/*GL_INVALID_OPERATION*/);
}
}
function _emscripten_glUniform1f(location, v0) {
GLctx.uniform1f(webglGetUniformLocation(location), v0);
}
var miniTempWebGLFloatBuffers = [];
function _emscripten_glUniform1fv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, value>>2, count);
return;
}
if (count <= 288) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[count-1];
for (var i = 0; i < count; ++i) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*4)>>2);
}
GLctx.uniform1fv(webglGetUniformLocation(location), view);
}
function _emscripten_glUniform1i(location, v0) {
GLctx.uniform1i(webglGetUniformLocation(location), v0);
}
var __miniTempWebGLIntBuffers = [];
function _emscripten_glUniform1iv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, value>>2, count);
return;
}
if (count <= 288) {
// avoid allocation when uploading few enough uniforms
var view = __miniTempWebGLIntBuffers[count-1];
for (var i = 0; i < count; ++i) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
}
} else
{
var view = HEAP32.subarray((value)>>2, (value+count*4)>>2);
}
GLctx.uniform1iv(webglGetUniformLocation(location), view);
}
function _emscripten_glUniform2f(location, v0, v1) {
GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
}
function _emscripten_glUniform2fv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, value>>2, count*2);
return;
}
if (count <= 144) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[2*count-1];
for (var i = 0; i < 2*count; i += 2) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*8)>>2);
}
GLctx.uniform2fv(webglGetUniformLocation(location), view);
}
function _emscripten_glUniform2i(location, v0, v1) {
GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
}
function _emscripten_glUniform2iv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, value>>2, count*2);
return;
}
if (count <= 144) {
// avoid allocation when uploading few enough uniforms
var view = __miniTempWebGLIntBuffers[2*count-1];
for (var i = 0; i < 2*count; i += 2) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
}
} else
{
var view = HEAP32.subarray((value)>>2, (value+count*8)>>2);
}
GLctx.uniform2iv(webglGetUniformLocation(location), view);
}
function _emscripten_glUniform3f(location, v0, v1, v2) {
GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
}
function _emscripten_glUniform3fv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, value>>2, count*3);
return;
}
if (count <= 96) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[3*count-1];
for (var i = 0; i < 3*count; i += 3) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*12)>>2);
}
GLctx.uniform3fv(webglGetUniformLocation(location), view);
}
function _emscripten_glUniform3i(location, v0, v1, v2) {
GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
}
function _emscripten_glUniform3iv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, value>>2, count*3);
return;
}
if (count <= 96) {
// avoid allocation when uploading few enough uniforms
var view = __miniTempWebGLIntBuffers[3*count-1];
for (var i = 0; i < 3*count; i += 3) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAP32[(((value)+(4*i+8))>>2)];
}
} else
{
var view = HEAP32.subarray((value)>>2, (value+count*12)>>2);
}
GLctx.uniform3iv(webglGetUniformLocation(location), view);
}
function _emscripten_glUniform4f(location, v0, v1, v2, v3) {
GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
}
function _emscripten_glUniform4fv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, value>>2, count*4);
return;
}
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[4*count-1];
// hoist the heap out of the loop for size and for pthreads+growth.
var heap = HEAPF32;
value >>= 2;
for (var i = 0; i < 4 * count; i += 4) {
var dst = value + i;
view[i] = heap[dst];
view[i + 1] = heap[dst + 1];
view[i + 2] = heap[dst + 2];
view[i + 3] = heap[dst + 3];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*16)>>2);
}
GLctx.uniform4fv(webglGetUniformLocation(location), view);
}
function _emscripten_glUniform4i(location, v0, v1, v2, v3) {
GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
}
function _emscripten_glUniform4iv(location, count, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, value>>2, count*4);
return;
}
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
var view = __miniTempWebGLIntBuffers[4*count-1];
for (var i = 0; i < 4*count; i += 4) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAP32[(((value)+(4*i+8))>>2)];
view[i+3] = HEAP32[(((value)+(4*i+12))>>2)];
}
} else
{
var view = HEAP32.subarray((value)>>2, (value+count*16)>>2);
}
GLctx.uniform4iv(webglGetUniformLocation(location), view);
}
function _emscripten_glUniformMatrix2fv(location, count, transpose, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*4);
return;
}
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[4*count-1];
for (var i = 0; i < 4*count; i += 4) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*16)>>2);
}
GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view);
}
function _emscripten_glUniformMatrix3fv(location, count, transpose, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*9);
return;
}
if (count <= 32) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[9*count-1];
for (var i = 0; i < 9*count; i += 9) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)];
view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)];
view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)];
view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)];
view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*36)>>2);
}
GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view);
}
function _emscripten_glUniformMatrix4fv(location, count, transpose, value) {
if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible.
count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*16);
return;
}
if (count <= 18) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[16*count-1];
// hoist the heap out of the loop for size and for pthreads+growth.
var heap = HEAPF32;
value >>= 2;
for (var i = 0; i < 16 * count; i += 16) {
var dst = value + i;
view[i] = heap[dst];
view[i + 1] = heap[dst + 1];
view[i + 2] = heap[dst + 2];
view[i + 3] = heap[dst + 3];
view[i + 4] = heap[dst + 4];
view[i + 5] = heap[dst + 5];
view[i + 6] = heap[dst + 6];
view[i + 7] = heap[dst + 7];
view[i + 8] = heap[dst + 8];
view[i + 9] = heap[dst + 9];
view[i + 10] = heap[dst + 10];
view[i + 11] = heap[dst + 11];
view[i + 12] = heap[dst + 12];
view[i + 13] = heap[dst + 13];
view[i + 14] = heap[dst + 14];
view[i + 15] = heap[dst + 15];
}
} else
{
var view = HEAPF32.subarray((value)>>2, (value+count*64)>>2);
}
GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
}
function _emscripten_glUseProgram(program) {
program = GL.programs[program];
GLctx.useProgram(program);
// Record the currently active program so that we can access the uniform
// mapping table of that program.
GLctx.currentProgram = program;
}
function _emscripten_glVertexAttrib1f(x0, x1) { GLctx['vertexAttrib1f'](x0, x1) }
function _emscripten_glVertexAttrib2fv(index, v) {
GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]);
}
function _emscripten_glVertexAttrib3fv(index, v) {
GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]);
}
function _emscripten_glVertexAttrib4fv(index, v) {
GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]);
}
function _emscripten_glVertexAttribDivisor(index, divisor) {
GLctx['vertexAttribDivisor'](index, divisor);
}
function _emscripten_glVertexAttribIPointer(index, size, type, stride, ptr) {
GLctx['vertexAttribIPointer'](index, size, type, stride, ptr);
}
function _emscripten_glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
}
function _emscripten_glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) }
function _emscripten_glWaitSync(sync, flags, timeoutLo, timeoutHi) {
// See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15)
GLctx.waitSync(GL.syncs[sync], flags, convertI32PairToI53(timeoutLo, timeoutHi));
}
function _emscripten_memcpy_big(dest, src, num) {
HEAPU8.copyWithin(dest, src, src + num);
}
function getHeapMax() {
// Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate
// full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side
// for any code that deals with heap sizes, which would require special
// casing all heap size related code to treat 0 specially.
return 2147483648;
}
function emscripten_realloc_buffer(size) {
try {
// round size grow request up to wasm page size (fixed 64KB per spec)
wasmMemory.grow((size - buffer.byteLength + 65535) >>> 16); // .grow() takes a delta compared to the previous size
updateGlobalBufferAndViews(wasmMemory.buffer);
return 1 /*success*/;
} catch(e) {
err('emscripten_realloc_buffer: Attempted to grow heap from ' + buffer.byteLength + ' bytes to ' + size + ' bytes, but got error: ' + e);
}
// implicit 0 return to save code size (caller will cast "undefined" into 0
// anyhow)
}
function _emscripten_resize_heap(requestedSize) {
var oldSize = HEAPU8.length;
requestedSize = requestedSize >>> 0;
// With multithreaded builds, races can happen (another thread might increase the size
// in between), so return a failure, and let the caller retry.
assert(requestedSize > oldSize);
// Memory resize rules:
// 1. Always increase heap size to at least the requested size, rounded up
// to next page multiple.
// 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap
// geometrically: increase the heap size according to
// MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most
// overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
// 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap
// linearly: increase the heap size by at least
// MEMORY_GROWTH_LINEAR_STEP bytes.
// 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by
// MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
// 4. If we were unable to allocate as much memory, it may be due to
// over-eager decision to excessively reserve due to (3) above.
