var Module = (() => { var _scriptDir = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined; return ( function(Module) { Module = Module || {}; // The Module object: Our interface to the outside world. We import // and export values on it. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(Module) { ..generated code.. } // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to check if Module already exists (e.g. case 3 above). // Substitution will be replaced with actual code on later stage of the build, // this way Closure Compiler will not mangle it (e.g. case 4. above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module = typeof Module != 'undefined' ? Module : {}; // See https://caniuse.com/mdn-javascript_builtins_object_assign // See https://caniuse.com/mdn-javascript_builtins_bigint64array // Set up the promise that indicates the Module is initialized var readyPromiseResolve, readyPromiseReject; Module['ready'] = new Promise(function(resolve, reject) { readyPromiseResolve = resolve; readyPromiseReject = reject; }); if (!Object.getOwnPropertyDescriptor(Module['ready'], '_add')) { Object.defineProperty(Module['ready'], '_add', { configurable: true, get: function() { abort('You are getting _add on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); Object.defineProperty(Module['ready'], '_add', { configurable: true, set: function() { abort('You are setting _add on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); } if (!Object.getOwnPropertyDescriptor(Module['ready'], '_fflush')) { Object.defineProperty(Module['ready'], '_fflush', { configurable: true, get: function() { abort('You are getting _fflush on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); Object.defineProperty(Module['ready'], '_fflush', { configurable: true, set: function() { abort('You are setting _fflush on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); } if (!Object.getOwnPropertyDescriptor(Module['ready'], '___getTypeName')) { Object.defineProperty(Module['ready'], '___getTypeName', { configurable: true, get: function() { abort('You are getting ___getTypeName on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); Object.defineProperty(Module['ready'], '___getTypeName', { configurable: true, set: function() { abort('You are setting ___getTypeName on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); } if (!Object.getOwnPropertyDescriptor(Module['ready'], '___embind_register_native_and_builtin_types')) { Object.defineProperty(Module['ready'], '___embind_register_native_and_builtin_types', { configurable: true, get: function() { abort('You are getting ___embind_register_native_and_builtin_types on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); Object.defineProperty(Module['ready'], '___embind_register_native_and_builtin_types', { configurable: true, set: function() { abort('You are setting ___embind_register_native_and_builtin_types on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); } if (!Object.getOwnPropertyDescriptor(Module['ready'], 'onRuntimeInitialized')) { Object.defineProperty(Module['ready'], 'onRuntimeInitialized', { configurable: true, get: function() { abort('You are getting onRuntimeInitialized on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); Object.defineProperty(Module['ready'], 'onRuntimeInitialized', { configurable: true, set: function() { abort('You are setting onRuntimeInitialized on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); } // --pre-jses are emitted after the Module integration code, so that they can // refer to Module (if they choose; they can also define Module) // Adds compile-time JS functions to augment Renderer interface. (function (Renderer) { console.log("preamble", Renderer); Renderer.setCanvas = function setCanvas(canvas, attrs) { console.log("GL", GL); debugger const context = GL.createContext(canvas, attrs); if (!context) { throw new Error('Could not create a new WebGL context') } console.log("setCanvas", canvas, attrs); const gr = this._MakeGrContext(); console.log("gr", gr); }; console.log("postamble"); }(Module)); // Sometimes an existing Module object exists with properties // meant to overwrite the default module functionality. Here // we collect those properties and reapply _after_ we configure // the current environment's defaults to avoid having to be so // defensive during initialization. var moduleOverrides = Object.assign({}, Module); var arguments_ = []; var thisProgram = './this.program'; var quit_ = (status, toThrow) => { throw toThrow; }; // Determine the runtime environment we are in. You can customize this by // setting the ENVIRONMENT setting at compile time (see settings.js). var ENVIRONMENT_IS_WEB = true; var ENVIRONMENT_IS_WORKER = false; var ENVIRONMENT_IS_NODE = false; var ENVIRONMENT_IS_SHELL = false; if (Module['ENVIRONMENT']) { throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)'); } // `/` should be present at the end if `scriptDirectory` is not empty var scriptDirectory = ''; function locateFile(path) { if (Module['locateFile']) { return Module['locateFile'](path, scriptDirectory); } return scriptDirectory + path; } // Hooks that are implemented differently in different runtime environments. var read_, readAsync, readBinary, setWindowTitle; // Normally we don't log exceptions but instead let them bubble out the top // level where the embedding environment (e.g. the browser) can handle // them. // However under v8 and node we sometimes exit the process direcly in which case // its up to use us to log the exception before exiting. // If we fix https://github.com/emscripten-core/emscripten/issues/15080 // this may no longer be needed under node. function logExceptionOnExit(e) { if (e instanceof ExitStatus) return; let toLog = e; if (e && typeof e == 'object' && e.stack) { toLog = [e, e.stack]; } err('exiting due to exception: ' + toLog); } if (ENVIRONMENT_IS_SHELL) { if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof importScripts == 'function') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); if (typeof read != 'undefined') { read_ = function shell_read(f) { return read(f); }; } readBinary = function readBinary(f) { let data; if (typeof readbuffer == 'function') { return new Uint8Array(readbuffer(f)); } data = read(f, 'binary'); assert(typeof data == 'object'); return data; }; readAsync = function readAsync(f, onload, onerror) { setTimeout(() => onload(readBinary(f)), 0); }; if (typeof scriptArgs != 'undefined') { arguments_ = scriptArgs; } else if (typeof arguments != 'undefined') { arguments_ = arguments; } if (typeof quit == 'function') { quit_ = (status, toThrow) => { logExceptionOnExit(toThrow); quit(status); }; } if (typeof print != 'undefined') { // Prefer to use print/printErr where they exist, as they usually work better. if (typeof console == 'undefined') console = /** @type{!Console} */({}); console.log = /** @type{!function(this:Console, ...*): undefined} */ (print); console.warn = console.error = /** @type{!function(this:Console, ...*): undefined} */ (typeof printErr != 'undefined' ? printErr : print); } } else // Note that this includes Node.js workers when relevant (pthreads is enabled). // Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and // ENVIRONMENT_IS_NODE. if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled scriptDirectory = self.location.href; } else if (typeof document != 'undefined' && document.currentScript) { // web scriptDirectory = document.currentScript.src; } // When MODULARIZE, this JS may be executed later, after document.currentScript // is gone, so we saved it, and we use it here instead of any other info. if (_scriptDir) { scriptDirectory = _scriptDir; } // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. // otherwise, slice off the final part of the url to find the script directory. // if scriptDirectory does not contain a slash, lastIndexOf will return -1, // and scriptDirectory will correctly be replaced with an empty string. // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #), // they are removed because they could contain a slash. if (scriptDirectory.indexOf('blob:') !== 0) { scriptDirectory = scriptDirectory.substr(0, scriptDirectory.replace(/[?#].*/, "").lastIndexOf('/')+1); } else { scriptDirectory = ''; } scriptDirectory += 'renderer/cpp/'; if (!(typeof window == 'object' || typeof importScripts == 'function')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); // Differentiate the Web Worker from the Node Worker case, as reading must // be done differently. { // include: web_or_worker_shell_read.js read_ = (url) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.send(null); return xhr.responseText; } if (ENVIRONMENT_IS_WORKER) { readBinary = (url) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.responseType = 'arraybuffer'; xhr.send(null); return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response)); }; } readAsync = (url, onload, onerror) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, true); xhr.responseType = 'arraybuffer'; xhr.onload = () => { if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 onload(xhr.response); return; } onerror(); }; xhr.onerror = onerror; xhr.send(null); } // end include: web_or_worker_shell_read.js } setWindowTitle = (title) => document.title = title; } else { throw new Error('environment detection error'); } var out = Module['print'] || console.log.bind(console); var err = Module['printErr'] || console.warn.bind(console); // Merge back in the overrides Object.assign(Module, moduleOverrides); // Free the object hierarchy contained in the overrides, this lets the GC // reclaim data used e.g. in memoryInitializerRequest, which is a large typed array. moduleOverrides = null; checkIncomingModuleAPI(); // Emit code to handle expected values on the Module object. This applies Module.x // to the proper local x. This has two benefits: first, we only emit it if it is // expected to arrive, and second, by using a local everywhere else that can be // minified. if (Module['arguments']) arguments_ = Module['arguments'];legacyModuleProp('arguments', 'arguments_'); if (Module['thisProgram']) thisProgram = Module['thisProgram'];legacyModuleProp('thisProgram', 'thisProgram'); if (Module['quit']) quit_ = Module['quit'];legacyModuleProp('quit', 'quit_'); // perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message // Assertions on removed incoming Module JS APIs. assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['read'] == 'undefined', 'Module.read option was removed (modify read_ in JS)'); assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)'); assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)'); assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify setWindowTitle in JS)'); assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY'); legacyModuleProp('read', 'read_'); legacyModuleProp('readAsync', 'readAsync'); legacyModuleProp('readBinary', 'readBinary'); legacyModuleProp('setWindowTitle', 'setWindowTitle'); var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js'; var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js'; var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js'; var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js'; function alignMemory() { abort('`alignMemory` is now a library function and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line'); } assert(!ENVIRONMENT_IS_WORKER, "worker environment detected but not enabled at build time. Add 'worker' to `-sENVIRONMENT` to enable."); assert(!ENVIRONMENT_IS_NODE, "node environment detected but not enabled at build time. Add 'node' to `-sENVIRONMENT` to enable."); assert(!ENVIRONMENT_IS_SHELL, "shell environment detected but not enabled at build time. Add 'shell' to `-sENVIRONMENT` to enable."); var STACK_ALIGN = 16; var POINTER_SIZE = 4; function getNativeTypeSize(type) { switch (type) { case 'i1': case 'i8': case 'u8': return 1; case 'i16': case 'u16': return 2; case 'i32': case 'u32': return 4; case 'i64': case 'u64': return 8; case 'float': return 4; case 'double': return 8; default: { if (type[type.length - 1] === '*') { return POINTER_SIZE; } else if (type[0] === 'i') { const bits = Number(type.substr(1)); assert(bits % 8 === 0, 'getNativeTypeSize invalid bits ' + bits + ', type ' + type); return bits / 8; } else { return 0; } } } } function warnOnce(text) { if (!warnOnce.shown) warnOnce.shown = {}; if (!warnOnce.shown[text]) { warnOnce.shown[text] = 1; err(text); } } // include: runtime_functions.js // This gives correct answers for everything less than 2^{14} = 16384 // I hope nobody is contemplating functions with 16384 arguments... function uleb128Encode(n) { assert(n < 16384); if (n < 128) { return [n]; } return [(n % 128) | 128, n >> 7]; } // Converts a signature like 'vii' into a description of the wasm types, like // { parameters: ['i32', 'i32'], results: [] }. function sigToWasmTypes(sig) { var typeNames = { 'i': 'i32', 'j': 'i64', 'f': 'f32', 'd': 'f64', 'p': 'i32', }; var type = { parameters: [], results: sig[0] == 'v' ? [] : [typeNames[sig[0]]] }; for (var i = 1; i < sig.length; ++i) { assert(sig[i] in typeNames, 'invalid signature char: ' + sig[i]); type.parameters.push(typeNames[sig[i]]); } return type; } // Wraps a JS function as a wasm function with a given signature. function convertJsFunctionToWasm(func, sig) { // If the type reflection proposal is available, use the new // "WebAssembly.Function" constructor. // Otherwise, construct a minimal wasm module importing the JS function and // re-exporting it. if (typeof WebAssembly.Function == "function") { return new WebAssembly.Function(sigToWasmTypes(sig), func); } // The module is static, with the exception of the type section, which is // generated based on the signature passed in. var typeSection = [ 0x01, // count: 1 0x60, // form: func ]; var sigRet = sig.slice(0, 1); var sigParam = sig.slice(1); var typeCodes = { 'i': 0x7f, // i32 'p': 0x7f, // i32 'j': 0x7e, // i64 'f': 0x7d, // f32 'd': 0x7c, // f64 }; // Parameters, length + signatures typeSection = typeSection.concat(uleb128Encode(sigParam.length)); for (var i = 0; i < sigParam.length; ++i) { assert(sigParam[i] in typeCodes, 'invalid signature char: ' + sigParam[i]); typeSection.push(typeCodes[sigParam[i]]); } // Return values, length + signatures // With no multi-return in MVP, either 0 (void) or 1 (anything else) if (sigRet == 'v') { typeSection.push(0x00); } else { typeSection = typeSection.concat([0x01, typeCodes[sigRet]]); } // Write the section code and overall length of the type section into the // section header typeSection = [0x01 /* Type section code */].concat( uleb128Encode(typeSection.length), typeSection ); // Rest of the module is static var bytes = new Uint8Array([ 0x00, 0x61, 0x73, 0x6d, // magic ("\0asm") 0x01, 0x00, 0x00, 0x00, // version: 1 ].concat(typeSection, [ 0x02, 0x07, // import section // (import "e" "f" (func 0 (type 0))) 0x01, 0x01, 0x65, 0x01, 0x66, 0x00, 0x00, 0x07, 0x05, // export section // (export "f" (func 0 (type 0))) 0x01, 0x01, 0x66, 0x00, 0x00, ])); // We can compile this wasm module synchronously because it is very small. // This accepts an import (at "e.f"), that it reroutes to an export (at "f") var module = new WebAssembly.Module(bytes); var instance = new WebAssembly.Instance(module, { 'e': { 'f': func } }); var wrappedFunc = instance.exports['f']; return wrappedFunc; } var freeTableIndexes = []; // Weak map of functions in the table to their indexes, created on first use. var functionsInTableMap; function getEmptyTableSlot() { // Reuse a free index if there is one, otherwise grow. if (freeTableIndexes.length) { return freeTableIndexes.pop(); } // Grow the table try { wasmTable.grow(1); } catch (err) { if (!(err instanceof RangeError)) { throw err; } throw 'Unable to grow wasm table. Set ALLOW_TABLE_GROWTH.'; } return wasmTable.length - 1; } function updateTableMap(offset, count) { for (var i = offset; i < offset + count; i++) { var item = getWasmTableEntry(i); // Ignore null values. if (item) { functionsInTableMap.set(item, i); } } } /** * Add a function to the table. * 'sig' parameter is required if the function being added is a JS function. * @param {string=} sig */ function addFunction(func, sig) { assert(typeof func != 'undefined'); // Check if the function is already in the table, to ensure each function // gets a unique index. First, create the map if this is the first use. if (!functionsInTableMap) { functionsInTableMap = new WeakMap(); updateTableMap(0, wasmTable.length); } if (functionsInTableMap.has(func)) { return functionsInTableMap.get(func); } // It's not in the table, add it now. var ret = getEmptyTableSlot(); // Set the new value. try { // Attempting to call this with JS function will cause of table.set() to fail setWasmTableEntry(ret, func); } catch (err) { if (!(err instanceof TypeError)) { throw err; } assert(typeof sig != 'undefined', 'Missing signature argument to addFunction: ' + func); var wrapped = convertJsFunctionToWasm(func, sig); setWasmTableEntry(ret, wrapped); } functionsInTableMap.set(func, ret); return ret; } function removeFunction(index) { functionsInTableMap.delete(getWasmTableEntry(index)); freeTableIndexes.push(index); } // end include: runtime_functions.js // include: runtime_debug.js function legacyModuleProp(prop, newName) { if (!Object.getOwnPropertyDescriptor(Module, prop)) { Object.defineProperty(Module, prop, { configurable: true, get: function() { abort('Module.' + prop + ' has been replaced with plain ' + newName + ' (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)'); } }); } } function ignoredModuleProp(prop) { if (Object.getOwnPropertyDescriptor(Module, prop)) { abort('`Module.' + prop + '` was supplied but `' + prop + '` not included in INCOMING_MODULE_JS_API'); } } function unexportedMessage(sym, isFSSybol) { var msg = "'" + sym + "' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)"; if (isFSSybol) { msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you'; } return msg; } function unexportedRuntimeSymbol(sym, isFSSybol) { if (!Object.getOwnPropertyDescriptor(Module, sym)) { Object.defineProperty(Module, sym, { configurable: true, get: function() { abort(unexportedMessage(sym, isFSSybol)); } }); } } function unexportedRuntimeFunction(sym, isFSSybol) { if (!Object.getOwnPropertyDescriptor(Module, sym)) { Module[sym] = () => abort(unexportedMessage(sym, isFSSybol)); } } // end include: runtime_debug.js var tempRet0 = 0; var setTempRet0 = (value) => { tempRet0 = value; }; var getTempRet0 = () => tempRet0; // === Preamble library stuff === // Documentation for the public APIs defined in this file must be updated in: // site/source/docs/api_reference/preamble.js.rst // A prebuilt local version of the documentation is available at: // site/build/text/docs/api_reference/preamble.js.txt // You can also build docs locally as HTML or other formats in site/ // An online HTML version (which may be of a different version of Emscripten) // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html var wasmBinary; if (Module['wasmBinary']) wasmBinary = Module['wasmBinary'];legacyModuleProp('wasmBinary', 'wasmBinary'); var noExitRuntime = Module['noExitRuntime'] || true;legacyModuleProp('noExitRuntime', 'noExitRuntime'); if (typeof WebAssembly != 'object') { abort('no native wasm support detected'); } // Wasm globals var wasmMemory; //======================================== // Runtime essentials //======================================== // whether we are quitting the application. no code should run after this. // set in exit() and abort() var ABORT = false; // set by exit() and abort(). Passed to 'onExit' handler. // NOTE: This is also used as the process return code code in shell environments // but only when noExitRuntime is false. var EXITSTATUS; /** @type {function(*, string=)} */ function assert(condition, text) { if (!condition) { abort('Assertion failed' + (text ? ': ' + text : '')); } } // Returns the C function with a specified identifier (for C++, you need to do manual name mangling) function getCFunc(ident) { var func = Module['_' + ident]; // closure exported function assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported'); return func; } // C calling interface. /** @param {string|null=} returnType @param {Array=} argTypes @param {Arguments|Array=} args @param {Object=} opts */ function ccall(ident, returnType, argTypes, args, opts) { // For fast lookup of conversion functions var toC = { 'string': function(str) { var ret = 0; if (str !== null && str !== undefined && str !== 0) { // null string // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0' var len = (str.length << 2) + 1; ret = stackAlloc(len); stringToUTF8(str, ret, len); } return ret; }, 'array': function(arr) { var ret = stackAlloc(arr.length); writeArrayToMemory(arr, ret); return ret; } }; function convertReturnValue(ret) { if (returnType === 'string') { return UTF8ToString(ret); } if (returnType === 'boolean') return Boolean(ret); return ret; } var func = getCFunc(ident); var cArgs = []; var stack = 0; assert(returnType !