mirror of
https://github.com/penpot/penpot.git
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1260 lines
44 KiB
Rust
1260 lines
44 KiB
Rust
use crate::error::{Error, Result};
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use crate::shapes::Shape;
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use crate::view::Viewbox;
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use crate::{get_gpu_state, performance};
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use skia_safe::{self as skia, IRect, Paint, RRect};
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use super::{gpu_state::GpuState, tiles::Tile, tiles::TileViewbox, tiles::TILE_SIZE};
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use base64::{engine::general_purpose, Engine as _};
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use std::collections::{HashMap, HashSet};
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const TEXTURES_CACHE_CAPACITY: usize = 1024;
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const TEXTURES_BATCH_DELETE: usize = 256;
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// This is the amount of extra space we're going to give to all the surfaces to render shapes.
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// If it's too big it could affect performance.
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const TILE_SIZE_MULTIPLIER: i32 = 2;
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/// Atlas texture size limits (px per side).
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///
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/// - `DEFAULT_MAX_ATLAS_TEXTURE_SIZE` is the startup fallback used until the
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/// frontend reads the real `gl.MAX_TEXTURE_SIZE` and sends it via
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/// [`Surfaces::set_max_atlas_texture_size`].
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/// - `MAX_ATLAS_TEXTURE_SIZE` is a hard upper bound to clamp the runtime value
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/// (defensive cap to avoid accidentally creating oversized GPU textures).
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const MAX_ATLAS_TEXTURE_SIZE: i32 = 4096;
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const DEFAULT_MAX_ATLAS_TEXTURE_SIZE: i32 = 1024;
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#[repr(u32)]
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub enum SurfaceId {
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Target = 0b000_0000_0001,
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Filter = 0b000_0000_0010,
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Cache = 0b000_0000_0100,
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Current = 0b000_0000_1000,
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Fills = 0b000_0001_0000,
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Strokes = 0b000_0010_0000,
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DropShadows = 0b000_0100_0000,
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InnerShadows = 0b000_1000_0000,
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TextDropShadows = 0b001_0000_0000,
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Export = 0b010_0000_0000,
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UI = 0b100_0000_0000,
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Debug = 0b100_0000_0001,
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Atlas = 0b100_0000_0010,
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Backbuffer = 0b100_0000_0100,
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}
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pub struct Surfaces {
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// is the final destination surface, the one that it is represented in the canvas element.
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target: skia::Surface,
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filter: skia::Surface,
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cache: skia::Surface,
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// keeps the current render
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current: skia::Surface,
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// keeps the current shape's fills
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shape_fills: skia::Surface,
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// keeps the current shape's strokes
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shape_strokes: skia::Surface,
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// used for rendering shadows
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drop_shadows: skia::Surface,
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// used for rendering over shadows.
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inner_shadows: skia::Surface,
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// used for rendering text drop shadows
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text_drop_shadows: skia::Surface,
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// used for displaying auxiliary workspace elements
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ui: skia::Surface,
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// for drawing debug info.
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debug: skia::Surface,
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// for drawing tiles.
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export: skia::Surface,
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// Persistent viewport-sized surface used to keep the last presented frame.
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backbuffer: skia::Surface,
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tiles: TileTextureCache,
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// Persistent 1:1 document-space atlas that gets incrementally updated as tiles render.
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// It grows dynamically to include any rendered document rect.
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atlas: skia::Surface,
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atlas_origin: skia::Point,
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atlas_size: skia::ISize,
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/// Atlas pixel density relative to document pixels (1.0 == 1:1 doc px).
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/// When the atlas would exceed `max_atlas_texture_size`, this value is
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/// reduced so the atlas stays within the fixed texture cap.
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atlas_scale: f32,
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/// Optional document-space bounds (1 unit == 1 doc px @ 100% zoom) used to
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/// clamp atlas writes/clears so the atlas doesn't grow due to outlier tile rects.
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atlas_doc_bounds: Option<skia::Rect>,
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/// Max width/height in pixels for the atlas surface (typically browser
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/// `MAX_TEXTURE_SIZE`). Set from ClojureScript after WebGL context creation.
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max_atlas_texture_size: i32,
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sampling_options: skia::SamplingOptions,
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/// Tracks the last document-space rect written to the atlas per tile.
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/// Used to clear old content without clearing the whole (potentially huge) tile rect.
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atlas_tile_doc_rects: HashMap<Tile, skia::Rect>,
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pub margins: skia::ISize,
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// Tracks which surfaces have content (dirty flag bitmask)
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dirty_surfaces: u32,
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extra_tile_dims: skia::ISize,
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}
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#[allow(dead_code)]
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impl Surfaces {
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pub fn try_new(
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(width, height): (i32, i32),
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sampling_options: skia::SamplingOptions,
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tile_dims: skia::ISize,
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) -> Result<Self> {
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let gpu_state = get_gpu_state();
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let extra_tile_dims = skia::ISize::new(
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tile_dims.width * TILE_SIZE_MULTIPLIER,
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tile_dims.height * TILE_SIZE_MULTIPLIER,
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);
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let margins = skia::ISize::new(extra_tile_dims.width / 4, extra_tile_dims.height / 4);
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let target = gpu_state.create_target_surface(width, height)?;
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let filter = gpu_state.create_surface_with_isize("filter".to_string(), extra_tile_dims)?;
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let cache = gpu_state.create_surface_with_dimensions("cache".to_string(), width, height)?;
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let backbuffer =
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gpu_state.create_surface_with_dimensions("backbuffer".to_string(), width, height)?;
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let current =
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gpu_state.create_surface_with_isize("current".to_string(), extra_tile_dims)?;
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let drop_shadows =
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gpu_state.create_surface_with_isize("drop_shadows".to_string(), extra_tile_dims)?;
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let inner_shadows =
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gpu_state.create_surface_with_isize("inner_shadows".to_string(), extra_tile_dims)?;
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let text_drop_shadows = gpu_state
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.create_surface_with_isize("text_drop_shadows".to_string(), extra_tile_dims)?;
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let shape_fills =
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gpu_state.create_surface_with_isize("shape_fills".to_string(), extra_tile_dims)?;
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let shape_strokes =
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gpu_state.create_surface_with_isize("shape_strokes".to_string(), extra_tile_dims)?;
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let export = gpu_state.create_surface_with_isize("export".to_string(), extra_tile_dims)?;
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let ui = gpu_state.create_surface_with_dimensions("ui".to_string(), width, height)?;
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let debug = gpu_state.create_surface_with_dimensions("debug".to_string(), width, height)?;
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// Keep atlas as a regular surface like the rest. Start with a tiny
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// transparent surface and grow it on demand.