// Hence if an allocation fails, cut down on the amount of excess
// growth, in an attempt to succeed to perform a smaller allocation.
// A limit is set for how much we can grow. We should not exceed that
// (the wasm binary specifies it, so if we tried, we'd fail anyhow).
var maxHeapSize = getHeapMax();
if (requestedSize > maxHeapSize) {
err('Cannot enlarge memory, asked to go up to ' + requestedSize + ' bytes, but the limit is ' + maxHeapSize + ' bytes!');
return false;
}
let alignUp = (x, multiple) => x + (multiple - x % multiple) % multiple;
// Loop through potential heap size increases. If we attempt a too eager
// reservation that fails, cut down on the attempted size and reserve a
// smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth
// but limit overreserving (default to capping at +96MB overgrowth at most)
overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 );
var newSize = Math.min(maxHeapSize, alignUp(Math.max(requestedSize, overGrownHeapSize), 65536));
var replacement = emscripten_realloc_buffer(newSize);
if (replacement) {
return true;
}
}
err('Failed to grow the heap from ' + oldSize + ' bytes to ' + newSize + ' bytes, not enough memory!');
return false;
}
var ENV = {};
function getExecutableName() {
return thisProgram || './this.program';
}
function getEnvStrings() {
if (!getEnvStrings.strings) {
// Default values.
// Browser language detection #8751
var lang = ((typeof navigator == 'object' && navigator.languages && navigator.languages[0]) || 'C').replace('-', '_') + '.UTF-8';
var env = {
'USER': 'web_user',
'LOGNAME': 'web_user',
'PATH': '/',
'PWD': '/',
'HOME': '/home/web_user',
'LANG': lang,
'_': getExecutableName()
};
// Apply the user-provided values, if any.
for (var x in ENV) {
// x is a key in ENV; if ENV[x] is undefined, that means it was
// explicitly set to be so. We allow user code to do that to
// force variables with default values to remain unset.
if (ENV[x] === undefined) delete env[x];
else env[x] = ENV[x];
}
var strings = [];
for (var x in env) {
strings.push(x + '=' + env[x]);
}
getEnvStrings.strings = strings;
}
return getEnvStrings.strings;
}
function _environ_get(__environ, environ_buf) {
var bufSize = 0;
getEnvStrings().forEach(function(string, i) {
var ptr = environ_buf + bufSize;
HEAPU32[(((__environ)+(i*4))>>2)] = ptr;
writeAsciiToMemory(string, ptr);
bufSize += string.length + 1;
});
return 0;
}
function _environ_sizes_get(penviron_count, penviron_buf_size) {
var strings = getEnvStrings();
HEAPU32[((penviron_count)>>2)] = strings.length;
var bufSize = 0;
strings.forEach(function(string) {
bufSize += string.length + 1;
});
HEAPU32[((penviron_buf_size)>>2)] = bufSize;
return 0;
}
function _exit(status) {
// void _exit(int status);
// http://pubs.opengroup.org/onlinepubs/000095399/functions/exit.html
exit(status);
}
function _fd_close(fd) {
abort('fd_close called without SYSCALLS_REQUIRE_FILESYSTEM');
}
function convertI32PairToI53Checked(lo, hi) {
assert(lo == (lo >>> 0) || lo == (lo|0)); // lo should either be a i32 or a u32
assert(hi === (hi|0)); // hi should be a i32
return ((hi + 0x200000) >>> 0 < 0x400001 - !!lo) ? (lo >>> 0) + hi * 4294967296 : NaN;
}
function _fd_pread(fd, iov, iovcnt, offset_low, offset_high, pnum) {
abort('fd_pread called without SYSCALLS_REQUIRE_FILESYSTEM');
}
function _fd_read(fd, iov, iovcnt, pnum) {
abort('fd_read called without SYSCALLS_REQUIRE_FILESYSTEM');
}
function _fd_seek(fd, offset_low, offset_high, whence, newOffset) {
return 70;
}
var printCharBuffers = [null,[],[]];
function printChar(stream, curr) {
var buffer = printCharBuffers[stream];
assert(buffer);
if (curr === 0 || curr === 10) {
(stream === 1 ? out : err)(UTF8ArrayToString(buffer, 0));
buffer.length = 0;
} else {
buffer.push(curr);
}
}
function flush_NO_FILESYSTEM() {
// flush anything remaining in the buffers during shutdown
_fflush(0);
if (printCharBuffers[1].length) printChar(1, 10);
if (printCharBuffers[2].length) printChar(2, 10);
}
function _fd_write(fd, iov, iovcnt, pnum) {
// hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0
var num = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = HEAPU32[((iov)>>2)];
var len = HEAPU32[(((iov)+(4))>>2)];
iov += 8;
for (var j = 0; j < len; j++) {
printChar(fd, HEAPU8[ptr+j]);
}
num += len;
}
HEAPU32[((pnum)>>2)] = num;
return 0;
}
function _getTempRet0() {
return getTempRet0();
}
function _setTempRet0(val) {
setTempRet0(val);
}
function __isLeapYear(year) {
return year%4 === 0 && (year%100 !== 0 || year%400 === 0);
}
function __arraySum(array, index) {
var sum = 0;
for (var i = 0; i <= index; sum += array[i++]) {
// no-op
}
return sum;
}
var __MONTH_DAYS_LEAP = [31,29,31,30,31,30,31,31,30,31,30,31];
var __MONTH_DAYS_REGULAR = [31,28,31,30,31,30,31,31,30,31,30,31];
function __addDays(date, days) {
var newDate = new Date(date.getTime());
while (days > 0) {
var leap = __isLeapYear(newDate.getFullYear());
var currentMonth = newDate.getMonth();
var daysInCurrentMonth = (leap ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR)[currentMonth];
if (days > daysInCurrentMonth-newDate.getDate()) {
// we spill over to next month
days -= (daysInCurrentMonth-newDate.getDate()+1);
newDate.setDate(1);
if (currentMonth < 11) {
newDate.setMonth(currentMonth+1)
} else {
newDate.setMonth(0);
newDate.setFullYear(newDate.getFullYear()+1);
}
} else {
// we stay in current month
newDate.setDate(newDate.getDate()+days);
return newDate;
}
}
return newDate;
}
function _strftime(s, maxsize, format, tm) {
// size_t strftime(char *restrict s, size_t maxsize, const char *restrict format, const struct tm *restrict timeptr);
// http://pubs.opengroup.org/onlinepubs/009695399/functions/strftime.html
var tm_zone = HEAP32[(((tm)+(40))>>2)];
var date = {
tm_sec: HEAP32[((tm)>>2)],
tm_min: HEAP32[(((tm)+(4))>>2)],
tm_hour: HEAP32[(((tm)+(8))>>2)],
tm_mday: HEAP32[(((tm)+(12))>>2)],
tm_mon: HEAP32[(((tm)+(16))>>2)],
tm_year: HEAP32[(((tm)+(20))>>2)],
tm_wday: HEAP32[(((tm)+(24))>>2)],
tm_yday: HEAP32[(((tm)+(28))>>2)],
tm_isdst: HEAP32[(((tm)+(32))>>2)],
tm_gmtoff: HEAP32[(((tm)+(36))>>2)],
tm_zone: tm_zone ? UTF8ToString(tm_zone) : ''
};
var pattern = UTF8ToString(format);
// expand format
var EXPANSION_RULES_1 = {
'%c': '%a %b %d %H:%M:%S %Y', // Replaced by the locale's appropriate date and time representation - e.g., Mon Aug 3 14:02:01 2013
'%D': '%m/%d/%y', // Equivalent to %m / %d / %y
'%F': '%Y-%m-%d', // Equivalent to %Y - %m - %d
'%h': '%b', // Equivalent to %b
'%r': '%I:%M:%S %p', // Replaced by the time in a.m. and p.m. notation
'%R': '%H:%M', // Replaced by the time in 24-hour notation
'%T': '%H:%M:%S', // Replaced by the time
'%x': '%m/%d/%y', // Replaced by the locale's appropriate date representation
'%X': '%H:%M:%S', // Replaced by the locale's appropriate time representation
// Modified Conversion Specifiers
'%Ec': '%c', // Replaced by the locale's alternative appropriate date and time representation.
'%EC': '%C', // Replaced by the name of the base year (period) in the locale's alternative representation.
'%Ex': '%m/%d/%y', // Replaced by the locale's alternative date representation.
'%EX': '%H:%M:%S', // Replaced by the locale's alternative time representation.
'%Ey': '%y', // Replaced by the offset from %EC (year only) in the locale's alternative representation.
