use skia_safe::{self as skia, Rect}; pub use super::Color; use crate::uuid::Uuid; #[derive(Debug, Clone, PartialEq)] pub struct Gradient { start: (f32, f32), end: (f32, f32), opacity: u8, width: f32, colors: Vec, offsets: Vec, } impl Gradient { pub fn new( start: (f32, f32), end: (f32, f32), opacity: u8, width: f32, stops: &[(Color, f32)], ) -> Self { let mut gradient = Gradient { start, end, opacity, colors: vec![], offsets: vec![], width, }; gradient.add_stops(stops); gradient } fn add_stops(&mut self, stops: &[(Color, f32)]) { let colors = stops.iter().map(|(color, _)| *color); let offsets = stops.iter().map(|(_, offset)| *offset); self.colors.extend(colors); self.offsets.extend(offsets); } pub fn to_linear_shader(&self, rect: &Rect) -> Option { let start = ( rect.left + self.start.0 * rect.width(), rect.top + self.start.1 * rect.height(), ); let end = ( rect.left + self.end.0 * rect.width(), rect.top + self.end.1 * rect.height(), ); skia::shader::Shader::linear_gradient( (start, end), self.colors.as_slice(), self.offsets.as_slice(), skia::TileMode::Clamp, None, None, ) } pub fn to_radial_shader(&self, rect: &Rect) -> Option { let center = skia::Point::new( rect.left + self.start.0 * rect.width(), rect.top + self.start.1 * rect.height(), ); let end = skia::Point::new( rect.left + self.end.0 * rect.width(), rect.top + self.end.1 * rect.height(), ); let direction = end - center; let distance = (direction.x.powi(2) + direction.y.powi(2)).sqrt(); let angle = direction.y.atan2(direction.x).to_degrees(); // Based on the code from frontend/src/app/main/ui/shapes/gradients.cljs let mut transform = skia::Matrix::new_identity(); transform.pre_translate((center.x, center.y)); transform.pre_rotate(angle + 90., skia::Point::new(0., 0.)); // We need an extra transform, because in skia radial gradients are circular and we need them to be ellipses if they must adapt to the shape transform.pre_scale((self.width * rect.width() / rect.height(), 1.), None); transform.pre_translate((-center.x, -center.y)); skia::shader::Shader::radial_gradient( center, distance, self.colors.as_slice(), self.offsets.as_slice(), skia::TileMode::Clamp, None, Some(&transform), ) } } #[derive(Debug, Clone, PartialEq)] pub struct ImageFill { id: Uuid, opacity: u8, width: i32, height: i32, } impl ImageFill { pub fn new(id: Uuid, opacity: u8, width: i32, height: i32) -> Self { Self { id, opacity, width, height, } } pub fn size(&self) -> (i32, i32) { (self.width, self.height) } pub fn id(&self) -> Uuid { self.id } pub fn opacity(&self) -> u8 { self.opacity } } #[derive(Debug, Clone, PartialEq, Copy)] pub struct SolidColor(pub Color); #[derive(Debug, Clone, PartialEq)] pub enum Fill { Solid(SolidColor), LinearGradient(Gradient), RadialGradient(Gradient), Image(ImageFill), } impl Fill { pub fn to_paint(&self, rect: &Rect, anti_alias: bool) -> skia::Paint { match self { Self::Solid(SolidColor(color)) => { let mut p = skia::Paint::default(); p.set_color(*color); p.set_style(skia::PaintStyle::Fill); p.set_anti_alias(anti_alias); p.set_blend_mode(skia::BlendMode::SrcOver); p } Self::LinearGradient(gradient) => { let mut p = skia::Paint::default(); p.set_shader(gradient.to_linear_shader(rect)); p.set_alpha(gradient.opacity); p.set_style(skia::PaintStyle::Fill); p.set_anti_alias(anti_alias); p.set_blend_mode(skia::BlendMode::SrcOver); p } Self::RadialGradient(gradient) => { let mut p = skia::Paint::default(); p.set_shader(gradient.to_radial_shader(rect)); p.set_alpha(gradient.opacity); p.set_style(skia::PaintStyle::Fill); p.set_anti_alias(anti_alias); p.set_blend_mode(skia::BlendMode::SrcOver); p } Self::Image(image_fill) => { let mut p = skia::Paint::default(); p.set_style(skia::PaintStyle::Fill); p.set_anti_alias(anti_alias); p.set_blend_mode(skia::BlendMode::SrcOver); p.set_alpha(image_fill.opacity); p } } } }