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let mut atlas = gpu_state.create_surface_with_dimensions("atlas".to_string(), 1, 1)?;
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atlas.canvas().clear(skia::Color::TRANSPARENT);
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let tiles = TileTextureCache::new();
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Ok(Self {
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target,
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filter,
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cache,
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current,
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drop_shadows,
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inner_shadows,
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text_drop_shadows,
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shape_fills,
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shape_strokes,
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ui,
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debug,
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export,
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backbuffer,
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tiles,
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atlas,
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atlas_origin: skia::Point::new(0.0, 0.0),
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atlas_size: skia::ISize::new(0, 0),
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atlas_scale: 1.0,
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atlas_doc_bounds: None,
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max_atlas_texture_size: DEFAULT_MAX_ATLAS_TEXTURE_SIZE,
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sampling_options,
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atlas_tile_doc_rects: HashMap::default(),
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margins,
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dirty_surfaces: 0,
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extra_tile_dims,
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})
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}
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/// Sets the maximum atlas texture dimension (one side). Should match the
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/// WebGL `MAX_TEXTURE_SIZE` reported by the browser. Values are clamped to
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/// a small minimum so the atlas logic stays well-defined.
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pub fn set_max_atlas_texture_size(&mut self, max_px: i32) {
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self.max_atlas_texture_size = max_px.clamp(TILE_SIZE as i32, MAX_ATLAS_TEXTURE_SIZE);
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}
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/// Sets the document-space bounds used to clamp atlas updates.
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/// Pass `None` to disable clamping.
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pub fn set_atlas_doc_bounds(&mut self, bounds: Option<skia::Rect>) {
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self.atlas_doc_bounds = bounds.filter(|b| !b.is_empty());
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}
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fn clamp_doc_rect_to_bounds(&self, doc_rect: skia::Rect) -> skia::Rect {
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if doc_rect.is_empty() {
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return doc_rect;
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}
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if let Some(bounds) = self.atlas_doc_bounds {
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let mut r = doc_rect;
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if r.intersect(bounds) {
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r
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} else {
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skia::Rect::new_empty()
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}
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} else {
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doc_rect
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}
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}
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fn ensure_atlas_contains(
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&mut self,
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gpu_state: &mut GpuState,
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doc_rect: skia::Rect,
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) -> Result<()> {
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if doc_rect.is_empty() {
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return Ok(());
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}
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// Current atlas bounds in document space (1 unit == 1 px).
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let current_left = self.atlas_origin.x;
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let current_top = self.atlas_origin.y;
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let atlas_scale = self.atlas_scale.max(0.01);
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let current_right = current_left + (self.atlas_size.width as f32) / atlas_scale;
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let current_bottom = current_top + (self.atlas_size.height as f32) / atlas_scale;
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let mut new_left = current_left;
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let mut new_top = current_top;
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let mut new_right = current_right;
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let mut new_bottom = current_bottom;
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// If atlas is empty/uninitialized, seed to rect (expanded to tile boundaries for fewer reallocs).
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let needs_init = self.atlas_size.width <= 0 || self.atlas_size.height <= 0;
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if needs_init {
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new_left = doc_rect.left.floor();
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new_top = doc_rect.top.floor();
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new_right = doc_rect.right.ceil();
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new_bottom = doc_rect.bottom.ceil();
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} else {
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new_left = new_left.min(doc_rect.left.floor());
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new_top = new_top.min(doc_rect.top.floor());
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new_right = new_right.max(doc_rect.right.ceil());
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new_bottom = new_bottom.max(doc_rect.bottom.ceil());
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}
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// Add padding to reduce realloc frequency.
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let pad = TILE_SIZE;
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new_left -= pad;
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new_top -= pad;
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new_right += pad;
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new_bottom += pad;
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let doc_w = (new_right - new_left).max(1.0);
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let doc_h = (new_bottom - new_top).max(1.0);
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// Compute atlas scale needed to fit within the fixed texture cap.
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// Keep the highest possible scale (closest to 1.0) that still fits.
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let cap = self.max_atlas_texture_size.max(TILE_SIZE as i32) as f32;
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let required_scale = (cap / doc_w).min(cap / doc_h).clamp(0.01, 1.0);
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// Never upscale the atlas (it would add blur and churn).
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let new_scale = self.atlas_scale.min(required_scale).max(0.01);
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let new_w = (doc_w * new_scale).ceil().clamp(1.0, cap) as i32;
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let new_h = (doc_h * new_scale).ceil().clamp(1.0, cap) as i32;
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// Fast path: existing atlas already contains the rect.
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if !needs_init
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&& doc_rect.left >= current_left
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&& doc_rect.top >= current_top
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&& doc_rect.right <= current_right
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&& doc_rect.bottom <= current_bottom
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{
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return Ok(());
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}
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let mut new_atlas =
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gpu_state.create_surface_with_dimensions("atlas".to_string(), new_w, new_h)?;
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new_atlas.canvas().clear(skia::Color::TRANSPARENT);
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// Copy old atlas into the new one with offset.
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if !needs_init {
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let old_scale = self.atlas_scale.max(0.01);
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let scale_ratio = new_scale / old_scale;
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let dx = (current_left - new_left) * new_scale;
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let dy = (current_top - new_top) * new_scale;
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let image = self.atlas.image_snapshot();
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let src = skia::Rect::from_xywh(
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0.0,
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0.0,
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self.atlas_size.width as f32,
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self.atlas_size.height as f32,
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);
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let dst = skia::Rect::from_xywh(
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dx,
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dy,
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(self.atlas_size.width as f32) * scale_ratio,
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(self.atlas_size.height as f32) * scale_ratio,
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);
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new_atlas.canvas().draw_image_rect(
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&image,
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Some((&src, skia::canvas::SrcRectConstraint::Fast)),
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dst,
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&skia::Paint::default(),
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);
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}
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self.atlas_origin = skia::Point::new(new_left, new_top);
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self.atlas_size = skia::ISize::new(new_w, new_h);
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self.atlas_scale = new_scale;
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self.atlas = new_atlas;
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Ok(())
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}
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fn blit_tile_image_into_atlas(
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&mut self,
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gpu_state: &mut GpuState,
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tile_image: &skia::Image,
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tile_doc_rect: skia::Rect,
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) -> Result<()> {
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if tile_doc_rect.is_empty() {
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return Ok(());
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}
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// Clamp to document bounds (if any) and compute a matching source-rect in tile pixels.