== 'array', 'Return type should not be "array".'); if (args) { for (var i = 0; i < args.length; i++) { var converter = toC[argTypes[i]]; if (converter) { if (stack === 0) stack = stackSave(); cArgs[i] = converter(args[i]); } else { cArgs[i] = args[i]; } } } var ret = func.apply(null, cArgs); function onDone(ret) { if (stack !== 0) stackRestore(stack); return convertReturnValue(ret); } ret = onDone(ret); return ret; } /** @param {string=} returnType @param {Array=} argTypes @param {Object=} opts */ function cwrap(ident, returnType, argTypes, opts) { return function() { return ccall(ident, returnType, argTypes, arguments, opts); } } // We used to include malloc/free by default in the past. Show a helpful error in // builds with assertions. // include: runtime_legacy.js var ALLOC_NORMAL = 0; // Tries to use _malloc() var ALLOC_STACK = 1; // Lives for the duration of the current function call /** * allocate(): This function is no longer used by emscripten but is kept around to avoid * breaking external users. * You should normally not use allocate(), and instead allocate * memory using _malloc()/stackAlloc(), initialize it with * setValue(), and so forth. * @param {(Uint8Array|Array)} slab: An array of data. * @param {number=} allocator : How to allocate memory, see ALLOC_* */ function allocate(slab, allocator) { var ret; assert(typeof allocator == 'number', 'allocate no longer takes a type argument') assert(typeof slab != 'number', 'allocate no longer takes a number as arg0') if (allocator == ALLOC_STACK) { ret = stackAlloc(slab.length); } else { ret = _malloc(slab.length); } if (!slab.subarray && !slab.slice) { slab = new Uint8Array(slab); } HEAPU8.set(slab, ret); return ret; } // end include: runtime_legacy.js // include: runtime_strings.js // runtime_strings.js: Strings related runtime functions that are part of both MINIMAL_RUNTIME and regular runtime. var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder('utf8') : undefined; // Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns // a copy of that string as a Javascript String object. /** * heapOrArray is either a regular array, or a JavaScript typed array view. * @param {number} idx * @param {number=} maxBytesToRead * @return {string} */ function UTF8ArrayToString(heapOrArray, idx, maxBytesToRead) { var endIdx = idx + maxBytesToRead; var endPtr = idx; // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. // (As a tiny code save trick, compare endPtr against endIdx using a negation, so that undefined means Infinity) while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr; if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr)); } else { var str = ''; // If building with TextDecoder, we have already computed the string length above, so test loop end condition against that while (idx < endPtr) { // For UTF8 byte structure, see: // http://en.wikipedia.org/wiki/UTF-8#Description // https://www.ietf.org/rfc/rfc2279.txt // https://tools.ietf.org/html/rfc3629 var u0 = heapOrArray[idx++]; if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } var u1 = heapOrArray[idx++] & 63; if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } var u2 = heapOrArray[idx++] & 63; if ((u0 & 0xF0) == 0xE0) { u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; } else { if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte 0x' + u0.toString(16) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!'); u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); } if (u0 < 0x10000) { str += String.fromCharCode(u0); } else { var ch = u0 - 0x10000; str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); } } } return str; } // Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns a // copy of that string as a Javascript String object. // maxBytesToRead: an optional length that specifies the maximum number of bytes to read. You can omit // this parameter to scan the string until the first \0 byte. If maxBytesToRead is // passed, and the string at [ptr, ptr+maxBytesToReadr[ contains a null byte in the // middle, then the string will cut short at that byte index (i.e. maxBytesToRead will // not produce a string of exact length [ptr, ptr+maxBytesToRead[) // N.B. mixing frequent uses of UTF8ToString() with and without maxBytesToRead may // throw JS JIT optimizations off, so it is worth to consider consistently using one // style or the other. /** * @param {number} ptr * @param {number=} maxBytesToRead * @return {string} */ function UTF8ToString(ptr, maxBytesToRead) { return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : ''; } // Copies the given Javascript String object 'str' to the given byte array at address 'outIdx', // encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP. // Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. // Parameters: // str: the Javascript string to copy. // heap: the array to copy to. Each index in this array is assumed to be one 8-byte element. // outIdx: The starting offset in the array to begin the copying. // maxBytesToWrite: The maximum number of bytes this function can write to the array. // This count should include the null terminator, // i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else. // maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator. // Returns the number of bytes written, EXCLUDING the null terminator. function stringToUTF8Array(str, heap, outIdx, maxBytesToWrite) { if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes. return 0; var startIdx = outIdx; var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629 var u = str.charCodeAt(i); // possibly a lead surrogate if (u >= 0xD800 && u <= 0xDFFF) { var u1 = str.charCodeAt(++i); u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF); } if (u <= 0x7F) { if (outIdx >= endIdx) break; heap[outIdx++] = u; } else if (u <= 0x7FF) { if (outIdx + 1 >= endIdx) break; heap[outIdx++] = 0xC0 | (u >> 6); heap[outIdx++] = 0x80 | (u & 63); } else if (u <= 0xFFFF) { if (outIdx + 2 >= endIdx) break; heap[outIdx++] = 0xE0 | (u >> 12); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } else { if (outIdx + 3 >= endIdx) break; if (u > 0x10FFFF) warnOnce('Invalid Unicode code point 0x' + u.toString(16) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).'); heap[outIdx++] = 0xF0 | (u >> 18); heap[outIdx++] = 0x80 | ((u >> 12) & 63); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } } // Null-terminate the pointer to the buffer. heap[outIdx] = 0; return outIdx - startIdx; } // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', // null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP. // Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. // Returns the number of bytes written, EXCLUDING the null terminator. function stringToUTF8(str, outPtr, maxBytesToWrite) { assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite); } // Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte. function lengthBytesUTF8(str) { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 var u = str.charCodeAt(i); // possibly a lead surrogate if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF); if (u <= 0x7F) ++len; else if (u <= 0x7FF) len += 2; else if (u <= 0xFFFF) len += 3; else len += 4; } return len; } // end include: runtime_strings.js // include: runtime_strings_extra.js // runtime_strings_extra.js: Strings related runtime functions that are available only in regular runtime. // Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns // a copy of that string as a Javascript String object. function AsciiToString(ptr) { var str = ''; while (1) { var ch = HEAPU8[((ptr++)>>0)]; if (!ch) return str; str += String.fromCharCode(ch); } } // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', // null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP. function stringToAscii(str, outPtr) { return writeAsciiToMemory(str, outPtr, false); } // Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns // a copy of that string as a Javascript String object. var UTF16Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder('utf-16le') : undefined; function UTF16ToString(ptr, maxBytesToRead) { assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!'); var endPtr = ptr; // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. var idx = endPtr >> 1; var maxIdx = idx + maxBytesToRead / 2; // If maxBytesToRead is not passed explicitly, it will be undefined, and this // will always evaluate to true. This saves on code size. while (!(idx >= maxIdx) && HEAPU16[idx]) ++idx; endPtr = idx << 1; if (endPtr - ptr > 32 && UTF16Decoder) { return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr)); } else { var str = ''; // If maxBytesToRead is not passed explicitly, it will be undefined, and the for-loop's condition // will always evaluate to true. The loop is then terminated on the first null char. for (var i = 0; !(i >= maxBytesToRead / 2); ++i) { var codeUnit = HEAP16[(((ptr)+(i*2))>>1)]; if (codeUnit == 0) break; // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through. str += String.fromCharCode(codeUnit); } return str; } } // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', // null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP. // Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write. // Parameters: // str: the Javascript string to copy. // outPtr: Byte address in Emscripten HEAP where to write the string to. // maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null // terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else. // maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator. // Returns the number of bytes written, EXCLUDING the null terminator. function stringToUTF16(str, outPtr, maxBytesToWrite) { assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!'); assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. if (maxBytesToWrite === undefined) { maxBytesToWrite = 0x7FFFFFFF; } if (maxBytesToWrite < 2) return 0; maxBytesToWrite -= 2; // Null terminator. var startPtr = outPtr; var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length; for (var i = 0; i < numCharsToWrite; ++i) { // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP. var codeUnit = str.charCodeAt(i); // possibly a lead surrogate HEAP16[((outPtr)>>1)] = codeUnit; outPtr += 2; } // Null-terminate the pointer to the HEAP. HEAP16[((outPtr)>>1)] = 0; return outPtr - startPtr; } // Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. function lengthBytesUTF16(str) { return str.length*2; } function UTF32ToString(ptr, maxBytesToRead) { assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!'); var i = 0; var str = ''; // If maxBytesToRead is not passed explicitly, it will be undefined, and this // will always evaluate to true. This saves on code size. while (!(i >= maxBytesToRead / 4)) { var utf32 = HEAP32[(((ptr)+(i*4))>>2)]; if (utf32 == 0) break; ++i; // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing. // See http://unicode.org/faq/utf_bom.html#utf16-3 if (utf32 >= 0x10000) { var ch = utf32 - 0x10000; str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); } else { str += String.fromCharCode(utf32); } } return str; } // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', // null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP. // Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write. // Parameters: // str: the Javascript string to copy. // outPtr: Byte address in Emscripten HEAP where to write the string to. // maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null // terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else. // maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator. // Returns the number of bytes written, EXCLUDING the null terminator. function stringToUTF32(str, outPtr, maxBytesToWrite) { assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!'); assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. if (maxBytesToWrite === undefined) { maxBytesToWrite = 0x7FFFFFFF; } if (maxBytesToWrite < 4) return 0; var startPtr = outPtr; var endPtr = startPtr + maxBytesToWrite - 4; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. // See http://unicode.org/faq/utf_bom.html#utf16-3 var codeUnit = str.charCodeAt(i); // possibly a lead surrogate if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) { var trailSurrogate = str.charCodeAt(++i); codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF); } HEAP32[((outPtr)>>2)] = codeUnit; outPtr += 4; if (outPtr + 4 > endPtr) break; } // Null-terminate the pointer to the HEAP. HEAP32[((outPtr)>>2)] = 0; return outPtr - startPtr; } // Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. function lengthBytesUTF32(str) { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. // See http://unicode.org/faq/utf_bom.html#utf16-3 var codeUnit = str.charCodeAt(i); if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate. len += 4; } return len; } // Allocate heap space for a JS string, and write it there. // It is the responsibility of the caller to free() that memory. function allocateUTF8(str) { var size = lengthBytesUTF8(str) + 1; var ret = _malloc(size); if (ret) stringToUTF8Array(str, HEAP8, ret, size); return ret; } // Allocate stack space for a JS string, and write it there. function allocateUTF8OnStack(str) { var size = lengthBytesUTF8(str) + 1; var ret = stackAlloc(size); stringToUTF8Array(str, HEAP8, ret, size); return ret; } // Deprecated: This function should not be called because it is unsafe and does not provide // a maximum length limit of how many bytes it is allowed to write. Prefer calling the // function stringToUTF8Array() instead, which takes in a maximum length that can be used // to be secure from out of bounds writes. /** @deprecated @param {boolean=} dontAddNull */ function writeStringToMemory(string, buffer, dontAddNull) { warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!'); var /** @type {number} */ lastChar, /** @type {number} */ end; if (dontAddNull) { // stringToUTF8Array always appends null. If we don't want to do that, remember the // character that existed at the location where the null will be placed, and restore // that after the write (below). end = buffer + lengthBytesUTF8(string); lastChar = HEAP8[end]; } stringToUTF8(string, buffer, Infinity); if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character. } function writeArrayToMemory(array, buffer) { assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)') HEAP8.set(array, buffer); } /** @param {boolean=} dontAddNull */ function writeAsciiToMemory(str, buffer, dontAddNull) { for (var i = 0; i < str.length; ++i) { assert(str.charCodeAt(i) === (str.charCodeAt(i) & 0xff)); HEAP8[((buffer++)>>0)] = str.charCodeAt(i); } // Null-terminate the pointer to the HEAP. if (!dontAddNull) HEAP8[((buffer)>>0)] = 0; } // end include: runtime_strings_extra.js // Memory management var HEAP, /** @type {!ArrayBuffer} */ buffer, /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /** @type {!Float64Array} */ HEAPF64; function updateGlobalBufferAndViews(buf) { buffer = buf; Module['HEAP8'] = HEAP8 = new Int8Array(buf); Module['HEAP16'] = HEAP16 = new Int16Array(buf); Module['HEAP32'] = HEAP32 = new Int32Array(buf); Module['HEAPU8'] = HEAPU8 = new Uint8Array(buf); Module['HEAPU16'] = HEAPU16 = new Uint16Array(buf); Module['HEAPU32'] = HEAPU32 = new Uint32Array(buf); Module['HEAPF32'] = HEAPF32 = new Float32Array(buf); Module['HEAPF64'] = HEAPF64 = new Float64Array(buf); } var TOTAL_STACK = 5242880; if (Module['TOTAL_STACK']) assert(TOTAL_STACK === Module['TOTAL_STACK'], 'the stack size can no longer be determined at runtime') var INITIAL_MEMORY = Module['INITIAL_MEMORY'] || 134217728;legacyModuleProp('INITIAL_MEMORY', 'INITIAL_MEMORY'); assert(INITIAL_MEMORY >= TOTAL_STACK, 'INITIAL_MEMORY should be larger than TOTAL_STACK, was ' + INITIAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')'); // check for full engine support (use string 'subarray' to avoid closure compiler confusion) assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined, 'JS engine does not provide full typed array support'); // If memory is defined in wasm, the user can't provide it. assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally'); assert(INITIAL_MEMORY == 134217728, 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically'); // include: runtime_init_table.js // In regular non-RELOCATABLE mode the table is exported // from the wasm module and this will be assigned once // the exports are available. var wasmTable; // end include: runtime_init_table.js // include: runtime_stack_check.js // Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode. function writeStackCookie() { var max = _emscripten_stack_get_end(); assert((max & 3) == 0); // The stack grow downwards towards _emscripten_stack_get_end. // We write cookies to the final two words in the stack and detect if they are // ever overwritten. HEAP32[((max)>>2)] = 0x2135467; HEAP32[(((max)+(4))>>2)] = 0x89BACDFE; // Also test the global address 0 for integrity. HEAPU32[0] = 0x63736d65; /* 'emsc' */ } function checkStackCookie() { if (ABORT) return; var max = _emscripten_stack_get_end(); var cookie1 = HEAPU32[((max)>>2)]; var cookie2 = HEAPU32[(((max)+(4))>>2)]; if (cookie1 != 0x2135467 || cookie2 != 0x89BACDFE) { abort('Stack overflow! Stack cookie has been overwritten at 0x' + max.toString(16) + ', expected hex dwords 0x89BACDFE and 0x2135467, but received 0x' + cookie2.toString(16) + ' 0x' + cookie1.toString(16)); } // Also test the global address 0 for integrity. if (HEAPU32[0] !== 0x63736d65 /* 'emsc' */) abort('Runtime error: The application has corrupted its heap memory area (address zero)!'); } // end include: runtime_stack_check.js // include: runtime_assertions.js // Endianness check (function() { var h16 = new Int16Array(1); var h8 = new Int8Array(h16.buffer); h16[0] = 0x6373; if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)'; })(); // end include: runtime_assertions.js var __ATPRERUN__ = []; // functions called before the runtime is initialized var __ATINIT__ = []; // functions called during startup var __ATEXIT__ = []; // functions called during shutdown var __ATPOSTRUN__ = []; // functions called after the main() is called var runtimeInitialized = false; function keepRuntimeAlive() { return noExitRuntime; } function preRun() { if (Module['preRun']) { if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; while (Module['preRun'].length) { addOnPreRun(Module['preRun'].shift()); } } callRuntimeCallbacks(__ATPRERUN__); } function initRuntime() { assert(!runtimeInitialized); runtimeInitialized = true; checkStackCookie(); callRuntimeCallbacks(__ATINIT__); } function postRun() { checkStackCookie(); if (Module['postRun']) { if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; while (Module['postRun'].length) { addOnPostRun(Module['postRun'].shift()); } } callRuntimeCallbacks(__ATPOSTRUN__); } function addOnPreRun(cb) { __ATPRERUN__.unshift(cb); } function addOnInit(cb) { __ATINIT__.unshift(cb); } function addOnExit(cb) { } function addOnPostRun(cb) { __ATPOSTRUN__.unshift(cb); } // include: runtime_math.js // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32 // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc assert(Math.imul, 'This browser does not support Math.imul(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); assert(Math.fround, 'This browser does not support Math.fround(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); assert(Math.clz32, 'This browser does not support Math.clz32(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); assert(Math.trunc, 'This browser does not support Math.trunc(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); // end include: runtime_math.js // A counter of dependencies for calling run(). If we need to // do asynchronous work before running, increment this and // decrement it. Incrementing must happen in a place like // Module.preRun (used by emcc to add file preloading). // Note that you can add dependencies in preRun, even though // it happens right before run - run will be postponed until // the dependencies are met. var runDependencies = 0; var runDependencyWatcher = null; var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled var runDependencyTracking = {}; function getUniqueRunDependency(id) { var orig = id; while (1) { if (!runDependencyTracking[id]) return id; id = orig + Math.random(); } } function addRunDependency(id) { runDependencies++; if (Module['monitorRunDependencies']) { Module['monitorRunDependencies'](runDependencies); } if (id) { assert(!runDependencyTracking[id]); runDependencyTracking[id] = 1; if (runDependencyWatcher === null && typeof setInterval != 'undefined') { // Check for missing dependencies every few seconds runDependencyWatcher = setInterval(function() { if (ABORT) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; return; } var shown = false; for (var dep in runDependencyTracking) { if (!shown) { shown = true; err('still waiting on run dependencies:'); } err('dependency: ' + dep); } if (shown) { err('(end of list)'); } }, 10000); } } else { err('warning: run dependency added without ID'); } } function removeRunDependency(id) { runDependencies--; if (Module['monitorRunDependencies']) { Module['monitorRunDependencies'](runDependencies); } if (id) { assert(runDependencyTracking[id]); delete runDependencyTracking[id]; } else { err('warning: run dependency removed without ID'); } if (runDependencies == 0) { if (runDependencyWatcher !