Alejandro Alonso 94e2e26786 Split recursive frame shadows across partial render frames
After pan/zoom, a full-quality tile walk could spend one rAF inside a
single frame drop shadow re-rendering every child silhouette. Yield
shadow work across partial frames when allow_stop is set, resume
in-progress passes before the walker continues, and flush Filter/
DropShadows surfaces after each heavy pass (default every 1).

AI-assisted-by: composer-2.5-fast
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-13 13:20:56 +02:00
..
2026-06-05 11:44:20 +02:00