* 🐛 Fix nil getData crash dropping ZIP without manifest.json Add nil-guard in read-as-text to raise typed :invalid-entry error instead of calling (.getData nil writer) which produced a raw TypeError. Made read-zip-manifest public (was defn-) with explicit detection of missing manifest.json, raising typed :invalid-penpot-file validation error. The existing catch path surfaces this hint as a friendly user error instead of the raw TypeError text. Add regression tests for both paths. 374 users were affected, 704 occurrences across 2.17.0-RC2/RC3/RC4. Fixes #10709. AI-assisted-by: minimax-m3 * 🐛 Harden dnd/get-data against missing dataTransfer When the sortable hook or any caller passes a synthetic event without a dataTransfer property (e.g. a dragend fired after a drop that has already cleared the transfer), the previous implementation called .getData directly on the nil/undefined result and threw "Cannot read properties of undefined (reading 'getData')". Wrap the body in when-let so get-data returns nil cleanly when dataTransfer is missing. All three current callers (hooks.cljs:164, viewport/actions.cljs:531 and :562) already treat the return value as optional via when-let / when, so no caller breaks. Add a regression test covering both the missing-dataTransfer case and a real dataTransfer roundtrip. AI-assisted-by: minimax-m3 * 🐛 Harden paste handler against missing clipboardData in forms When a paste event arrives without a clipboardData property (e.g. a programmatically dispatched ClipboardEvent in some browsers, or edge cases like dragging a file with no text content), the previous implementation called .getData directly on the nil/undefined clipboardData and threw "Cannot read properties of undefined (reading 'getData')". Wrap the body in when-let so the paste logic is skipped entirely when clipboardData is missing. The existing (string? paste-data) guard in the inner when already tolerates nil; no other caller behavior changes. AI-assisted-by: minimax-m3 * 🐛 Harden paste handler against missing clipboardData in components/forms Same defensive pattern as the main/ui/forms.cljs paste handler: wrap the body in when-let so the .getData call is skipped when the clipboardData property is missing on the paste event. Prevents the raw "Cannot read properties of undefined (reading 'getData')" TypeError for programmatic / edge-case paste events. AI-assisted-by: minimax-m3 * 🐛 Harden v3 text editor paste and styles-fn against undefined receivers Two related fixes for the "Cannot read properties of undefined (reading 'getData')" family of bugs in the workspace text editor: - v3_editor.cljs: wrap the paste body in when-let on clipboardData so .getData("text/plain") is never called on a nil receiver. The existing (when (and text (seq text))) guard already tolerates nil text; only the outer .getData call was unprotected. - editor.cljs: add (and content ...) to the if branch in styles-fn so .getText and .getData are never called on a nil content. The else branch (legacy.txt/styles-to-attrs) is already the correct fallback for missing content. Add a regression test that mirrors the fixed patterns and verifies they no longer throw on synthetic events with no clipboardData or nil content. AI-assisted-by: minimax-m3 * 🐛 Harden get-editor-block-data and get-editor-block-type against nil block getCurrentBlock from Draft.js can return undefined for an empty selection (e.g. before any block is created). The previous implementations called .getData / .getType directly on the result and threw "Cannot read properties of undefined (reading 'getData')" / "...reading 'getType')". Wrap both functions in (when (some? block) ...) so they return nil cleanly. Callers in editor.cljs and text_editor.cljs already handle nil results (render-block short-circuits via the case on type; the text-data caller in text_editor.cljs lets nil flow up), so no upstream change is required. Add a regression test covering both functions with nil and js/undefined input. AI-assisted-by: minimax-m3 * 🐛 Harden draft-js block-data helpers against nil block Three related fixes in the vendored draft-js package: - mergeBlockData: early-return undefined when block is falsy. Without this, the first line (block.getData()) throws for callers that pass a nil block. - splitBlockPreservingData: guard the blockMap.get(...) lookup. If the start key is stale (e.g. after a Modifier.splitBlock that doesn't actually produce the expected key), .get() returns undefined and the subsequent .getData() throws. Fall back to an empty Immutable Map for the block data. - updateBlockData: short-circuit (return state unchanged) when mergeBlockData returns undefined. Without this, the chain newBlock.getData() would throw on the same nil-block case that mergeBlockData now guards. These match the defensive nil-handling pattern used elsewhere in the frontend (.getData callers) and protect against stale selection keys in the Draft.js content state. AI-assisted-by: minimax-m3
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Penpot is the open-source design platform for teams that build digital products at scale.