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let mut clipped_doc_rect = tile_doc_rect;
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if let Some(bounds) = self.atlas_doc_bounds {
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if !clipped_doc_rect.intersect(bounds) {
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return Ok(());
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}
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}
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if clipped_doc_rect.is_empty() {
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return Ok(());
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}
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self.ensure_atlas_contains(gpu_state, clipped_doc_rect)?;
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// Destination is document-space rect mapped into atlas pixel coords.
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let dst = skia::Rect::from_xywh(
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(clipped_doc_rect.left - self.atlas_origin.x) * self.atlas_scale,
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(clipped_doc_rect.top - self.atlas_origin.y) * self.atlas_scale,
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clipped_doc_rect.width() * self.atlas_scale,
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clipped_doc_rect.height() * self.atlas_scale,
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);
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// Compute source rect in tile_image pixel coordinates.
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let img_w = tile_image.width() as f32;
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let img_h = tile_image.height() as f32;
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let tw = tile_doc_rect.width().max(1.0);
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let th = tile_doc_rect.height().max(1.0);
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let sx = ((clipped_doc_rect.left - tile_doc_rect.left) / tw) * img_w;
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let sy = ((clipped_doc_rect.top - tile_doc_rect.top) / th) * img_h;
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let sw = (clipped_doc_rect.width() / tw) * img_w;
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let sh = (clipped_doc_rect.height() / th) * img_h;
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let src = skia::Rect::from_xywh(sx, sy, sw, sh);
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self.atlas.canvas().draw_image_rect(
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tile_image,
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Some((&src, skia::canvas::SrcRectConstraint::Fast)),
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dst,
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&skia::Paint::default(),
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);
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Ok(())
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}
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pub fn clear_doc_rect_in_atlas(
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&mut self,
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gpu_state: &mut GpuState,
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doc_rect: skia::Rect,
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) -> Result<()> {
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let doc_rect = self.clamp_doc_rect_to_bounds(doc_rect);
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if doc_rect.is_empty() {
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return Ok(());
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}
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self.ensure_atlas_contains(gpu_state, doc_rect)?;
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// Destination is document-space rect mapped into atlas pixel coords.
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let dst = skia::Rect::from_xywh(
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(doc_rect.left - self.atlas_origin.x) * self.atlas_scale,
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(doc_rect.top - self.atlas_origin.y) * self.atlas_scale,
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doc_rect.width() * self.atlas_scale,
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doc_rect.height() * self.atlas_scale,
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);
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let canvas = self.atlas.canvas();
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canvas.save();
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canvas.clip_rect(dst, None, true);
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canvas.clear(skia::Color::TRANSPARENT);
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canvas.restore();
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Ok(())
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}
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/// Clears the last atlas region written by `tile` (if any).
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///
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/// This avoids clearing the entire logical tile rect which, at very low
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/// zoom levels, can be enormous in document space and would unnecessarily
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/// grow / rescale the atlas.
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pub fn clear_tile_in_atlas(&mut self, gpu_state: &mut GpuState, tile: Tile) -> Result<()> {
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if let Some(doc_rect) = self.atlas_tile_doc_rects.remove(&tile) {
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self.clear_doc_rect_in_atlas(gpu_state, doc_rect)?;
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}
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Ok(())
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}
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pub fn clear_tiles(&mut self) {
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self.tiles.clear();
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}
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pub fn has_atlas(&self) -> bool {
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self.atlas_size.width > 0 && self.atlas_size.height > 0
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}
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/// Draw the persistent atlas onto the target using the current viewbox transform.
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/// Intended for fast pan/zoom-out previews (avoids per-tile composition).
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/// Clears Target to `background` first so atlas-uncovered regions don't
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/// show stale content when the atlas only partially covers the viewport.
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pub fn draw_atlas_to_target(&mut self, viewbox: Viewbox, dpr: f32, background: skia::Color) {
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if !self.has_atlas() {
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return;
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}
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let canvas = self.target.canvas();
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canvas.save();
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canvas.reset_matrix();
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let size = canvas.base_layer_size();
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canvas.clip_rect(
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skia::Rect::from_xywh(0.0, 0.0, size.width as f32, size.height as f32),
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None,
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true,
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);
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canvas.clear(background);
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let s = viewbox.zoom * dpr;
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let atlas_scale = self.atlas_scale.max(0.01);
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canvas.translate((
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(self.atlas_origin.x + viewbox.pan_x) * s,
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(self.atlas_origin.y + viewbox.pan_y) * s,
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));
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canvas.scale((s / atlas_scale, s / atlas_scale));
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self.atlas.draw(
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canvas,
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(0.0, 0.0),
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self.sampling_options,
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Some(&skia::Paint::default()),
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);
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canvas.restore();
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}
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pub fn margins(&self) -> skia::ISize {
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self.margins
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}
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pub fn resize(&mut self, new_width: i32, new_height: i32) -> Result<()> {
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let gpu_state = get_gpu_state();
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|
|
self.reset_from_target(gpu_state.create_target_surface(new_width, new_height)?)?;
|
|
Ok(())
|
|
}
|
|
|
|
pub fn snapshot(&mut self, id: SurfaceId) -> skia::Image {
|
|
let surface = self.get_mut(id);
|
|
surface.image_snapshot()
|
|
}
|
|
|
|
pub fn filter_size(&self) -> (i32, i32) {
|
|
(self.filter.width(), self.filter.height())
|
|
}
|
|
|
|
pub fn base64_snapshot(&mut self, id: SurfaceId) -> Result<String> {
|
|
let surface = self.get_mut(id);
|
|
let image = surface.image_snapshot();
|
|
let mut context = surface.direct_context();
|
|
let encoded_image = image
|
|
.encode(context.as_mut(), skia::EncodedImageFormat::PNG, None)
|
|
.ok_or(Error::CriticalError("Failed to encode image".to_string()))?;
|
|
Ok(general_purpose::STANDARD.encode(encoded_image.as_bytes()))
|
|
}
|
|
|
|
pub fn base64_snapshot_rect(
|
|
&mut self,
|
|
id: SurfaceId,
|
|
irect: skia::IRect,
|
|
) -> Result<Option<String>> {
|
|
let surface = self.get_mut(id);
|
|
if let Some(image) = surface.image_snapshot_with_bounds(irect) {
|
|
let mut context = surface.direct_context();
|
|
let encoded_image = image
|
|
.encode(context.as_mut(), skia::EncodedImageFormat::PNG, None)
|
|
.ok_or(Error::CriticalError("Failed to encode image".to_string()))?;
|
|
Ok(Some(
|
|
general_purpose::STANDARD.encode(encoded_image.as_bytes()),
|
|
))
|
|
} else {
|
|
Ok(None)
|
|
}
|
|
}
|
|
|
|
pub fn snapshot_rect(&mut self, id: SurfaceId, irect: skia::IRect) -> Option<skia::Image> {
|
|
let surface = self.get_mut(id);
|
|
surface.image_snapshot_with_bounds(irect)
|
|
}
|
|
|
|
/// Returns a mutable reference to the canvas and automatically marks
|
|
/// render surfaces as dirty when accessed. This tracks which surfaces
|
|
/// have content for optimization purposes.