'%EY': '%Y', // Replaced by the full alternative year representation.
'%Od': '%d', // Replaced by the day of the month, using the locale's alternative numeric symbols, filled as needed with leading zeros if there is any alternative symbol for zero; otherwise, with leading <space> characters.
'%Oe': '%e', // Replaced by the day of the month, using the locale's alternative numeric symbols, filled as needed with leading <space> characters.
'%OH': '%H', // Replaced by the hour (24-hour clock) using the locale's alternative numeric symbols.
'%OI': '%I', // Replaced by the hour (12-hour clock) using the locale's alternative numeric symbols.
'%Om': '%m', // Replaced by the month using the locale's alternative numeric symbols.
'%OM': '%M', // Replaced by the minutes using the locale's alternative numeric symbols.
'%OS': '%S', // Replaced by the seconds using the locale's alternative numeric symbols.
'%Ou': '%u', // Replaced by the weekday as a number in the locale's alternative representation (Monday=1).
'%OU': '%U', // Replaced by the week number of the year (Sunday as the first day of the week, rules corresponding to %U ) using the locale's alternative numeric symbols.
'%OV': '%V', // Replaced by the week number of the year (Monday as the first day of the week, rules corresponding to %V ) using the locale's alternative numeric symbols.
'%Ow': '%w', // Replaced by the number of the weekday (Sunday=0) using the locale's alternative numeric symbols.
'%OW': '%W', // Replaced by the week number of the year (Monday as the first day of the week) using the locale's alternative numeric symbols.
'%Oy': '%y', // Replaced by the year (offset from %C ) using the locale's alternative numeric symbols.
};
for (var rule in EXPANSION_RULES_1) {
pattern = pattern.replace(new RegExp(rule, 'g'), EXPANSION_RULES_1[rule]);
}
var WEEKDAYS = ['Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday'];
var MONTHS = ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December'];
function leadingSomething(value, digits, character) {
var str = typeof value == 'number' ? value.toString() : (value || '');
while (str.length < digits) {
str = character[0]+str;
}
return str;
}
function leadingNulls(value, digits) {
return leadingSomething(value, digits, '0');
}
function compareByDay(date1, date2) {
function sgn(value) {
return value < 0 ? -1 : (value > 0 ? 1 : 0);
}
var compare;
if ((compare = sgn(date1.getFullYear()-date2.getFullYear())) === 0) {
if ((compare = sgn(date1.getMonth()-date2.getMonth())) === 0) {
compare = sgn(date1.getDate()-date2.getDate());
}
}
return compare;
}
function getFirstWeekStartDate(janFourth) {
switch (janFourth.getDay()) {
case 0: // Sunday
return new Date(janFourth.getFullYear()-1, 11, 29);
case 1: // Monday
return janFourth;
case 2: // Tuesday
return new Date(janFourth.getFullYear(), 0, 3);
case 3: // Wednesday
return new Date(janFourth.getFullYear(), 0, 2);
case 4: // Thursday
return new Date(janFourth.getFullYear(), 0, 1);
case 5: // Friday
return new Date(janFourth.getFullYear()-1, 11, 31);
case 6: // Saturday
return new Date(janFourth.getFullYear()-1, 11, 30);
}
}
function getWeekBasedYear(date) {
var thisDate = __addDays(new Date(date.tm_year+1900, 0, 1), date.tm_yday);
var janFourthThisYear = new Date(thisDate.getFullYear(), 0, 4);
var janFourthNextYear = new Date(thisDate.getFullYear()+1, 0, 4);
var firstWeekStartThisYear = getFirstWeekStartDate(janFourthThisYear);
var firstWeekStartNextYear = getFirstWeekStartDate(janFourthNextYear);
if (compareByDay(firstWeekStartThisYear, thisDate) <= 0) {
// this date is after the start of the first week of this year
if (compareByDay(firstWeekStartNextYear, thisDate) <= 0) {
return thisDate.getFullYear()+1;
} else {
return thisDate.getFullYear();
}
} else {
return thisDate.getFullYear()-1;
}
}
var EXPANSION_RULES_2 = {
'%a': function(date) {
return WEEKDAYS[date.tm_wday].substring(0,3);
},
'%A': function(date) {
return WEEKDAYS[date.tm_wday];
},
'%b': function(date) {
return MONTHS[date.tm_mon].substring(0,3);
},
'%B': function(date) {
return MONTHS[date.tm_mon];
},
'%C': function(date) {
var year = date.tm_year+1900;
return leadingNulls((year/100)|0,2);
},
'%d': function(date) {
return leadingNulls(date.tm_mday, 2);
},
'%e': function(date) {
return leadingSomething(date.tm_mday, 2, ' ');
},
'%g': function(date) {
// %g, %G, and %V give values according to the ISO 8601:2000 standard week-based year.
// In this system, weeks begin on a Monday and week 1 of the year is the week that includes
// January 4th, which is also the week that includes the first Thursday of the year, and
// is also the first week that contains at least four days in the year.
// If the first Monday of January is the 2nd, 3rd, or 4th, the preceding days are part of
// the last week of the preceding year; thus, for Saturday 2nd January 1999,
// %G is replaced by 1998 and %V is replaced by 53. If December 29th, 30th,
// or 31st is a Monday, it and any following days are part of week 1 of the following year.
// Thus, for Tuesday 30th December 1997, %G is replaced by 1998 and %V is replaced by 01.
return getWeekBasedYear(date).toString().substring(2);
},
'%G': function(date) {
return getWeekBasedYear(date);
},
'%H': function(date) {
return leadingNulls(date.tm_hour, 2);
},
'%I': function(date) {
var twelveHour = date.tm_hour;
if (twelveHour == 0) twelveHour = 12;
else if (twelveHour > 12) twelveHour -= 12;
return leadingNulls(twelveHour, 2);
},
'%j': function(date) {
// Day of the year (001-366)
return leadingNulls(date.tm_mday+__arraySum(__isLeapYear(date.tm_year+1900) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, date.tm_mon-1), 3);
},
'%m': function(date) {
return leadingNulls(date.tm_mon+1, 2);
},
'%M': function(date) {
return leadingNulls(date.tm_min, 2);
},
'%n': function() {
return '\n';
},
'%p': function(date) {
if (date.tm_hour >= 0 && date.tm_hour < 12) {
return 'AM';
} else {
return 'PM';
}
},
'%S': function(date) {
return leadingNulls(date.tm_sec, 2);
},
'%t': function() {
return '\t';
},
'%u': function(date) {
return date.tm_wday || 7;
},
'%U': function(date) {
var days = date.tm_yday + 7 - date.tm_wday;
return leadingNulls(Math.floor(days / 7), 2);
},
'%V': function(date) {
// Replaced by the week number of the year (Monday as the first day of the week)
// as a decimal number [01,53]. If the week containing 1 January has four
// or more days in the new year, then it is considered week 1.
// Otherwise, it is the last week of the previous year, and the next week is week 1.
// Both January 4th and the first Thursday of January are always in week 1. [ tm_year, tm_wday, tm_yday]
var val = Math.floor((date.tm_yday + 7 - (date.tm_wday + 6) % 7 ) / 7);
// If 1 Jan is just 1-3 days past Monday, the previous week
// is also in this year.
if ((date.tm_wday + 371 - date.tm_yday - 2) % 7 <= 2) {
val++;
}
if (!val) {
val = 52;
// If 31 December of prev year a Thursday, or Friday of a
// leap year, then the prev year has 53 weeks.
var dec31 = (date.tm_wday + 7 - date.tm_yday - 1) % 7;
if (dec31 == 4 || (dec31 == 5 && __isLeapYear(date.tm_year%400-1))) {
val++;
}
} else if (val == 53) {
// If 1 January is not a Thursday, and not a Wednesday of a
// leap year, then this year has only 52 weeks.
var jan1 = (date.tm_wday + 371 - date.tm_yday) % 7;
if (jan1 != 4 && (jan1 != 3 || !__isLeapYear(date.tm_year)))
val = 1;
}
return leadingNulls(val, 2);
},
'%w': function(date) {
return date.tm_wday;
},
'%W': function(date) {
var days = date.tm_yday + 7 - ((date.tm_wday + 6) % 7);
return leadingNulls(Math.floor(days / 7), 2);
},
'%y': function(date) {
// Replaced by the last two digits of the year as a decimal number [00,99]. [ tm_year]
return (date.tm_year+1900).toString().substring(2);
},
'%Y': function(date) {
// Replaced by the year as a decimal number (for example, 1997). [ tm_year]
return date.tm_year+1900;
},
'%z': function(date) {
// Replaced by the offset from UTC in the ISO 8601:2000 standard format ( +hhmm or -hhmm ).
