Aitor Moreno 4e98dfb99f
♻️ Refactor GpuState and RenderState
* ♻️ Refactor GpuState

* ♻️ Refactor RenderState

* 🔧 Tweak some _build_env options
2026-05-08 11:10:14 +02:00

1260 lines
44 KiB
Rust

use crate::error::{Error, Result};
use crate::shapes::Shape;
use crate::view::Viewbox;
use crate::{get_gpu_state, performance};
use skia_safe::{self as skia, IRect, Paint, RRect};
use super::{gpu_state::GpuState, tiles::Tile, tiles::TileViewbox, tiles::TILE_SIZE};
use base64::{engine::general_purpose, Engine as _};
use std::collections::{HashMap, HashSet};
const TEXTURES_CACHE_CAPACITY: usize = 1024;
const TEXTURES_BATCH_DELETE: usize = 256;
// This is the amount of extra space we're going to give to all the surfaces to render shapes.
// If it's too big it could affect performance.
const TILE_SIZE_MULTIPLIER: i32 = 2;
/// Atlas texture size limits (px per side).
///
/// - `DEFAULT_MAX_ATLAS_TEXTURE_SIZE` is the startup fallback used until the
/// frontend reads the real `gl.MAX_TEXTURE_SIZE` and sends it via
/// [`Surfaces::set_max_atlas_texture_size`].
/// - `MAX_ATLAS_TEXTURE_SIZE` is a hard upper bound to clamp the runtime value
/// (defensive cap to avoid accidentally creating oversized GPU textures).
const MAX_ATLAS_TEXTURE_SIZE: i32 = 4096;
const DEFAULT_MAX_ATLAS_TEXTURE_SIZE: i32 = 1024;
#[repr(u32)]
#[derive(Debug, PartialEq, Clone, Copy)]
pub enum SurfaceId {
Target = 0b000_0000_0001,
Filter = 0b000_0000_0010,
Cache = 0b000_0000_0100,
Current = 0b000_0000_1000,
Fills = 0b000_0001_0000,
Strokes = 0b000_0010_0000,
DropShadows = 0b000_0100_0000,
InnerShadows = 0b000_1000_0000,
TextDropShadows = 0b001_0000_0000,
Export = 0b010_0000_0000,
UI = 0b100_0000_0000,
Debug = 0b100_0000_0001,
Atlas = 0b100_0000_0010,
Backbuffer = 0b100_0000_0100,
}
pub struct Surfaces {
// is the final destination surface, the one that it is represented in the canvas element.
target: skia::Surface,
filter: skia::Surface,
cache: skia::Surface,
// keeps the current render
current: skia::Surface,
// keeps the current shape's fills
shape_fills: skia::Surface,
// keeps the current shape's strokes
shape_strokes: skia::Surface,
// used for rendering shadows
drop_shadows: skia::Surface,
// used for rendering over shadows.
inner_shadows: skia::Surface,
// used for rendering text drop shadows
text_drop_shadows: skia::Surface,
// used for displaying auxiliary workspace elements
ui: skia::Surface,
// for drawing debug info.
debug: skia::Surface,
// for drawing tiles.
export: skia::Surface,
// Persistent viewport-sized surface used to keep the last presented frame.
backbuffer: skia::Surface,
tiles: TileTextureCache,
// Persistent 1:1 document-space atlas that gets incrementally updated as tiles render.
// It grows dynamically to include any rendered document rect.
atlas: skia::Surface,
atlas_origin: skia::Point,
atlas_size: skia::ISize,
/// Atlas pixel density relative to document pixels (1.0 == 1:1 doc px).
/// When the atlas would exceed `max_atlas_texture_size`, this value is
/// reduced so the atlas stays within the fixed texture cap.
atlas_scale: f32,
/// Optional document-space bounds (1 unit == 1 doc px @ 100% zoom) used to
/// clamp atlas writes/clears so the atlas doesn't grow due to outlier tile rects.
atlas_doc_bounds: Option<skia::Rect>,
/// Max width/height in pixels for the atlas surface (typically browser
/// `MAX_TEXTURE_SIZE`). Set from ClojureScript after WebGL context creation.
max_atlas_texture_size: i32,
sampling_options: skia::SamplingOptions,
/// Tracks the last document-space rect written to the atlas per tile.
/// Used to clear old content without clearing the whole (potentially huge) tile rect.