|
|
pub fn canvas_and_mark_dirty(&mut self, id: SurfaceId) -> &skia::Canvas {
|
|
// Automatically mark render surfaces as dirty when accessed
|
|
// This tracks which surfaces have content for optimization
|
|
match id {
|
|
SurfaceId::Fills
|
|
| SurfaceId::Strokes
|
|
| SurfaceId::InnerShadows
|
|
| SurfaceId::TextDropShadows => {
|
|
self.mark_dirty(id);
|
|
}
|
|
_ => {}
|
|
}
|
|
self.canvas(id)
|
|
}
|
|
|
|
/// Returns a mutable reference to the canvas without any side effects.
|
|
/// Use this when you only need to read or manipulate the canvas state
|
|
/// without marking the surface as dirty.
|
|
pub fn canvas(&mut self, id: SurfaceId) -> &skia::Canvas {
|
|
self.get_mut(id).canvas()
|
|
}
|
|
|
|
pub fn surface_clone(&self, id: SurfaceId) -> skia::Surface {
|
|
self.get(id).clone()
|
|
}
|
|
|
|
/// Marks a surface as having content (dirty)
|
|
pub fn mark_dirty(&mut self, id: SurfaceId) {
|
|
self.dirty_surfaces |= id as u32;
|
|
}
|
|
|
|
/// Checks if a surface has content
|
|
pub fn is_dirty(&self, id: SurfaceId) -> bool {
|
|
(self.dirty_surfaces & id as u32) != 0
|
|
}
|
|
|
|
/// Clears the dirty flag for a surface or set of surfaces
|
|
pub fn clear_dirty(&mut self, ids: u32) {
|
|
self.dirty_surfaces &= !ids;
|
|
}
|
|
|
|
/// Clears all dirty flags
|
|
pub fn clear_all_dirty(&mut self) {
|
|
self.dirty_surfaces = 0;
|
|
}
|
|
|
|
pub fn flush_and_submit(&mut self, id: SurfaceId) {
|
|
let gpu_state = get_gpu_state();
|
|
let surface = self.get_mut(id);
|
|
gpu_state.context.flush_and_submit_surface(surface, None);
|
|
}
|
|
|
|
pub fn draw_into(&mut self, from: SurfaceId, to: SurfaceId, paint: Option<&skia::Paint>) {
|
|
let sampling_options = self.sampling_options;
|
|
|
|
self.get_mut(from).clone().draw(
|
|
self.canvas_and_mark_dirty(to),
|
|
(0.0, 0.0),
|
|
sampling_options,
|
|
paint,
|
|
);
|
|
}
|
|
|
|
/// Draws the cache surface directly to the target canvas.
|
|
/// This avoids creating an intermediate snapshot, reducing GPU stalls.
|
|
pub fn draw_cache_to_target(&mut self) {
|
|
let sampling_options = self.sampling_options;
|
|
self.cache.clone().draw(
|
|
self.target.canvas(),
|
|
(0.0, 0.0),
|
|
sampling_options,
|
|
Some(&skia::Paint::default()),
|
|
);
|
|
}
|
|
|
|
pub fn cache_dimensions(&self) -> skia::ISize {
|
|
skia::ISize::new(self.cache.width(), self.cache.height())
|
|
}
|
|
|
|
pub fn apply_mut(&mut self, ids: u32, mut f: impl FnMut(&mut skia::Surface)) {
|
|
performance::begin_measure!("apply_mut::flags");
|
|
if ids & SurfaceId::Target as u32 != 0 {
|
|
f(self.get_mut(SurfaceId::Target));
|
|
}
|
|
if ids & SurfaceId::Filter as u32 != 0 {
|
|
f(self.get_mut(SurfaceId::Filter));
|
|
}
|
|
if ids & SurfaceId::Current as u32 != 0 {
|
|
f(self.get_mut(SurfaceId::Current));
|
|
}
|
|
if ids & SurfaceId::Cache as u32 != 0 {
|
|
f(self.get_mut(SurfaceId::Cache));
|
|
}
|
|
if ids & SurfaceId::Backbuffer as u32 != 0 {
|
|
f(self.get_mut(SurfaceId::Backbuffer));
|
|
}
|
|
if ids & SurfaceId::Fills as u32 != 0 {
|
|
f(self.get_mut(SurfaceId::Fills));
|
|
}
|
|
if ids & SurfaceId::Strokes as u32 != 0 {
|
|
f(self.get_mut(SurfaceId::Strokes));
|
|
}
|
|
if ids & SurfaceId::InnerShadows as u32 != 0 {
|
|
f(self.get_mut(SurfaceId::InnerShadows));
|
|
}
|
|
if ids & SurfaceId::TextDropShadows as u32 != 0 {
|
|
f(self.get_mut(SurfaceId::TextDropShadows));
|
|
}
|
|
if ids & SurfaceId::DropShadows as u32 != 0 {
|
|
f(self.get_mut(SurfaceId::DropShadows));
|
|
}
|
|
if ids & SurfaceId::Debug as u32 != 0 {
|
|
f(self.get_mut(SurfaceId::Debug));
|
|
}
|
|
if ids & SurfaceId::Export as u32 != 0 {
|
|
f(self.get_mut(SurfaceId::Export));
|
|
}
|
|
performance::begin_measure!("apply_mut::flags");
|
|
}
|
|
|
|
pub fn get_render_context_translation(
|
|
&mut self,
|
|
render_area: skia::Rect,
|
|
scale: f32,
|
|
) -> (f32, f32) {
|
|
(
|
|
-render_area.left() + self.margins.width as f32 / scale,
|
|
-render_area.top() + self.margins.height as f32 / scale,
|
|
)
|
|
}
|
|
|
|
pub fn update_render_context(&mut self, render_area: skia::Rect, scale: f32) {
|
|
let translation = self.get_render_context_translation(render_area, scale);
|
|
|
|
// When context changes (zoom/pan/tile), clear all render surfaces first
|
|
// to remove any residual content from previous tiles, then mark as dirty
|
|
// so they get redrawn with new transformations
|
|
let surface_ids = SurfaceId::Fills as u32
|
|
| SurfaceId::Strokes as u32
|
|
| SurfaceId::InnerShadows as u32
|
|
| SurfaceId::TextDropShadows as u32
|
|
| SurfaceId::DropShadows as u32;
|
|
|
|
