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277 lines
9.6 KiB
Rust
277 lines
9.6 KiB
Rust
use crate::math;
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use crate::shapes::svg_attrs::{FillRule, SvgAttrs};
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use skia_safe::{self as skia, Matrix};
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mod subpaths;
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type Point = (f32, f32);
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#[derive(Debug, PartialEq, Copy, Clone)]
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pub enum Segment {
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MoveTo(Point),
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LineTo(Point),
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CurveTo((Point, Point, Point)),
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Close,
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}
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impl Segment {}
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#[derive(Debug, Clone, PartialEq)]
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pub struct Path {
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segments: Vec<Segment>,
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skia_path: skia::Path,
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open: bool,
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}
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impl Default for Path {
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fn default() -> Self {
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Self::new(vec![])
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}
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}
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impl Path {
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pub fn new(segments: Vec<Segment>) -> Self {
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let mut pb = skia::PathBuilder::new();
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// Don't auto-close the Skia path when start ≈ end.
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// SVG treats these as open paths (caps apply at endpoints).
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// Auto-closing changes stroke behavior from caps to joins,
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// producing artifacts at self-intersection points.
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// Only explicit Segment::Close should close the Skia path.
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for segment in segments.iter() {
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match *segment {
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Segment::MoveTo(xy) => {
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pb.move_to(xy);
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}
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Segment::LineTo(xy) => {
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pb.line_to(xy);
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}
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Segment::CurveTo((c1, c2, xy)) => {
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pb.cubic_to(c1, c2, xy);
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}
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Segment::Close => {
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pb.close();
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}
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}
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}
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let skia_path = pb.detach();
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let open = subpaths::is_open_path(&segments);
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Self {
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segments,
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skia_path,
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open,
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}
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}
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pub fn from_skia_path(path: skia::Path) -> Self {
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let verbs = path.verbs();
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let points = path.points();
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let mut segments = Vec::new();
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let mut current_point = 0;
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for verb in verbs {
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match verb {
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skia::PathVerb::Move => {
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let p = points[current_point];
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segments.push(Segment::MoveTo((p.x, p.y)));
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current_point += 1;
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}
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skia::PathVerb::Line => {
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let p = points[current_point];
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segments.push(Segment::LineTo((p.x, p.y)));
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current_point += 1;
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}
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skia::PathVerb::Quad => {
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let p1 = points[current_point];
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let p2 = points[current_point + 1];
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segments.push(Segment::CurveTo(((p1.x, p1.y), (p1.x, p1.y), (p2.x, p2.y))));
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current_point += 2;
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}
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skia::PathVerb::Conic => {
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// TODO: There is no way currently to access the conic weight
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// to transform this correctly
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let p1 = points[current_point];
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let p2 = points[current_point + 1];
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segments.push(Segment::CurveTo(((p1.x, p1.y), (p1.x, p1.y), (p2.x, p2.y))));
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current_point += 2;
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}
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skia::PathVerb::Cubic => {
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let p1 = points[current_point];
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let p2 = points[current_point + 1];
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let p3 = points[current_point + 2];
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segments.push(Segment::CurveTo(((p1.x, p1.y), (p2.x, p2.y), (p3.x, p3.y))));
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current_point += 3;
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}
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skia::PathVerb::Close => {
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segments.push(Segment::Close);
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}
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}
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}
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Path::new(segments)
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}
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/// Like `from_skia_path` but properly converts conics to cubic beziers
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/// (using Skia's conic-to-quad + quad-to-cubic elevation). Use this when
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/// accurate curve conversion matters (e.g. stroke-to-path on circles).