atlas_tile_doc_rects: HashMap<Tile, skia::Rect>,
pub margins: skia::ISize,
// Tracks which surfaces have content (dirty flag bitmask)
dirty_surfaces: u32,
extra_tile_dims: skia::ISize,
}
#[allow(dead_code)]
impl Surfaces {
pub fn try_new(
(width, height): (i32, i32),
sampling_options: skia::SamplingOptions,
tile_dims: skia::ISize,
) -> Result<Self> {
let gpu_state = get_gpu_state();
let extra_tile_dims = skia::ISize::new(
tile_dims.width * TILE_SIZE_MULTIPLIER,
tile_dims.height * TILE_SIZE_MULTIPLIER,
);
let margins = skia::ISize::new(extra_tile_dims.width / 4, extra_tile_dims.height / 4);
let target = gpu_state.create_target_surface(width, height)?;
let filter = gpu_state.create_surface_with_isize("filter".to_string(), extra_tile_dims)?;
let cache = gpu_state.create_surface_with_dimensions("cache".to_string(), width, height)?;
let backbuffer =
gpu_state.create_surface_with_dimensions("backbuffer".to_string(), width, height)?;
let current =
gpu_state.create_surface_with_isize("current".to_string(), extra_tile_dims)?;
let drop_shadows =
gpu_state.create_surface_with_isize("drop_shadows".to_string(), extra_tile_dims)?;
let inner_shadows =
gpu_state.create_surface_with_isize("inner_shadows".to_string(), extra_tile_dims)?;
let text_drop_shadows = gpu_state
.create_surface_with_isize("text_drop_shadows".to_string(), extra_tile_dims)?;
let shape_fills =
gpu_state.create_surface_with_isize("shape_fills".to_string(), extra_tile_dims)?;
let shape_strokes =
gpu_state.create_surface_with_isize("shape_strokes".to_string(), extra_tile_dims)?;
let export = gpu_state.create_surface_with_isize("export".to_string(), extra_tile_dims)?;
let ui = gpu_state.create_surface_with_dimensions("ui".to_string(), width, height)?;
let debug = gpu_state.create_surface_with_dimensions("debug".to_string(), width, height)?;
// Keep atlas as a regular surface like the rest. Start with a tiny
// transparent surface and grow it on demand.
let mut atlas = gpu_state.create_surface_with_dimensions("atlas".to_string(), 1, 1)?;
atlas.canvas().clear(skia::Color::TRANSPARENT);
let tiles = TileTextureCache::new();
Ok(Self {
target,
filter,
cache,
current,
drop_shadows,
inner_shadows,
text_drop_shadows,
shape_fills,
shape_strokes,
ui,
debug,
export,
backbuffer,
tiles,
atlas,
atlas_origin: skia::Point::new(0.0, 0.0),
atlas_size: skia::ISize::new(0, 0),
atlas_scale: 1.0,
atlas_doc_bounds: None,
max_atlas_texture_size: DEFAULT_MAX_ATLAS_TEXTURE_SIZE,
sampling_options,
atlas_tile_doc_rects: HashMap::default(),
margins,
dirty_surfaces: 0,
extra_tile_dims,
})
}
/// Sets the maximum atlas texture dimension (one side). Should match the
/// WebGL `MAX_TEXTURE_SIZE` reported by the browser. Values are clamped to
/// a small minimum so the atlas logic stays well-defined.
pub fn set_max_atlas_texture_size(&mut self, max_px: i32) {
self.max_atlas_texture_size = max_px.clamp(TILE_SIZE as i32, MAX_ATLAS_TEXTURE_SIZE);
}
/// Sets the document-space bounds used to clamp atlas updates.
/// Pass `None` to disable clamping.
pub fn set_atlas_doc_bounds(&mut self, bounds: Option<skia::Rect>) {
self.atlas_doc_bounds = bounds.filter(|b| !b.is_empty());
}
fn clamp_doc_rect_to_bounds(&self, doc_rect: skia::Rect) -> skia::Rect {
if doc_rect.is_empty() {
return doc_rect;
}
if let Some(bounds) = self.atlas_doc_bounds {
let mut r = doc_rect;
if r.intersect(bounds) {
r
} else {
skia::Rect::new_empty()
}
} else {
doc_rect
}
}
fn ensure_atlas_contains(
&mut self,
gpu_state: &mut GpuState,
doc_rect: skia::Rect,
) -> Result<()> {
if doc_rect.is_empty() {
return Ok(());
}
// Current atlas bounds in document space (1 unit == 1 px).
let current_left = self.atlas_origin.x;
let current_top = self.atlas_origin.y;
let atlas_scale = self.atlas_scale.max(0.01);
let current_right = current_left + (self.atlas_size.width as f32) / atlas_scale;
let current_bottom = current_top + (self.atlas_size.height as f32) / atlas_scale;
let mut new_left = current_left;
let mut new_top = current_top;
let mut new_right = current_right;
let mut new_bottom = current_bottom;
// If atlas is empty/uninitialized, seed to rect (expanded to tile boundaries for fewer reallocs).
let needs_init = self.atlas_size.width <= 0 || self.atlas_size.height <= 0;
if needs_init {
new_left = doc_rect.left.floor();
new_top = doc_rect.top.floor();
new_right = doc_rect.right.ceil();
new_bottom = doc_rect.bottom.ceil();
} else {
new_left = new_left.min(doc_rect.left.floor());
new_top = new_top.min(doc_rect.top.floor());
new_right = new_right.max(doc_rect.right.ceil());
new_bottom = new_bottom.max(doc_rect.bottom.ceil());
}
// Add padding to reduce realloc frequency.
let pad = TILE_SIZE;
new_left -= pad;
new_top -= pad;
new_right += pad;
new_bottom += pad;
let doc_w = (new_right - new_left).max(1.0);
let doc_h = (new_bottom - new_top).max(1.0);
// Compute atlas scale needed to fit within the fixed texture cap.