// Clear surfaces before updating transformations to remove residual content
|
|
self.apply_mut(surface_ids, |s| {
|
|
s.canvas().clear(skia::Color::TRANSPARENT);
|
|
});
|
|
|
|
// Mark all render surfaces as dirty so they get redrawn
|
|
self.mark_dirty(SurfaceId::Fills);
|
|
self.mark_dirty(SurfaceId::Strokes);
|
|
self.mark_dirty(SurfaceId::InnerShadows);
|
|
self.mark_dirty(SurfaceId::TextDropShadows);
|
|
self.mark_dirty(SurfaceId::DropShadows);
|
|
|
|
// Update transformations
|
|
self.apply_mut(surface_ids, |s| {
|
|
let canvas = s.canvas();
|
|
canvas.reset_matrix();
|
|
canvas.scale((scale, scale));
|
|
canvas.translate(translation);
|
|
});
|
|
}
|
|
|
|
#[inline]
|
|
pub fn get_mut(&mut self, id: SurfaceId) -> &mut skia::Surface {
|
|
match id {
|
|
SurfaceId::Target => &mut self.target,
|
|
SurfaceId::Filter => &mut self.filter,
|
|
SurfaceId::Cache => &mut self.cache,
|
|
SurfaceId::Backbuffer => &mut self.backbuffer,
|
|
SurfaceId::Current => &mut self.current,
|
|
SurfaceId::DropShadows => &mut self.drop_shadows,
|
|
SurfaceId::InnerShadows => &mut self.inner_shadows,
|
|
SurfaceId::TextDropShadows => &mut self.text_drop_shadows,
|
|
SurfaceId::Fills => &mut self.shape_fills,
|
|
SurfaceId::Strokes => &mut self.shape_strokes,
|
|
SurfaceId::Debug => &mut self.debug,
|
|
SurfaceId::UI => &mut self.ui,
|
|
SurfaceId::Export => &mut self.export,
|
|
SurfaceId::Atlas => &mut self.atlas,
|
|
}
|
|
}
|
|
|
|
fn get(&self, id: SurfaceId) -> &skia::Surface {
|
|
match id {
|
|
SurfaceId::Target => &self.target,
|
|
SurfaceId::Filter => &self.filter,
|
|
SurfaceId::Cache => &self.cache,
|
|
SurfaceId::Backbuffer => &self.backbuffer,
|
|
SurfaceId::Current => &self.current,
|
|
SurfaceId::DropShadows => &self.drop_shadows,
|
|
SurfaceId::InnerShadows => &self.inner_shadows,
|
|
SurfaceId::TextDropShadows => &self.text_drop_shadows,
|
|
SurfaceId::Fills => &self.shape_fills,
|
|
SurfaceId::Strokes => &self.shape_strokes,
|
|
SurfaceId::Debug => &self.debug,
|
|
SurfaceId::UI => &self.ui,
|
|
SurfaceId::Export => &self.export,
|
|
SurfaceId::Atlas => &self.atlas,
|
|
}
|
|
}
|
|
|
|
pub fn surface_size(&self, id: SurfaceId) -> (i32, i32) {
|
|
let s = self.get(id);
|
|
(s.width(), s.height())
|
|
}
|
|
|
|
/// Copy the current `Target` contents into the persistent `Backbuffer`.
|
|
/// This is a GPU→GPU copy via Skia (no ReadPixels).
|
|
pub fn copy_target_to_backbuffer(&mut self) {
|
|
let sampling_options = self.sampling_options;
|
|
self.target.clone().draw(
|
|
self.backbuffer.canvas(),
|
|
(0.0, 0.0),
|
|
sampling_options,
|
|
Some(&skia::Paint::default()),
|
|
);
|
|
}
|
|
|
|
/// Seed `Target` from `Backbuffer` (last presented frame).
|
|
pub fn seed_target_from_backbuffer(&mut self) {
|
|
let sampling_options = self.sampling_options;
|
|
self.backbuffer.clone().draw(
|
|
self.target.canvas(),
|
|
(0.0, 0.0),
|
|
sampling_options,
|
|
Some(&skia::Paint::default()),
|
|
);
|
|
}
|
|
|
|
fn reset_from_target(&mut self, target: skia::Surface) -> Result<()> {
|
|
let dim = (target.width(), target.height());
|
|
self.target = target;
|
|
self.filter = self
|
|
.target
|
|
.new_surface_with_dimensions(dim)
|
|
.ok_or(Error::CriticalError("Failed to create surface".to_string()))?;
|
|
self.backbuffer = self
|
|
.target
|
|
.new_surface_with_dimensions(dim)
|
|
.ok_or(Error::CriticalError("Failed to create surface".to_string()))?;
|
|
self.debug = self
|
|
.target
|
|
.new_surface_with_dimensions(dim)
|
|
.ok_or(Error::CriticalError("Failed to create surface".to_string()))?;
|
|
self.ui = self
|
|
.target
|
|
.new_surface_with_dimensions(dim)
|
|
.ok_or(Error::CriticalError("Failed to create surface".to_string()))?;
|
|
// The rest are tile size surfaces
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub fn resize_cache(
|
|
&mut self,
|
|
cache_dims: skia::ISize,
|
|
interest_area_threshold: i32,
|
|
) -> Result<()> {
|
|
self.cache = self
|
|
.target
|
|
.new_surface_with_dimensions(cache_dims)
|
|
.ok_or(Error::CriticalError("Failed to create surface".to_string()))?;
|
|
self.cache.canvas().reset_matrix();
|
|
self.cache.canvas().translate((
|
|
(interest_area_threshold as f32 * TILE_SIZE),
|
|
(interest_area_threshold as f32 * TILE_SIZE),
|
|
));
|
|
Ok(())
|
|
}
|
|
|
|
pub fn draw_rect_to(
|
|
&mut self,
|
|
id: SurfaceId,
|
|
shape: &Shape,
|
|
paint: &Paint,
|
|
outset: Option<f32>,
|
|
inset: Option<f32>,
|
|
) {
|
|
let mut rect = if let Some(s) = outset.filter(|&s| s > 0.0) {
|
|
let mut r = shape.selrect;
|
|
r.outset((s, s));
|
|
r
|
|
} else {
|
|
shape.selrect
|
|
};
|
|
if let Some(eps) = inset.filter(|&e| e > 0.0) {