// For example, "-0430" means 4 hours 30 minutes behind UTC (west of Greenwich).
var off = date.tm_gmtoff;
var ahead = off >= 0;
off = Math.abs(off) / 60;
// convert from minutes into hhmm format (which means 60 minutes = 100 units)
off = (off / 60)*100 + (off % 60);
return (ahead ? '+' : '-') + String("0000" + off).slice(-4);
},
'%Z': function(date) {
return date.tm_zone;
},
'%%': function() {
return '%';
}
};
// Replace %% with a pair of NULLs (which cannot occur in a C string), then
// re-inject them after processing.
pattern = pattern.replace(/%%/g, '\0\0')
for (var rule in EXPANSION_RULES_2) {
if (pattern.includes(rule)) {
pattern = pattern.replace(new RegExp(rule, 'g'), EXPANSION_RULES_2[rule](date));
}
}
pattern = pattern.replace(/\0\0/g, '%')
var bytes = intArrayFromString(pattern, false);
if (bytes.length > maxsize) {
return 0;
}
writeArrayToMemory(bytes, s);
return bytes.length-1;
}
function _strftime_l(s, maxsize, format, tm) {
return _strftime(s, maxsize, format, tm); // no locale support yet
}
embind_init_charCodes();
BindingError = Module['BindingError'] = extendError(Error, 'BindingError');;
InternalError = Module['InternalError'] = extendError(Error, 'InternalError');;
init_emval();;
UnboundTypeError = Module['UnboundTypeError'] = extendError(Error, 'UnboundTypeError');;
var GLctx;;
for (var i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));;
var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
for (/**@suppress{duplicate}*/var i = 0; i < 288; ++i) {
miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i+1);
}
;
var __miniTempWebGLIntBuffersStorage = new Int32Array(288);
for (/**@suppress{duplicate}*/var i = 0; i < 288; ++i) {
__miniTempWebGLIntBuffers[i] = __miniTempWebGLIntBuffersStorage.subarray(0, i+1);
}
;
var ASSERTIONS = true;
/** @type {function(string, boolean=, number=)} */
function intArrayFromString(stringy, dontAddNull, length) {
var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
var u8array = new Array(len);
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
if (dontAddNull) u8array.length = numBytesWritten;
return u8array;
}
function intArrayToString(array) {
var ret = [];
for (var i = 0; i < array.length; i++) {
var chr = array[i];
if (chr > 0xFF) {
if (ASSERTIONS) {
assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
}
chr &= 0xFF;
}
ret.push(String.fromCharCode(chr));
}
return ret.join('');
}
function checkIncomingModuleAPI() {
ignoredModuleProp('fetchSettings');
}
var asmLibraryArg = {
"__syscall_fcntl64": ___syscall_fcntl64,
"__syscall_fstat64": ___syscall_fstat64,
"__syscall_ioctl": ___syscall_ioctl,
"__syscall_lstat64": ___syscall_lstat64,
"__syscall_newfstatat": ___syscall_newfstatat,
"__syscall_openat": ___syscall_openat,
"__syscall_stat64": ___syscall_stat64,
"_embind_register_bigint": __embind_register_bigint,
"_embind_register_bool": __embind_register_bool,
"_embind_register_constant": __embind_register_constant,
"_embind_register_emval": __embind_register_emval,
"_embind_register_float": __embind_register_float,
"_embind_register_function": __embind_register_function,
"_embind_register_integer": __embind_register_integer,
"_embind_register_memory_view": __embind_register_memory_view,
"_embind_register_std_string": __embind_register_std_string,
"_embind_register_std_wstring": __embind_register_std_wstring,
"_embind_register_void": __embind_register_void,
"_emscripten_date_now": __emscripten_date_now,
"_emscripten_get_now_is_monotonic": __emscripten_get_now_is_monotonic,
"_emscripten_throw_longjmp": __emscripten_throw_longjmp,
"_mmap_js": __mmap_js,
"_munmap_js": __munmap_js,
"abort": _abort,
"emscripten_get_now": _emscripten_get_now,
"emscripten_glActiveTexture": _emscripten_glActiveTexture,
"emscripten_glAttachShader": _emscripten_glAttachShader,
"emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation,
"emscripten_glBindBuffer": _emscripten_glBindBuffer,
"emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer,
"emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer,
"emscripten_glBindSampler": _emscripten_glBindSampler,
"emscripten_glBindTexture": _emscripten_glBindTexture,
"emscripten_glBindVertexArray": _emscripten_glBindVertexArray,
"emscripten_glBindVertexArrayOES": _emscripten_glBindVertexArrayOES,
"emscripten_glBlendColor": _emscripten_glBlendColor,
"emscripten_glBlendEquation": _emscripten_glBlendEquation,
"emscripten_glBlendFunc": _emscripten_glBlendFunc,
"emscripten_glBlitFramebuffer": _emscripten_glBlitFramebuffer,
"emscripten_glBufferData": _emscripten_glBufferData,
"emscripten_glBufferSubData": _emscripten_glBufferSubData,
"emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus,
"emscripten_glClear": _emscripten_glClear,
"emscripten_glClearColor": _emscripten_glClearColor,
"emscripten_glClearStencil": _emscripten_glClearStencil,
"emscripten_glClientWaitSync": _emscripten_glClientWaitSync,
"emscripten_glColorMask": _emscripten_glColorMask,
"emscripten_glCompileShader": _emscripten_glCompileShader,
"emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D,
"emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D,
"emscripten_glCopyBufferSubData": _emscripten_glCopyBufferSubData,
"emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D,
"emscripten_glCreateProgram": _emscripten_glCreateProgram,
"emscripten_glCreateShader": _emscripten_glCreateShader,
"emscripten_glCullFace": _emscripten_glCullFace,
"emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers,
"emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers,
"emscripten_glDeleteProgram": _emscripten_glDeleteProgram,
"emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers,
"emscripten_glDeleteSamplers": _emscripten_glDeleteSamplers,
"emscripten_glDeleteShader": _emscripten_glDeleteShader,
"emscripten_glDeleteSync": _emscripten_glDeleteSync,
"emscripten_glDeleteTextures": _emscripten_glDeleteTextures,
"emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays,
"emscripten_glDeleteVertexArraysOES": _emscripten_glDeleteVertexArraysOES,
"emscripten_glDepthMask": _emscripten_glDepthMask,
"emscripten_glDisable": _emscripten_glDisable,
"emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray,
"emscripten_glDrawArrays": _emscripten_glDrawArrays,
"emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced,
"emscripten_glDrawArraysInstancedBaseInstanceWEBGL": _emscripten_glDrawArraysInstancedBaseInstanceWEBGL,
"emscripten_glDrawBuffers": _emscripten_glDrawBuffers,
"emscripten_glDrawElements": _emscripten_glDrawElements,
"emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced,
"emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL": _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
"emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements,
"emscripten_glEnable": _emscripten_glEnable,
"emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray,
"emscripten_glFenceSync": _emscripten_glFenceSync,
"emscripten_glFinish": _emscripten_glFinish,
"emscripten_glFlush": _emscripten_glFlush,
"emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer,
"emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D,
"emscripten_glFrontFace": _emscripten_glFrontFace,
"emscripten_glGenBuffers": _emscripten_glGenBuffers,
"emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers,
"emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers,
"emscripten_glGenSamplers": _emscripten_glGenSamplers,
"emscripten_glGenTextures": _emscripten_glGenTextures,
"emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays,
"emscripten_glGenVertexArraysOES": _emscripten_glGenVertexArraysOES,
"emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap,
"emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv,
"emscripten_glGetError": _emscripten_glGetError,
"emscripten_glGetFloatv": _emscripten_glGetFloatv,
"emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv,
"emscripten_glGetIntegerv": _emscripten_glGetIntegerv,
"emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog,
"emscripten_glGetProgramiv": _emscripten_glGetProgramiv,
"emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv,
"emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog,
"emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat,
"emscripten_glGetShaderiv": _emscripten_glGetShaderiv,
"emscripten_glGetString": _emscripten_glGetString,
"emscripten_glGetStringi": _emscripten_glGetStringi,
"emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation,
"emscripten_glInvalidateFramebuffer": _emscripten_glInvalidateFramebuffer,
"emscripten_glInvalidateSubFramebuffer": _emscripten_glInvalidateSubFramebuffer,
"emscripten_glIsSync": _emscripten_glIsSync,
"emscripten_glIsTexture": _emscripten_glIsTexture,
"emscripten_glLineWidth": _emscripten_glLineWidth,
"emscripten_glLinkProgram": _emscripten_glLinkProgram,
"emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL": _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL,
"emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL": _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL,
"emscripten_glPixelStorei": _emscripten_glPixelStorei,
"emscripten_glReadBuffer": _emscripten_glReadBuffer,
"emscripten_glReadPixels": _emscripten_glReadPixels,
"emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage,
"emscripten_glRenderbufferStorageMultisample": _emscripten_glRenderbufferStorageMultisample,
"emscripten_glSamplerParameterf": _emscripten_glSamplerParameterf,
"emscripten_glSamplerParameteri": _emscripten_glSamplerParameteri,
"emscripten_glSamplerParameteriv": _emscripten_glSamplerParameteriv,
"emscripten_glScissor": _emscripten_glScissor,
"emscripten_glShaderSource": _emscripten_glShaderSource,
"emscripten_glStencilFunc": _emscripten_glStencilFunc,
"emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate,
"emscripten_glStencilMask": _emscripten_glStencilMask,
"emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate,
"emscripten_glStencilOp": _emscripten_glStencilOp,
"emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate,
"emscripten_glTexImage2D": _emscripten_glTexImage2D,
"emscripten_glTexParameterf": _emscripten_glTexParameterf,
"emscripten_glTexParameterfv": _emscripten_glTexParameterfv,
"emscripten_glTexParameteri": _emscripten_glTexParameteri,
"emscripten_glTexParameteriv": _emscripten_glTexParameteriv,
"emscripten_glTexStorage2D": _emscripten_glTexStorage2D,
"emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D,
"emscripten_glUniform1f": _emscripten_glUniform1f,
"emscripten_glUniform1fv": _emscripten_glUniform1fv,
"emscripten_glUniform1i": _emscripten_glUniform1i,
"emscripten_glUniform1iv": _emscripten_glUniform1iv,
"emscripten_glUniform2f": _emscripten_glUniform2f,
"emscripten_glUniform2fv": _emscripten_glUniform2fv,
"emscripten_glUniform2i": _emscripten_glUniform2i,
"emscripten_glUniform2iv": _emscripten_glUniform2iv,
"emscripten_glUniform3f": _emscripten_glUniform3f,
"emscripten_glUniform3fv": _emscripten_glUniform3fv,
"emscripten_glUniform3i": _emscripten_glUniform3i,
"emscripten_glUniform3iv": _emscripten_glUniform3iv,
"emscripten_glUniform4f": _emscripten_glUniform4f,
"emscripten_glUniform4fv": _emscripten_glUniform4fv,
"emscripten_glUniform4i": _emscripten_glUniform4i,
"emscripten_glUniform4iv": _emscripten_glUniform4iv,
"emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv,
"emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv,
"emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv,
"emscripten_glUseProgram": _emscripten_glUseProgram,
"emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f,
"emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv,
"emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv,
"emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv,
"emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor,
"emscripten_glVertexAttribIPointer": _emscripten_glVertexAttribIPointer,
"emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer,
"emscripten_glViewport": _emscripten_glViewport,
"emscripten_glWaitSync": _emscripten_glWaitSync,
"emscripten_memcpy_big": _emscripten_memcpy_big,
"emscripten_resize_heap": _emscripten_resize_heap,
"environ_get": _environ_get,
"environ_sizes_get": _environ_sizes_get,
"exit": _exit,
"fd_close": _fd_close,
"fd_pread": _fd_pread,
"fd_read": _fd_read,
"fd_seek": _fd_seek,
"fd_write": _fd_write,
"getTempRet0": _getTempRet0,
"invoke_ii": invoke_ii,
"invoke_iii": invoke_iii,
"invoke_iiii": invoke_iiii,
"invoke_iiiii": invoke_iiiii,
"invoke_iiiiii": invoke_iiiiii,
"invoke_iiiiiii": invoke_iiiiiii,
"invoke_iiiiiiiiii": invoke_iiiiiiiiii,
"invoke_v": invoke_v,
"invoke_vi": invoke_vi,
"invoke_vii": invoke_vii,
"invoke_viii": invoke_viii,
"invoke_viiii": invoke_viiii,
"invoke_viiiii": invoke_viiiii,
"invoke_viiiiii": invoke_viiiiii,
"invoke_viiiiiiiii": invoke_viiiiiiiii,
"setTempRet0": _setTempRet0,
"strftime_l": _strftime_l
};
var asm = createWasm();
/** @type {function(...*):?} */
var ___wasm_call_ctors = Module["___wasm_call_ctors"] = createExportWrapper("__wasm_call_ctors");
/** @type {function(...*):?} */
var _add = Module["_add"] = createExportWrapper("add");
/** @type {function(...*):?} */
var _free = Module["_free"] = createExportWrapper("free");
/** @type {function(...*):?} */
var _malloc = Module["_malloc"] = createExportWrapper("malloc");
/** @type {function(...*):?} */
var ___errno_location = Module["___errno_location"] = createExportWrapper("__errno_location");
/** @type {function(...*):?} */
var _fflush = Module["_fflush"] = createExportWrapper("fflush");
/** @type {function(...*):?} */
var _saveSetjmp = Module["_saveSetjmp"] = createExportWrapper("saveSetjmp");
/** @type {function(...*):?} */
var ___getTypeName = Module["___getTypeName"] = createExportWrapper("__getTypeName");
/** @type {function(...*):?} */
var ___embind_register_native_and_builtin_types = Module["___embind_register_native_and_builtin_types"] = createExportWrapper("__embind_register_native_and_builtin_types");
/** @type {function(...*):?} */
var ___dl_seterr = Module["___dl_seterr"] = createExportWrapper("__dl_seterr");
/** @type {function(...*):?} */
var _setThrew = Module["_setThrew"] = createExportWrapper("setThrew");
/** @type {function(...*):?} */
var _emscripten_stack_init = Module["_emscripten_stack_init"] = function() {
return (_emscripten_stack_init = Module["_emscripten_stack_init"] = Module["asm"]["emscripten_stack_init"]).apply(null, arguments);
};
/** @type {function(...*):?} */
var _emscripten_stack_get_free = Module["_emscripten_stack_get_free"] = function() {
return (_emscripten_stack_get_free = Module["_emscripten_stack_get_free"] = Module["asm"]["emscripten_stack_get_free"]).apply(null, arguments);
};
/** @type {function(...*):?} */
var _emscripten_stack_get_base = Module["_emscripten_stack_get_base"] = function() {
return (_emscripten_stack_get_base = Module["_emscripten_stack_get_base"] = Module["asm"]["emscripten_stack_get_base"]).apply(null, arguments);
};
/** @type {function(...*):?} */
var _emscripten_stack_get_end = Module["_emscripten_stack_get_end"] = function() {
return (_emscripten_stack_get_end = Module["_emscripten_stack_get_end"] = Module["asm"]["emscripten_stack_get_end"]).apply(null, arguments);
};
/** @type {function(...*):?} */
var stackSave = Module["stackSave"] = createExportWrapper("stackSave");
/** @type {function(...*):?} */
var stackRestore = Module["stackRestore"] = createExportWrapper("stackRestore");
/** @type {function(...*):?} */
var stackAlloc = Module["stackAlloc"] = createExportWrapper("stackAlloc");
/** @type {function(...*):?} */
var dynCall_iiij = Module["dynCall_iiij"] = createExportWrapper("dynCall_iiij");
/** @type {function(...*):?} */
var dynCall_iiiij = Module["dynCall_iiiij"] = createExportWrapper("dynCall_iiiij");
/** @type {function(...*):?} */
var dynCall_viij = Module["dynCall_viij"] = createExportWrapper("dynCall_viij");
/** @type {function(...*):?} */
var dynCall_viiij = Module["dynCall_viiij"] = createExportWrapper("dynCall_viiij");
/** @type {function(...*):?} */
var dynCall_viji = Module["dynCall_viji"] = createExportWrapper("dynCall_viji");
/** @type {function(...*):?} */