// Keep the highest possible scale (closest to 1.0) that still fits.
let cap = self.max_atlas_texture_size.max(TILE_SIZE as i32) as f32;
let required_scale = (cap / doc_w).min(cap / doc_h).clamp(0.01, 1.0);
// Never upscale the atlas (it would add blur and churn).
let new_scale = self.atlas_scale.min(required_scale).max(0.01);
let new_w = (doc_w * new_scale).ceil().clamp(1.0, cap) as i32;
let new_h = (doc_h * new_scale).ceil().clamp(1.0, cap) as i32;
// Fast path: existing atlas already contains the rect.
if !needs_init
&& doc_rect.left >= current_left
&& doc_rect.top >= current_top
&& doc_rect.right <= current_right
&& doc_rect.bottom <= current_bottom
{
return Ok(());
}
let mut new_atlas =
gpu_state.create_surface_with_dimensions("atlas".to_string(), new_w, new_h)?;
new_atlas.canvas().clear(skia::Color::TRANSPARENT);
// Copy old atlas into the new one with offset.
if !needs_init {
let old_scale = self.atlas_scale.max(0.01);
let scale_ratio = new_scale / old_scale;
let dx = (current_left - new_left) * new_scale;
let dy = (current_top - new_top) * new_scale;
let image = self.atlas.image_snapshot();
let src = skia::Rect::from_xywh(
0.0,
0.0,
self.atlas_size.width as f32,
self.atlas_size.height as f32,
);
let dst = skia::Rect::from_xywh(
dx,
dy,
(self.atlas_size.width as f32) * scale_ratio,
(self.atlas_size.height as f32) * scale_ratio,
);
new_atlas.canvas().draw_image_rect(
&image,
Some((&src, skia::canvas::SrcRectConstraint::Fast)),
dst,
&skia::Paint::default(),
);
}
self.atlas_origin = skia::Point::new(new_left, new_top);
self.atlas_size = skia::ISize::new(new_w, new_h);
self.atlas_scale = new_scale;
self.atlas = new_atlas;
Ok(())
}
fn blit_tile_image_into_atlas(
&mut self,
gpu_state: &mut GpuState,
tile_image: &skia::Image,
tile_doc_rect: skia::Rect,
) -> Result<()> {
if tile_doc_rect.is_empty() {
return Ok(());
}
// Clamp to document bounds (if any) and compute a matching source-rect in tile pixels.
let mut clipped_doc_rect = tile_doc_rect;
if let Some(bounds) = self.atlas_doc_bounds {
if !clipped_doc_rect.intersect(bounds) {
return Ok(());
}
}
if clipped_doc_rect.is_empty() {
return Ok(());
}
self.ensure_atlas_contains(gpu_state, clipped_doc_rect)?;
// Destination is document-space rect mapped into atlas pixel coords.
let dst = skia::Rect::from_xywh(
(clipped_doc_rect.left - self.atlas_origin.x) * self.atlas_scale,
(clipped_doc_rect.top - self.atlas_origin.y) * self.atlas_scale,
clipped_doc_rect.width() * self.atlas_scale,
clipped_doc_rect.height() * self.atlas_scale,
);
// Compute source rect in tile_image pixel coordinates.
let img_w = tile_image.width() as f32;
let img_h = tile_image.height() as f32;
let tw = tile_doc_rect.width().max(1.0);
let th = tile_doc_rect.height().max(1.0);
let sx = ((clipped_doc_rect.left - tile_doc_rect.left) / tw) * img_w;
let sy = ((clipped_doc_rect.top - tile_doc_rect.top) / th) * img_h;
let sw = (clipped_doc_rect.width() / tw) * img_w;
let sh = (clipped_doc_rect.height() / th) * img_h;
let src = skia::Rect::from_xywh(sx, sy, sw, sh);
self.atlas.canvas().draw_image_rect(
tile_image,
Some((&src, skia::canvas::SrcRectConstraint::Fast)),
dst,
&skia::Paint::default(),
);
Ok(())
}
pub fn clear_doc_rect_in_atlas(
&mut self,
gpu_state: &mut GpuState,
doc_rect: skia::Rect,
) -> Result<()> {
let doc_rect = self.clamp_doc_rect_to_bounds(doc_rect);
if doc_rect.is_empty() {
return Ok(());
}
self.ensure_atlas_contains(gpu_state, doc_rect)?;
// Destination is document-space rect mapped into atlas pixel coords.
let dst = skia::Rect::from_xywh(
(doc_rect.left - self.atlas_origin.x) * self.atlas_scale,
(doc_rect.top - self.atlas_origin.y) * self.atlas_scale,
doc_rect.width() * self.atlas_scale,
doc_rect.height() * self.atlas_scale,
);
let canvas = self.atlas.canvas();
canvas.save();
canvas.clip_rect(dst, None, true);
canvas.clear(skia::Color::TRANSPARENT);
canvas.restore();
Ok(())
}
/// Clears the last atlas region written by `tile` (if any).
///
/// This avoids clearing the entire logical tile rect which, at very low
/// zoom levels, can be enormous in document space and would unnecessarily
/// grow / rescale the atlas.
pub fn clear_tile_in_atlas(&mut self, gpu_state: &mut GpuState, tile: Tile) -> Result<()> {
if let Some(doc_rect) = self.atlas_tile_doc_rects.remove(&tile) {
self.clear_doc_rect_in_atlas(gpu_state, doc_rect)?;
}
Ok(())
}
pub fn clear_tiles(&mut self) {
self.tiles.clear();
}
pub fn has_atlas(&self) -> bool {
self.atlas_size.width > 0 && self.atlas_size.height > 0
}
/// Draw the persistent atlas onto the target using the current viewbox transform.
/// Intended for fast pan/zoom-out previews (avoids per-tile composition).