|
|
rect.inset((eps, eps));
|
|
}
|
|
if let Some(corners) = shape.shape_type.corners() {
|
|
let corners = if let Some(eps) = inset.filter(|&e| e > 0.0) {
|
|
let mut c = corners;
|
|
for r in c.iter_mut() {
|
|
r.x = (r.x - eps).max(0.0);
|
|
r.y = (r.y - eps).max(0.0);
|
|
}
|
|
c
|
|
} else {
|
|
corners
|
|
};
|
|
let rrect = RRect::new_rect_radii(rect, &corners);
|
|
self.canvas_and_mark_dirty(id).draw_rrect(rrect, paint);
|
|
} else {
|
|
self.canvas_and_mark_dirty(id).draw_rect(rect, paint);
|
|
}
|
|
}
|
|
|
|
pub fn draw_circle_to(
|
|
&mut self,
|
|
id: SurfaceId,
|
|
shape: &Shape,
|
|
paint: &Paint,
|
|
outset: Option<f32>,
|
|
inset: Option<f32>,
|
|
) {
|
|
let mut rect = if let Some(s) = outset.filter(|&s| s > 0.0) {
|
|
let mut r = shape.selrect;
|
|
r.outset((s, s));
|
|
r
|
|
} else {
|
|
shape.selrect
|
|
};
|
|
if let Some(eps) = inset.filter(|&e| e > 0.0) {
|
|
rect.inset((eps, eps));
|
|
}
|
|
self.canvas_and_mark_dirty(id).draw_oval(rect, paint);
|
|
}
|
|
|
|
pub fn draw_path_to(
|
|
&mut self,
|
|
id: SurfaceId,
|
|
shape: &Shape,
|
|
paint: &Paint,
|
|
outset: Option<f32>,
|
|
inset: Option<f32>,
|
|
) {
|
|
if let Some(path) = shape.get_skia_path() {
|
|
let canvas = self.canvas_and_mark_dirty(id);
|
|
if let Some(s) = outset.filter(|&s| s > 0.0) {
|
|
// Draw path as a thick stroke to get outset (expanded) silhouette
|
|
let mut stroke_paint = paint.clone();
|
|
stroke_paint.set_stroke_width(s * 2.0);
|
|
canvas.draw_path(&path, &stroke_paint);
|
|
} else if let Some(eps) = inset.filter(|&e| e > 0.0) {
|
|
// Wrap fill + clear in a save_layer so the BlendMode::Clear
|
|
// only erases the current shape's fill, not other shapes
|
|
// already drawn on this surface (avoids white seams at
|
|
// intersections of shapes with inner strokes).
|
|
let layer_rec = skia::canvas::SaveLayerRec::default();
|
|
canvas.save_layer(&layer_rec);
|
|
canvas.draw_path(&path, paint);
|
|
let mut clear_paint = skia::Paint::default();
|
|
clear_paint.set_style(skia::PaintStyle::Stroke);
|
|
clear_paint.set_stroke_width(eps * 2.0);
|
|
clear_paint.set_blend_mode(skia::BlendMode::Clear);
|
|
clear_paint.set_anti_alias(paint.is_anti_alias());
|
|
canvas.draw_path(&path, &clear_paint);
|
|
canvas.restore();
|
|
} else {
|
|
canvas.draw_path(&path, paint);
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn reset(&mut self, color: skia::Color) {
|
|
self.canvas(SurfaceId::Fills).restore_to_count(1);
|
|
self.canvas(SurfaceId::InnerShadows).restore_to_count(1);
|
|
self.canvas(SurfaceId::TextDropShadows).restore_to_count(1);
|
|
self.canvas(SurfaceId::DropShadows).restore_to_count(1);
|
|
self.canvas(SurfaceId::Strokes).restore_to_count(1);
|
|
self.canvas(SurfaceId::Current).restore_to_count(1);
|
|
self.canvas(SurfaceId::Export).restore_to_count(1);
|
|
self.apply_mut(
|
|
SurfaceId::Fills as u32
|
|
| SurfaceId::Strokes as u32
|
|
| SurfaceId::Current as u32
|
|
| SurfaceId::InnerShadows as u32
|
|
| SurfaceId::TextDropShadows as u32
|
|
| SurfaceId::DropShadows as u32
|
|
| SurfaceId::Export as u32,
|
|
|s| {
|
|
s.canvas().clear(color).reset_matrix();
|
|
},
|
|
);
|
|
|
|
self.canvas(SurfaceId::Debug)
|
|
.clear(skia::Color::TRANSPARENT)
|
|
.reset_matrix();
|
|
|
|
self.canvas(SurfaceId::UI)
|
|
.clear(skia::Color::TRANSPARENT)
|
|
.reset_matrix();
|
|
|
|
// Clear all dirty flags after reset
|
|
self.clear_all_dirty();
|
|
}
|
|
|
|
/// Reset render surfaces for interactive transforms without clearing `Target`.
|
|
/// Keeping `Target` avoids having to redraw an atlas backdrop each frame; we
|
|
/// then overwrite only the tiles that changed.
|
|
pub fn reset_interactive_transform(&mut self, color: skia::Color) {
|
|
self.canvas(SurfaceId::Fills).restore_to_count(1);
|
|
self.canvas(SurfaceId::InnerShadows).restore_to_count(1);
|
|
self.canvas(SurfaceId::TextDropShadows).restore_to_count(1);
|
|
self.canvas(SurfaceId::DropShadows).restore_to_count(1);
|
|
self.canvas(SurfaceId::Strokes).restore_to_count(1);
|
|
self.canvas(SurfaceId::Current).restore_to_count(1);
|
|
self.canvas(SurfaceId::Export).restore_to_count(1);
|
|
|
|
// Clear tile-sized/intermediate surfaces; leave Target intact.
|
|
self.apply_mut(
|
|
SurfaceId::Fills as u32
|
|
| SurfaceId::Strokes as u32
|
|
| SurfaceId::Current as u32
|
|
| SurfaceId::InnerShadows as u32
|
|
| SurfaceId::TextDropShadows as u32
|
|
| SurfaceId::DropShadows as u32
|
|
| SurfaceId::Export as u32,
|
|
|s| {
|
|
s.canvas().clear(color).reset_matrix();
|
|
},
|
|
);
|
|
|
|
// UI/debug can be redrawn; clearing them is fine.
