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https://github.com/penpot/penpot.git
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196 lines
5.7 KiB
Rust
196 lines
5.7 KiB
Rust
use crate::error::{Error, Result};
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use crate::get_render_state;
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use crate::mem;
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use crate::shapes::Fill;
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use crate::state::State;
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use crate::uuid::Uuid;
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use crate::with_state_mut;
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use crate::STATE;
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use crate::{shapes::ImageFill, utils::uuid_from_u32_quartet};
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use macros::wasm_error;
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fn touch_shapes_with_image(state: &mut State, image_id: Uuid) {
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let ids: Vec<Uuid> = state
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.shapes
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.iter()
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.filter(|shape| {
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shape
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.fills()
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.any(|f| matches!(f, Fill::Image(i) if i.id() == image_id))
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|| shape
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.strokes
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.iter()
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.any(|s| matches!(&s.fill, Fill::Image(i) if i.id() == image_id))
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})
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.map(|shape| shape.id)
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.collect();
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for id in ids {
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state.touch_shape(id);
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}
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}
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const FLAG_KEEP_ASPECT_RATIO: u8 = 1 << 0;
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const IMAGE_IDS_SIZE: usize = 32;
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const IMAGE_HEADER_SIZE: usize = 36; // 32 bytes for IDs + 4 bytes for is_thumbnail flag
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#[derive(Debug, Clone, Copy, PartialEq)]
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#[repr(C)]
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#[repr(align(4))]
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pub struct RawImageFillData {
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a: u32,
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b: u32,
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c: u32,
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d: u32,
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opacity: u8,
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flags: u8,
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// 16-bit padding here, reserved for future use
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width: i32,
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height: i32,
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}
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impl From<RawImageFillData> for ImageFill {
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fn from(value: RawImageFillData) -> Self {
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let id = uuid_from_u32_quartet(value.a, value.b, value.c, value.d);
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let keep_aspect_ratio = value.flags & FLAG_KEEP_ASPECT_RATIO != 0;
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Self::new(
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id,
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value.opacity,
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value.width,
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value.height,
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keep_aspect_ratio,
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)
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}
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}
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#[repr(C)]
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#[derive(Clone, Debug)]
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pub struct ShapeImageIds {
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shape_id: Uuid,
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image_id: Uuid,
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}
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impl From<[u8; IMAGE_IDS_SIZE]> for ShapeImageIds {
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fn from(bytes: [u8; IMAGE_IDS_SIZE]) -> Self {
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// FIXME: this should probably be a try_from instead
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let shape_id = Uuid::try_from(&bytes[0..16]).unwrap();
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let image_id = Uuid::try_from(&bytes[16..32]).unwrap();
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ShapeImageIds { shape_id, image_id }
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}
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}
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impl TryFrom<Vec<u8>> for ShapeImageIds {
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type Error = Error;
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fn try_from(value: Vec<u8>) -> Result<Self> {
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let mut arr = [0u8; IMAGE_IDS_SIZE];
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arr.copy_from_slice(&value);
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Ok(ShapeImageIds::from(arr))
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}
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}
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#[no_mangle]
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#[wasm_error]
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pub extern "C" fn store_image() -> Result<()> {
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let bytes = mem::bytes();
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let ids = ShapeImageIds::try_from(bytes[0..IMAGE_IDS_SIZE].to_vec())?;
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// Read is_thumbnail flag (4 bytes as u32)
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let is_thumbnail_bytes = &bytes[IMAGE_IDS_SIZE..IMAGE_HEADER_SIZE];
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let is_thumbnail_value =
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u32::from_le_bytes(is_thumbnail_bytes.try_into().map_err(|_| {
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Error::CriticalError("Invalid bytes for is_thumbnail flag".to_string())
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})?);
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let is_thumbnail = is_thumbnail_value != 0;
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let image_bytes = &bytes[IMAGE_HEADER_SIZE..];
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with_state_mut!(state, {
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if let Err(msg) = get_render_state().add_image(ids.image_id, is_thumbnail, image_bytes) {
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eprintln!("{}", msg);
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}
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touch_shapes_with_image(state, ids.image_id);
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});
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mem::free_bytes()?;
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Ok(())
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}
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/// Stores an image from an existing WebGL texture, avoiding re-decoding
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/// Expected memory layout:
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/// - bytes 0-15: shape UUID
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/// - bytes 16-31: image UUID
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/// - bytes 32-35: is_thumbnail flag (u32)
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/// - bytes 36-39: GL texture ID (u32)
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/// - bytes 40-43: width (i32)
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/// - bytes 44-47: height (i32)
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#[no_mangle]
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#[wasm_error]
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pub extern "C" fn store_image_from_texture() -> Result<()> {
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let bytes = mem::bytes();
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// FIXME: where does this 48 come from?
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if bytes.len() < 48 {
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// FIXME: Review if this should be an critical or a recoverable error.
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eprintln!("store_image_from_texture: insufficient data");
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mem::free_bytes()?;
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return Err(Error::RecoverableError(
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"store_image_from_texture: insufficient data".to_string(),
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));
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}
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let ids = ShapeImageIds::try_from(bytes[0..IMAGE_IDS_SIZE].to_vec())
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.map_err(|_| Error::CriticalError("Invalid image ids".to_string()))?;
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// FIXME: read bytes in a safe way
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// Read is_thumbnail flag (4 bytes as u32)
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let is_thumbnail_bytes = &bytes[IMAGE_IDS_SIZE..IMAGE_HEADER_SIZE];
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let is_thumbnail_value =
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u32::from_le_bytes(is_thumbnail_bytes.try_into().map_err(|_| {
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Error::CriticalError("Invalid bytes for is_thumbnail flag".to_string())
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})?);
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let is_thumbnail = is_thumbnail_value != 0;
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// Read GL texture ID (4 bytes as u32)
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let texture_id_bytes = &bytes[36..40];
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let texture_id = u32::from_le_bytes(
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texture_id_bytes
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.try_into()
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.map_err(|_| Error::CriticalError("Invalid bytes for texture id".to_string()))?,
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);
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// Read width and height (8 bytes as two i32s)
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let width_bytes = &bytes[40..44];
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let width = i32::from_le_bytes(
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width_bytes
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.try_into()
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.map_err(|_| Error::CriticalError("Invalid bytes for width".to_string()))?,
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);
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let height_bytes = &bytes[44..48];
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let height = i32::from_le_bytes(
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height_bytes
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.try_into()
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.map_err(|_| Error::CriticalError("Invalid bytes for height".to_string()))?,
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);
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with_state_mut!(state, {
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if let Err(msg) = get_render_state().add_image_from_gl_texture(
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ids.image_id,
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is_thumbnail,
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texture_id,
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width,
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height,
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) {
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// FIXME: Review if we should return a RecoverableError
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eprintln!("store_image_from_texture error: {}", msg);
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}
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touch_shapes_with_image(state, ids.image_id);
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});
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mem::free_bytes()?;
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Ok(())
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}
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