penpot/render-wasm/_build_env
2026-08-05 10:51:39 +02:00

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#!/usr/bin/env bash
export VERSION_TAG=${VERSION:-develop};
export RENDER_TARGET="${RENDER_TARGET:-${1:-frontend}}";
case "$RENDER_TARGET" in
frontend|export) ;;
*)
echo "ERROR: unknown render target '$RENDER_TARGET' (expected 'frontend' or 'export')" >&2;
exit 1;
;;
esac
if [ "$NODE_ENV" = "production" ]; then
export BUILD_MODE="release";
else
export BUILD_MODE=${BUILD_MODE:-debug};
fi
export BUILD_NAME="${BUILD_NAME:-render-wasm}"
export CARGO_BUILD_TARGET=${CARGO_BUILD_TARGET:-"wasm32-unknown-emscripten"};
export CARGO_TARGET_DIR=${CARGO_TARGET_DIR:-"target/$RENDER_TARGET"};
export SKIA_BINARIES_URL=${SKIA_BINARIES_URL:-"https://github.com/penpot/skia-binaries/releases/download/0.93.1/skia-binaries-319323662b1685a112f5-wasm32-unknown-emscripten-gl-svg-textlayout-binary-cache-webp.tar.gz"}
# 256 MB of initial heap to perform less
# initial calls to memory grow.
export EM_INITIAL_HEAP=$((256 * 1024 * 1024))
# 1.0 doubles the heap on every growth.
export EM_MEMORY_GROWTH_GEOMETRIC_STEP="0.8"
# Malloc implementation to use.
# - dlmalloc: a powerful general-purpose malloc.
# - emmalloc: a simple and compact malloc designed for emscripten.
# - emmalloc-debug: use emmalloc and add extra assertion checks.
# - emmalloc-memvalidate: use emmalloc with assertions+heap consistency checking.
# - emmalloc-verbose: use emmalloc with assertions + verbose logging.
# - emmalloc-memvalidate-verbose: use emmalloc with assertions + heap consistency checking + verbose logging.
# Default: dlmalloc
export EM_MALLOC="dlmalloc"
export EMCC_CFLAGS="--no-entry \
--js-library src/js/wapi.js \
-sMALLOC=$EM_MALLOC \
-sINVOKE_RUN=0 \
-sALLOW_TABLE_GROWTH=0 \
-sALLOW_MEMORY_GROWTH=1 \
-sINITIAL_HEAP=$EM_INITIAL_HEAP \
-sMEMORY_GROWTH_GEOMETRIC_STEP=$EM_MEMORY_GROWTH_GEOMETRIC_STEP \
-sERROR_ON_UNDEFINED_SYMBOLS=0 \
-sMAX_WEBGL_VERSION=2 \
-sEXPORT_NAME=createRustSkiaModule \
-sEXPORTED_RUNTIME_METHODS=GL,UTF8ToString,stringToUTF8,HEAPU8,HEAP32,HEAPU32,HEAPF32 \
-sENVIRONMENT=web,worker,node \
-sMODULARIZE=1 \
-sDISABLE_EXCEPTION_CATCHING=1 \
-sFILESYSTEM=0 \
-sEXPORT_ES6=1";
export EM_CACHE="/tmp/emsdk_cache";
export CARGO_PARAMS="${@:2}";
export CARGO_PROFILE_DIR="debug";
if [ "$BUILD_MODE" = "release" ]; then
case "$RENDER_TARGET" in
frontend)
export CARGO_PARAMS="--release $CARGO_PARAMS";
export CARGO_PROFILE_DIR="release";
export EMCC_CFLAGS="-O3 -sASSERTIONS=0 $EMCC_CFLAGS";
;;
export)
export CARGO_PARAMS="--profile size $CARGO_PARAMS";
export CARGO_PROFILE_DIR="size";
export EMCC_CFLAGS="-Oz -sASSERTIONS=0 $EMCC_CFLAGS";
;;
esac
else
# TODO: Extra parameters that could be good to look into:
# -gseparate-dwarf
# -gsplit-dwarf
# -gsource-map
export EMCC_CFLAGS="-g -sASSERTIONS=1 -sVERBOSE=1 $EMCC_CFLAGS"
fi
export FRONTEND_DEST="../frontend/resources/public/js";
export EXPORT_DEST="../exporter/resources/wasm";
export FRONTEND_SHARED_DEST="../frontend/src/app/render_wasm/api/shared.js";
export EXPORT_SHARED_DEST="../exporter/src/app/wasm/shared.js";
function clean {
cargo clean;
}
function setup {
corepack enable;
corepack install;
pnpm install;
}
function build {
cargo build $CARGO_PARAMS;
}
function copy_artifacts {
DEST=$1;
SRC="$CARGO_TARGET_DIR/$CARGO_BUILD_TARGET/$CARGO_PROFILE_DIR";
mkdir -p $DEST;
cp $SRC/render_wasm.js $DEST/$BUILD_NAME.js;
cp $SRC/render_wasm.wasm $DEST/$BUILD_NAME.wasm;
if [ -f $SRC/render_wasm.wasm.map ]; then
cp $SRC/render_wasm.wasm.map $DEST/$BUILD_NAME.wasm.map;
fi
sed -i "s/render_wasm.wasm/$BUILD_NAME.wasm?version=$VERSION_TAG/g" $DEST/$BUILD_NAME.js;
# The worker bundle is a browser concern; the exporter imports the ESM
# module directly under Node.
if [ "$RENDER_TARGET" = "frontend" ]; then
pnpm exec esbuild $SRC/render_wasm.js \
--log-level=error \
--outfile=$DEST/worker/render.js \
--platform=neutral \
--format=iife \
--global-name=WasmModule;
fi
}
function copy_shared_artifact {
DEST=$1;
SHARED_FILE=$(find $CARGO_TARGET_DIR/$CARGO_BUILD_TARGET -name render_wasm_shared.js | head -n 1);
cp $SHARED_FILE $DEST;
}
# Copies whatever the current RENDER_TARGET produced to where that target's
# consumer reads it.
function copy_target_artifacts {
case "$RENDER_TARGET" in
frontend)
copy_artifacts "$FRONTEND_DEST";
copy_shared_artifact "$FRONTEND_SHARED_DEST";
;;
export)
copy_artifacts "$EXPORT_DEST";
copy_shared_artifact "$EXPORT_SHARED_DEST";
;;
esac
}