Penpot’s key strength lies in giving you full ownership of your design infrastructure. Built on open source and designed for self-hosting, it puts teams in complete control of their design environment supporting strict compliance and governance requirements. Whether used in the browser or deployed on your own servers, Penpot works with open standards like SVG, CSS, HTML, and JSON.
Real-time collaboration strengthens this foundation, helping teams scale and bring design closer to the product through top-tier capabilities. Additionally, developers feel at home using Penpot, because design is expressed as code, enabling a direct translation and shipping products faster.
Best-in-class native Design Tokens provide a single source of truth between design and development. They ensure consistency, improve collaboration, and make it easier to manage complex design systems.
The MCP server takes it further by enabling multi-directional workflows between design and code. A powerful open API and plugin system makes the workspace programmable, enabling automation, AI-driven workflows, and integrations with the tools and systems you already use.
With CSS Grid and Flex Layout, teams can design responsive interfaces that behave like real code from the start.
Combined, these features turn Penpot into a full-stack design platform for building scalable design systems and fully integrated product development processes.
If your organization is scaling and needs extra support, we’re here to help. Talk to us
Table of contents
Why Penpot
Penpot connects design, code, and AI workflows through a code-based approach, making designs readable by developers and AI via the MCP server. This approach helps teams ship what’s actually designed and manage design systems at scale with powerful design tokens. As a self-hosted, open-source and real-time collaboration platform, Penpot offers full flexibility, security, and ownership without vendor lock-in. Learn more about why Penpot is the platform for your team.
Plugin system
Penpot plugins let you expand the platform's capabilities, give you the flexibility to integrate it with other apps, and design custom solutions.
Designed for developers
Penpot was built to serve both designers and developers and create a fluid design-code process. You have the choice to enjoy real-time collaboration or play "solo".
Inspect mode
Work with ready-to-use code and make your workflow easy and fast. The inspect tab gives instant access to SVG, CSS and HTML code.
Integrations
Penpot offers integration into the development toolchain, thanks to its support for webhooks and an API accessible through access tokens.
Building Design Systems: design tokens, components and variants
Penpot brings design systems to code-minded teams: a single source of truth with native Design Tokens, Components, and Variants for scalable, reusable, and consistent UI across projects and platforms.
Getting started
Penpot is the only design & prototype platform that is deployment agnostic. You can use it in our SAAS or deploy it anywhere.
Learn how to install it with Docker, Kubernetes, Elestio or other options on our website.
Community
We love the Open Source software community. Contributing is our passion and if it’s yours too, participate and improve Penpot. All your designs, code and ideas are welcome!
Want to go a step further? Become a Penpot Ambassador and help grow the Penpot community in your region while contributing to a global, open design ecosystem.
If you need help or have any questions; if you’d like to share your experience using Penpot or get inspired; if you’d rather meet our community of developers and designers, join our Community!
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Anyone who contributes to Penpot, whether through code, in the community, or at an event, must adhere to the code of conduct and foster a positive and safe environment.
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Choose your way:
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- Give feedback: Email us.
- Contribute to Penpot's code: Watch this video by Alejandro Alonso, CIO and developer at Penpot, where he gives us a hands-on demo of how to use Penpot’s repository and make changes in both front and back end.
To find (almost) everything you need to know on how to contribute to Penpot, refer to the contributing guide.
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License
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
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Copyright (c) KALEIDOS INC Sucursal en España SL
Penpot is a Kaleidos’ open source project