/// Clears Target to `background` first so atlas-uncovered regions don't
/// show stale content when the atlas only partially covers the viewport.
pub fn draw_atlas_to_target(&mut self, viewbox: Viewbox, dpr: f32, background: skia::Color) {
if !self.has_atlas() {
return;
}
let canvas = self.target.canvas();
canvas.save();
canvas.reset_matrix();
let size = canvas.base_layer_size();
canvas.clip_rect(
skia::Rect::from_xywh(0.0, 0.0, size.width as f32, size.height as f32),
None,
true,
);
canvas.clear(background);
let s = viewbox.zoom * dpr;
let atlas_scale = self.atlas_scale.max(0.01);
canvas.translate((
(self.atlas_origin.x + viewbox.pan_x) * s,
(self.atlas_origin.y + viewbox.pan_y) * s,
));
canvas.scale((s / atlas_scale, s / atlas_scale));
self.atlas.draw(
canvas,
(0.0, 0.0),
self.sampling_options,
Some(&skia::Paint::default()),
);
canvas.restore();
}
pub fn margins(&self) -> skia::ISize {
self.margins
}
pub fn resize(&mut self, new_width: i32, new_height: i32) -> Result<()> {
let gpu_state = get_gpu_state();
self.reset_from_target(gpu_state.create_target_surface(new_width, new_height)?)?;
Ok(())
}
pub fn snapshot(&mut self, id: SurfaceId) -> skia::Image {
let surface = self.get_mut(id);
surface.image_snapshot()
}
pub fn filter_size(&self) -> (i32, i32) {
(self.filter.width(), self.filter.height())
}
pub fn base64_snapshot(&mut self, id: SurfaceId) -> Result<String> {
let surface = self.get_mut(id);
let image = surface.image_snapshot();
let mut context = surface.direct_context();
let encoded_image = image
.encode(context.as_mut(), skia::EncodedImageFormat::PNG, None)
.ok_or(Error::CriticalError("Failed to encode image".to_string()))?;
Ok(general_purpose::STANDARD.encode(encoded_image.as_bytes()))
}
pub fn base64_snapshot_rect(
&mut self,
id: SurfaceId,
irect: skia::IRect,
) -> Result<Option<String>> {
let surface = self.get_mut(id);
if let Some(image) = surface.image_snapshot_with_bounds(irect) {
let mut context = surface.direct_context();
let encoded_image = image
.encode(context.as_mut(), skia::EncodedImageFormat::PNG, None)
.ok_or(Error::CriticalError("Failed to encode image".to_string()))?;
Ok(Some(
general_purpose::STANDARD.encode(encoded_image.as_bytes()),
))
} else {
Ok(None)
}
}
pub fn snapshot_rect(&mut self, id: SurfaceId, irect: skia::IRect) -> Option<skia::Image> {
let surface = self.get_mut(id);
surface.image_snapshot_with_bounds(irect)
}
/// Returns a mutable reference to the canvas and automatically marks
/// render surfaces as dirty when accessed. This tracks which surfaces
/// have content for optimization purposes.
pub fn canvas_and_mark_dirty(&mut self, id: SurfaceId) -> &skia::Canvas {
// Automatically mark render surfaces as dirty when accessed
// This tracks which surfaces have content for optimization
match id {
SurfaceId::Fills
| SurfaceId::Strokes
| SurfaceId::InnerShadows
| SurfaceId::TextDropShadows => {
self.mark_dirty(id);
}
_ => {}
}
self.canvas(id)
}
/// Returns a mutable reference to the canvas without any side effects.
/// Use this when you only need to read or manipulate the canvas state
/// without marking the surface as dirty.
pub fn canvas(&mut self, id: SurfaceId) -> &skia::Canvas {
self.get_mut(id).canvas()
}
pub fn surface_clone(&self, id: SurfaceId) -> skia::Surface {
self.get(id).clone()
}
/// Marks a surface as having content (dirty)
pub fn mark_dirty(&mut self, id: SurfaceId) {
self.dirty_surfaces |= id as u32;
}
/// Checks if a surface has content
pub fn is_dirty(&self, id: SurfaceId) -> bool {
(self.dirty_surfaces & id as u32) != 0
}
/// Clears the dirty flag for a surface or set of surfaces
pub fn clear_dirty(&mut self, ids: u32) {
self.dirty_surfaces &= !ids;
}
/// Clears all dirty flags
pub fn clear_all_dirty(&mut self) {
self.dirty_surfaces = 0;
}
pub fn flush_and_submit(&mut self, id: SurfaceId) {
let gpu_state = get_gpu_state();
let surface = self.get_mut(id);
gpu_state.context.flush_and_submit_surface(surface, None);
}
pub fn draw_into(&mut self, from: SurfaceId, to: SurfaceId, paint: Option<&skia::Paint>) {
let sampling_options = self.sampling_options;
self.get_mut(from).clone().draw(
self.canvas_and_mark_dirty(to),
(0.0, 0.0),
sampling_options,
paint,
);
}
/// Draws the cache surface directly to the target canvas.