== null) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; } if (dependenciesFulfilled) { var callback = dependenciesFulfilled; dependenciesFulfilled = null; callback(); // can add another dependenciesFulfilled } } } /** @param {string|number=} what */ function abort(what) { { if (Module['onAbort']) { Module['onAbort'](what); } } what = 'Aborted(' + what + ')'; // TODO(sbc): Should we remove printing and leave it up to whoever // catches the exception? err(what); ABORT = true; EXITSTATUS = 1; // Use a wasm runtime error, because a JS error might be seen as a foreign // exception, which means we'd run destructors on it. We need the error to // simply make the program stop. // FIXME This approach does not work in Wasm EH because it currently does not assume // all RuntimeErrors are from traps; it decides whether a RuntimeError is from // a trap or not based on a hidden field within the object. So at the moment // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that // allows this in the wasm spec. // Suppress closure compiler warning here. Closure compiler's builtin extern // defintion for WebAssembly.RuntimeError claims it takes no arguments even // though it can. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. /** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what); readyPromiseReject(e); // Throw the error whether or not MODULARIZE is set because abort is used // in code paths apart from instantiation where an exception is expected // to be thrown when abort is called. throw e; } // {{MEM_INITIALIZER}} // include: memoryprofiler.js // end include: memoryprofiler.js // show errors on likely calls to FS when it was not included var FS = { error: function() { abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -sFORCE_FILESYSTEM'); }, init: function() { FS.error() }, createDataFile: function() { FS.error() }, createPreloadedFile: function() { FS.error() }, createLazyFile: function() { FS.error() }, open: function() { FS.error() }, mkdev: function() { FS.error() }, registerDevice: function() { FS.error() }, analyzePath: function() { FS.error() }, loadFilesFromDB: function() { FS.error() }, ErrnoError: function ErrnoError() { FS.error() }, }; Module['FS_createDataFile'] = FS.createDataFile; Module['FS_createPreloadedFile'] = FS.createPreloadedFile; // include: URIUtils.js // Prefix of data URIs emitted by SINGLE_FILE and related options. var dataURIPrefix = 'data:application/octet-stream;base64,'; // Indicates whether filename is a base64 data URI. function isDataURI(filename) { // Prefix of data URIs emitted by SINGLE_FILE and related options. return filename.startsWith(dataURIPrefix); } // Indicates whether filename is delivered via file protocol (as opposed to http/https) function isFileURI(filename) { return filename.startsWith('file://'); } // end include: URIUtils.js /** @param {boolean=} fixedasm */ function createExportWrapper(name, fixedasm) { return function() { var displayName = name; var asm = fixedasm; if (!fixedasm) { asm = Module['asm']; } assert(runtimeInitialized, 'native function `' + displayName + '` called before runtime initialization'); if (!asm[name]) { assert(asm[name], 'exported native function `' + displayName + '` not found'); } return asm[name].apply(null, arguments); }; } var wasmBinaryFile; wasmBinaryFile = 'renderer.wasm'; if (!isDataURI(wasmBinaryFile)) { wasmBinaryFile = locateFile(wasmBinaryFile); } function getBinary(file) { try { if (file == wasmBinaryFile && wasmBinary) { return new Uint8Array(wasmBinary); } if (readBinary) { return readBinary(file); } else { throw "both async and sync fetching of the wasm failed"; } } catch (err) { abort(err); } } function getBinaryPromise() { // If we don't have the binary yet, try to to load it asynchronously. // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url. // See https://github.com/github/fetch/pull/92#issuecomment-140665932 // Cordova or Electron apps are typically loaded from a file:// url. // So use fetch if it is available and the url is not a file, otherwise fall back to XHR. if (!wasmBinary && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER)) { if (typeof fetch == 'function' ) { return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) { if (!response['ok']) { throw "failed to load wasm binary file at '" + wasmBinaryFile + "'"; } return response['arrayBuffer'](); }).catch(function () { return getBinary(wasmBinaryFile); }); } } // Otherwise, getBinary should be able to get it synchronously return Promise.resolve().then(function() { return getBinary(wasmBinaryFile); }); } // Create the wasm instance. // Receives the wasm imports, returns the exports. function createWasm() { // prepare imports var info = { 'env': asmLibraryArg, 'wasi_snapshot_preview1': asmLibraryArg, }; // Load the wasm module and create an instance of using native support in the JS engine. // handle a generated wasm instance, receiving its exports and // performing other necessary setup /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) { var exports = instance.exports; Module['asm'] = exports; wasmMemory = Module['asm']['memory']; assert(wasmMemory, "memory not found in wasm exports"); // This assertion doesn't hold when emscripten is run in --post-link // mode. // TODO(sbc): Read INITIAL_MEMORY out of the wasm file in post-link mode. //assert(wasmMemory.buffer.byteLength === 134217728); updateGlobalBufferAndViews(wasmMemory.buffer); wasmTable = Module['asm']['__indirect_function_table']; assert(wasmTable, "table not found in wasm exports"); addOnInit(Module['asm']['__wasm_call_ctors']); removeRunDependency('wasm-instantiate'); } // we can't run yet (except in a pthread, where we have a custom sync instantiator) addRunDependency('wasm-instantiate'); // Prefer streaming instantiation if available. // Async compilation can be confusing when an error on the page overwrites Module // (for example, if the order of elements is wrong, and the one defining Module is // later), so we save Module and check it later. var trueModule = Module; function receiveInstantiationResult(result) { // 'result' is a ResultObject object which has both the module and instance. // receiveInstance() will swap in the exports (to Module.asm) so they can be called assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?'); trueModule = null; // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. // When the regression is fixed, can restore the above USE_PTHREADS-enabled path. receiveInstance(result['instance']); } function instantiateArrayBuffer(receiver) { return getBinaryPromise().then(function(binary) { return WebAssembly.instantiate(binary, info); }).then(function (instance) { return instance; }).then(receiver, function(reason) { err('failed to asynchronously prepare wasm: ' + reason); // Warn on some common problems. if (isFileURI(wasmBinaryFile)) { err('warning: Loading from a file URI (' + wasmBinaryFile + ') is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing'); } abort(reason); }); } function instantiateAsync() { if (!wasmBinary && typeof WebAssembly.instantiateStreaming == 'function' && !isDataURI(wasmBinaryFile) && typeof fetch == 'function') { return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) { // Suppress closure warning here since the upstream definition for // instantiateStreaming only allows Promise rather than // an actual Response. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure is fixed. /** @suppress {checkTypes} */ var result = WebAssembly.instantiateStreaming(response, info); return result.then( receiveInstantiationResult, function(reason) { // We expect the most common failure cause to be a bad MIME type for the binary, // in which case falling back to ArrayBuffer instantiation should work. err('wasm streaming compile failed: ' + reason); err('falling back to ArrayBuffer instantiation'); return instantiateArrayBuffer(receiveInstantiationResult); }); }); } else { return instantiateArrayBuffer(receiveInstantiationResult); } } // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback // to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel // to any other async startup actions they are performing. // Also pthreads and wasm workers initialize the wasm instance through this path. if (Module['instantiateWasm']) { try { var exports = Module['instantiateWasm'](info, receiveInstance); return exports; } catch(e) { err('Module.instantiateWasm callback failed with error: ' + e); return false; } } // If instantiation fails, reject the module ready promise. instantiateAsync().catch(readyPromiseReject); return {}; // no exports yet; we'll fill them in later } // Globals used by JS i64 conversions (see makeSetValue) var tempDouble; var tempI64; // === Body === var ASM_CONSTS = { }; function callRuntimeCallbacks(callbacks) { while (callbacks.length > 0) { // Pass the module as the first argument. callbacks.shift()(Module); } } function withStackSave(f) { var stack = stackSave(); var ret = f(); stackRestore(stack); return ret; } function demangle(func) { warnOnce('warning: build with -sDEMANGLE_SUPPORT to link in libcxxabi demangling'); return func; } function demangleAll(text) { var regex = /\b_Z[\w\d_]+/g; return text.replace(regex, function(x) { var y = demangle(x); return x === y ? x : (y + ' [' + x + ']'); }); } /** * @param {number} ptr * @param {string} type */ function getValue(ptr, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': return HEAP8[((ptr)>>0)]; case 'i8': return HEAP8[((ptr)>>0)]; case 'i16': return HEAP16[((ptr)>>1)]; case 'i32': return HEAP32[((ptr)>>2)]; case 'i64': return HEAP32[((ptr)>>2)]; case 'float': return HEAPF32[((ptr)>>2)]; case 'double': return HEAPF64[((ptr)>>3)]; case '*': return HEAPU32[((ptr)>>2)]; default: abort('invalid type for getValue: ' + type); } return null; } var wasmTableMirror = []; function getWasmTableEntry(funcPtr) { var func = wasmTableMirror[funcPtr]; if (!func) { if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1; wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr); } assert(wasmTable.get(funcPtr) == func, "JavaScript-side Wasm function table mirror is out of date!"); return func; } function handleException(e) { // Certain exception types we do not treat as errors since they are used for // internal control flow. // 1. ExitStatus, which is thrown by exit() // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others // that wish to return to JS event loop. if (e instanceof ExitStatus || e == 'unwind') { return EXITSTATUS; } quit_(1, e); } function jsStackTrace() { var error = new Error(); if (!error.stack) { // IE10+ special cases: It does have callstack info, but it is only // populated if an Error object is thrown, so try that as a special-case. try { throw new Error(); } catch(e) { error = e; } if (!error.stack) { return '(no stack trace available)'; } } return error.stack.toString(); } /** * @param {number} ptr * @param {number} value * @param {string} type */ function setValue(ptr, value, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': HEAP8[((ptr)>>0)] = value; break; case 'i8': HEAP8[((ptr)>>0)] = value; break; case 'i16': HEAP16[((ptr)>>1)] = value; break; case 'i32': HEAP32[((ptr)>>2)] = value; break; case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)] = tempI64[0],HEAP32[(((ptr)+(4))>>2)] = tempI64[1]); break; case 'float': HEAPF32[((ptr)>>2)] = value; break; case 'double': HEAPF64[((ptr)>>3)] = value; break; case '*': HEAPU32[((ptr)>>2)] = value; break; default: abort('invalid type for setValue: ' + type); } } function setWasmTableEntry(idx, func) { wasmTable.set(idx, func); // With ABORT_ON_WASM_EXCEPTIONS wasmTable.get is overriden to return wrapped // functions so we need to call it here to retrieve the potential wrapper correctly // instead of just storing 'func' directly into wasmTableMirror wasmTableMirror[idx] = wasmTable.get(idx); } function stackTrace() { var js = jsStackTrace(); if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace'](); return demangleAll(js); } function setErrNo(value) { HEAP32[((___errno_location())>>2)] = value; return value; } var SYSCALLS = {varargs:undefined,get:function() { assert(SYSCALLS.varargs != undefined); SYSCALLS.varargs += 4; var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)]; return ret; },getStr:function(ptr) { var ret = UTF8ToString(ptr); return ret; }}; function ___syscall_fcntl64(fd, cmd, varargs) { SYSCALLS.varargs = varargs; return 0; } function ___syscall_fstat64(fd, buf) { abort('it should not be possible to operate on streams when !SYSCALLS_REQUIRE_FILESYSTEM'); } function ___syscall_ioctl(fd, op, varargs) { SYSCALLS.varargs = varargs; return 0; } function ___syscall_lstat64(path, buf) { abort('it should not be possible to operate on streams when !SYSCALLS_REQUIRE_FILESYSTEM'); } function ___syscall_newfstatat(dirfd, path, buf, flags) { abort('it should not be possible to operate on streams when !SYSCALLS_REQUIRE_FILESYSTEM'); } function ___syscall_openat(dirfd, path, flags, varargs) { SYSCALLS.varargs = varargs; abort('it should not be possible to operate on streams when !SYSCALLS_REQUIRE_FILESYSTEM'); } function ___syscall_stat64(path, buf) { abort('it should not be possible to operate on streams when !SYSCALLS_REQUIRE_FILESYSTEM'); } function __embind_register_bigint(primitiveType, name, size, minRange, maxRange) {} function getShiftFromSize(size) { switch (size) { case 1: return 0; case 2: return 1; case 4: return 2; case 8: return 3; default: throw new TypeError('Unknown type size: ' + size); } } function embind_init_charCodes() { var codes = new Array(256); for (var i = 0; i < 256; ++i) { codes[i] = String.fromCharCode(i); } embind_charCodes = codes; } var embind_charCodes = undefined; function readLatin1String(ptr) { var ret = ""; var c = ptr; while (HEAPU8[c]) { ret += embind_charCodes[HEAPU8[c++]]; } return ret; } var awaitingDependencies = {}; var registeredTypes = {}; var typeDependencies = {}; var char_0 = 48; var char_9 = 57; function makeLegalFunctionName(name) { if (undefined === name) { return '_unknown'; } name = name.replace(/[^a-zA-Z0-9_]/g, '$'); var f = name.charCodeAt(0); if (f >= char_0 && f <= char_9) { return '_' + name; } return name; } function createNamedFunction(name, body) { name = makeLegalFunctionName(name); return function() { "use strict"; return body.apply(this, arguments); }; } function extendError(baseErrorType, errorName) { var errorClass = createNamedFunction(errorName, function(message) { this.name = errorName; this.message = message; var stack = (new Error(message)).stack; if (stack !== undefined) { this.stack = this.toString() + '\n' + stack.replace(/^Error(:[^\n]*)?\n/, ''); } }); errorClass.prototype = Object.create(baseErrorType.prototype); errorClass.prototype.constructor = errorClass; errorClass.prototype.toString = function() { if (this.message === undefined) { return this.name; } else { return this.name + ': ' + this.message; } }; return errorClass; } var BindingError = undefined; function throwBindingError(message) { throw new BindingError(message); } var InternalError = undefined; function throwInternalError(message) { throw new InternalError(message); } function whenDependentTypesAreResolved(myTypes, dependentTypes, getTypeConverters) { myTypes.forEach(function(type) { typeDependencies[type] = dependentTypes; }); function onComplete(typeConverters) { var myTypeConverters = getTypeConverters(typeConverters); if (myTypeConverters.length !== myTypes.length) { throwInternalError('Mismatched type converter count'); } for (var i = 0; i < myTypes.length; ++i) { registerType(myTypes[i], myTypeConverters[i]); } } var typeConverters = new Array(dependentTypes.length); var unregisteredTypes = []; var registered = 0; dependentTypes.forEach((dt, i) => { if (registeredTypes.hasOwnProperty(dt)) { typeConverters[i] = registeredTypes[dt]; } else { unregisteredTypes.push(dt); if (!awaitingDependencies.hasOwnProperty(dt)) { awaitingDependencies[dt] = []; } awaitingDependencies[dt].push(() => { typeConverters[i] = registeredTypes[dt]; ++registered; if (registered === unregisteredTypes.length) { onComplete(typeConverters); } }); } }); if (0 === unregisteredTypes.length) { onComplete(typeConverters); } } /** @param {Object=} options */ function registerType(rawType, registeredInstance, options = {}) { if (!('argPackAdvance' in registeredInstance)) { throw new TypeError('registerType registeredInstance requires argPackAdvance'); } var name = registeredInstance.name; if (!rawType) { throwBindingError('type "' + name + '" must have a positive integer typeid pointer'); } if (registeredTypes.hasOwnProperty(rawType)) { if (options.ignoreDuplicateRegistrations) { return; } else { throwBindingError("Cannot register type '" + name + "' twice"); } } registeredTypes[rawType] = registeredInstance; delete typeDependencies[rawType]; if (awaitingDependencies.hasOwnProperty(rawType)) { var callbacks = awaitingDependencies[rawType]; delete awaitingDependencies[rawType]; callbacks.forEach((cb) => cb()); } } function __embind_register_bool(rawType, name, size, trueValue, falseValue) { var shift = getShiftFromSize(size); name = readLatin1String(name); registerType(rawType, { name: name, 'fromWireType': function(wt) { // ambiguous emscripten ABI: sometimes return values are // true or false, and sometimes integers (0 or 1) return !!wt; }, 'toWireType': function(destructors, o) { return o ? trueValue : falseValue; }, 'argPackAdvance': 8, 'readValueFromPointer': function(pointer) { // TODO: if heap is fixed (like in asm.js) this could be executed outside var heap; if (size === 1) { heap = HEAP8; } else if (size === 2) { heap = HEAP16; } else if (size === 4) { heap = HEAP32; } else { throw new TypeError("Unknown boolean type size: " + name); } return this['fromWireType'](heap[pointer >> shift]); }, destructorFunction: null, // This type does not need a destructor }); } function __embind_register_constant(name, type, value) { name = readLatin1String(name); whenDependentTypesAreResolved([], [type], function(type) { type = type[0]; Module[name] = type['fromWireType'](value); return []; }); } var emval_free_list = []; var emval_handle_array = [{},{value:undefined},{value:null},{value:true},{value:false}]; function __emval_decref(handle) { if (handle > 4 && 0 === --emval_handle_array[handle].refcount) { emval_handle_array[handle] = undefined; emval_free_list.push(handle); } } function count_emval_handles() { var count = 0; for (var i = 5; i < emval_handle_array.length; ++i) { if (emval_handle_array[i] !== undefined) { ++count; } } return count; } function get_first_emval() { for (var i = 5; i < emval_handle_array.length; ++i) { if (emval_handle_array[i] !== undefined) { return emval_handle_array[i]; } } return null; } function init_emval() { Module['count_emval_handles'] = count_emval_handles; Module['get_first_emval'] = get_first_emval; } var Emval = {toValue:(handle) => { if (!handle) { throwBindingError('Cannot use deleted val. handle = ' + handle); } return emval_handle_array[handle].value; },toHandle:(value) => { switch (value) { case undefined: return 1; case null: return 2; case true: return 3; case false: return 4; default:{ var handle = emval_free_list.length ? emval_free_list.pop() : emval_handle_array.length; emval_handle_array[handle] = {refcount: 1, value: value}; return handle; } } }}; function simpleReadValueFromPointer(pointer) { return this['fromWireType'](HEAP32[((pointer)>>2)]); } function __embind_register_emval(rawType, name) { name = readLatin1String(name); registerType(rawType, { name: name, 'fromWireType': function(handle) { var rv = Emval.toValue(handle); __emval_decref(handle); return rv; }, 'toWireType': function(destructors, value) { return Emval.toHandle(value); }, 'argPackAdvance': 8, 'readValueFromPointer': simpleReadValueFromPointer, destructorFunction: null, // This type does not need a destructor // TODO: do we need a deleteObject here? write a test where // emval is passed into JS via an interface }); } function embindRepr(v) { if (v === null) { return 'null'; } var t = typeof v; if (t === 'object' || t === 'array' || t === 'function') { return v.toString(); } else { return '' + v; } } function floatReadValueFromPointer(name, shift) { switch (shift) { case 2: return function(pointer) { return this['fromWireType'](HEAPF32[pointer >> 2]); }; case 3: return function(pointer) { return this['fromWireType'](HEAPF64[pointer >> 3]); }; default: throw new TypeError("Unknown float type: " + name); } } function __embind_register_float(rawType, name, size) { var shift = getShiftFromSize(size); name = readLatin1String(name); registerType(rawType, { name: name, 'fromWireType': function(value) { return value; }, 'toWireType': function(destructors, value) { if (typeof value != "number" && typeof value != "boolean") { throw new TypeError('Cannot convert "' + embindRepr(value) + '" to ' + this.name); } // The VM will perform JS to Wasm value conversion, according to the spec: // https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue return value; }, 'argPackAdvance': 8, 'readValueFromPointer': floatReadValueFromPointer(name, shift), destructorFunction: null, // This type does not need a destructor }); } function new_(constructor, argumentList) { if (!