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While rebasing on develop I messed up and left a duplicate (albeit inexpensive) call to build the renderer in commit daa3c63f01fe06f58dc21ac9d4bb9843c27eafcb. This reverts the mistake.
45 lines
1008 B
Bash
Executable File
45 lines
1008 B
Bash
Executable File
#!/usr/bin/env bash
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# Usage: ./build [frontend|export] [extra cargo params...]
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#
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# With no target, builds both. Set BUILD_MODE=release (or NODE_ENV=production)
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# for an optimized build. See `_build_env` for what each target changes.
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_SCRIPT_DIR=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)
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_RENDER_TARGET=${1:-}
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case "$_RENDER_TARGET" in
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frontend|export) ;;
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"")
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# Each target needs its own `_build_env`, so re-enter per target.
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for _target in frontend export; do
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"$_SCRIPT_DIR/build" "$_target" "$@" || exit $?
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done
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exit 0
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;;
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*)
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echo "ERROR: unknown render target '$_RENDER_TARGET' (expected 'frontend' or 'export')" >&2
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exit 1
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;;
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esac
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set -e -o pipefail
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EMSDK_QUIET=1 . /opt/emsdk/emsdk_env.sh
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pushd "$_SCRIPT_DIR" > /dev/null
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export RENDER_TARGET="$_RENDER_TARGET"
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. ./_build_env "$_RENDER_TARGET" "${@:2}"
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. ./_build_lock
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acquire_build_lock
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set -x
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setup
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build
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copy_target_artifacts
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popd > /dev/null
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