/// This avoids creating an intermediate snapshot, reducing GPU stalls.
pub fn draw_cache_to_target(&mut self) {
let sampling_options = self.sampling_options;
self.cache.clone().draw(
self.target.canvas(),
(0.0, 0.0),
sampling_options,
Some(&skia::Paint::default()),
);
}
pub fn cache_dimensions(&self) -> skia::ISize {
skia::ISize::new(self.cache.width(), self.cache.height())
}
pub fn apply_mut(&mut self, ids: u32, mut f: impl FnMut(&mut skia::Surface)) {
performance::begin_measure!("apply_mut::flags");
if ids & SurfaceId::Target as u32 != 0 {
f(self.get_mut(SurfaceId::Target));
}
if ids & SurfaceId::Filter as u32 != 0 {
f(self.get_mut(SurfaceId::Filter));
}
if ids & SurfaceId::Current as u32 != 0 {
f(self.get_mut(SurfaceId::Current));
}
if ids & SurfaceId::Cache as u32 != 0 {
f(self.get_mut(SurfaceId::Cache));
}
if ids & SurfaceId::Backbuffer as u32 != 0 {
f(self.get_mut(SurfaceId::Backbuffer));
}
if ids & SurfaceId::Fills as u32 != 0 {
f(self.get_mut(SurfaceId::Fills));
}
if ids & SurfaceId::Strokes as u32 != 0 {
f(self.get_mut(SurfaceId::Strokes));
}
if ids & SurfaceId::InnerShadows as u32 != 0 {
f(self.get_mut(SurfaceId::InnerShadows));
}
if ids & SurfaceId::TextDropShadows as u32 != 0 {
f(self.get_mut(SurfaceId::TextDropShadows));
}
if ids & SurfaceId::DropShadows as u32 != 0 {
f(self.get_mut(SurfaceId::DropShadows));
}
if ids & SurfaceId::Debug as u32 != 0 {
f(self.get_mut(SurfaceId::Debug));
}
if ids & SurfaceId::Export as u32 != 0 {
f(self.get_mut(SurfaceId::Export));
}
performance::begin_measure!("apply_mut::flags");
}
pub fn get_render_context_translation(
&mut self,
render_area: skia::Rect,
scale: f32,
) -> (f32, f32) {
(
-render_area.left() + self.margins.width as f32 / scale,
-render_area.top() + self.margins.height as f32 / scale,
)
}
pub fn update_render_context(&mut self, render_area: skia::Rect, scale: f32) {
let translation = self.get_render_context_translation(render_area, scale);
// When context changes (zoom/pan/tile), clear all render surfaces first
// to remove any residual content from previous tiles, then mark as dirty
// so they get redrawn with new transformations
let surface_ids = SurfaceId::Fills as u32
| SurfaceId::Strokes as u32
| SurfaceId::InnerShadows as u32
| SurfaceId::TextDropShadows as u32
| SurfaceId::DropShadows as u32;
// Clear surfaces before updating transformations to remove residual content
self.apply_mut(surface_ids, |s| {
s.canvas().clear(skia::Color::TRANSPARENT);
});
// Mark all render surfaces as dirty so they get redrawn
self.mark_dirty(SurfaceId::Fills);
self.mark_dirty(SurfaceId::Strokes);
self.mark_dirty(SurfaceId::InnerShadows);
self.mark_dirty(SurfaceId::TextDropShadows);
self.mark_dirty(SurfaceId::DropShadows);
// Update transformations
self.apply_mut(surface_ids, |s| {
let canvas = s.canvas();
canvas.reset_matrix();
canvas.scale((scale, scale));
canvas.translate(translation);
});
}
#[inline]
pub fn get_mut(&mut self, id: SurfaceId) -> &mut skia::Surface {
match id {
SurfaceId::Target => &mut self.target,
SurfaceId::Filter => &mut self.filter,
SurfaceId::Cache => &mut self.cache,
SurfaceId::Backbuffer => &mut self.backbuffer,
SurfaceId::Current => &mut self.current,
SurfaceId::DropShadows => &mut self.drop_shadows,
SurfaceId::InnerShadows => &mut self.inner_shadows,
SurfaceId::TextDropShadows => &mut self.text_drop_shadows,
SurfaceId::Fills => &mut self.shape_fills,
SurfaceId::Strokes => &mut self.shape_strokes,
SurfaceId::Debug => &mut self.debug,
SurfaceId::UI => &mut self.ui,
SurfaceId::Export => &mut self.export,
SurfaceId::Atlas => &mut self.atlas,
}
}
fn get(&self, id: SurfaceId) -> &skia::Surface {
match id {
SurfaceId::Target => &self.target,
SurfaceId::Filter => &self.filter,
SurfaceId::Cache => &self.cache,
SurfaceId::Backbuffer => &self.backbuffer,
SurfaceId::Current => &self.current,
SurfaceId::DropShadows => &self.drop_shadows,
SurfaceId::InnerShadows => &self.inner_shadows,
SurfaceId::TextDropShadows => &self.text_drop_shadows,
SurfaceId::Fills => &self.shape_fills,
SurfaceId::Strokes => &self.shape_strokes,
SurfaceId::Debug => &self.debug,
SurfaceId::UI => &self.ui,
SurfaceId::Export => &self.export,
SurfaceId::Atlas => &self.atlas,
}
}
pub fn surface_size(&self, id: SurfaceId) -> (i32, i32) {
let s = self.get(id);
(s.width(), s.height())
}
/// Copy the current `Target` contents into the persistent `Backbuffer`.