var dynCall_vijiii = Module["dynCall_vijiii"] = createExportWrapper("dynCall_vijiii");
/** @type {function(...*):?} */
var dynCall_jiiiiii = Module["dynCall_jiiiiii"] = createExportWrapper("dynCall_jiiiiii");
/** @type {function(...*):?} */
var dynCall_jiiiiji = Module["dynCall_jiiiiji"] = createExportWrapper("dynCall_jiiiiji");
/** @type {function(...*):?} */
var dynCall_ji = Module["dynCall_ji"] = createExportWrapper("dynCall_ji");
/** @type {function(...*):?} */
var dynCall_iijj = Module["dynCall_iijj"] = createExportWrapper("dynCall_iijj");
/** @type {function(...*):?} */
var dynCall_viiiiij = Module["dynCall_viiiiij"] = createExportWrapper("dynCall_viiiiij");
/** @type {function(...*):?} */
var dynCall_vij = Module["dynCall_vij"] = createExportWrapper("dynCall_vij");
/** @type {function(...*):?} */
var dynCall_jii = Module["dynCall_jii"] = createExportWrapper("dynCall_jii");
/** @type {function(...*):?} */
var dynCall_iij = Module["dynCall_iij"] = createExportWrapper("dynCall_iij");
/** @type {function(...*):?} */
var dynCall_jiji = Module["dynCall_jiji"] = createExportWrapper("dynCall_jiji");
/** @type {function(...*):?} */
var dynCall_viijii = Module["dynCall_viijii"] = createExportWrapper("dynCall_viijii");
/** @type {function(...*):?} */
var dynCall_iiiiij = Module["dynCall_iiiiij"] = createExportWrapper("dynCall_iiiiij");
/** @type {function(...*):?} */
var dynCall_iiiiijj = Module["dynCall_iiiiijj"] = createExportWrapper("dynCall_iiiiijj");
/** @type {function(...*):?} */
var dynCall_iiiiiijj = Module["dynCall_iiiiiijj"] = createExportWrapper("dynCall_iiiiiijj");
function invoke_vii(index,a1,a2) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_ii(index,a1) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiii(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iii(index,a1,a2) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_vi(index,a1) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiii(index,a1,a2,a3) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiii(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiii(index,a1,a2,a3,a4) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viii(index,a1,a2,a3) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiii(index,a1,a2,a3,a4,a5) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4,a5);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiii(index,a1,a2,a3,a4,a5,a6) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_v(index) {
var sp = stackSave();
try {
getWasmTableEntry(index)();
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiiiii(index,a1,a2,a3,a4,a5,a6) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
// === Auto-generated postamble setup entry stuff ===
unexportedRuntimeFunction('ccall', false);
unexportedRuntimeFunction('cwrap', false);
unexportedRuntimeFunction('allocate', false);
unexportedRuntimeFunction('UTF8ArrayToString', false);
unexportedRuntimeFunction('UTF8ToString', false);
unexportedRuntimeFunction('stringToUTF8Array', false);
unexportedRuntimeFunction('stringToUTF8', false);
unexportedRuntimeFunction('lengthBytesUTF8', false);
unexportedRuntimeFunction('addOnPreRun', false);
unexportedRuntimeFunction('addOnInit', false);
unexportedRuntimeFunction('addOnPreMain', false);
unexportedRuntimeFunction('addOnExit', false);
unexportedRuntimeFunction('addOnPostRun', false);
unexportedRuntimeFunction('addRunDependency', true);
unexportedRuntimeFunction('removeRunDependency', true);
unexportedRuntimeFunction('FS_createFolder', false);
unexportedRuntimeFunction('FS_createPath', true);
unexportedRuntimeFunction('FS_createDataFile', true);
unexportedRuntimeFunction('FS_createPreloadedFile', true);
unexportedRuntimeFunction('FS_createLazyFile', true);
unexportedRuntimeFunction('FS_createLink', false);
unexportedRuntimeFunction('FS_createDevice', true);
unexportedRuntimeFunction('FS_unlink', true);
unexportedRuntimeFunction('getLEB', false);
unexportedRuntimeFunction('getFunctionTables', false);
unexportedRuntimeFunction('alignFunctionTables', false);
unexportedRuntimeFunction('registerFunctions', false);
unexportedRuntimeFunction('addFunction', false);
unexportedRuntimeFunction('removeFunction', false);
unexportedRuntimeFunction('prettyPrint', false);
unexportedRuntimeFunction('getCompilerSetting', false);
unexportedRuntimeFunction('print', false);
unexportedRuntimeFunction('printErr', false);
unexportedRuntimeFunction('getTempRet0', false);
unexportedRuntimeFunction('setTempRet0', false);
unexportedRuntimeFunction('callMain', false);
unexportedRuntimeFunction('abort', false);
unexportedRuntimeFunction('keepRuntimeAlive', false);
unexportedRuntimeFunction('wasmMemory', false);
unexportedRuntimeFunction('warnOnce', false);
unexportedRuntimeFunction('stackSave', false);
unexportedRuntimeFunction('stackRestore', false);
unexportedRuntimeFunction('stackAlloc', false);
unexportedRuntimeFunction('AsciiToString', false);
unexportedRuntimeFunction('stringToAscii', false);
unexportedRuntimeFunction('UTF16ToString', false);
unexportedRuntimeFunction('stringToUTF16', false);
unexportedRuntimeFunction('lengthBytesUTF16', false);
unexportedRuntimeFunction('UTF32ToString', false);
unexportedRuntimeFunction('stringToUTF32', false);
unexportedRuntimeFunction('lengthBytesUTF32', false);
unexportedRuntimeFunction('allocateUTF8', false);
unexportedRuntimeFunction('allocateUTF8OnStack', false);
unexportedRuntimeFunction('ExitStatus', false);
unexportedRuntimeFunction('intArrayFromString', false);
unexportedRuntimeFunction('intArrayToString', false);
unexportedRuntimeFunction('writeStringToMemory', false);
unexportedRuntimeFunction('writeArrayToMemory', false);
unexportedRuntimeFunction('writeAsciiToMemory', false);
Module["writeStackCookie"] = writeStackCookie;
Module["checkStackCookie"] = checkStackCookie;
unexportedRuntimeFunction('ptrToString', false);
unexportedRuntimeFunction('zeroMemory', false);
unexportedRuntimeFunction('stringToNewUTF8', false);
unexportedRuntimeFunction('getHeapMax', false);
unexportedRuntimeFunction('emscripten_realloc_buffer', false);
unexportedRuntimeFunction('ENV', false);
unexportedRuntimeFunction('ERRNO_CODES', false);
unexportedRuntimeFunction('ERRNO_MESSAGES', false);
unexportedRuntimeFunction('setErrNo', false);
unexportedRuntimeFunction('inetPton4', false);
unexportedRuntimeFunction('inetNtop4', false);
unexportedRuntimeFunction('inetPton6', false);
unexportedRuntimeFunction('inetNtop6', false);
unexportedRuntimeFunction('readSockaddr', false);
unexportedRuntimeFunction('writeSockaddr', false);
unexportedRuntimeFunction('DNS', false);
unexportedRuntimeFunction('getHostByName', false);
unexportedRuntimeFunction('Protocols', false);
unexportedRuntimeFunction('Sockets', false);
unexportedRuntimeFunction('getRandomDevice', false);
unexportedRuntimeFunction('traverseStack', false);
unexportedRuntimeFunction('UNWIND_CACHE', false);
unexportedRuntimeFunction('convertPCtoSourceLocation', false);
unexportedRuntimeFunction('readAsmConstArgsArray', false);
unexportedRuntimeFunction('readAsmConstArgs', false);
unexportedRuntimeFunction('mainThreadEM_ASM', false);
unexportedRuntimeFunction('jstoi_q', false);
unexportedRuntimeFunction('jstoi_s', false);
unexportedRuntimeFunction('getExecutableName', false);
unexportedRuntimeFunction('listenOnce', false);
unexportedRuntimeFunction('autoResumeAudioContext', false);
unexportedRuntimeFunction('dynCallLegacy', false);
unexportedRuntimeFunction('getDynCaller', false);
unexportedRuntimeFunction('dynCall', false);
unexportedRuntimeFunction('handleException', false);
unexportedRuntimeFunction('runtimeKeepalivePush', false);
unexportedRuntimeFunction('runtimeKeepalivePop', false);
unexportedRuntimeFunction('callUserCallback', false);
unexportedRuntimeFunction('maybeExit', false);
unexportedRuntimeFunction('safeSetTimeout', false);
unexportedRuntimeFunction('asmjsMangle', false);
unexportedRuntimeFunction('asyncLoad', false);
unexportedRuntimeFunction('alignMemory', false);
unexportedRuntimeFunction('mmapAlloc', false);