(constructor instanceof Function)) { throw new TypeError('new_ called with constructor type ' + typeof(constructor) + " which is not a function"); } if (constructor === Function) { throw new Error('new_ cannot create a new Function with DYNAMIC_EXECUTION == 0.'); } /* * Previously, the following line was just: * function dummy() {}; * Unfortunately, Chrome was preserving 'dummy' as the object's name, even * though at creation, the 'dummy' has the correct constructor name. Thus, * objects created with IMVU.new would show up in the debugger as 'dummy', * which isn't very helpful. Using IMVU.createNamedFunction addresses the * issue. Doublely-unfortunately, there's no way to write a test for this * behavior. -NRD 2013.02.22 */ var dummy = createNamedFunction(constructor.name || 'unknownFunctionName', function(){}); dummy.prototype = constructor.prototype; var obj = new dummy; var r = constructor.apply(obj, argumentList); return (r instanceof Object) ? r : obj; } function runDestructors(destructors) { while (destructors.length) { var ptr = destructors.pop(); var del = destructors.pop(); del(ptr); } } function craftInvokerFunction(humanName, argTypes, classType, cppInvokerFunc, cppTargetFunc) { // humanName: a human-readable string name for the function to be generated. // argTypes: An array that contains the embind type objects for all types in the function signature. // argTypes[0] is the type object for the function return value. // argTypes[1] is the type object for function this object/class type, or null if not crafting an invoker for a class method. // argTypes[2...] are the actual function parameters. // classType: The embind type object for the class to be bound, or null if this is not a method of a class. // cppInvokerFunc: JS Function object to the C++-side function that interops into C++ code. // cppTargetFunc: Function pointer (an integer to FUNCTION_TABLE) to the target C++ function the cppInvokerFunc will end up calling. var argCount = argTypes.length; if (argCount < 2) { throwBindingError("argTypes array size mismatch! Must at least get return value and 'this' types!"); } var isClassMethodFunc = (argTypes[1] !== null && classType !== null); // Free functions with signature "void function()" do not need an invoker that marshalls between wire types. // TODO: This omits argument count check - enable only at -O3 or similar. // if (ENABLE_UNSAFE_OPTS && argCount == 2 && argTypes[0].name == "void" && !isClassMethodFunc) { // return FUNCTION_TABLE[fn]; // } // Determine if we need to use a dynamic stack to store the destructors for the function parameters. // TODO: Remove this completely once all function invokers are being dynamically generated. var needsDestructorStack = false; for (var i = 1; i < argTypes.length; ++i) { // Skip return value at index 0 - it's not deleted here. if (argTypes[i] !== null && argTypes[i].destructorFunction === undefined) { // The type does not define a destructor function - must use dynamic stack needsDestructorStack = true; break; } } var returns = (argTypes[0].name !== "void"); var expectedArgCount = argCount - 2; var argsWired = new Array(expectedArgCount); var invokerFuncArgs = []; var destructors = []; return function() { if (arguments.length !== expectedArgCount) { throwBindingError('function ' + humanName + ' called with ' + arguments.length + ' arguments, expected ' + expectedArgCount + ' args!'); } destructors.length = 0; var thisWired; invokerFuncArgs.length = isClassMethodFunc ? 2 : 1; invokerFuncArgs[0] = cppTargetFunc; if (isClassMethodFunc) { thisWired = argTypes[1]['toWireType'](destructors, this); invokerFuncArgs[1] = thisWired; } for (var i = 0; i < expectedArgCount; ++i) { argsWired[i] = argTypes[i + 2]['toWireType'](destructors, arguments[i]); invokerFuncArgs.push(argsWired[i]); } var rv = cppInvokerFunc.apply(null, invokerFuncArgs); function onDone(rv) { if (needsDestructorStack) { runDestructors(destructors); } else { for (var i = isClassMethodFunc ? 1 : 2; i < argTypes.length; i++) { var param = i === 1 ? thisWired : argsWired[i - 2]; if (argTypes[i].destructorFunction !== null) { argTypes[i].destructorFunction(param); } } } if (returns) { return argTypes[0]['fromWireType'](rv); } } return onDone(rv); }; } function ensureOverloadTable(proto, methodName, humanName) { if (undefined === proto[methodName].overloadTable) { var prevFunc = proto[methodName]; // Inject an overload resolver function that routes to the appropriate overload based on the number of arguments. proto[methodName] = function() { // TODO This check can be removed in -O3 level "unsafe" optimizations. if (!proto[methodName].overloadTable.hasOwnProperty(arguments.length)) { throwBindingError("Function '" + humanName + "' called with an invalid number of arguments (" + arguments.length + ") - expects one of (" + proto[methodName].overloadTable + ")!"); } return proto[methodName].overloadTable[arguments.length].apply(this, arguments); }; // Move the previous function into the overload table. proto[methodName].overloadTable = []; proto[methodName].overloadTable[prevFunc.argCount] = prevFunc; } } /** @param {number=} numArguments */ function exposePublicSymbol(name, value, numArguments) { if (Module.hasOwnProperty(name)) { if (undefined === numArguments || (undefined !== Module[name].overloadTable && undefined !== Module[name].overloadTable[numArguments])) { throwBindingError("Cannot register public name '" + name + "' twice"); } // We are exposing a function with the same name as an existing function. Create an overload table and a function selector // that routes between the two. ensureOverloadTable(Module, name, name); if (Module.hasOwnProperty(numArguments)) { throwBindingError("Cannot register multiple overloads of a function with the same number of arguments (" + numArguments + ")!"); } // Add the new function into the overload table. Module[name].overloadTable[numArguments] = value; } else { Module[name] = value; if (undefined !== numArguments) { Module[name].numArguments = numArguments; } } } function heap32VectorToArray(count, firstElement) { var array = []; for (var i = 0; i < count; i++) { // TODO(https://github.com/emscripten-core/emscripten/issues/17310): // Find a way to hoist the `>> 2` or `>> 3` out of this loop. array.push(HEAPU32[(((firstElement)+(i * 4))>>2)]); } return array; } /** @param {number=} numArguments */ function replacePublicSymbol(name, value, numArguments) { if (!Module.hasOwnProperty(name)) { throwInternalError('Replacing nonexistant public symbol'); } // If there's an overload table for this symbol, replace the symbol in the overload table instead. if (undefined !== Module[name].overloadTable && undefined !== numArguments) { Module[name].overloadTable[numArguments] = value; } else { Module[name] = value; Module[name].argCount = numArguments; } } function dynCallLegacy(sig, ptr, args) { assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\''); if (args && args.length) { // j (64-bit integer) must be passed in as two numbers [low 32, high 32]. assert(args.length === sig.substring(1).replace(/j/g, '--').length); } else { assert(sig.length == 1); } var f = Module['dynCall_' + sig]; return args && args.length ? f.apply(null, [ptr].concat(args)) : f.call(null, ptr); } /** @param {Object=} args */ function dynCall(sig, ptr, args) { // Without WASM_BIGINT support we cannot directly call function with i64 as // part of thier signature, so we rely the dynCall functions generated by // wasm-emscripten-finalize if (sig.includes('j')) { return dynCallLegacy(sig, ptr, args); } assert(getWasmTableEntry(ptr), 'missing table entry in dynCall: ' + ptr); var rtn = getWasmTableEntry(ptr).apply(null, args); return rtn; } function getDynCaller(sig, ptr) { assert(sig.includes('j') || sig.includes('p'), 'getDynCaller should only be called with i64 sigs') var argCache = []; return function() { argCache.length = 0; Object.assign(argCache, arguments); return dynCall(sig, ptr, argCache); }; } function embind__requireFunction(signature, rawFunction) { signature = readLatin1String(signature); function makeDynCaller() { if (signature.includes('j')) { return getDynCaller(signature, rawFunction); } return getWasmTableEntry(rawFunction); } var fp = makeDynCaller(); if (typeof fp != "function") { throwBindingError("unknown function pointer with signature " + signature + ": " + rawFunction); } return fp; } var UnboundTypeError = undefined; function getTypeName(type) { var ptr = ___getTypeName(type); var rv = readLatin1String(ptr); _free(ptr); return rv; } function throwUnboundTypeError(message, types) { var unboundTypes = []; var seen = {}; function visit(type) { if (seen[type]) { return; } if (registeredTypes[type]) { return; } if (typeDependencies[type]) { typeDependencies[type].forEach(visit); return; } unboundTypes.push(type); seen[type] = true; } types.forEach(visit); throw new UnboundTypeError(message + ': ' + unboundTypes.map(getTypeName).join([', '])); } function __embind_register_function(name, argCount, rawArgTypesAddr, signature, rawInvoker, fn) { var argTypes = heap32VectorToArray(argCount, rawArgTypesAddr); name = readLatin1String(name); rawInvoker = embind__requireFunction(signature, rawInvoker); exposePublicSymbol(name, function() { throwUnboundTypeError('Cannot call ' + name + ' due to unbound types', argTypes); }, argCount - 1); whenDependentTypesAreResolved([], argTypes, function(argTypes) { var invokerArgsArray = [argTypes[0] /* return value */, null /* no class 'this'*/].concat(argTypes.slice(1) /* actual params */); replacePublicSymbol(name, craftInvokerFunction(name, invokerArgsArray, null /* no class 'this'*/, rawInvoker, fn), argCount - 1); return []; }); } function integerReadValueFromPointer(name, shift, signed) { // integers are quite common, so generate very specialized functions switch (shift) { case 0: return signed ? function readS8FromPointer(pointer) { return HEAP8[pointer]; } : function readU8FromPointer(pointer) { return HEAPU8[pointer]; }; case 1: return signed ? function readS16FromPointer(pointer) { return HEAP16[pointer >> 1]; } : function readU16FromPointer(pointer) { return HEAPU16[pointer >> 1]; }; case 2: return signed ? function readS32FromPointer(pointer) { return HEAP32[pointer >> 2]; } : function readU32FromPointer(pointer) { return HEAPU32[pointer >> 2]; }; default: throw new TypeError("Unknown integer type: " + name); } } function __embind_register_integer(primitiveType, name, size, minRange, maxRange) { name = readLatin1String(name); // LLVM doesn't have signed and unsigned 32-bit types, so u32 literals come // out as 'i32 -1'. Always treat those as max u32. if (maxRange === -1) { maxRange = 4294967295; } var shift = getShiftFromSize(size); var fromWireType = (value) => value; if (minRange === 0) { var bitshift = 32 - 8*size; fromWireType = (value) => (value << bitshift) >>> bitshift; } var isUnsignedType = (name.includes('unsigned')); var checkAssertions = (value, toTypeName) => { if (typeof value != "number" && typeof value != "boolean") { throw new TypeError('Cannot convert "' + embindRepr(value) + '" to ' + toTypeName); } if (value < minRange || value > maxRange) { throw new TypeError('Passing a number "' + embindRepr(value) + '" from JS side to C/C++ side to an argument of type "' + name + '", which is outside the valid range [' + minRange + ', ' + maxRange + ']!'); } } var toWireType; if (isUnsignedType) { toWireType = function(destructors, value) { checkAssertions(value, this.name); return value >>> 0; } } else { toWireType = function(destructors, value) { checkAssertions(value, this.name); // The VM will perform JS to Wasm value conversion, according to the spec: // https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue return value; } } registerType(primitiveType, { name: name, 'fromWireType': fromWireType, 'toWireType': toWireType, 'argPackAdvance': 8, 'readValueFromPointer': integerReadValueFromPointer(name, shift, minRange !== 0), destructorFunction: null, // This type does not need a destructor }); } function __embind_register_memory_view(rawType, dataTypeIndex, name) { var typeMapping = [ Int8Array, Uint8Array, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array, ]; var TA = typeMapping[dataTypeIndex]; function decodeMemoryView(handle) { handle = handle >> 2; var heap = HEAPU32; var size = heap[handle]; // in elements var data = heap[handle + 1]; // byte offset into emscripten heap return new TA(buffer, data, size); } name = readLatin1String(name); registerType(rawType, { name: name, 'fromWireType': decodeMemoryView, 'argPackAdvance': 8, 'readValueFromPointer': decodeMemoryView, }, { ignoreDuplicateRegistrations: true, }); } function __embind_register_std_string(rawType, name) { name = readLatin1String(name); var stdStringIsUTF8 //process only std::string bindings with UTF8 support, in contrast to e.g. std::basic_string = (name === "std::string"); registerType(rawType, { name: name, 'fromWireType': function(value) { var length = HEAPU32[((value)>>2)]; var payload = value + 4; var str; if (stdStringIsUTF8) { var decodeStartPtr = payload; // Looping here to support possible embedded '0' bytes for (var i = 0; i <= length; ++i) { var currentBytePtr = payload + i; if (i == length || HEAPU8[currentBytePtr] == 0) { var maxRead = currentBytePtr - decodeStartPtr; var stringSegment = UTF8ToString(decodeStartPtr, maxRead); if (str === undefined) { str = stringSegment; } else { str += String.fromCharCode(0); str += stringSegment; } decodeStartPtr = currentBytePtr + 1; } } } else { var a = new Array(length); for (var i = 0; i < length; ++i) { a[i] = String.fromCharCode(HEAPU8[payload + i]); } str = a.join(''); } _free(value); return str; }, 'toWireType': function(destructors, value) { if (value instanceof ArrayBuffer) { value = new Uint8Array(value); } var length; var valueIsOfTypeString = (typeof value == 'string'); if (!(valueIsOfTypeString || value instanceof Uint8Array || value instanceof Uint8ClampedArray || value instanceof Int8Array)) { throwBindingError('Cannot pass non-string to std::string'); } if (stdStringIsUTF8 && valueIsOfTypeString) { length = lengthBytesUTF8(value); } else { length = value.length; } // assumes 4-byte alignment var base = _malloc(4 + length + 1); var ptr = base + 4; HEAPU32[((base)>>2)] = length; if (stdStringIsUTF8 && valueIsOfTypeString) { stringToUTF8(value, ptr, length + 1); } else { if (valueIsOfTypeString) { for (var i = 0; i < length; ++i) { var charCode = value.charCodeAt(i); if (charCode > 255) { _free(ptr); throwBindingError('String has UTF-16 code units that do not fit in 8 bits'); } HEAPU8[ptr + i] = charCode; } } else { for (var i = 0; i < length; ++i) { HEAPU8[ptr + i] = value[i]; } } } if (destructors !== null) { destructors.push(_free, base); } return base; }, 'argPackAdvance': 8, 'readValueFromPointer': simpleReadValueFromPointer, destructorFunction: function(ptr) { _free(ptr); }, }); } function __embind_register_std_wstring(rawType, charSize, name) { name = readLatin1String(name); var decodeString, encodeString, getHeap, lengthBytesUTF, shift; if (charSize === 2) { decodeString = UTF16ToString; encodeString = stringToUTF16; lengthBytesUTF = lengthBytesUTF16; getHeap = () => HEAPU16; shift = 1; } else if (charSize === 4) { decodeString = UTF32ToString; encodeString = stringToUTF32; lengthBytesUTF = lengthBytesUTF32; getHeap = () => HEAPU32; shift = 2; } registerType(rawType, { name: name, 'fromWireType': function(value) { // Code mostly taken from _embind_register_std_string fromWireType var length = HEAPU32[value >> 2]; var HEAP = getHeap(); var str; var decodeStartPtr = value + 4; // Looping here to support possible embedded '0' bytes for (var i = 0; i <= length; ++i) { var currentBytePtr = value + 4 + i * charSize; if (i == length || HEAP[currentBytePtr >> shift] == 0) { var maxReadBytes = currentBytePtr - decodeStartPtr; var stringSegment = decodeString(decodeStartPtr, maxReadBytes); if (str === undefined) { str = stringSegment; } else { str += String.fromCharCode(0); str += stringSegment; } decodeStartPtr = currentBytePtr + charSize; } } _free(value); return str; }, 'toWireType': function(destructors, value) { if (!(typeof value == 'string')) { throwBindingError('Cannot pass non-string to C++ string type ' + name); } // assumes 4-byte alignment var length = lengthBytesUTF(value); var ptr = _malloc(4 + length + charSize); HEAPU32[ptr >> 2] = length >> shift; encodeString(value, ptr + 4, length + charSize); if (destructors !== null) { destructors.push(_free, ptr); } return ptr; }, 'argPackAdvance': 8, 'readValueFromPointer': simpleReadValueFromPointer, destructorFunction: function(ptr) { _free(ptr); }, }); } function __embind_register_void(rawType, name) { name = readLatin1String(name); registerType(rawType, { isVoid: true, // void return values can be optimized out sometimes name: name, 'argPackAdvance': 0, 'fromWireType': function() { return undefined; }, 'toWireType': function(destructors, o) { // TODO: assert if anything else is given? return undefined; }, }); } function __emscripten_date_now() { return Date.now(); } var nowIsMonotonic = true;; function __emscripten_get_now_is_monotonic() { return nowIsMonotonic; } function __emscripten_throw_longjmp() { throw Infinity; } function __mmap_js(len, prot, flags, fd, off, allocated) { return -52; } function __munmap_js(addr, len, prot, flags, fd, offset) { } function _abort() { abort('native code called abort()'); } var _emscripten_get_now;_emscripten_get_now = () => performance.now(); ; function __webgl_enable_ANGLE_instanced_arrays(ctx) { // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('ANGLE_instanced_arrays'); if (ext) { ctx['vertexAttribDivisor'] = function(index, divisor) { ext['vertexAttribDivisorANGLE'](index, divisor); }; ctx['drawArraysInstanced'] = function(mode, first, count, primcount) { ext['drawArraysInstancedANGLE'](mode, first, count, primcount); }; ctx['drawElementsInstanced'] = function(mode, count, type, indices, primcount) { ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); }; return 1; } } function __webgl_enable_OES_vertex_array_object(ctx) { // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('OES_vertex_array_object'); if (ext) { ctx['createVertexArray'] = function() { return ext['createVertexArrayOES'](); }; ctx['deleteVertexArray'] = function(vao) { ext['deleteVertexArrayOES'](vao); }; ctx['bindVertexArray'] = function(vao) { ext['bindVertexArrayOES'](vao); }; ctx['isVertexArray'] = function(vao) { return ext['isVertexArrayOES'](vao); }; return 1; } } function __webgl_enable_WEBGL_draw_buffers(ctx) { // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('WEBGL_draw_buffers'); if (ext) { ctx['drawBuffers'] = function(n, bufs) { ext['drawBuffersWEBGL'](n, bufs); }; return 1; } } function __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(ctx) { // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted. return !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance')); } function __webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(ctx) { // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted. return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance')); } function __webgl_enable_WEBGL_multi_draw(ctx) { // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted. return !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw')); } var GL = {counter:1,buffers:[],programs:[],framebuffers:[],renderbuffers:[],textures:[],shaders:[],vaos:[],contexts:[],offscreenCanvases:{},queries:[],samplers:[],transformFeedbacks:[],syncs:[],stringCache:{},stringiCache:{},unpackAlignment:4,recordError:function recordError(errorCode) { if (!GL.lastError) { GL.lastError = errorCode; } },getNewId:function(table) { var ret = GL.counter++; for (var i = table.length; i < ret; i++) { table[i] = null; } return ret; },getSource:function(shader, count, string, length) { var source = ''; for (var i = 0; i < count; ++i) { var len = length ? HEAP32[(((length)+(i*4))>>2)] : -1; source += UTF8ToString(HEAP32[(((string)+(i*4))>>2)], len < 0 ? undefined : len); } return source; },createContext:function(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) { // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL context on a canvas, // calling .getContext() will always return that context independent of which 'webgl' or 'webgl2' // context version was passed. See https://bugs.webkit.org/show_bug.cgi?id=222758 and // https://github.com/emscripten-core/emscripten/issues/13295. // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari version field in above check. if (!canvas.getContextSafariWebGL2Fixed) { canvas.getContextSafariWebGL2Fixed = canvas.getContext; /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */ function fixedGetContext(ver, attrs) { var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs); return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null; } canvas.getContext = fixedGetContext; } var ctx = (webGLContextAttributes.majorVersion > 1) ? canvas.getContext("webgl2", webGLContextAttributes) : (canvas.getContext("webgl", webGLContextAttributes) // https://caniuse.com/#feat=webgl ); if (!ctx) return 0; var handle = GL.registerContext(ctx, webGLContextAttributes); return handle; },registerContext:function(ctx, webGLContextAttributes) { // without pthreads a context is just an integer ID var handle = GL.getNewId(GL.contexts); var context = { handle: handle, attributes: webGLContextAttributes, version: webGLContextAttributes.majorVersion, GLctx: ctx }; // Store the created context object so that we can access the context given a canvas without having to pass the parameters again. if (ctx.canvas) ctx.canvas.GLctxObject = context; GL.contexts[handle] = context; if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) { GL.initExtensions(context); } return handle; },makeContextCurrent:function(contextHandle) { GL.currentContext = GL.contexts[contextHandle]; // Active Emscripten GL layer context object. Module.ctx = GLctx = GL.currentContext && GL.currentContext.GLctx; // Active WebGL context object. return !