/// This is a GPU→GPU copy via Skia (no ReadPixels).
pub fn copy_target_to_backbuffer(&mut self) {
let sampling_options = self.sampling_options;
self.target.clone().draw(
self.backbuffer.canvas(),
(0.0, 0.0),
sampling_options,
Some(&skia::Paint::default()),
);
}
/// Seed `Target` from `Backbuffer` (last presented frame).
pub fn seed_target_from_backbuffer(&mut self) {
let sampling_options = self.sampling_options;
self.backbuffer.clone().draw(
self.target.canvas(),
(0.0, 0.0),
sampling_options,
Some(&skia::Paint::default()),
);
}
fn reset_from_target(&mut self, target: skia::Surface) -> Result<()> {
let dim = (target.width(), target.height());
self.target = target;
self.filter = self
.target
.new_surface_with_dimensions(dim)
.ok_or(Error::CriticalError("Failed to create surface".to_string()))?;
self.backbuffer = self
.target
.new_surface_with_dimensions(dim)
.ok_or(Error::CriticalError("Failed to create surface".to_string()))?;
self.debug = self
.target
.new_surface_with_dimensions(dim)
.ok_or(Error::CriticalError("Failed to create surface".to_string()))?;
self.ui = self
.target
.new_surface_with_dimensions(dim)
.ok_or(Error::CriticalError("Failed to create surface".to_string()))?;
// The rest are tile size surfaces
Ok(())
}
pub fn resize_cache(
&mut self,
cache_dims: skia::ISize,
interest_area_threshold: i32,
) -> Result<()> {
self.cache = self
.target
.new_surface_with_dimensions(cache_dims)
.ok_or(Error::CriticalError("Failed to create surface".to_string()))?;
self.cache.canvas().reset_matrix();
self.cache.canvas().translate((
(interest_area_threshold as f32 * TILE_SIZE),
(interest_area_threshold as f32 * TILE_SIZE),
));
Ok(())
}
pub fn draw_rect_to(
&mut self,
id: SurfaceId,
shape: &Shape,
paint: &Paint,
outset: Option<f32>,
inset: Option<f32>,
) {
let mut rect = if let Some(s) = outset.filter(|&s| s > 0.0) {
let mut r = shape.selrect;
r.outset((s, s));
r
} else {
shape.selrect
};
if let Some(eps) = inset.filter(|&e| e > 0.0) {
rect.inset((eps, eps));
}
if let Some(corners) = shape.shape_type.corners() {
let corners = if let Some(eps) = inset.filter(|&e| e > 0.0) {
let mut c = corners;
for r in c.iter_mut() {
r.x = (r.x - eps).max(0.0);
r.y = (r.y - eps).max(0.0);
}
c
} else {
corners
};
let rrect = RRect::new_rect_radii(rect, &corners);
self.canvas_and_mark_dirty(id).draw_rrect(rrect, paint);
} else {
self.canvas_and_mark_dirty(id).draw_rect(rect, paint);
}
}
pub fn draw_circle_to(
&mut self,
id: SurfaceId,
shape: &Shape,
paint: &Paint,
outset: Option<f32>,
inset: Option<f32>,
) {
let mut rect = if let Some(s) = outset.filter(|&s| s > 0.0) {
let mut r = shape.selrect;
r.outset((s, s));
r
} else {
shape.selrect
};
if let Some(eps) = inset.filter(|&e| e > 0.0) {
rect.inset((eps, eps));
}
self.canvas_and_mark_dirty(id).draw_oval(rect, paint);
}
pub fn draw_path_to(
&mut self,
id: SurfaceId,
shape: &Shape,
paint: &Paint,
outset: Option<f32>,
inset: Option<f32>,
) {
if let Some(path) = shape.get_skia_path() {
let canvas = self.canvas_and_mark_dirty(id);
if let Some(s) = outset.filter(|&s| s > 0.0) {
// Draw path as a thick stroke to get outset (expanded) silhouette
let mut stroke_paint = paint.clone();
stroke_paint.set_stroke_width(s * 2.0);
canvas.draw_path(&path, &stroke_paint);
} else if let Some(eps) = inset.filter(|&e| e > 0.0) {
// Wrap fill + clear in a save_layer so the BlendMode::Clear
// only erases the current shape's fill, not other shapes
// already drawn on this surface (avoids white seams at
// intersections of shapes with inner strokes).
let layer_rec = skia::canvas::SaveLayerRec::default();
canvas.save_layer(&layer_rec);
canvas.draw_path(&path, paint);
let mut clear_paint = skia::Paint::default();
clear_paint.set_style(skia::PaintStyle::Stroke);
clear_paint.set_stroke_width(eps * 2.0);
clear_paint.set_blend_mode(skia::BlendMode::Clear);
clear_paint.set_anti_alias(paint.is_anti_alias());
canvas.draw_path(&path, &clear_paint);
canvas.restore();
} else {
canvas.draw_path(&path, paint);
}
}
}
pub fn reset(&mut self, color: skia::Color) {
self.canvas(SurfaceId::Fills).restore_to_count(1);
self.canvas(SurfaceId::InnerShadows).restore_to_count(1);
self.canvas(SurfaceId::TextDropShadows).restore_to_count(1);
self.canvas(SurfaceId::DropShadows).restore_to_count(1);
self.canvas(SurfaceId::Strokes).restore_to_count(1);
self.canvas(SurfaceId::Current).restore_to_count(1);
self.canvas(SurfaceId::Export).restore_to_count(1);
self.apply_mut(
SurfaceId::Fills as u32
| SurfaceId::Strokes as u32
| SurfaceId::Current as u32
| SurfaceId::InnerShadows as u32
| SurfaceId::TextDropShadows as u32
| SurfaceId::DropShadows as u32
| SurfaceId::Export as u32,
|s| {
s.canvas().clear(color).reset_matrix();
},
);
self.canvas(SurfaceId::Debug)
.clear(skia::Color::TRANSPARENT)
.reset_matrix();
self.canvas(SurfaceId::UI)
.clear(skia::Color::TRANSPARENT)
.reset_matrix();
// Clear all dirty flags after reset
self.clear_all_dirty();
}
/// Reset render surfaces for interactive transforms without clearing `Target`.