unexportedRuntimeFunction('writeI53ToI64', false);
unexportedRuntimeFunction('writeI53ToI64Clamped', false);
unexportedRuntimeFunction('writeI53ToI64Signaling', false);
unexportedRuntimeFunction('writeI53ToU64Clamped', false);
unexportedRuntimeFunction('writeI53ToU64Signaling', false);
unexportedRuntimeFunction('readI53FromI64', false);
unexportedRuntimeFunction('readI53FromU64', false);
unexportedRuntimeFunction('convertI32PairToI53', false);
unexportedRuntimeFunction('convertI32PairToI53Checked', false);
unexportedRuntimeFunction('convertU32PairToI53', false);
unexportedRuntimeFunction('reallyNegative', false);
unexportedRuntimeFunction('unSign', false);
unexportedRuntimeFunction('strLen', false);
unexportedRuntimeFunction('reSign', false);
unexportedRuntimeFunction('formatString', false);
unexportedRuntimeFunction('setValue', false);
unexportedRuntimeFunction('getValue', false);
unexportedRuntimeFunction('PATH', false);
unexportedRuntimeFunction('PATH_FS', false);
unexportedRuntimeFunction('SYSCALLS', false);
unexportedRuntimeFunction('getSocketFromFD', false);
unexportedRuntimeFunction('getSocketAddress', false);
unexportedRuntimeFunction('JSEvents', false);
unexportedRuntimeFunction('registerKeyEventCallback', false);
unexportedRuntimeFunction('specialHTMLTargets', false);
unexportedRuntimeFunction('maybeCStringToJsString', false);
unexportedRuntimeFunction('findEventTarget', false);
unexportedRuntimeFunction('findCanvasEventTarget', false);
unexportedRuntimeFunction('getBoundingClientRect', false);
unexportedRuntimeFunction('fillMouseEventData', false);
unexportedRuntimeFunction('registerMouseEventCallback', false);
unexportedRuntimeFunction('registerWheelEventCallback', false);
unexportedRuntimeFunction('registerUiEventCallback', false);
unexportedRuntimeFunction('registerFocusEventCallback', false);
unexportedRuntimeFunction('fillDeviceOrientationEventData', false);
unexportedRuntimeFunction('registerDeviceOrientationEventCallback', false);
unexportedRuntimeFunction('fillDeviceMotionEventData', false);
unexportedRuntimeFunction('registerDeviceMotionEventCallback', false);
unexportedRuntimeFunction('screenOrientation', false);
unexportedRuntimeFunction('fillOrientationChangeEventData', false);
unexportedRuntimeFunction('registerOrientationChangeEventCallback', false);
unexportedRuntimeFunction('fillFullscreenChangeEventData', false);
unexportedRuntimeFunction('registerFullscreenChangeEventCallback', false);
unexportedRuntimeFunction('JSEvents_requestFullscreen', false);
unexportedRuntimeFunction('JSEvents_resizeCanvasForFullscreen', false);
unexportedRuntimeFunction('registerRestoreOldStyle', false);
unexportedRuntimeFunction('hideEverythingExceptGivenElement', false);
unexportedRuntimeFunction('restoreHiddenElements', false);
unexportedRuntimeFunction('setLetterbox', false);
unexportedRuntimeFunction('currentFullscreenStrategy', false);
unexportedRuntimeFunction('restoreOldWindowedStyle', false);
unexportedRuntimeFunction('softFullscreenResizeWebGLRenderTarget', false);
unexportedRuntimeFunction('doRequestFullscreen', false);
unexportedRuntimeFunction('fillPointerlockChangeEventData', false);
unexportedRuntimeFunction('registerPointerlockChangeEventCallback', false);
unexportedRuntimeFunction('registerPointerlockErrorEventCallback', false);
unexportedRuntimeFunction('requestPointerLock', false);
unexportedRuntimeFunction('fillVisibilityChangeEventData', false);
unexportedRuntimeFunction('registerVisibilityChangeEventCallback', false);
unexportedRuntimeFunction('registerTouchEventCallback', false);
unexportedRuntimeFunction('fillGamepadEventData', false);
unexportedRuntimeFunction('registerGamepadEventCallback', false);
unexportedRuntimeFunction('registerBeforeUnloadEventCallback', false);
unexportedRuntimeFunction('fillBatteryEventData', false);
unexportedRuntimeFunction('battery', false);
unexportedRuntimeFunction('registerBatteryEventCallback', false);
unexportedRuntimeFunction('setCanvasElementSize', false);
unexportedRuntimeFunction('getCanvasElementSize', false);
unexportedRuntimeFunction('demangle', false);
unexportedRuntimeFunction('demangleAll', false);
unexportedRuntimeFunction('jsStackTrace', false);
unexportedRuntimeFunction('stackTrace', false);
unexportedRuntimeFunction('getEnvStrings', false);
unexportedRuntimeFunction('checkWasiClock', false);
unexportedRuntimeFunction('flush_NO_FILESYSTEM', false);
unexportedRuntimeFunction('dlopenMissingError', false);
unexportedRuntimeFunction('setImmediateWrapped', false);
unexportedRuntimeFunction('clearImmediateWrapped', false);
unexportedRuntimeFunction('polyfillSetImmediate', false);
unexportedRuntimeFunction('uncaughtExceptionCount', false);
unexportedRuntimeFunction('exceptionLast', false);
unexportedRuntimeFunction('exceptionCaught', false);
unexportedRuntimeFunction('ExceptionInfo', false);
unexportedRuntimeFunction('exception_addRef', false);
unexportedRuntimeFunction('exception_decRef', false);
unexportedRuntimeFunction('Browser', false);
unexportedRuntimeFunction('setMainLoop', false);
unexportedRuntimeFunction('wget', false);
unexportedRuntimeFunction('tempFixedLengthArray', false);
unexportedRuntimeFunction('miniTempWebGLFloatBuffers', false);
unexportedRuntimeFunction('heapObjectForWebGLType', false);
unexportedRuntimeFunction('heapAccessShiftForWebGLHeap', false);
unexportedRuntimeFunction('GL', false);
unexportedRuntimeFunction('emscriptenWebGLGet', false);
unexportedRuntimeFunction('computeUnpackAlignedImageSize', false);
unexportedRuntimeFunction('emscriptenWebGLGetTexPixelData', false);
unexportedRuntimeFunction('emscriptenWebGLGetUniform', false);
unexportedRuntimeFunction('webglGetUniformLocation', false);
unexportedRuntimeFunction('webglPrepareUniformLocationsBeforeFirstUse', false);
unexportedRuntimeFunction('webglGetLeftBracePos', false);
unexportedRuntimeFunction('emscriptenWebGLGetVertexAttrib', false);
unexportedRuntimeFunction('writeGLArray', false);
unexportedRuntimeFunction('AL', false);
unexportedRuntimeFunction('SDL_unicode', false);
unexportedRuntimeFunction('SDL_ttfContext', false);
unexportedRuntimeFunction('SDL_audio', false);
unexportedRuntimeFunction('SDL', false);
unexportedRuntimeFunction('SDL_gfx', false);
unexportedRuntimeFunction('GLUT', false);
unexportedRuntimeFunction('EGL', false);
unexportedRuntimeFunction('GLFW_Window', false);
unexportedRuntimeFunction('GLFW', false);
unexportedRuntimeFunction('GLEW', false);
unexportedRuntimeFunction('IDBStore', false);
unexportedRuntimeFunction('runAndAbortIfError', false);
unexportedRuntimeFunction('emscriptenWebGLGetIndexed', false);
unexportedRuntimeFunction('InternalError', false);
unexportedRuntimeFunction('BindingError', false);
unexportedRuntimeFunction('UnboundTypeError', false);
unexportedRuntimeFunction('PureVirtualError', false);
unexportedRuntimeFunction('init_embind', false);
unexportedRuntimeFunction('throwInternalError', false);
unexportedRuntimeFunction('throwBindingError', false);
unexportedRuntimeFunction('throwUnboundTypeError', false);
unexportedRuntimeFunction('ensureOverloadTable', false);
unexportedRuntimeFunction('exposePublicSymbol', false);
unexportedRuntimeFunction('replacePublicSymbol', false);
unexportedRuntimeFunction('extendError', false);
unexportedRuntimeFunction('createNamedFunction', false);
unexportedRuntimeFunction('embindRepr', false);
unexportedRuntimeFunction('registeredInstances', false);
unexportedRuntimeFunction('getBasestPointer', false);
unexportedRuntimeFunction('registerInheritedInstance', false);
unexportedRuntimeFunction('unregisterInheritedInstance', false);
unexportedRuntimeFunction('getInheritedInstance', false);
unexportedRuntimeFunction('getInheritedInstanceCount', false);
unexportedRuntimeFunction('getLiveInheritedInstances', false);
unexportedRuntimeFunction('registeredTypes', false);
unexportedRuntimeFunction('awaitingDependencies', false);
unexportedRuntimeFunction('typeDependencies', false);
unexportedRuntimeFunction('registeredPointers', false);
unexportedRuntimeFunction('registerType', false);