(contextHandle && !GLctx); },getContext:function(contextHandle) { return GL.contexts[contextHandle]; },deleteContext:function(contextHandle) { if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null; if (typeof JSEvents == 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted. if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises. GL.contexts[contextHandle] = null; },initExtensions:function(context) { // If this function is called without a specific context object, init the extensions of the currently active context. if (!context) context = GL.currentContext; if (context.initExtensionsDone) return; context.initExtensionsDone = true; var GLctx = context.GLctx; // Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist. // Extensions that are only available in WebGL 1 (the calls will be no-ops if called on a WebGL 2 context active) __webgl_enable_ANGLE_instanced_arrays(GLctx); __webgl_enable_OES_vertex_array_object(GLctx); __webgl_enable_WEBGL_draw_buffers(GLctx); // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active) __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx); __webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx); // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative // that's based on core APIs, and exposes only the queryCounterEXT() // entrypoint. if (context.version >= 2) { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2"); } // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and // thus we look for the WebGL 1 version again if the WebGL 2 version // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882 if (context.version < 2 || !GLctx.disjointTimerQueryExt) { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); } __webgl_enable_WEBGL_multi_draw(GLctx); // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. var exts = GLctx.getSupportedExtensions() || []; exts.forEach(function(ext) { // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders are not enabled by default. if (!ext.includes('lose_context') && !ext.includes('debug')) { // Call .getExtension() to enable that extension permanently. GLctx.getExtension(ext); } }); }}; function _emscripten_glActiveTexture(x0) { GLctx['activeTexture'](x0) } function _emscripten_glAttachShader(program, shader) { GLctx.attachShader(GL.programs[program], GL.shaders[shader]); } function _emscripten_glBindAttribLocation(program, index, name) { GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name)); } function _emscripten_glBindBuffer(target, buffer) { if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) { // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2 API function call when a buffer is bound to // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that binding point is non-null to know what is // the proper API function to call. GLctx.currentPixelPackBufferBinding = buffer; } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) { // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to // use a different WebGL 2 API function call when a buffer is bound to // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that // binding point is non-null to know what is the proper API function to // call. GLctx.currentPixelUnpackBufferBinding = buffer; } GLctx.bindBuffer(target, GL.buffers[buffer]); } function _emscripten_glBindFramebuffer(target, framebuffer) { GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]); } function _emscripten_glBindRenderbuffer(target, renderbuffer) { GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]); } function _emscripten_glBindSampler(unit, sampler) { GLctx['bindSampler'](unit, GL.samplers[sampler]); } function _emscripten_glBindTexture(target, texture) { GLctx.bindTexture(target, GL.textures[texture]); } function _emscripten_glBindVertexArray(vao) { GLctx['bindVertexArray'](GL.vaos[vao]); } function _emscripten_glBindVertexArrayOES(vao) { GLctx['bindVertexArray'](GL.vaos[vao]); } function _emscripten_glBlendColor(x0, x1, x2, x3) { GLctx['blendColor'](x0, x1, x2, x3) } function _emscripten_glBlendEquation(x0) { GLctx['blendEquation'](x0) } function _emscripten_glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) } function _emscripten_glBlitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) { GLctx['blitFramebuffer'](x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) } function _emscripten_glBufferData(target, size, data, usage) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. // If size is zero, WebGL would interpret uploading the whole input arraybuffer (starting from given offset), which would // not make sense in WebAssembly, so avoid uploading if size is zero. However we must still call bufferData to establish a // backing storage of zero bytes. if (data && size) { GLctx.bufferData(target, HEAPU8, usage, data, size); } else { GLctx.bufferData(target, size, usage); } } else { // N.b. here first form specifies a heap subarray, second form an integer size, so the ?: code here is polymorphic. It is advised to avoid // randomly mixing both uses in calling code, to avoid any potential JS engine JIT issues. GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage); } } function _emscripten_glBufferSubData(target, offset, size, data) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. size && GLctx.bufferSubData(target, offset, HEAPU8, data, size); return; } GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); } function _emscripten_glCheckFramebufferStatus(x0) { return GLctx['checkFramebufferStatus'](x0) } function _emscripten_glClear(x0) { GLctx['clear'](x0) } function _emscripten_glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) } function _emscripten_glClearStencil(x0) { GLctx['clearStencil'](x0) } function convertI32PairToI53(lo, hi) { // This function should not be getting called with too large unsigned numbers // in high part (if hi >= 0x7FFFFFFFF, one should have been calling // convertU32PairToI53()) assert(hi === (hi|0)); return (lo >>> 0) + hi * 4294967296; } function _emscripten_glClientWaitSync(sync, flags, timeoutLo, timeoutHi) { // WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED. // In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1. // Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter) // See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15 return GLctx.clientWaitSync(GL.syncs[sync], flags, convertI32PairToI53(timeoutLo, timeoutHi)); } function _emscripten_glColorMask(red, green, blue, alpha) { GLctx.colorMask(!!red, !!green, !!blue, !!alpha); } function _emscripten_glCompileShader(shader) { GLctx.compileShader(GL.shaders[shader]); } function _emscripten_glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. if (GLctx.currentPixelUnpackBufferBinding || !imageSize) { GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, imageSize, data); } else { GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, HEAPU8, data, imageSize); } return; } GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data), (data+imageSize)) : null); } function _emscripten_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. if (GLctx.currentPixelUnpackBufferBinding || !imageSize) { GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, imageSize, data); } else { GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize); } return; } GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray((data), (data+imageSize)) : null); } function _emscripten_glCopyBufferSubData(x0, x1, x2, x3, x4) { GLctx['copyBufferSubData'](x0, x1, x2, x3, x4) } function _emscripten_glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexSubImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) } function _emscripten_glCreateProgram() { var id = GL.getNewId(GL.programs); var program = GLctx.createProgram(); // Store additional information needed for each shader program: program.name = id; // Lazy cache results of glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0; program.uniformIdCounter = 1; GL.programs[id] = program; return id; } function _emscripten_glCreateShader(shaderType) { var id = GL.getNewId(GL.shaders); GL.shaders[id] = GLctx.createShader(shaderType); return id; } function _emscripten_glCullFace(x0) { GLctx['cullFace'](x0) } function _emscripten_glDeleteBuffers(n, buffers) { for (var i = 0; i < n; i++) { var id = HEAP32[(((buffers)+(i*4))>>2)]; var buffer = GL.buffers[id]; // From spec: "glDeleteBuffers silently ignores 0's and names that do not // correspond to existing buffer objects." if (!buffer) continue; GLctx.deleteBuffer(buffer); buffer.name = 0; GL.buffers[id] = null; if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0; if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0; } } function _emscripten_glDeleteFramebuffers(n, framebuffers) { for (var i = 0; i < n; ++i) { var id = HEAP32[(((framebuffers)+(i*4))>>2)]; var framebuffer = GL.framebuffers[id]; if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". GLctx.deleteFramebuffer(framebuffer); framebuffer.name = 0; GL.framebuffers[id] = null; } } function _emscripten_glDeleteProgram(id) { if (!id) return; var program = GL.programs[id]; if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteProgram(program); program.name = 0; GL.programs[id] = null; } function _emscripten_glDeleteRenderbuffers(n, renderbuffers) { for (var i = 0; i < n; i++) { var id = HEAP32[(((renderbuffers)+(i*4))>>2)]; var renderbuffer = GL.renderbuffers[id]; if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". GLctx.deleteRenderbuffer(renderbuffer); renderbuffer.name = 0; GL.renderbuffers[id] = null; } } function _emscripten_glDeleteSamplers(n, samplers) { for (var i = 0; i < n; i++) { var id = HEAP32[(((samplers)+(i*4))>>2)]; var sampler = GL.samplers[id]; if (!sampler) continue; GLctx['deleteSampler'](sampler); sampler.name = 0; GL.samplers[id] = null; } } function _emscripten_glDeleteShader(id) { if (!id) return; var shader = GL.shaders[id]; if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteShader(shader); GL.shaders[id] = null; } function _emscripten_glDeleteSync(id) { if (!id) return; var sync = GL.syncs[id]; if (!sync) { // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteSync(sync); sync.name = 0; GL.syncs[id] = null; } function _emscripten_glDeleteTextures(n, textures) { for (var i = 0; i < n; i++) { var id = HEAP32[(((textures)+(i*4))>>2)]; var texture = GL.textures[id]; if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures". GLctx.deleteTexture(texture); texture.name = 0; GL.textures[id] = null; } } function _emscripten_glDeleteVertexArrays(n, vaos) { for (var i = 0; i < n; i++) { var id = HEAP32[(((vaos)+(i*4))>>2)]; GLctx['deleteVertexArray'](GL.vaos[id]); GL.vaos[id] = null; } } function _emscripten_glDeleteVertexArraysOES(n, vaos) { for (var i = 0; i < n; i++) { var id = HEAP32[(((vaos)+(i*4))>>2)]; GLctx['deleteVertexArray'](GL.vaos[id]); GL.vaos[id] = null; } } function _emscripten_glDepthMask(flag) { GLctx.depthMask(!!flag); } function _emscripten_glDisable(x0) { GLctx['disable'](x0) } function _emscripten_glDisableVertexAttribArray(index) { GLctx.disableVertexAttribArray(index); } function _emscripten_glDrawArrays(mode, first, count) { GLctx.drawArrays(mode, first, count); } function _emscripten_glDrawArraysInstanced(mode, first, count, primcount) { GLctx['drawArraysInstanced'](mode, first, count, primcount); } function _emscripten_glDrawArraysInstancedBaseInstanceWEBGL(mode, first, count, instanceCount, baseInstance) { GLctx.dibvbi['drawArraysInstancedBaseInstanceWEBGL'](mode, first, count, instanceCount, baseInstance); } var tempFixedLengthArray = []; function _emscripten_glDrawBuffers(n, bufs) { var bufArray = tempFixedLengthArray[n]; for (var i = 0; i < n; i++) { bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; } GLctx['drawBuffers'](bufArray); } function _emscripten_glDrawElements(mode, count, type, indices) { GLctx.drawElements(mode, count, type, indices); } function _emscripten_glDrawElementsInstanced(mode, count, type, indices, primcount) { GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); } function _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL(mode, count, type, offset, instanceCount, baseVertex, baseinstance) { GLctx.dibvbi['drawElementsInstancedBaseVertexBaseInstanceWEBGL'](mode, count, type, offset, instanceCount, baseVertex, baseinstance); } function _glDrawElements(mode, count, type, indices) { GLctx.drawElements(mode, count, type, indices); } function _emscripten_glDrawRangeElements(mode, start, end, count, type, indices) { // TODO: This should be a trivial pass-though function registered at the bottom of this page as // glFuncs[6][1] += ' drawRangeElements'; // but due to https://bugzilla.mozilla.org/show_bug.cgi?id=1202427, // we work around by ignoring the range. _glDrawElements(mode, count, type, indices); } function _emscripten_glEnable(x0) { GLctx['enable'](x0) } function _emscripten_glEnableVertexAttribArray(index) { GLctx.enableVertexAttribArray(index); } function _emscripten_glFenceSync(condition, flags) { var sync = GLctx.fenceSync(condition, flags); if (sync) { var id = GL.getNewId(GL.syncs); sync.name = id; GL.syncs[id] = sync; return id; } else { return 0; // Failed to create a sync object } } function _emscripten_glFinish() { GLctx['finish']() } function _emscripten_glFlush() { GLctx['flush']() } function _emscripten_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) { GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]); } function _emscripten_glFramebufferTexture2D(target, attachment, textarget, texture, level) { GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level); } function _emscripten_glFrontFace(x0) { GLctx['frontFace'](x0) } function __glGenObject(n, buffers, createFunction, objectTable ) { for (var i = 0; i < n; i++) { var buffer = GLctx[createFunction](); var id = buffer && GL.getNewId(objectTable); if (buffer) { buffer.name = id; objectTable[id] = buffer; } else { GL.recordError(0x502 /* GL_INVALID_OPERATION */); } HEAP32[(((buffers)+(i*4))>>2)] = id; } } function _emscripten_glGenBuffers(n, buffers) { __glGenObject(n, buffers, 'createBuffer', GL.buffers ); } function _emscripten_glGenFramebuffers(n, ids) { __glGenObject(n, ids, 'createFramebuffer', GL.framebuffers ); } function _emscripten_glGenRenderbuffers(n, renderbuffers) { __glGenObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers ); } function _emscripten_glGenSamplers(n, samplers) { __glGenObject(n, samplers, 'createSampler', GL.samplers ); } function _emscripten_glGenTextures(n, textures) { __glGenObject(n, textures, 'createTexture', GL.textures ); } function _emscripten_glGenVertexArrays(n, arrays) { __glGenObject(n, arrays, 'createVertexArray', GL.vaos ); } function _emscripten_glGenVertexArraysOES(n, arrays) { __glGenObject(n, arrays, 'createVertexArray', GL.vaos ); } function _emscripten_glGenerateMipmap(x0) { GLctx['generateMipmap'](x0) } function _emscripten_glGetBufferParameteriv(target, value, data) { if (!data) { // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense // if data == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((data)>>2)] = GLctx.getBufferParameter(target, value); } function _emscripten_glGetError() { var error = GLctx.getError() || GL.lastError; GL.lastError = 0/*GL_NO_ERROR*/; return error; } function readI53FromI64(ptr) { return HEAPU32[ptr>>2] + HEAP32[ptr+4>>2] * 4294967296; } function readI53FromU64(ptr) { return HEAPU32[ptr>>2] + HEAPU32[ptr+4>>2] * 4294967296; } function writeI53ToI64(ptr, num) { HEAPU32[ptr>>2] = num; HEAPU32[ptr+4>>2] = (num - HEAPU32[ptr>>2])/4294967296; var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr); if (deserialized != num) warnOnce('writeI53ToI64() out of range: serialized JS Number ' + num + ' to Wasm heap as bytes lo=0x' + HEAPU32[ptr>>2].toString(16) + ', hi=0x' + HEAPU32[ptr+4>>2].toString(16) + ', which deserializes back to ' + deserialized + ' instead!'); } function emscriptenWebGLGet(name_, p, type) { // Guard against user passing a null pointer. // Note that GLES2 spec does not say anything about how passing a null pointer should be treated. // Testing on desktop core GL 3, the application crashes on glGetIntegerv to a null pointer, but // better to report an error instead of doing anything random. if (!p) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var ret = undefined; switch (name_) { // Handle a few trivial GLES values case 0x8DFA: // GL_SHADER_COMPILER ret = 1; break; case 0x8DF8: // GL_SHADER_BINARY_FORMATS if (type != 0 && type != 1) { GL.recordError(0x500); // GL_INVALID_ENUM } return; // Do not write anything to the out pointer, since no binary formats are supported. case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS ret = 0; break; case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length), // so implement it ourselves to allow C++ GLES2 code get the length. var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); ret = formats ? formats.length : 0; break; case 0x821D: // GL_NUM_EXTENSIONS if (GL.currentContext.version < 2) { GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context return; } // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. var exts = GLctx.getSupportedExtensions() || []; ret = 2 * exts.length; // each extension is duplicated, first in unprefixed WebGL form, and then a second time with "GL_" prefix. break; case 0x821B: // GL_MAJOR_VERSION case 0x821C: // GL_MINOR_VERSION if (GL.currentContext.version < 2) { GL.recordError(0x500); // GL_INVALID_ENUM return; } ret = name_ == 0x821B ? 3 : 0; // return version 3.0 break; } if (ret === undefined) { var result = GLctx.getParameter(name_); switch (typeof result) { case "number": ret = result; break; case "boolean": ret = result ? 1 : 0; break; case "string": GL.recordError(0x500); // GL_INVALID_ENUM return; case "object": if (result === null) { // null is a valid result for some (e.g., which buffer is bound - perhaps nothing is bound), but otherwise // can mean an invalid name_, which we need to report as an error switch (name_) { case 0x8894: // ARRAY_BUFFER_BINDING case 0x8B8D: // CURRENT_PROGRAM case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING case 0x8CA7: // RENDERBUFFER_BINDING case 0x8069: // TEXTURE_BINDING_2D case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER case 0x88ED: // PIXEL_PACK_BUFFER_BINDING case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING case 0x8CAA: // READ_FRAMEBUFFER_BINDING case 0x8919: // SAMPLER_BINDING case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY case 0x806A: // TEXTURE_BINDING_3D case 0x8E25: // TRANSFORM_FEEDBACK_BINDING case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING case 0x8A28: // UNIFORM_BUFFER_BINDING case 0x8514: { // TEXTURE_BINDING_CUBE_MAP ret = 0; break; } default: { GL.recordError(0x500); // GL_INVALID_ENUM return; } } } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) { for (var i = 0; i < result.length; ++i) { switch (type) { case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break; case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break; case 4: HEAP8[(((p)+(i))>>0)] = result[i] ? 1 : 0; break; } } return; } else { try { ret = result.name | 0; } catch(e) { GL.recordError(0x500); // GL_INVALID_ENUM err('GL_INVALID_ENUM in glGet' + type + 'v: Unknown object returned from WebGL getParameter(' + name_ + ')! (error: ' + e + ')'); return; } } break; default: GL.recordError(0x500); // GL_INVALID_ENUM err('GL_INVALID_ENUM in glGet' + type + 'v: Native code calling glGet' + type + 'v(' + name_ + ') and it returns ' + result + ' of type ' + typeof(result) + '!'); return; } } switch (type) { case 1: writeI53ToI64(p, ret); break; case 0: HEAP32[((p)>>2)] = ret; break; case 2: HEAPF32[((p)>>2)] = ret; break; case 4: HEAP8[((p)>>0)] = ret ? 