|
|
self.canvas(SurfaceId::Debug)
|
|
.clear(skia::Color::TRANSPARENT)
|
|
.reset_matrix();
|
|
self.canvas(SurfaceId::UI)
|
|
.clear(skia::Color::TRANSPARENT)
|
|
.reset_matrix();
|
|
|
|
self.clear_all_dirty();
|
|
}
|
|
|
|
/// Clears the whole cache surface without disturbing its configured transform.
|
|
pub fn clear_cache(&mut self, color: skia::Color) {
|
|
let canvas = self.cache.canvas();
|
|
canvas.save();
|
|
canvas.reset_matrix();
|
|
canvas.clear(color);
|
|
canvas.restore();
|
|
}
|
|
|
|
pub fn cache_current_tile_texture(
|
|
&mut self,
|
|
tile_viewbox: &TileViewbox,
|
|
tile: &Tile,
|
|
tile_rect: &skia::Rect,
|
|
skip_cache_surface: bool,
|
|
tile_doc_rect: skia::Rect,
|
|
) {
|
|
let gpu_state = get_gpu_state();
|
|
let rect = IRect::from_xywh(
|
|
self.margins.width,
|
|
self.margins.height,
|
|
self.current.width() - TILE_SIZE_MULTIPLIER * self.margins.width,
|
|
self.current.height() - TILE_SIZE_MULTIPLIER * self.margins.height,
|
|
);
|
|
|
|
let tile_image_opt = self.current.image_snapshot_with_bounds(rect);
|
|
|
|
if let Some(tile_image) = tile_image_opt {
|
|
if !skip_cache_surface {
|
|
// Draw to cache surface for render_from_cache
|
|
self.cache.canvas().draw_image_rect(
|
|
&tile_image,
|
|
None,
|
|
tile_rect,
|
|
&skia::Paint::default(),
|
|
);
|
|
}
|
|
|
|
// Incrementally update persistent 1:1 atlas in document space.
|
|
// `tile_doc_rect` is in world/document coordinates (1 unit == 1 px at 100%).
|
|
let _ = self.blit_tile_image_into_atlas(gpu_state, &tile_image, tile_doc_rect);
|
|
self.atlas_tile_doc_rects.insert(*tile, tile_doc_rect);
|
|
self.tiles.add(tile_viewbox, tile, tile_image);
|
|
}
|
|
}
|
|
|
|
pub fn has_cached_tile_surface(&self, tile: Tile) -> bool {
|
|
self.tiles.has(tile)
|
|
}
|
|
|
|
pub fn remove_cached_tile_surface(&mut self, tile: Tile) {
|
|
let gpu_state = get_gpu_state();
|
|
// Mark tile as invalid
|
|
// Old content stays visible until new tile overwrites it atomically,
|
|
// preventing flickering during tile re-renders.
|
|
self.tiles.remove(tile);
|
|
// Also clear the corresponding region in the persistent atlas to avoid
|
|
// leaving stale pixels when shapes move/delete.
|
|
let _ = self.clear_tile_in_atlas(gpu_state, tile);
|
|
}
|
|
|
|
pub fn draw_cached_tile_surface(&mut self, tile: Tile, rect: skia::Rect, color: skia::Color) {
|
|
if let Some(image) = self.tiles.get(tile) {
|
|
let mut paint = skia::Paint::default();
|
|
paint.set_color(color);
|
|
|
|
self.target.canvas().draw_rect(rect, &paint);
|
|
|
|
self.target
|
|
.canvas()
|
|
.draw_image_rect(&image, None, rect, &skia::Paint::default());
|
|
}
|
|
}
|
|
|
|
/// Draws a cached tile texture to the Cache surface at the given
|
|
/// cache-aligned rect. This keeps the Cache surface in sync with
|
|
/// Target so that `render_from_cache` (used during pan) has the
|
|
/// full scene including tiles served from the texture cache.
|
|
pub fn draw_cached_tile_to_cache(
|
|
&mut self,
|
|
tile: Tile,
|
|
aligned_rect: &skia::Rect,
|
|
color: skia::Color,
|
|
) {
|
|
if let Some(image) = self.tiles.get(tile) {
|
|
let mut bg = skia::Paint::default();
|
|
bg.set_color(color);
|
|
self.cache.canvas().draw_rect(aligned_rect, &bg);
|
|
self.cache.canvas().draw_image_rect(
|
|
&image,
|
|
None,
|
|
aligned_rect,
|
|
&skia::Paint::default(),
|
|
);
|
|
}
|
|
}
|
|
|
|
/// Draws the current tile directly to the target and cache surfaces without
|
|
/// creating a snapshot. This avoids GPU stalls from ReadPixels but doesn't
|
|
/// populate the tile texture cache (suitable for one-shot renders like tests).
|
|
pub fn draw_current_tile_direct(&mut self, tile_rect: &skia::Rect, color: skia::Color) {
|
|
let sampling_options = self.sampling_options;
|
|
let src_rect = IRect::from_xywh(
|
|
self.margins.width,
|
|
self.margins.height,
|
|
self.current.width() - TILE_SIZE_MULTIPLIER * self.margins.width,
|
|
self.current.height() - TILE_SIZE_MULTIPLIER * self.margins.height,
|
|
);
|
|
let src_rect_f = skia::Rect::from(src_rect);
|
|
|
|
// Draw background
|
|
let mut paint = skia::Paint::default();
|
|
paint.set_color(color);
|
|
self.target.canvas().draw_rect(tile_rect, &paint);
|
|
|
|
// Draw current surface directly to target (no snapshot)
|
|
self.current.clone().draw(
|
|
self.target.canvas(),
|
|
(
|
|
tile_rect.left - src_rect_f.left,
|
|
tile_rect.top - src_rect_f.top,
|
|
),
|
|
sampling_options,
|
|
None,
|
|
);
|
|
|
|
// Also draw to cache for render_from_cache
|
|
self.current.clone().draw(
|
|
self.cache.canvas(),
|
|
(
|
|
tile_rect.left - src_rect_f.left,
|
|
tile_rect.top - src_rect_f.top,
|
|
),
|
|
sampling_options,
|
|
None,
|
|
);
|
|
}
|
|
|
|
/// Same as `draw_current_tile_direct` but draws only into Target.
|
|
/// Useful during interactive transforms to reduce extra GPU work.
