55 lines
1.4 KiB
Rust

use skia_safe::{self as skia};
use super::{RenderState, SurfaceId};
use crate::shapes::Shadow;
pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
let shadow_paint = shadow.to_paint(scale);
render_state
.surfaces
.draw_into(SurfaceId::Fills, SurfaceId::Shadow, Some(&shadow_paint));
render_state
.surfaces
.draw_into(SurfaceId::Strokes, SurfaceId::Shadow, Some(&shadow_paint));
render_state.surfaces.draw_into(
SurfaceId::Shadow,
SurfaceId::Current,
Some(&skia::Paint::default()),
);
render_state
.surfaces
.canvas(SurfaceId::Shadow)
.clear(skia::Color::TRANSPARENT);
}
pub fn render_inner_shadow(
render_state: &mut RenderState,
shadow: &Shadow,
scale: f32,
render_over_fills: bool,
) {
let shadow_paint = shadow.to_paint(scale);
if render_over_fills {
render_state
.surfaces
.draw_into(SurfaceId::Fills, SurfaceId::Shadow, Some(&shadow_paint));
} else {
render_state
.surfaces
.draw_into(SurfaceId::Strokes, SurfaceId::Shadow, Some(&shadow_paint));
}
render_state
.surfaces
.draw_into(SurfaceId::Shadow, SurfaceId::Overlay, None);
render_state
.surfaces
.canvas(SurfaceId::Shadow)
.clear(skia::Color::TRANSPARENT);
}