1 : 0; break; } } function _emscripten_glGetFloatv(name_, p) { emscriptenWebGLGet(name_, p, 2); } function _emscripten_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) { var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) { result = result.name | 0; } HEAP32[((params)>>2)] = result; } function _emscripten_glGetIntegerv(name_, p) { emscriptenWebGLGet(name_, p, 0); } function _emscripten_glGetProgramInfoLog(program, maxLength, length, infoLog) { var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = '(unknown error)'; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; } function _emscripten_glGetProgramiv(program, pname, p) { if (!p) { // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (program >= GL.counter) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getProgramInfoLog(program); if (log === null) log = '(unknown error)'; HEAP32[((p)>>2)] = log.length + 1; } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { if (!program.maxUniformLength) { for (var i = 0; i < GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); ++i) { program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1); } } HEAP32[((p)>>2)] = program.maxUniformLength; } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { if (!program.maxAttributeLength) { for (var i = 0; i < GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/); ++i) { program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1); } } HEAP32[((p)>>2)] = program.maxAttributeLength; } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { if (!program.maxUniformBlockNameLength) { for (var i = 0; i < GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/); ++i) { program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1); } } HEAP32[((p)>>2)] = program.maxUniformBlockNameLength; } else { HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname); } } function _emscripten_glGetRenderbufferParameteriv(target, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname); } function _emscripten_glGetShaderInfoLog(shader, maxLength, length, infoLog) { var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; } function _emscripten_glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) { var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); HEAP32[((range)>>2)] = result.rangeMin; HEAP32[(((range)+(4))>>2)] = result.rangeMax; HEAP32[((precision)>>2)] = result.precision; } function _emscripten_glGetShaderiv(shader, pname, p) { if (!p) { // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; // The GLES2 specification says that if the shader has an empty info log, // a value of 0 is returned. Otherwise the log has a null char appended. // (An empty string is falsey, so we can just check that instead of // looking at log.length.) var logLength = log ? log.length + 1 : 0; HEAP32[((p)>>2)] = logLength; } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH var source = GLctx.getShaderSource(GL.shaders[shader]); // source may be a null, or the empty string, both of which are falsey // values that we report a 0 length for. var sourceLength = source ? source.length + 1 : 0; HEAP32[((p)>>2)] = sourceLength; } else { HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname); } } function stringToNewUTF8(jsString) { var length = lengthBytesUTF8(jsString)+1; var cString = _malloc(length); stringToUTF8(jsString, cString, length); return cString; } function _emscripten_glGetString(name_) { var ret = GL.stringCache[name_]; if (!ret) { switch (name_) { case 0x1F03 /* GL_EXTENSIONS */: var exts = GLctx.getSupportedExtensions() || []; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. exts = exts.concat(exts.map(function(e) { return "GL_" + e; })); ret = stringToNewUTF8(exts.join(' ')); break; case 0x1F00 /* GL_VENDOR */: case 0x1F01 /* GL_RENDERER */: case 0x9245 /* UNMASKED_VENDOR_WEBGL */: case 0x9246 /* UNMASKED_RENDERER_WEBGL */: var s = GLctx.getParameter(name_); if (!s) { GL.recordError(0x500/*GL_INVALID_ENUM*/); } ret = s && stringToNewUTF8(s); break; case 0x1F02 /* GL_VERSION */: var glVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/); // return GLES version string corresponding to the version of the WebGL context if (GL.currentContext.version >= 2) glVersion = 'OpenGL ES 3.0 (' + glVersion + ')'; else { glVersion = 'OpenGL ES 2.0 (' + glVersion + ')'; } ret = stringToNewUTF8(glVersion); break; case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/); // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; var ver_num = glslVersion.match(ver_re); if (ver_num !== null) { if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')'; } ret = stringToNewUTF8(glslVersion); break; default: GL.recordError(0x500/*GL_INVALID_ENUM*/); // fall through } GL.stringCache[name_] = ret; } return ret; } function _emscripten_glGetStringi(name, index) { if (GL.currentContext.version < 2) { GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context return 0; } var stringiCache = GL.stringiCache[name]; if (stringiCache) { if (index < 0 || index >= stringiCache.length) { GL.recordError(0x501/*GL_INVALID_VALUE*/); return 0; } return stringiCache[index]; } switch (name) { case 0x1F03 /* GL_EXTENSIONS */: var exts = GLctx.getSupportedExtensions() || []; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. exts = exts.concat(exts.map(function(e) { return "GL_" + e; })); exts = exts.map(function(e) { return stringToNewUTF8(e); }); stringiCache = GL.stringiCache[name] = exts; if (index < 0 || index >= stringiCache.length) { GL.recordError(0x501/*GL_INVALID_VALUE*/); return 0; } return stringiCache[index]; default: GL.recordError(0x500/*GL_INVALID_ENUM*/); return 0; } } /** @suppress {checkTypes} */ function jstoi_q(str) { return parseInt(str); } /** @noinline */ function webglGetLeftBracePos(name) { return name.slice(-1) == ']' && name.lastIndexOf('['); } function webglPrepareUniformLocationsBeforeFirstUse(program) { var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint] i, j; // On the first time invocation of glGetUniformLocation on this shader program: // initialize cache data structures and discover which uniforms are arrays. if (!uniformLocsById) { // maps GLint integer locations to WebGLUniformLocations program.uniformLocsById = uniformLocsById = {}; // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations program.uniformArrayNamesById = {}; for (i = 0; i < GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); ++i) { var u = GLctx.getActiveUniform(program, i); var nm = u.name; var sz = u.size; var lb = webglGetLeftBracePos(nm); var arrayName = lb > 0 ? nm.slice(0, lb) : nm; // Assign a new location. var id = program.uniformIdCounter; program.uniformIdCounter += sz; // Eagerly get the location of the uniformArray[0] base element. // The remaining indices >0 will be left for lazy evaluation to // improve performance. Those may never be needed to fetch, if the // application fills arrays always in full starting from the first // element of the array. uniformSizeAndIdsByName[arrayName] = [sz, id]; // Store placeholder integers in place that highlight that these // >0 index locations are array indices pending population. for(j = 0; j < sz; ++j) { uniformLocsById[id] = j; program.uniformArrayNamesById[id++] = arrayName; } } } } function _emscripten_glGetUniformLocation(program, name) { name = UTF8ToString(name); if (program = GL.programs[program]) { webglPrepareUniformLocationsBeforeFirstUse(program); var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation var arrayIndex = 0; var uniformBaseName = name; // Invariant: when populating integer IDs for uniform locations, we must maintain the precondition that // arrays reside in contiguous addresses, i.e. for a 'vec4 colors[10];', colors[4] must be at location colors[0]+4. // However, user might call glGetUniformLocation(program, "colors") for an array, so we cannot discover based on the user // input arguments whether the uniform we are dealing with is an array. The only way to discover which uniforms are arrays // is to enumerate over all the active uniforms in the program. var leftBrace = webglGetLeftBracePos(name); // If user passed an array accessor "[index]", parse the array index off the accessor. if (leftBrace > 0) { arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds. uniformBaseName = name.slice(0, leftBrace); } // Have we cached the location of this uniform before? var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; // A pair [array length, GLint of the uniform location] // If an uniform with this name exists, and if its index is within the array limits (if it's even an array), // query the WebGLlocation, or return an existing cached location. if (sizeAndId && arrayIndex < sizeAndId[0]) { arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset. if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) { return arrayIndex; } } } else { // N.b. we are currently unable to distinguish between GL program IDs that never existed vs GL program IDs that have been deleted, // so report GL_INVALID_VALUE in both cases. GL.recordError(0x501 /* GL_INVALID_VALUE */); } return -1; } function _emscripten_glInvalidateFramebuffer(target, numAttachments, attachments) { var list = tempFixedLengthArray[numAttachments]; for (var i = 0; i < numAttachments; i++) { list[i] = HEAP32[(((attachments)+(i*4))>>2)]; } GLctx['invalidateFramebuffer'](target, list); } function _emscripten_glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height) { var list = tempFixedLengthArray[numAttachments]; for (var i = 0; i < numAttachments; i++) { list[i] = HEAP32[(((attachments)+(i*4))>>2)]; } GLctx['invalidateSubFramebuffer'](target, list, x, y, width, height); } function _emscripten_glIsSync(sync) { return GLctx.isSync(GL.syncs[sync]); } function _emscripten_glIsTexture(id) { var texture = GL.textures[id]; if (!texture) return 0; return GLctx.isTexture(texture); } function _emscripten_glLineWidth(x0) { GLctx['lineWidth'](x0) } function _emscripten_glLinkProgram(program) { program = GL.programs[program]; GLctx.linkProgram(program); // Invalidate earlier computed uniform->ID mappings, those have now become stale program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again. program.uniformSizeAndIdsByName = {}; } function _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL(mode, firsts, counts, instanceCounts, baseInstances, drawCount) { GLctx.mdibvbi['multiDrawArraysInstancedBaseInstanceWEBGL']( mode, HEAP32, firsts >> 2, HEAP32, counts >> 2, HEAP32, instanceCounts >> 2, HEAPU32, baseInstances >> 2, drawCount); } function _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(mode, counts, type, offsets, instanceCounts, baseVertices, baseInstances, drawCount) { GLctx.mdibvbi['multiDrawElementsInstancedBaseVertexBaseInstanceWEBGL']( mode, HEAP32, counts >> 2, type, HEAP32, offsets >> 2, HEAP32, instanceCounts >> 2, HEAP32, baseVertices >> 2, HEAPU32, baseInstances >> 2, drawCount); } function _emscripten_glPixelStorei(pname, param) { if (pname == 0xCF5 /* GL_UNPACK_ALIGNMENT */) { GL.unpackAlignment = param; } GLctx.pixelStorei(pname, param); } function _emscripten_glReadBuffer(x0) { GLctx['readBuffer'](x0) } function computeUnpackAlignedImageSize(width, height, sizePerPixel, alignment) { function roundedToNextMultipleOf(x, y) { return (x + y - 1) & -y; } var plainRowSize = width * sizePerPixel; var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment); return height * alignedRowSize; } function __colorChannelsInGlTextureFormat(format) { // Micro-optimizations for size: map format to size by subtracting smallest enum value (0x1902) from all values first. // Also omit the most common size value (1) from the list, which is assumed by formats not on the list. var colorChannels = { // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1, // 0x1906 /* GL_ALPHA */ - 0x1902: 1, 5: 3, 6: 4, // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1, 8: 2, 29502: 3, 29504: 4, // 0x1903 /* GL_RED */ - 0x1902: 1, 26917: 2, 26918: 2, // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1, 29846: 3, 29847: 4 }; return colorChannels[format - 0x1902]||1; } function heapObjectForWebGLType(type) { // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare // smaller values for the heap, for shorter generated code size. // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16. // (since most types are HEAPU16) type -= 0x1400; if (type == 0) return HEAP8; if (type == 1) return HEAPU8; if (type == 2) return HEAP16; if (type == 4) return HEAP32; if (type == 6) return HEAPF32; if (type == 5 || type == 28922 || type == 28520 || type == 30779 || type == 30782 ) return HEAPU32; return HEAPU16; } function heapAccessShiftForWebGLHeap(heap) { return 31 - Math.clz32(heap.BYTES_PER_ELEMENT); } function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) { var heap = heapObjectForWebGLType(type); var shift = heapAccessShiftForWebGLHeap(heap); var byteSize = 1<> shift, pixels + bytes >> shift); } function _emscripten_glReadPixels(x, y, width, height, format, type, pixels) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. if (GLctx.currentPixelPackBufferBinding) { GLctx.readPixels(x, y, width, height, format, type, pixels); } else { var heap = heapObjectForWebGLType(type); GLctx.readPixels(x, y, width, height, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); } return; } var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); if (!pixelData) { GL.recordError(0x500/*GL_INVALID_ENUM*/); return; } GLctx.readPixels(x, y, width, height, format, type, pixelData); } function _emscripten_glRenderbufferStorage(x0, x1, x2, x3) { GLctx['renderbufferStorage'](x0, x1, x2, x3) } function _emscripten_glRenderbufferStorageMultisample(x0, x1, x2, x3, x4) { GLctx['renderbufferStorageMultisample'](x0, x1, x2, x3, x4) } function _emscripten_glSamplerParameterf(sampler, pname, param) { GLctx['samplerParameterf'](GL.samplers[sampler], pname, param); } function _emscripten_glSamplerParameteri(sampler, pname, param) { GLctx['samplerParameteri'](GL.samplers[sampler], pname, param); } function _emscripten_glSamplerParameteriv(sampler, pname, params) { var param = HEAP32[((params)>>2)]; GLctx['samplerParameteri'](GL.samplers[sampler], pname, param); } function _emscripten_glScissor(x0, x1, x2, x3) { GLctx['scissor'](x0, x1, x2, x3) } function _emscripten_glShaderSource(shader, count, string, length) { var source = GL.getSource(shader, count, string, length); GLctx.shaderSource(GL.shaders[shader], source); } function _emscripten_glStencilFunc(x0, x1, x2) { GLctx['stencilFunc'](x0, x1, x2) } function _emscripten_glStencilFuncSeparate(x0, x1, x2, x3) { GLctx['stencilFuncSeparate'](x0, x1, x2, x3) } function _emscripten_glStencilMask(x0) { GLctx['stencilMask'](x0) } function _emscripten_glStencilMaskSeparate(x0, x1) { GLctx['stencilMaskSeparate'](x0, x1) } function _emscripten_glStencilOp(x0, x1, x2) { GLctx['stencilOp'](x0, x1, x2) } function _emscripten_glStencilOpSeparate(x0, x1, x2, x3) { GLctx['stencilOpSeparate'](x0, x1, x2, x3) } function _emscripten_glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels); } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); } else { GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, null); } return; } GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null); } function _emscripten_glTexParameterf(x0, x1, x2) { GLctx['texParameterf'](x0, x1, x2) } function _emscripten_glTexParameterfv(target, pname, params) { var param = HEAPF32[((params)>>2)]; GLctx.texParameterf(target, pname, param); } function _emscripten_glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) } function _emscripten_glTexParameteriv(target, pname, params) { var param = HEAP32[((params)>>2)]; GLctx.texParameteri(target, pname, param); } function _emscripten_glTexStorage2D(x0, x1, x2, x3, x4) { GLctx['texStorage2D'](x0, x1, x2, x3, x4) } function _emscripten_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); } else { GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, null); } return; } var pixelData = null; if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0); GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); } function webglGetUniformLocation(location) { var p = GLctx.currentProgram; if (p) { var webglLoc = p.uniformLocsById[location]; // p.uniformLocsById[location] stores either an integer, or a WebGLUniformLocation. // If an integer, we have not yet bound the location, so do it now. The integer value specifies the array index // we should bind to. if (typeof webglLoc == 'number') { p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? '[' + webglLoc + ']' : '')); } // Else an already cached WebGLUniformLocation, return it. return webglLoc; } else { GL.recordError(0x502/*GL_INVALID_OPERATION*/); } } function _emscripten_glUniform1f(location, v0) { GLctx.uniform1f(webglGetUniformLocation(location), v0); } var miniTempWebGLFloatBuffers = []; function _emscripten_glUniform1fv(location, count, value) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, value>>2, count); return; } if (count <= 288) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[count-1]; for (var i = 0; i < count; ++i) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; } } else { var view = HEAPF32.subarray((value)>>2, (value+count*4)>>2); } GLctx.uniform1fv(webglGetUniformLocation(location), view); } function _emscripten_glUniform1i(location, v0) { GLctx.uniform1i(webglGetUniformLocation(location), v0); } var __miniTempWebGLIntBuffers = []; function _emscripten_glUniform1iv(location, count, value) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, value>>2, count); return; } if (count <= 288) { // avoid allocation when uploading few enough uniforms var view = __miniTempWebGLIntBuffers[count-1]; for (var i = 0; i < count; ++i) { view[i] = HEAP32[(((value)+(4*i))>>2)]; } } else { var view = HEAP32.subarray((value)>>2, (value+count*4)>>2); } GLctx.uniform1iv(webglGetUniformLocation(location), view); } function _emscripten_glUniform2f(location, v0, v1) { GLctx.uniform2f(webglGetUniformLocation(location), v0, v1); } function _emscripten_glUniform2fv(location, count, value) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, value>>2, count*2); return; } if (count <= 144) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[2*count-1]; for (var i = 0; i < 2*count; i += 2) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; } } else { var view = HEAPF32.subarray((value)>>2, (value+count*8)>>2); } GLctx.uniform2fv(webglGetUniformLocation(location), view); } function _emscripten_glUniform2i(location, v0, v1) { GLctx.uniform2i(webglGetUniformLocation(location), v0, v1); } function _emscripten_glUniform2iv(location, count, value) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, value>>2, count*2); return; } if (count <= 144) { // avoid allocation when uploading few enough uniforms var view = __miniTempWebGLIntBuffers[2*count-1]; for (var i = 0; i < 2*count; i += 2) { view[i] = HEAP32[(((value)+(4*i))>>2)]; view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; } } else { var view = HEAP32.subarray((value)>>2, (value+count*8)>>2); } GLctx.uniform2iv(webglGetUniformLocation(location), view); } function _emscripten_glUniform3f(location, v0, v1, v2) { GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2); } function _emscripten_glUniform3fv(location, count, value) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, value>>2, count*3); return; } if (count <= 96) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[3*count-1]; for (var i = 0; i < 3*count; i += 3) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; } } else { var view = HEAPF32.subarray((value)>>2, (value+count*12)>>2); } GLctx.uniform3fv(webglGetUniformLocation(location), view); } function _emscripten_glUniform3i(location, v0, v1, v2) { GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2); } function _emscripten_glUniform3iv(location, count, value) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, value>>2, count*3); return; } if (count <= 96) { // avoid allocation when uploading few enough uniforms var view = __miniTempWebGLIntBuffers[3*count-1]; for (var i = 0; i < 3*count; i += 3) { view[i] = HEAP32[(((value)+(4*i))>>2)]; view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAP32[(((value)+(4*i+8))>>2)]; } } else { var view = HEAP32.subarray((value)>>2, (value+count*12)>>2); } GLctx.uniform3iv(webglGetUniformLocation(location), view); } function _emscripten_glUniform4f(location, v0, v1, v2, v3) { GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3); } function _emscripten_glUniform4fv(location, count, value) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, value>>2, count*4); return; } if (count <= 72) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[4*count-1]; // hoist the heap out of the loop for size and for pthreads+growth. var heap = HEAPF32; value >>= 2; for (var i = 0; i < 4 * count; i += 4) { var dst = value + i; view[i] = heap[dst]; view[i + 1] = heap[dst + 1]; view[i + 2] = heap[dst + 2]; view[i + 3] = heap[dst + 3]; } } else { var view = HEAPF32.subarray((value)>>2, (value+count*16)>>2); } GLctx.uniform4fv(webglGetUniformLocation(location), view); } function _emscripten_glUniform4i(location, v0, v1, v2, v3) { GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3); } function _emscripten_glUniform4iv(location, count, value) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, value>>2, count*4); return; } if (count <= 72) { // avoid