|
|
pub fn draw_current_tile_direct_target_only(
|
|
&mut self,
|
|
tile_rect: &skia::Rect,
|
|
color: skia::Color,
|
|
) {
|
|
let sampling_options = self.sampling_options;
|
|
let src_rect = IRect::from_xywh(
|
|
self.margins.width,
|
|
self.margins.height,
|
|
self.current.width() - TILE_SIZE_MULTIPLIER * self.margins.width,
|
|
self.current.height() - TILE_SIZE_MULTIPLIER * self.margins.height,
|
|
);
|
|
let src_rect_f = skia::Rect::from(src_rect);
|
|
|
|
let mut paint = skia::Paint::default();
|
|
paint.set_color(color);
|
|
self.target.canvas().draw_rect(tile_rect, &paint);
|
|
|
|
self.current.clone().draw(
|
|
self.target.canvas(),
|
|
(
|
|
tile_rect.left - src_rect_f.left,
|
|
tile_rect.top - src_rect_f.top,
|
|
),
|
|
sampling_options,
|
|
None,
|
|
);
|
|
}
|
|
|
|
/// Full cache reset: clears both the tile texture cache and the cache canvas.
|
|
/// Used by `rebuild_tiles` (full rebuild). For shallow rebuilds that preserve
|
|
/// the cache canvas for scaled previews, use `invalidate_tile_cache` instead.
|
|
pub fn remove_cached_tiles(&mut self, color: skia::Color) {
|
|
self.tiles.clear();
|
|
self.atlas_tile_doc_rects.clear();
|
|
self.cache.canvas().clear(color);
|
|
}
|
|
|
|
/// Invalidate the tile texture cache without clearing the cache canvas.
|
|
/// This forces all tiles to be re-rendered, but preserves the cache canvas
|
|
/// so that `render_from_cache` can still show a scaled preview of the old
|
|
/// content while new tiles are being rendered.
|
|
pub fn invalidate_tile_cache(&mut self) {
|
|
self.tiles.clear();
|
|
self.atlas_tile_doc_rects.clear();
|
|
}
|
|
|
|
pub fn gc(&mut self) {
|
|
self.tiles.gc();
|
|
}
|
|
|
|
pub fn resize_export_surface(&mut self, scale: f32, rect: skia::Rect) {
|
|
let target_w = (scale * rect.width()).ceil() as i32;
|
|
let target_h = (scale * rect.height()).ceil() as i32;
|
|
|
|
let max_w = i32::max(self.extra_tile_dims.width, target_w);
|
|
let max_h = i32::max(self.extra_tile_dims.height, target_h);
|
|
|
|
if max_w > self.extra_tile_dims.width || max_h > self.extra_tile_dims.height {
|
|
self.extra_tile_dims = skia::ISize::new(max_w, max_h);
|
|
|
|
if let Some(surface) = self
|
|
.drop_shadows
|
|
.new_surface_with_dimensions((max_w, max_h))
|
|
{
|
|
self.drop_shadows = surface;
|
|
}
|
|
|
|
if let Some(surface) = self
|
|
.inner_shadows
|
|
.new_surface_with_dimensions((max_w, max_h))
|
|
{
|
|
self.inner_shadows = surface;
|
|
}
|
|
|
|
if let Some(surface) = self
|
|
.text_drop_shadows
|
|
.new_surface_with_dimensions((max_w, max_h))
|
|
{
|
|
self.text_drop_shadows = surface;
|
|
}
|
|
|
|
if let Some(surface) = self
|
|
.shape_strokes
|
|
.new_surface_with_dimensions((max_w, max_h))
|
|
{
|
|
self.shape_strokes = surface;
|
|
}
|
|
|
|
if let Some(surface) = self
|
|
.shape_strokes
|
|
.new_surface_with_dimensions((max_w, max_h))
|
|
{
|
|
self.shape_fills = surface;
|
|
}
|
|
}
|
|
|
|
if let Some(surface) = self
|
|
.export
|
|
.new_surface_with_dimensions((target_w, target_h))
|
|
{
|
|
self.export = surface;
|
|
}
|
|
}
|
|
}
|
|
|
|
pub struct TileTextureCache {
|
|
grid: HashMap<Tile, skia::Image>,
|
|
removed: HashSet<Tile>,
|
|
}
|
|
|
|
impl TileTextureCache {
|
|
pub fn new() -> Self {
|
|
Self {
|
|
grid: HashMap::default(),
|
|
removed: HashSet::default(),
|
|
}
|
|
}
|
|
|
|
pub fn has(&self, tile: Tile) -> bool {
|
|
self.grid.contains_key(&tile) && !self.removed.contains(&tile)
|
|
}
|
|
|
|
fn gc(&mut self) {
|
|
// Make a real remove
|
|
for tile in self.removed.iter() {
|
|
self.grid.remove(tile);
|
|
}
|
|
}
|
|
|
|
fn free_tiles(&mut self, tile_viewbox: &TileViewbox) {
|
|
let marked: Vec<_> = self
|
|
.grid
|
|
.iter_mut()
|
|
.filter_map(|(tile, _)| {
|
|
if !tile_viewbox.is_visible(tile) {
|
|
Some(*tile)
|
|
} else {
|
|
None
|
|
}
|
|
})
|
|
.take(TEXTURES_BATCH_DELETE)
|
|
.collect();
|
|
|
|
for tile in marked.iter() {
|
|
self.grid.remove(tile);
|
|
}
|
|
}
|
|
|
|
pub fn add(&mut self, tile_viewbox: &TileViewbox, tile: &Tile, image: skia::Image) {
|
|
if self.grid.len() > TEXTURES_CACHE_CAPACITY {
|
|
// First we try to remove the obsolete tiles
|
|
self.gc();
|
|
}
|
|
|
|
if self.grid.len() > TEXTURES_CACHE_CAPACITY {
|
|
self.free_tiles(tile_viewbox);
|
|
}
|
|
|
|
self.grid.insert(*tile, image);
|
|
|
|
if self.removed.contains(tile) {
|
|
self.removed.remove(tile);
|
|
}
|
|
}
|
|
|
|
pub fn get(&mut self, tile: Tile) -> Option<&mut skia::Image> {
|
|
if self.removed.contains(&tile) {
|
|
return None;
|
|
}
|
|
self.grid.get_mut(&tile)
|
|
}
|
|
|
|
pub fn remove(&mut self, tile: Tile) {
|
|
self.removed.insert(tile);
|
|
}
|
|
|
|
pub fn clear(&mut self) {
|
|
for k in self.grid.keys() {
|
|
self.removed.insert(*k);
|
|
}
|
|
}
|
|
}
|