/// Keeping `Target` avoids having to redraw an atlas backdrop each frame; we
/// then overwrite only the tiles that changed.
pub fn reset_interactive_transform(&mut self, color: skia::Color) {
self.canvas(SurfaceId::Fills).restore_to_count(1);
self.canvas(SurfaceId::InnerShadows).restore_to_count(1);
self.canvas(SurfaceId::TextDropShadows).restore_to_count(1);
self.canvas(SurfaceId::DropShadows).restore_to_count(1);
self.canvas(SurfaceId::Strokes).restore_to_count(1);
self.canvas(SurfaceId::Current).restore_to_count(1);
self.canvas(SurfaceId::Export).restore_to_count(1);
// Clear tile-sized/intermediate surfaces; leave Target intact.
self.apply_mut(
SurfaceId::Fills as u32
| SurfaceId::Strokes as u32
| SurfaceId::Current as u32
| SurfaceId::InnerShadows as u32
| SurfaceId::TextDropShadows as u32
| SurfaceId::DropShadows as u32
| SurfaceId::Export as u32,
|s| {
s.canvas().clear(color).reset_matrix();
},
);
// UI/debug can be redrawn; clearing them is fine.
self.canvas(SurfaceId::Debug)
.clear(skia::Color::TRANSPARENT)
.reset_matrix();
self.canvas(SurfaceId::UI)
.clear(skia::Color::TRANSPARENT)
.reset_matrix();
self.clear_all_dirty();
}
/// Clears the whole cache surface without disturbing its configured transform.
pub fn clear_cache(&mut self, color: skia::Color) {
let canvas = self.cache.canvas();
canvas.save();
canvas.reset_matrix();
canvas.clear(color);
canvas.restore();
}
pub fn cache_current_tile_texture(
&mut self,
tile_viewbox: &TileViewbox,
tile: &Tile,
tile_rect: &skia::Rect,
skip_cache_surface: bool,
tile_doc_rect: skia::Rect,
) {
let gpu_state = get_gpu_state();
let rect = IRect::from_xywh(
self.margins.width,
self.margins.height,
self.current.width() - TILE_SIZE_MULTIPLIER * self.margins.width,
self.current.height() - TILE_SIZE_MULTIPLIER * self.margins.height,
);
let tile_image_opt = self.current.image_snapshot_with_bounds(rect);
if let Some(tile_image) = tile_image_opt {
if !skip_cache_surface {
// Draw to cache surface for render_from_cache
self.cache.canvas().draw_image_rect(
&tile_image,
None,
tile_rect,
&skia::Paint::default(),
);
}
// Incrementally update persistent 1:1 atlas in document space.
// `tile_doc_rect` is in world/document coordinates (1 unit == 1 px at 100%).
let _ = self.blit_tile_image_into_atlas(gpu_state, &tile_image, tile_doc_rect);
self.atlas_tile_doc_rects.insert(*tile, tile_doc_rect);
self.tiles.add(tile_viewbox, tile, tile_image);
}
}
pub fn has_cached_tile_surface(&self, tile: Tile) -> bool {
self.tiles.has(tile)
}
pub fn remove_cached_tile_surface(&mut self, tile: Tile) {
let gpu_state = get_gpu_state();
// Mark tile as invalid
// Old content stays visible until new tile overwrites it atomically,
// preventing flickering during tile re-renders.
self.tiles.remove(tile);
// Also clear the corresponding region in the persistent atlas to avoid
// leaving stale pixels when shapes move/delete.
let _ = self.clear_tile_in_atlas(gpu_state, tile);
}
pub fn draw_cached_tile_surface(&mut self, tile: Tile, rect: skia::Rect, color: skia::Color) {
if let Some(image) = self.tiles.get(tile) {
let mut paint = skia::Paint::default();
paint.set_color(color);
self.target.canvas().draw_rect(rect, &paint);
self.target
.canvas()
.draw_image_rect(&image, None, rect, &skia::Paint::default());
}
}
/// Draws a cached tile texture to the Cache surface at the given
/// cache-aligned rect. This keeps the Cache surface in sync with
/// Target so that `render_from_cache` (used during pan) has the
/// full scene including tiles served from the texture cache.
pub fn draw_cached_tile_to_cache(
&mut self,
tile: Tile,
aligned_rect: &skia::Rect,
color: skia::Color,
) {
if let Some(image) = self.tiles.get(tile) {
let mut bg = skia::Paint::default();
bg.set_color(color);
self.cache.canvas().draw_rect(aligned_rect, &bg);
self.cache.canvas().draw_image_rect(
&image,
None,
aligned_rect,
&skia::Paint::default(),
);
}
}
/// Draws the current tile directly to the target and cache surfaces without
/// creating a snapshot. This avoids GPU stalls from ReadPixels but doesn't
/// populate the tile texture cache (suitable for one-shot renders like tests).
pub fn draw_current_tile_direct(&mut self, tile_rect: &skia::Rect, color: skia::Color) {
let sampling_options = self.sampling_options;
let src_rect = IRect::from_xywh(
self.margins.width,
self.margins.height,
self.current.width() - TILE_SIZE_MULTIPLIER * self.margins.width,
self.current.height() - TILE_SIZE_MULTIPLIER * self.margins.height,
);
let src_rect_f = skia::Rect::from(src_rect);
// Draw background
let mut paint = skia::Paint::default();
paint.set_color(color);
self.target.canvas().draw_rect(tile_rect, &paint);
// Draw current surface directly to target (no snapshot)
self.current.clone().draw(
self.target.canvas(),
(
tile_rect.left - src_rect_f.left,
tile_rect.top - src_rect_f.top,
),
sampling_options,
None,
);
// Also draw to cache for render_from_cache
self.current.clone().draw(
self.cache.canvas(),
(
tile_rect.left - src_rect_f.left,
tile_rect.top - src_rect_f.top,
),
sampling_options,
None,
);
}
/// Same as `draw_current_tile_direct` but draws only into Target.