allocation when uploading few enough uniforms var view = __miniTempWebGLIntBuffers[4*count-1]; for (var i = 0; i < 4*count; i += 4) { view[i] = HEAP32[(((value)+(4*i))>>2)]; view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAP32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAP32[(((value)+(4*i+12))>>2)]; } } else { var view = HEAP32.subarray((value)>>2, (value+count*16)>>2); } GLctx.uniform4iv(webglGetUniformLocation(location), view); } function _emscripten_glUniformMatrix2fv(location, count, transpose, value) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*4); return; } if (count <= 72) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[4*count-1]; for (var i = 0; i < 4*count; i += 4) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; } } else { var view = HEAPF32.subarray((value)>>2, (value+count*16)>>2); } GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view); } function _emscripten_glUniformMatrix3fv(location, count, transpose, value) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*9); return; } if (count <= 32) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[9*count-1]; for (var i = 0; i < 9*count; i += 9) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; } } else { var view = HEAPF32.subarray((value)>>2, (value+count*36)>>2); } GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view); } function _emscripten_glUniformMatrix4fv(location, count, transpose, value) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value>>2, count*16); return; } if (count <= 18) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[16*count-1]; // hoist the heap out of the loop for size and for pthreads+growth. var heap = HEAPF32; value >>= 2; for (var i = 0; i < 16 * count; i += 16) { var dst = value + i; view[i] = heap[dst]; view[i + 1] = heap[dst + 1]; view[i + 2] = heap[dst + 2]; view[i + 3] = heap[dst + 3]; view[i + 4] = heap[dst + 4]; view[i + 5] = heap[dst + 5]; view[i + 6] = heap[dst + 6]; view[i + 7] = heap[dst + 7]; view[i + 8] = heap[dst + 8]; view[i + 9] = heap[dst + 9]; view[i + 10] = heap[dst + 10]; view[i + 11] = heap[dst + 11]; view[i + 12] = heap[dst + 12]; view[i + 13] = heap[dst + 13]; view[i + 14] = heap[dst + 14]; view[i + 15] = heap[dst + 15]; } } else { var view = HEAPF32.subarray((value)>>2, (value+count*64)>>2); } GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view); } function _emscripten_glUseProgram(program) { program = GL.programs[program]; GLctx.useProgram(program); // Record the currently active program so that we can access the uniform // mapping table of that program. GLctx.currentProgram = program; } function _emscripten_glVertexAttrib1f(x0, x1) { GLctx['vertexAttrib1f'](x0, x1) } function _emscripten_glVertexAttrib2fv(index, v) { GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]); } function _emscripten_glVertexAttrib3fv(index, v) { GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]); } function _emscripten_glVertexAttrib4fv(index, v) { GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]); } function _emscripten_glVertexAttribDivisor(index, divisor) { GLctx['vertexAttribDivisor'](index, divisor); } function _emscripten_glVertexAttribIPointer(index, size, type, stride, ptr) { GLctx['vertexAttribIPointer'](index, size, type, stride, ptr); } function _emscripten_glVertexAttribPointer(index, size, type, normalized, stride, ptr) { GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); } function _emscripten_glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) } function _emscripten_glWaitSync(sync, flags, timeoutLo, timeoutHi) { // See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15) GLctx.waitSync(GL.syncs[sync], flags, convertI32PairToI53(timeoutLo, timeoutHi)); } function _emscripten_memcpy_big(dest, src, num) { HEAPU8.copyWithin(dest, src, src + num); } function getHeapMax() { // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate // full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side // for any code that deals with heap sizes, which would require special // casing all heap size related code to treat 0 specially. return 2147483648; } function emscripten_realloc_buffer(size) { try { // round size grow request up to wasm page size (fixed 64KB per spec) wasmMemory.grow((size - buffer.byteLength + 65535) >>> 16); // .grow() takes a delta compared to the previous size updateGlobalBufferAndViews(wasmMemory.buffer); return 1 /*success*/; } catch(e) { err('emscripten_realloc_buffer: Attempted to grow heap from ' + buffer.byteLength + ' bytes to ' + size + ' bytes, but got error: ' + e); } // implicit 0 return to save code size (caller will cast "undefined" into 0 // anyhow) } function _emscripten_resize_heap(requestedSize) { var oldSize = HEAPU8.length; requestedSize = requestedSize >>> 0; // With multithreaded builds, races can happen (another thread might increase the size // in between), so return a failure, and let the caller retry. assert(requestedSize > oldSize); // Memory resize rules: // 1. Always increase heap size to at least the requested size, rounded up // to next page multiple. // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap // geometrically: increase the heap size according to // MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most // overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB). // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap // linearly: increase the heap size by at least // MEMORY_GROWTH_LINEAR_STEP bytes. // 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by // MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest // 4. If we were unable to allocate as much memory, it may be due to // over-eager decision to excessively reserve due to (3) above. // Hence if an allocation fails, cut down on the amount of excess // growth, in an attempt to succeed to perform a smaller allocation. // A limit is set for how much we can grow. We should not exceed that // (the wasm binary specifies it, so if we tried, we'd fail anyhow). var maxHeapSize = getHeapMax(); if (requestedSize > maxHeapSize) { err('Cannot enlarge memory, asked to go up to ' + requestedSize + ' bytes, but the limit is ' + maxHeapSize + ' bytes!'); return false; } let alignUp = (x, multiple) => x + (multiple - x % multiple) % multiple; // Loop through potential heap size increases. If we attempt a too eager // reservation that fails, cut down on the attempted size and reserve a // smaller bump instead. (max 3 times, chosen somewhat arbitrarily) for (var cutDown = 1; cutDown <= 4; cutDown *= 2) { var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth // but limit overreserving (default to capping at +96MB overgrowth at most) overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 ); var newSize = Math.min(maxHeapSize, alignUp(Math.max(requestedSize, overGrownHeapSize), 65536)); var replacement = emscripten_realloc_buffer(newSize); if (replacement) { return true; } } err('Failed to grow the heap from ' + oldSize + ' bytes to ' + newSize + ' bytes, not enough memory!'); return false; } var ENV = {}; function getExecutableName() { return thisProgram || './this.program'; } function getEnvStrings() { if (!getEnvStrings.strings) { // Default values. // Browser language detection #8751 var lang = ((typeof navigator == 'object' && navigator.languages && navigator.languages[0]) || 'C').replace('-', '_') + '.UTF-8'; var env = { 'USER': 'web_user', 'LOGNAME': 'web_user', 'PATH': '/', 'PWD': '/', 'HOME': '/home/web_user', 'LANG': lang, '_': getExecutableName() }; // Apply the user-provided values, if any. for (var x in ENV) { // x is a key in ENV; if ENV[x] is undefined, that means it was // explicitly set to be so. We allow user code to do that to // force variables with default values to remain unset. if (ENV[x] === undefined) delete env[x]; else env[x] = ENV[x]; } var strings = []; for (var x in env) { strings.push(x + '=' + env[x]); } getEnvStrings.strings = strings; } return getEnvStrings.strings; } function _environ_get(__environ, environ_buf) { var bufSize = 0; getEnvStrings().forEach(function(string, i) { var ptr = environ_buf + bufSize; HEAPU32[(((__environ)+(i*4))>>2)] = ptr; writeAsciiToMemory(string, ptr); bufSize += string.length + 1; }); return 0; } function _environ_sizes_get(penviron_count, penviron_buf_size) { var strings = getEnvStrings(); HEAPU32[((penviron_count)>>2)] = strings.length; var bufSize = 0; strings.forEach(function(string) { bufSize += string.length + 1; }); HEAPU32[((penviron_buf_size)>>2)] = bufSize; return 0; } function _exit(status) { // void _exit(int status); // http://pubs.opengroup.org/onlinepubs/000095399/functions/exit.html exit(status); } function _fd_close(fd) { abort('fd_close called without SYSCALLS_REQUIRE_FILESYSTEM'); } function convertI32PairToI53Checked(lo, hi) { assert(lo == (lo >>> 0) || lo == (lo|0)); // lo should either be a i32 or a u32 assert(hi === (hi|0)); // hi should be a i32 return ((hi + 0x200000) >>> 0 < 0x400001 - !!lo) ? (lo >>> 0) + hi * 4294967296 : NaN; } function _fd_pread(fd, iov, iovcnt, offset_low, offset_high, pnum) { abort('fd_pread called without SYSCALLS_REQUIRE_FILESYSTEM'); } function _fd_read(fd, iov, iovcnt, pnum) { abort('fd_read called without SYSCALLS_REQUIRE_FILESYSTEM'); } function _fd_seek(fd, offset_low, offset_high, whence, newOffset) { return 70; } var printCharBuffers = [null,[],[]]; function printChar(stream, curr) { var buffer = printCharBuffers[stream]; assert(buffer); if (curr === 0 || curr === 10) { (stream === 1 ? out : err)(UTF8ArrayToString(buffer, 0)); buffer.length = 0; } else { buffer.push(curr); } } function flush_NO_FILESYSTEM() { // flush anything remaining in the buffers during shutdown _fflush(0); if (printCharBuffers[1].length) printChar(1, 10); if (printCharBuffers[2].length) printChar(2, 10); } function _fd_write(fd, iov, iovcnt, pnum) { // hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0 var num = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAPU32[((iov)>>2)]; var len = HEAPU32[(((iov)+(4))>>2)]; iov += 8; for (var j = 0; j < len; j++) { printChar(fd, HEAPU8[ptr+j]); } num += len; } HEAPU32[((pnum)>>2)] = num; return 0; } function _getTempRet0() { return getTempRet0(); } function _setTempRet0(val) { setTempRet0(val); } function __isLeapYear(year) { return year%4 === 0 && (year%100 !== 0 || year%400 === 0); } function __arraySum(array, index) { var sum = 0; for (var i = 0; i <= index; sum += array[i++]) { // no-op } return sum; } var __MONTH_DAYS_LEAP = [31,29,31,30,31,30,31,31,30,31,30,31]; var __MONTH_DAYS_REGULAR = [31,28,31,30,31,30,31,31,30,31,30,31]; function __addDays(date, days) { var newDate = new Date(date.getTime()); while (days > 0) { var leap = __isLeapYear(newDate.getFullYear()); var currentMonth = newDate.getMonth(); var daysInCurrentMonth = (leap ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR)[currentMonth]; if (days > daysInCurrentMonth-newDate.getDate()) { // we spill over to next month days -= (daysInCurrentMonth-newDate.getDate()+1); newDate.setDate(1); if (currentMonth < 11) { newDate.setMonth(currentMonth+1) } else { newDate.setMonth(0); newDate.setFullYear(newDate.getFullYear()+1); } } else { // we stay in current month newDate.setDate(newDate.getDate()+days); return newDate; } } return newDate; } function _strftime(s, maxsize, format, tm) { // size_t strftime(char *restrict s, size_t maxsize, const char *restrict format, const struct tm *restrict timeptr); // http://pubs.opengroup.org/onlinepubs/009695399/functions/strftime.html var tm_zone = HEAP32[(((tm)+(40))>>2)]; var date = { tm_sec: HEAP32[((tm)>>2)], tm_min: HEAP32[(((tm)+(4))>>2)], tm_hour: HEAP32[(((tm)+(8))>>2)], tm_mday: HEAP32[(((tm)+(12))>>2)], tm_mon: HEAP32[(((tm)+(16))>>2)], tm_year: HEAP32[(((tm)+(20))>>2)], tm_wday: HEAP32[(((tm)+(24))>>2)], tm_yday: HEAP32[(((tm)+(28))>>2)], tm_isdst: HEAP32[(((tm)+(32))>>2)], tm_gmtoff: HEAP32[(((tm)+(36))>>2)], tm_zone: tm_zone ? UTF8ToString(tm_zone) : '' }; var pattern = UTF8ToString(format); // expand format var EXPANSION_RULES_1 = { '%c': '%a %b %d %H:%M:%S %Y', // Replaced by the locale's appropriate date and time representation - e.g., Mon Aug 3 14:02:01 2013 '%D': '%m/%d/%y', // Equivalent to %m / %d / %y '%F': '%Y-%m-%d', // Equivalent to %Y - %m - %d '%h': '%b', // Equivalent to %b '%r': '%I:%M:%S %p', // Replaced by the time in a.m. and p.m. notation '%R': '%H:%M', // Replaced by the time in 24-hour notation '%T': '%H:%M:%S', // Replaced by the time '%x': '%m/%d/%y', // Replaced by the locale's appropriate date representation '%X': '%H:%M:%S', // Replaced by the locale's appropriate time representation // Modified Conversion Specifiers '%Ec': '%c', // Replaced by the locale's alternative appropriate date and time representation. '%EC': '%C', // Replaced by the name of the base year (period) in the locale's alternative representation. '%Ex': '%m/%d/%y', // Replaced by the locale's alternative date representation. '%EX': '%H:%M:%S', // Replaced by the locale's alternative time representation. '%Ey': '%y', // Replaced by the offset from %EC (year only) in the locale's alternative representation. '%EY': '%Y', // Replaced by the full alternative year representation. '%Od': '%d', // Replaced by the day of the month, using the locale's alternative numeric symbols, filled as needed with leading zeros if there is any alternative symbol for zero; otherwise, with leading characters. '%Oe': '%e', // Replaced by the day of the month, using the locale's alternative numeric symbols, filled as needed with leading characters. '%OH': '%H', // Replaced by the hour (24-hour clock) using the locale's alternative numeric symbols. '%OI': '%I', // Replaced by the hour (12-hour clock) using the locale's alternative numeric symbols. '%Om': '%m', // Replaced by the month using the locale's alternative numeric symbols. '%OM': '%M', // Replaced by the minutes using the locale's alternative numeric symbols. '%OS': '%S', // Replaced by the seconds using the locale's alternative numeric symbols. '%Ou': '%u', // Replaced by the weekday as a number in the locale's alternative representation (Monday=1). '%OU': '%U', // Replaced by the week number of the year (Sunday as the first day of the week, rules corresponding to %U ) using the locale's alternative numeric symbols. '%OV': '%V', // Replaced by the week number of the year (Monday as the first day of the week, rules corresponding to %V ) using the locale's alternative numeric symbols. '%Ow': '%w', // Replaced by the number of the weekday (Sunday=0) using the locale's alternative numeric symbols. '%OW': '%W', // Replaced by the week number of the year (Monday as the first day of the week) using the locale's alternative numeric symbols. '%Oy': '%y', // Replaced by the year (offset from %C ) using the locale's alternative numeric symbols. }; for (var rule in EXPANSION_RULES_1) { pattern = pattern.replace(new RegExp(rule, 'g'), EXPANSION_RULES_1[rule]); } var WEEKDAYS = ['Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday']; var MONTHS = ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December']; function leadingSomething(value, digits, character) { var str = typeof value == 'number' ? value.toString() : (value || ''); while (str.length < digits) { str = character[0]+str; } return str; } function leadingNulls(value, digits) { return leadingSomething(value, digits, '0'); } function compareByDay(date1, date2) { function sgn(value) { return value < 0 ? -1 : (value > 0 ? 1 : 0); } var compare; if ((compare = sgn(date1.getFullYear()-date2.getFullYear())) === 0) { if ((compare = sgn(date1.getMonth()-date2.getMonth())) === 0) { compare = sgn(date1.getDate()-date2.getDate()); } } return compare; } function getFirstWeekStartDate(janFourth) { switch (janFourth.getDay()) { case 0: // Sunday return new Date(janFourth.getFullYear()-1, 11, 29); case 1: // Monday return janFourth; case 2: // Tuesday return new Date(janFourth.getFullYear(), 0, 3); case 3: // Wednesday return new Date(janFourth.getFullYear(), 0, 2); case 4: // Thursday return new Date(janFourth.getFullYear(), 0, 1); case 5: // Friday return new Date(janFourth.getFullYear()-1, 11, 31); case 6: // Saturday return new Date(janFourth.getFullYear()-1, 11, 30); } } function getWeekBasedYear(date) { var thisDate = __addDays(new Date(date.tm_year+1900, 0, 1), date.tm_yday); var janFourthThisYear = new Date(thisDate.getFullYear(), 0, 4); var janFourthNextYear = new Date(thisDate.getFullYear()+1, 0, 4); var firstWeekStartThisYear = getFirstWeekStartDate(janFourthThisYear); var firstWeekStartNextYear = getFirstWeekStartDate(janFourthNextYear); if (compareByDay(firstWeekStartThisYear, thisDate) <= 0) { // this date is after the start of the first week of this year if (compareByDay(firstWeekStartNextYear, thisDate) <= 0) { return thisDate.getFullYear()+1; } else { return thisDate.getFullYear(); } } else { return thisDate.getFullYear()-1; } } var EXPANSION_RULES_2 = { '%a': function(date) { return WEEKDAYS[date.tm_wday].substring(0,3); }, '%A': function(date) { return WEEKDAYS[date.tm_wday]; }, '%b': function(date) { return MONTHS[date.tm_mon].substring(0,3); }, '%B': function(date) { return MONTHS[date.tm_mon]; }, '%C': function(date) { var year = date.tm_year+1900; return leadingNulls((year/100)|0,2); }, '%d': function(date) { return leadingNulls(date.tm_mday, 2); }, '%e': function(date) { return leadingSomething(date.tm_mday, 2, ' '); }, '%g': function(date) { // %g, %G, and %V give values according to the ISO 8601:2000 standard week-based year. // In this system, weeks begin on a Monday and week 1 of the year is the week that includes // January 4th, which is also the week that includes the first Thursday of the year, and // is also the first week that contains at least four days in the year. // If the first Monday of January is the 2nd, 3rd, or 4th, the preceding days are part of // the last week of the preceding year; thus, for Saturday 2nd January 1999, // %G is replaced by 1998 and %V is replaced by 53. If December 29th, 30th, // or 31st is a Monday, it and any following days are part of week 1 of the following year. // Thus, for Tuesday 30th December 1997, %G is replaced by 1998 and %V is replaced by 01. return getWeekBasedYear(date).toString().substring(2); }, '%G': function(date) { return getWeekBasedYear(date); }, '%H': function(date) { return leadingNulls(date.tm_hour, 2); }, '%I': function(date) { var twelveHour = date.tm_hour; if (twelveHour == 0) twelveHour = 12; else if (twelveHour > 12) twelveHour -= 12; return leadingNulls(twelveHour, 2); }, '%j': function(date) { // Day of the year (001-366) return leadingNulls(date.tm_mday+__arraySum(__isLeapYear(date.tm_year+1900) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, date.tm_mon-1), 3); }, '%m': function(date) { return leadingNulls(date.tm_mon+1, 2); }, '%M': function(date) { return leadingNulls(date.tm_min, 2); }, '%n': function() { return '\n'; }, '%p': function(date) { if (date.tm_hour >= 0 && date.tm_hour < 12) { return 'AM'; } else { return 'PM'; } }, '%S': function(date) { return leadingNulls(date.tm_sec, 2); }, '%t': function() { return '\t'; }, '%u': function(date) { return date.tm_wday || 7; }, '%U': function(date) { var days = date.tm_yday + 7 - date.tm_wday; return leadingNulls(Math.floor(days / 7), 2); }, '%V': function(date) { // Replaced by the week number of the year (Monday as the first day of the week) // as a decimal number [01,53]. If the week containing 1 January has four // or more days in the new year, then it is considered week 1. // Otherwise, it is the last week of the previous year, and the next week is week 1. // Both January 4th and the first Thursday of January are always in week 1. [ tm_year, tm_wday, tm_yday] var val = Math.floor((date.tm_yday + 7 - (date.tm_wday + 6) % 7 ) / 7); // If 1 Jan is just 1-3 days past Monday, the previous week // is also in this year. if ((date.tm_wday + 371 - date.tm_yday - 2) % 7 <= 2) { val++; } if (!val) { val = 52; // If 31 December of prev year a Thursday, or Friday of a // leap year, then the prev year has 53 weeks. var dec31 = (date.tm_wday + 7 - date.tm_yday - 1) % 7; if (dec31 == 4 || (dec31 == 5 && __isLeapYear(date.tm_year%400-1))) { val++; } } else if (val == 53) { // If 1 January is not a Thursday, and not a Wednesday of a // leap year, then this year has only 52 weeks. var jan1 = (date.tm_wday + 371 - date.tm_yday) % 7; if (jan1 != 4 && (jan1 != 3 || !