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Add a CLI under frontend/performance/benches/render_wasm that builds the renderer, runs seeded scenes (rects, plus, paths, masks) in headless Chromium and saves per-case timings. - build, run: prepare or reuse builds; measure cases with warmups, repetitions, deadlines - ab: build and compare Cargo feature configurations - compare, merge: median changes with bootstrap CIs between saved runs, guarded by scene, build and settings checks - purge: delete managed builds, runs or comparisons - GPU runs through `run-devenv --gpu` Lint, format and pnpm scripts now cover performance/ and its tests. AI-assisted-by: gpt-6.1-sol, deepseek-flash, muse-spark, glm-5.3, gpt6-astra, claude-5.5-sonnet, claude-haiku-5.5
26 lines
1.0 KiB
Clojure
26 lines
1.0 KiB
Clojure
;; This Source Code Form is subject to the terms of the Mozilla Public
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;; License, v. 2.0. If a copy of the MPL was not distributed with this
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;; file, You can obtain one at http://mozilla.org/MPL/2.0/.
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;;
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;; Copyright (c) KALEIDOS SUBSIDIARY SL
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(ns benches.render-wasm.quantities
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"Portable descriptions of raw measured quantities.")
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(def schema:description
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[:map {:closed true}
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[:unit keyword?]
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[:description {:optional true} string?]])
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(def descriptions
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{:command/elapsed
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{:unit :ms :description "Command core start through its completion endpoint."}
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:renderer/call-elapsed
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{:unit :ms :description "Elapsed time of each synchronous renderer call."}
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:renderer/cache-call-elapsed
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{:unit :ms :description "Elapsed time of each synchronous cached renderer call."}
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:renderer/prepared-scene-to-full
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{:unit :ms :description "Prepared scene render request through the renderer return at Full."}
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:camera/finalization-to-full
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{:unit :ms :description "Camera finalization through the renderer return at Full."}})
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