unexportedRuntimeFunction('whenDependentTypesAreResolved', false);
unexportedRuntimeFunction('embind_charCodes', false);
unexportedRuntimeFunction('embind_init_charCodes', false);
unexportedRuntimeFunction('readLatin1String', false);
unexportedRuntimeFunction('getTypeName', false);
unexportedRuntimeFunction('heap32VectorToArray', false);
unexportedRuntimeFunction('requireRegisteredType', false);
unexportedRuntimeFunction('getShiftFromSize', false);
unexportedRuntimeFunction('integerReadValueFromPointer', false);
unexportedRuntimeFunction('enumReadValueFromPointer', false);
unexportedRuntimeFunction('floatReadValueFromPointer', false);
unexportedRuntimeFunction('simpleReadValueFromPointer', false);
unexportedRuntimeFunction('runDestructors', false);
unexportedRuntimeFunction('new_', false);
unexportedRuntimeFunction('craftInvokerFunction', false);
unexportedRuntimeFunction('embind__requireFunction', false);
unexportedRuntimeFunction('tupleRegistrations', false);
unexportedRuntimeFunction('structRegistrations', false);
unexportedRuntimeFunction('genericPointerToWireType', false);
unexportedRuntimeFunction('constNoSmartPtrRawPointerToWireType', false);
unexportedRuntimeFunction('nonConstNoSmartPtrRawPointerToWireType', false);
unexportedRuntimeFunction('init_RegisteredPointer', false);
unexportedRuntimeFunction('RegisteredPointer', false);
unexportedRuntimeFunction('RegisteredPointer_getPointee', false);
unexportedRuntimeFunction('RegisteredPointer_destructor', false);
unexportedRuntimeFunction('RegisteredPointer_deleteObject', false);
unexportedRuntimeFunction('RegisteredPointer_fromWireType', false);
unexportedRuntimeFunction('runDestructor', false);
unexportedRuntimeFunction('releaseClassHandle', false);
unexportedRuntimeFunction('finalizationRegistry', false);
unexportedRuntimeFunction('detachFinalizer_deps', false);
unexportedRuntimeFunction('detachFinalizer', false);
unexportedRuntimeFunction('attachFinalizer', false);
unexportedRuntimeFunction('makeClassHandle', false);
unexportedRuntimeFunction('init_ClassHandle', false);
unexportedRuntimeFunction('ClassHandle', false);
unexportedRuntimeFunction('ClassHandle_isAliasOf', false);
unexportedRuntimeFunction('throwInstanceAlreadyDeleted', false);
unexportedRuntimeFunction('ClassHandle_clone', false);
unexportedRuntimeFunction('ClassHandle_delete', false);
unexportedRuntimeFunction('deletionQueue', false);
unexportedRuntimeFunction('ClassHandle_isDeleted', false);
unexportedRuntimeFunction('ClassHandle_deleteLater', false);
unexportedRuntimeFunction('flushPendingDeletes', false);
unexportedRuntimeFunction('delayFunction', false);
unexportedRuntimeFunction('setDelayFunction', false);
unexportedRuntimeFunction('RegisteredClass', false);
unexportedRuntimeFunction('shallowCopyInternalPointer', false);
unexportedRuntimeFunction('downcastPointer', false);
unexportedRuntimeFunction('upcastPointer', false);
unexportedRuntimeFunction('validateThis', false);
unexportedRuntimeFunction('char_0', false);
unexportedRuntimeFunction('char_9', false);
unexportedRuntimeFunction('makeLegalFunctionName', false);
unexportedRuntimeFunction('emval_handle_array', false);
unexportedRuntimeFunction('emval_free_list', false);
unexportedRuntimeFunction('emval_symbols', false);
unexportedRuntimeFunction('init_emval', false);
unexportedRuntimeFunction('count_emval_handles', false);
unexportedRuntimeFunction('get_first_emval', false);
unexportedRuntimeFunction('getStringOrSymbol', false);
unexportedRuntimeFunction('Emval', false);
unexportedRuntimeFunction('emval_newers', false);
unexportedRuntimeFunction('craftEmvalAllocator', false);
unexportedRuntimeFunction('emval_get_global', false);
unexportedRuntimeFunction('emval_lookupTypes', false);
unexportedRuntimeFunction('emval_allocateDestructors', false);
unexportedRuntimeFunction('emval_methodCallers', false);
unexportedRuntimeFunction('emval_addMethodCaller', false);
unexportedRuntimeFunction('emval_registeredMethods', false);
unexportedRuntimeSymbol('ALLOC_NORMAL', false);
unexportedRuntimeSymbol('ALLOC_STACK', false);
var calledRun;
/**
* @constructor
* @this {ExitStatus}
*/
function ExitStatus(status) {
this.name = "ExitStatus";
this.message = "Program terminated with exit(" + status + ")";
this.status = status;
}
var calledMain = false;
dependenciesFulfilled = function runCaller() {
// If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
if (!calledRun) run();
if (!calledRun) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
};
function stackCheckInit() {
// This is normally called automatically during __wasm_call_ctors but need to
// get these values before even running any of the ctors so we call it redundantly
// here.
_emscripten_stack_init();
// TODO(sbc): Move writeStackCookie to native to to avoid this.
writeStackCookie();
}
/** @type {function(Array=)} */
function run(args) {
args = args || arguments_;
if (runDependencies > 0) {
return;
}
stackCheckInit();
preRun();
// a preRun added a dependency, run will be called later
if (runDependencies > 0) {
return;
}
function doRun() {
// run may have just been called through dependencies being fulfilled just in this very frame,
// or while the async setStatus time below was happening
if (calledRun) return;
calledRun = true;
Module['calledRun'] = true;
if (ABORT) return;
initRuntime();
readyPromiseResolve(Module);
if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
assert(!Module['_main'], 'compiled without a main, but one is present. if you added it from JS, use Module["onRuntimeInitialized"]');
postRun();
}
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(function() {
setTimeout(function() {
Module['setStatus']('');
}, 1);
doRun();
}, 1);
} else
{
doRun();
}
checkStackCookie();
}
Module['run'] = run;
function checkUnflushedContent() {
// Compiler settings do not allow exiting the runtime, so flushing
// the streams is not possible. but in ASSERTIONS mode we check
// if there was something to flush, and if so tell the user they
// should request that the runtime be exitable.
// Normally we would not even include flush() at all, but in ASSERTIONS
// builds we do so just for this check, and here we see if there is any
// content to flush, that is, we check if there would have been
// something a non-ASSERTIONS build would have not seen.
// How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
// mode (which has its own special function for this; otherwise, all
// the code is inside libc)
var oldOut = out;
var oldErr = err;
var has = false;
out = err = (x) => {
has = true;
}
try { // it doesn't matter if it fails
flush_NO_FILESYSTEM();
} catch(e) {}
out = oldOut;
err = oldErr;
if (has) {
warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the FAQ), or make sure to emit a newline when you printf etc.');
warnOnce('(this may also be due to not including full filesystem support - try building with -sFORCE_FILESYSTEM)');
}
}
/** @param {boolean|number=} implicit */
function exit(status, implicit) {
EXITSTATUS = status;
checkUnflushedContent();
// if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
if (keepRuntimeAlive() && !implicit) {
var msg = 'program exited (with status: ' + status + '), but EXIT_RUNTIME is not set, so halting execution but not exiting the runtime or preventing further async execution (build with EXIT_RUNTIME=1, if you want a true shutdown)';
readyPromiseReject(msg);
err(msg);
}
procExit(status);
}
function procExit(code) {
EXITSTATUS = code;
if (!keepRuntimeAlive()) {
if (Module['onExit']) Module['onExit'](code);
ABORT = true;
}
quit_(code, new ExitStatus(code));
}
if (Module['preInit']) {
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
while (Module['preInit'].length > 0) {
Module['preInit'].pop()();
}
}
run();
return Module.ready
}
);
})();
if (typeof exports === 'object' && typeof module === 'object')
module.exports = Module;
else if (typeof define === 'function' && define['amd'])
define([], function() { return Module; });
else if (typeof exports === 'object')
exports["Module"] = Module;