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pub fn from_skia_path_accurate(path: skia::Path) -> Self {
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let verbs = path.verbs();
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let points = path.points();
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let conic_weights = path.conic_weights();
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let mut segments = Vec::new();
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let mut current_point = 0;
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let mut current_conic = 0;
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let mut last_point = skia::Point::new(0.0, 0.0);
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for verb in verbs {
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match verb {
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skia::PathVerb::Move => {
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let p = points[current_point];
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segments.push(Segment::MoveTo((p.x, p.y)));
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last_point = p;
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current_point += 1;
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}
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skia::PathVerb::Line => {
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let p = points[current_point];
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segments.push(Segment::LineTo((p.x, p.y)));
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last_point = p;
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current_point += 1;
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}
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skia::PathVerb::Quad => {
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let ctrl = points[current_point];
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let end = points[current_point + 1];
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let cp1x = last_point.x + (2.0 / 3.0) * (ctrl.x - last_point.x);
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let cp1y = last_point.y + (2.0 / 3.0) * (ctrl.y - last_point.y);
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let cp2x = end.x + (2.0 / 3.0) * (ctrl.x - end.x);
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let cp2y = end.y + (2.0 / 3.0) * (ctrl.y - end.y);
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segments.push(Segment::CurveTo((
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(cp1x, cp1y),
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(cp2x, cp2y),
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(end.x, end.y),
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)));
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last_point = end;
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current_point += 2;
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}
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skia::PathVerb::Conic => {
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let ctrl = points[current_point];
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let end = points[current_point + 1];
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let w = conic_weights[current_conic];
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current_conic += 1;
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// pow2=0: 1 quad per conic. A circle (4 conics) becomes
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// 4 cubics, matching the standard bezier approximation.
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const POW2: usize = 0;
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let quad_count = 1 << POW2;
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let pts_count = 1 + 2 * quad_count;
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let mut quad_pts = vec![skia::Point::default(); pts_count];
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if skia::Path::convert_conic_to_quads(
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last_point,
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ctrl,
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end,
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w,
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&mut quad_pts,
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POW2,
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)
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.is_some()
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{
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let mut qp = last_point;
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for i in 0..quad_count {
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let qctrl = quad_pts[1 + i * 2];
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let qend = quad_pts[2 + i * 2];
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let cp1x = qp.x + (2.0 / 3.0) * (qctrl.x - qp.x);
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let cp1y = qp.y + (2.0 / 3.0) * (qctrl.y - qp.y);
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let cp2x = qend.x + (2.0 / 3.0) * (qctrl.x - qend.x);
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let cp2y = qend.y + (2.0 / 3.0) * (qctrl.y - qend.y);
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segments.push(Segment::CurveTo((
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(cp1x, cp1y),
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(cp2x, cp2y),
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(qend.x, qend.y),
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)));
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qp = qend;
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}
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last_point = qp;
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} else {
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segments.push(Segment::LineTo((end.x, end.y)));
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last_point = end;
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}
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current_point += 2;
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}
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skia::PathVerb::Cubic => {
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let p1 = points[current_point];
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let p2 = points[current_point + 1];
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let p3 = points[current_point + 2];
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segments.push(Segment::CurveTo(((p1.x, p1.y), (p2.x, p2.y), (p3.x, p3.y))));
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last_point = p3;
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current_point += 3;
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}
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skia::PathVerb::Close => {
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segments.push(Segment::Close);
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}
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}
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}
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Path::new(segments)
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}
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pub fn to_skia_path(&self, svg_attrs: Option<&SvgAttrs>) -> skia::Path {
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let mut path = self.skia_path.snapshot();
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if let Some(attrs) = svg_attrs {
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if attrs.fill_rule == FillRule::Evenodd {
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path.set_fill_type(skia::PathFillType::EvenOdd);
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}
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}
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path
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}
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pub fn contains(&self, p: skia::Point) -> bool {
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self.skia_path.contains(p)
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}
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pub fn is_open(&self) -> bool {
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self.open
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}
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pub fn transform(&mut self, mtx: &Matrix) {
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self.segments.iter_mut().for_each(|s| match s {
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Segment::MoveTo(p) => {
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let np = mtx.map_point(skia::Point::new(p.0, p.1));
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p.0 = np.x;
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p.1 = np.y;
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}
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Segment::LineTo(p) => {
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let np = mtx.map_point(skia::Point::new(p.0, p.1));
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p.0 = np.x;
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p.1 = np.y;
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}
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Segment::CurveTo((c1, c2, p)) => {
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let nc1 = mtx.map_point(skia::Point::new(c1.0, c1.1));
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c1.0 = nc1.x;
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c1.1 = nc1.y;
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let nc2 = mtx.map_point(skia::Point::new(c2.0, c2.1));
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c2.0 = nc2.x;
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c2.1 = nc2.y;
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let np = mtx.map_point(skia::Point::new(p.0, p.1));
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p.0 = np.x;
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p.1 = np.y;
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}
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_ => {}
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});
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self.skia_path = self.skia_path.make_transform(mtx);
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}
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pub fn segments(&self) -> &Vec<Segment> {
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&self.segments
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}
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pub fn bounds(&self) -> math::Bounds {
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math::Bounds::from_rect(self.skia_path.bounds())
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}
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}
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