/// Useful during interactive transforms to reduce extra GPU work.
pub fn draw_current_tile_direct_target_only(
&mut self,
tile_rect: &skia::Rect,
color: skia::Color,
) {
let sampling_options = self.sampling_options;
let src_rect = IRect::from_xywh(
self.margins.width,
self.margins.height,
self.current.width() - TILE_SIZE_MULTIPLIER * self.margins.width,
self.current.height() - TILE_SIZE_MULTIPLIER * self.margins.height,
);
let src_rect_f = skia::Rect::from(src_rect);
let mut paint = skia::Paint::default();
paint.set_color(color);
self.target.canvas().draw_rect(tile_rect, &paint);
self.current.clone().draw(
self.target.canvas(),
(
tile_rect.left - src_rect_f.left,
tile_rect.top - src_rect_f.top,
),
sampling_options,
None,
);
}
/// Full cache reset: clears both the tile texture cache and the cache canvas.
/// Used by `rebuild_tiles` (full rebuild). For shallow rebuilds that preserve
/// the cache canvas for scaled previews, use `invalidate_tile_cache` instead.
pub fn remove_cached_tiles(&mut self, color: skia::Color) {
self.tiles.clear();
self.atlas_tile_doc_rects.clear();
self.cache.canvas().clear(color);
}
/// Invalidate the tile texture cache without clearing the cache canvas.
/// This forces all tiles to be re-rendered, but preserves the cache canvas
/// so that `render_from_cache` can still show a scaled preview of the old
/// content while new tiles are being rendered.
pub fn invalidate_tile_cache(&mut self) {
self.tiles.clear();
self.atlas_tile_doc_rects.clear();
}
pub fn gc(&mut self) {
self.tiles.gc();
}
pub fn resize_export_surface(&mut self, scale: f32, rect: skia::Rect) {
let target_w = (scale * rect.width()).ceil() as i32;
let target_h = (scale * rect.height()).ceil() as i32;
let max_w = i32::max(self.extra_tile_dims.width, target_w);
let max_h = i32::max(self.extra_tile_dims.height, target_h);
if max_w > self.extra_tile_dims.width || max_h > self.extra_tile_dims.height {
self.extra_tile_dims = skia::ISize::new(max_w, max_h);
if let Some(surface) = self
.drop_shadows
.new_surface_with_dimensions((max_w, max_h))
{
self.drop_shadows = surface;
}
if let Some(surface) = self
.inner_shadows
.new_surface_with_dimensions((max_w, max_h))
{
self.inner_shadows = surface;
}
if let Some(surface) = self
.text_drop_shadows
.new_surface_with_dimensions((max_w, max_h))
{
self.text_drop_shadows = surface;
}
if let Some(surface) = self
.shape_strokes
.new_surface_with_dimensions((max_w, max_h))
{
self.shape_strokes = surface;
}
if let Some(surface) = self
.shape_strokes
.new_surface_with_dimensions((max_w, max_h))
{
self.shape_fills = surface;
}
}
if let Some(surface) = self
.export
.new_surface_with_dimensions((target_w, target_h))
{
self.export = surface;
}
}
}
pub struct TileTextureCache {
grid: HashMap<Tile, skia::Image>,
removed: HashSet<Tile>,
}
impl TileTextureCache {
pub fn new() -> Self {
Self {
grid: HashMap::default(),
removed: HashSet::default(),
}
}
pub fn has(&self, tile: Tile) -> bool {
self.grid.contains_key(&tile) && !self.removed.contains(&tile)
}
fn gc(&mut self) {
// Make a real remove
for tile in self.removed.iter() {
self.grid.remove(tile);
}
}
fn free_tiles(&mut self, tile_viewbox: &TileViewbox) {
let marked: Vec<_> = self
.grid
.iter_mut()
.filter_map(|(tile, _)| {
if !tile_viewbox.is_visible(tile) {
Some(*tile)
} else {
None
}
})
.take(TEXTURES_BATCH_DELETE)
.collect();
for tile in marked.iter() {
self.grid.remove(tile);
}
}
pub fn add(&mut self, tile_viewbox: &TileViewbox, tile: &Tile, image: skia::Image) {
if self.grid.len() > TEXTURES_CACHE_CAPACITY {
// First we try to remove the obsolete tiles
self.gc();
}
if self.grid.len() > TEXTURES_CACHE_CAPACITY {
self.free_tiles(tile_viewbox);
}
self.grid.insert(*tile, image);
if self.removed.contains(tile) {
self.removed.remove(tile);
}
}
pub fn get(&mut self, tile: Tile) -> Option<&mut skia::Image> {
if self.removed.contains(&tile) {
return None;
}
self.grid.get_mut(&tile)
}
pub fn remove(&mut self, tile: Tile) {
self.removed.insert(tile);
}
pub fn clear(&mut self) {
for k in self.grid.keys() {
self.removed.insert(*k);
}
}
}