__isLeapYear(date.tm_year))) val = 1; } return leadingNulls(val, 2); }, '%w': function(date) { return date.tm_wday; }, '%W': function(date) { var days = date.tm_yday + 7 - ((date.tm_wday + 6) % 7); return leadingNulls(Math.floor(days / 7), 2); }, '%y': function(date) { // Replaced by the last two digits of the year as a decimal number [00,99]. [ tm_year] return (date.tm_year+1900).toString().substring(2); }, '%Y': function(date) { // Replaced by the year as a decimal number (for example, 1997). [ tm_year] return date.tm_year+1900; }, '%z': function(date) { // Replaced by the offset from UTC in the ISO 8601:2000 standard format ( +hhmm or -hhmm ). // For example, "-0430" means 4 hours 30 minutes behind UTC (west of Greenwich). var off = date.tm_gmtoff; var ahead = off >= 0; off = Math.abs(off) / 60; // convert from minutes into hhmm format (which means 60 minutes = 100 units) off = (off / 60)*100 + (off % 60); return (ahead ? '+' : '-') + String("0000" + off).slice(-4); }, '%Z': function(date) { return date.tm_zone; }, '%%': function() { return '%'; } }; // Replace %% with a pair of NULLs (which cannot occur in a C string), then // re-inject them after processing. pattern = pattern.replace(/%%/g, '\0\0') for (var rule in EXPANSION_RULES_2) { if (pattern.includes(rule)) { pattern = pattern.replace(new RegExp(rule, 'g'), EXPANSION_RULES_2[rule](date)); } } pattern = pattern.replace(/\0\0/g, '%') var bytes = intArrayFromString(pattern, false); if (bytes.length > maxsize) { return 0; } writeArrayToMemory(bytes, s); return bytes.length-1; } function _strftime_l(s, maxsize, format, tm) { return _strftime(s, maxsize, format, tm); // no locale support yet } embind_init_charCodes(); BindingError = Module['BindingError'] = extendError(Error, 'BindingError');; InternalError = Module['InternalError'] = extendError(Error, 'InternalError');; init_emval();; UnboundTypeError = Module['UnboundTypeError'] = extendError(Error, 'UnboundTypeError');; var GLctx;; for (var i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));; var miniTempWebGLFloatBuffersStorage = new Float32Array(288); for (/**@suppress{duplicate}*/var i = 0; i < 288; ++i) { miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i+1); } ; var __miniTempWebGLIntBuffersStorage = new Int32Array(288); for (/**@suppress{duplicate}*/var i = 0; i < 288; ++i) { __miniTempWebGLIntBuffers[i] = __miniTempWebGLIntBuffersStorage.subarray(0, i+1); } ; var ASSERTIONS = true; /** @type {function(string, boolean=, number=)} */ function intArrayFromString(stringy, dontAddNull, length) { var len = length > 0 ? length : lengthBytesUTF8(stringy)+1; var u8array = new Array(len); var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); if (dontAddNull) u8array.length = numBytesWritten; return u8array; } function intArrayToString(array) { var ret = []; for (var i = 0; i < array.length; i++) { var chr = array[i]; if (chr > 0xFF) { if (ASSERTIONS) { assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.'); } chr &= 0xFF; } ret.push(String.fromCharCode(chr)); } return ret.join(''); } function checkIncomingModuleAPI() { ignoredModuleProp('fetchSettings'); } var asmLibraryArg = { "__syscall_fcntl64": ___syscall_fcntl64, "__syscall_fstat64": ___syscall_fstat64, "__syscall_ioctl": ___syscall_ioctl, "__syscall_lstat64": ___syscall_lstat64, "__syscall_newfstatat": ___syscall_newfstatat, "__syscall_openat": ___syscall_openat, "__syscall_stat64": ___syscall_stat64, "_embind_register_bigint": __embind_register_bigint, "_embind_register_bool": __embind_register_bool, "_embind_register_constant": __embind_register_constant, "_embind_register_emval": __embind_register_emval, "_embind_register_float": __embind_register_float, "_embind_register_function": __embind_register_function, "_embind_register_integer": __embind_register_integer, "_embind_register_memory_view": __embind_register_memory_view, "_embind_register_std_string": __embind_register_std_string, "_embind_register_std_wstring": __embind_register_std_wstring, "_embind_register_void": __embind_register_void, "_emscripten_date_now": __emscripten_date_now, "_emscripten_get_now_is_monotonic": __emscripten_get_now_is_monotonic, "_emscripten_throw_longjmp": __emscripten_throw_longjmp, "_mmap_js": __mmap_js, "_munmap_js": __munmap_js, "abort": _abort, "emscripten_get_now": _emscripten_get_now, "emscripten_glActiveTexture": _emscripten_glActiveTexture, "emscripten_glAttachShader": _emscripten_glAttachShader, "emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "emscripten_glBindBuffer": _emscripten_glBindBuffer, "emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "emscripten_glBindSampler": _emscripten_glBindSampler, "emscripten_glBindTexture": _emscripten_glBindTexture, "emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "emscripten_glBindVertexArrayOES": _emscripten_glBindVertexArrayOES, "emscripten_glBlendColor": _emscripten_glBlendColor, "emscripten_glBlendEquation": _emscripten_glBlendEquation, "emscripten_glBlendFunc": _emscripten_glBlendFunc, "emscripten_glBlitFramebuffer": _emscripten_glBlitFramebuffer, "emscripten_glBufferData": _emscripten_glBufferData, "emscripten_glBufferSubData": _emscripten_glBufferSubData, "emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "emscripten_glClear": _emscripten_glClear, "emscripten_glClearColor": _emscripten_glClearColor, "emscripten_glClearStencil": _emscripten_glClearStencil, "emscripten_glClientWaitSync": _emscripten_glClientWaitSync, "emscripten_glColorMask": _emscripten_glColorMask, "emscripten_glCompileShader": _emscripten_glCompileShader, "emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "emscripten_glCopyBufferSubData": _emscripten_glCopyBufferSubData, "emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "emscripten_glCreateProgram": _emscripten_glCreateProgram, "emscripten_glCreateShader": _emscripten_glCreateShader, "emscripten_glCullFace": _emscripten_glCullFace, "emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "emscripten_glDeleteSamplers": _emscripten_glDeleteSamplers, "emscripten_glDeleteShader": _emscripten_glDeleteShader, "emscripten_glDeleteSync": _emscripten_glDeleteSync, "emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "emscripten_glDeleteVertexArraysOES": _emscripten_glDeleteVertexArraysOES, "emscripten_glDepthMask": _emscripten_glDepthMask, "emscripten_glDisable": _emscripten_glDisable, "emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "emscripten_glDrawArrays": _emscripten_glDrawArrays, "emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "emscripten_glDrawArraysInstancedBaseInstanceWEBGL": _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, "emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "emscripten_glDrawElements": _emscripten_glDrawElements, "emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL": _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, "emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "emscripten_glEnable": _emscripten_glEnable, "emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "emscripten_glFenceSync": _emscripten_glFenceSync, "emscripten_glFinish": _emscripten_glFinish, "emscripten_glFlush": _emscripten_glFlush, "emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "emscripten_glFrontFace": _emscripten_glFrontFace, "emscripten_glGenBuffers": _emscripten_glGenBuffers, "emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "emscripten_glGenSamplers": _emscripten_glGenSamplers, "emscripten_glGenTextures": _emscripten_glGenTextures, "emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "emscripten_glGenVertexArraysOES": _emscripten_glGenVertexArraysOES, "emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "emscripten_glGetError": _emscripten_glGetError, "emscripten_glGetFloatv": _emscripten_glGetFloatv, "emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "emscripten_glGetString": _emscripten_glGetString, "emscripten_glGetStringi": _emscripten_glGetStringi, "emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "emscripten_glInvalidateFramebuffer": _emscripten_glInvalidateFramebuffer, "emscripten_glInvalidateSubFramebuffer": _emscripten_glInvalidateSubFramebuffer, "emscripten_glIsSync": _emscripten_glIsSync, "emscripten_glIsTexture": _emscripten_glIsTexture, "emscripten_glLineWidth": _emscripten_glLineWidth, "emscripten_glLinkProgram": _emscripten_glLinkProgram, "emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL": _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, "emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL": _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, "emscripten_glPixelStorei": _emscripten_glPixelStorei, "emscripten_glReadBuffer": _emscripten_glReadBuffer, "emscripten_glReadPixels": _emscripten_glReadPixels, "emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage, "emscripten_glRenderbufferStorageMultisample": _emscripten_glRenderbufferStorageMultisample, "emscripten_glSamplerParameterf": _emscripten_glSamplerParameterf, "emscripten_glSamplerParameteri": _emscripten_glSamplerParameteri, "emscripten_glSamplerParameteriv": _emscripten_glSamplerParameteriv, "emscripten_glScissor": _emscripten_glScissor, "emscripten_glShaderSource": _emscripten_glShaderSource, "emscripten_glStencilFunc": _emscripten_glStencilFunc, "emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate, "emscripten_glStencilMask": _emscripten_glStencilMask, "emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate, "emscripten_glStencilOp": _emscripten_glStencilOp, "emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate, "emscripten_glTexImage2D": _emscripten_glTexImage2D, "emscripten_glTexParameterf": _emscripten_glTexParameterf, "emscripten_glTexParameterfv": _emscripten_glTexParameterfv, "emscripten_glTexParameteri": _emscripten_glTexParameteri, "emscripten_glTexParameteriv": _emscripten_glTexParameteriv, "emscripten_glTexStorage2D": _emscripten_glTexStorage2D, "emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D, "emscripten_glUniform1f": _emscripten_glUniform1f, "emscripten_glUniform1fv": _emscripten_glUniform1fv, "emscripten_glUniform1i": _emscripten_glUniform1i, "emscripten_glUniform1iv": _emscripten_glUniform1iv, "emscripten_glUniform2f": _emscripten_glUniform2f, "emscripten_glUniform2fv": _emscripten_glUniform2fv, "emscripten_glUniform2i": _emscripten_glUniform2i, "emscripten_glUniform2iv": _emscripten_glUniform2iv, "emscripten_glUniform3f": _emscripten_glUniform3f, "emscripten_glUniform3fv": _emscripten_glUniform3fv, "emscripten_glUniform3i": _emscripten_glUniform3i, "emscripten_glUniform3iv": _emscripten_glUniform3iv, "emscripten_glUniform4f": _emscripten_glUniform4f, "emscripten_glUniform4fv": _emscripten_glUniform4fv, "emscripten_glUniform4i": _emscripten_glUniform4i, "emscripten_glUniform4iv": _emscripten_glUniform4iv, "emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv, "emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv, "emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv, "emscripten_glUseProgram": _emscripten_glUseProgram, "emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f, "emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv, "emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv, "emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv, "emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor, "emscripten_glVertexAttribIPointer": _emscripten_glVertexAttribIPointer, "emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, "emscripten_glViewport": _emscripten_glViewport, "emscripten_glWaitSync": _emscripten_glWaitSync, "emscripten_memcpy_big": _emscripten_memcpy_big, "emscripten_resize_heap": _emscripten_resize_heap, "environ_get": _environ_get, "environ_sizes_get": _environ_sizes_get, "exit": _exit, "fd_close": _fd_close, "fd_pread": _fd_pread, "fd_read": _fd_read, "fd_seek": _fd_seek, "fd_write": _fd_write, "getTempRet0": _getTempRet0, "invoke_ii": invoke_ii, "invoke_iii": invoke_iii, "invoke_iiii": invoke_iiii, "invoke_iiiii": invoke_iiiii, "invoke_iiiiii": invoke_iiiiii, "invoke_iiiiiii": invoke_iiiiiii, "invoke_iiiiiiiiii": invoke_iiiiiiiiii, "invoke_v": invoke_v, "invoke_vi": invoke_vi, "invoke_vii": invoke_vii, "invoke_viii": invoke_viii, "invoke_viiii": invoke_viiii, "invoke_viiiii": invoke_viiiii, "invoke_viiiiii": invoke_viiiiii, "invoke_viiiiiiiii": invoke_viiiiiiiii, "setTempRet0": _setTempRet0, "strftime_l": _strftime_l }; var asm = createWasm(); /** @type {function(...*):?} */ var ___wasm_call_ctors = Module["___wasm_call_ctors"] = createExportWrapper("__wasm_call_ctors"); /** @type {function(...*):?} */ var _add = Module["_add"] = createExportWrapper("add"); /** @type {function(...*):?} */ var _free = Module["_free"] = createExportWrapper("free"); /** @type {function(...*):?} */ var _malloc = Module["_malloc"] = createExportWrapper("malloc"); /** @type {function(...*):?} */ var ___errno_location = Module["___errno_location"] = createExportWrapper("__errno_location"); /** @type {function(...*):?} */ var _fflush = Module["_fflush"] = createExportWrapper("fflush"); /** @type {function(...*):?} */ var _saveSetjmp = Module["_saveSetjmp"] = createExportWrapper("saveSetjmp"); /** @type {function(...*):?} */ var ___getTypeName = Module["___getTypeName"] = createExportWrapper("__getTypeName"); /** @type {function(...*):?} */ var ___embind_register_native_and_builtin_types = Module["___embind_register_native_and_builtin_types"] = createExportWrapper("__embind_register_native_and_builtin_types"); /** @type {function(...*):?} */ var ___dl_seterr = Module["___dl_seterr"] = createExportWrapper("__dl_seterr"); /** @type {function(...*):?} */ var _setThrew = Module["_setThrew"] = createExportWrapper("setThrew"); /** @type {function(...*):?} */ var _emscripten_stack_init = Module["_emscripten_stack_init"] = function() { return (_emscripten_stack_init = Module["_emscripten_stack_init"] = Module["asm"]["emscripten_stack_init"]).apply(null, arguments); }; /** @type {function(...*):?} */ var _emscripten_stack_get_free = Module["_emscripten_stack_get_free"] = function() { return (_emscripten_stack_get_free = Module["_emscripten_stack_get_free"] = Module["asm"]["emscripten_stack_get_free"]).apply(null, arguments); }; /** @type {function(...*):?} */ var _emscripten_stack_get_base = Module["_emscripten_stack_get_base"] = function() { return (_emscripten_stack_get_base = Module["_emscripten_stack_get_base"] = Module["asm"]["emscripten_stack_get_base"]).apply(null, arguments); }; /** @type {function(...*):?} */ var _emscripten_stack_get_end = Module["_emscripten_stack_get_end"] = function() { return (_emscripten_stack_get_end = Module["_emscripten_stack_get_end"] = Module["asm"]["emscripten_stack_get_end"]).apply(null, arguments); }; /** @type {function(...*):?} */ var stackSave = Module["stackSave"] = createExportWrapper("stackSave"); /** @type {function(...*):?} */ var stackRestore = Module["stackRestore"] = createExportWrapper("stackRestore"); /** @type {function(...*):?} */ var stackAlloc = Module["stackAlloc"] = createExportWrapper("stackAlloc"); /** @type {function(...*):?} */ var dynCall_iiij = Module["dynCall_iiij"] = createExportWrapper("dynCall_iiij"); /** @type {function(...*):?} */ var dynCall_iiiij = Module["dynCall_iiiij"] = createExportWrapper("dynCall_iiiij"); /** @type {function(...*):?} */ var dynCall_viij = Module["dynCall_viij"] = createExportWrapper("dynCall_viij"); /** @type {function(...*):?} */ var dynCall_viiij = Module["dynCall_viiij"] = createExportWrapper("dynCall_viiij"); /** @type {function(...*):?} */ var dynCall_viji = Module["dynCall_viji"] = createExportWrapper("dynCall_viji"); /** @type {function(...*):?} */ var dynCall_vijiii = Module["dynCall_vijiii"] = createExportWrapper("dynCall_vijiii"); /** @type {function(...*):?} */ var dynCall_jiiiiii = Module["dynCall_jiiiiii"] = createExportWrapper("dynCall_jiiiiii"); /** @type {function(...*):?} */ var dynCall_jiiiiji = Module["dynCall_jiiiiji"] = createExportWrapper("dynCall_jiiiiji"); /** @type {function(...*):?} */ var dynCall_ji = Module["dynCall_ji"] = createExportWrapper("dynCall_ji"); /** @type {function(...*):?} */ var dynCall_iijj = Module["dynCall_iijj"] = createExportWrapper("dynCall_iijj"); /** @type {function(...*):?} */ var dynCall_viiiiij = Module["dynCall_viiiiij"] = createExportWrapper("dynCall_viiiiij"); /** @type {function(...*):?} */ var dynCall_vij = Module["dynCall_vij"] = createExportWrapper("dynCall_vij"); /** @type {function(...*):?} */ var dynCall_jii = Module["dynCall_jii"] = createExportWrapper("dynCall_jii"); /** @type {function(...*):?} */ var dynCall_iij = Module["dynCall_iij"] = createExportWrapper("dynCall_iij"); /** @type {function(...*):?} */ var dynCall_jiji = Module["dynCall_jiji"] = createExportWrapper("dynCall_jiji"); /** @type {function(...*):?} */ var dynCall_viijii = Module["dynCall_viijii"] = createExportWrapper("dynCall_viijii"); /** @type {function(...*):?} */ var dynCall_iiiiij = Module["dynCall_iiiiij"] = createExportWrapper("dynCall_iiiiij"); /** @type {function(...*):?} */ var dynCall_iiiiijj = Module["dynCall_iiiiijj"] = createExportWrapper("dynCall_iiiiijj"); /** @type {function(...*):?} */ var dynCall_iiiiiijj = Module["dynCall_iiiiiijj"] = createExportWrapper("dynCall_iiiiiijj"); function invoke_vii(index,a1,a2) { var sp = stackSave(); try { getWasmTableEntry(index)(a1,a2); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_ii(index,a1) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_viiii(index,a1,a2,a3,a4) { var sp = stackSave(); try { getWasmTableEntry(index)(a1,a2,a3,a4); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_iii(index,a1,a2) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1,a2); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_vi(index,a1) { var sp = stackSave(); try { getWasmTableEntry(index)(a1); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_iiii(index,a1,a2,a3) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1,a2,a3); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_viiiii(index,a1,a2,a3,a4,a5) { var sp = stackSave(); try { getWasmTableEntry(index)(a1,a2,a3,a4,a5); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_iiiii(index,a1,a2,a3,a4) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1,a2,a3,a4); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_viii(index,a1,a2,a3) { var sp = stackSave(); try { getWasmTableEntry(index)(a1,a2,a3); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_iiiiii(index,a1,a2,a3,a4,a5) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1,a2,a3,a4,a5); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_iiiiiii(index,a1,a2,a3,a4,a5,a6) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_iiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_v(index) { var sp = stackSave(); try { getWasmTableEntry(index)(); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) { var sp = stackSave(); try { getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6,a7,a8,a9); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_viiiiii(index,a1,a2,a3,a4,a5,a6) { var sp = stackSave(); try { getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } // === Auto-generated postamble setup entry stuff === unexportedRuntimeFunction('ccall', false); unexportedRuntimeFunction('cwrap', false); unexportedRuntimeFunction('allocate', false); unexportedRuntimeFunction('UTF8ArrayToString', false); unexportedRuntimeFunction('UTF8ToString', false); unexportedRuntimeFunction('stringToUTF8Array', false); unexportedRuntimeFunction('stringToUTF8', false); unexportedRuntimeFunction('lengthBytesUTF8', false); unexportedRuntimeFunction('addOnPreRun', false); unexportedRuntimeFunction('addOnInit', false); unexportedRuntimeFunction('addOnPreMain', false); unexportedRuntimeFunction('addOnExit', false); unexportedRuntimeFunction('addOnPostRun', false); unexportedRuntimeFunction('addRunDependency', true); unexportedRuntimeFunction('removeRunDependency', true); unexportedRuntimeFunction('FS_createFolder', false); unexportedRuntimeFunction('FS_createPath', true); unexportedRuntimeFunction('FS_createDataFile', true); unexportedRuntimeFunction('FS_createPreloadedFile', true); unexportedRuntimeFunction('FS_createLazyFile', true); unexportedRuntimeFunction('FS_createLink', false); unexportedRuntimeFunction('FS_createDevice', true); unexportedRuntimeFunction('FS_unlink', true); unexportedRuntimeFunction('getLEB', false); unexportedRuntimeFunction('getFunctionTables', false); unexportedRuntimeFunction('alignFunctionTables', false); unexportedRuntimeFunction('registerFunctions', false); unexportedRuntimeFunction('addFunction', false); unexportedRuntimeFunction('removeFunction', false); unexportedRuntimeFunction('prettyPrint', false); unexportedRuntimeFunction('getCompilerSetting', false); unexportedRuntimeFunction('print', false); unexportedRuntimeFunction('printErr', false); unexportedRuntimeFunction('getTempRet0', false); unexportedRuntimeFunction('setTempRet0', false); unexportedRuntimeFunction('callMain', false); unexportedRuntimeFunction('abort', false); unexportedRuntimeFunction('keepRuntimeAlive', false); unexportedRuntimeFunction('wasmMemory', false); unexportedRuntimeFunction('warnOnce', false); unexportedRuntimeFunction('stackSave', false); unexportedRuntimeFunction('stackRestore', false); unexportedRuntimeFunction('stackAlloc', false); unexportedRuntimeFunction('AsciiToString', false); unexportedRuntimeFunction('stringToAscii', false); unexportedRuntimeFunction('UTF16ToString', false); unexportedRuntimeFunction('stringToUTF16', false); unexportedRuntimeFunction('lengthBytesUTF16', false); unexportedRuntimeFunction('UTF32ToString', false); unexportedRuntimeFunction('stringToUTF32', false); unexportedRuntimeFunction('lengthBytesUTF32', false); unexportedRuntimeFunction('allocateUTF8', false); unexportedRuntimeFunction('allocateUTF8OnStack', false); unexportedRuntimeFunction('ExitStatus', false); unexportedRuntimeFunction('intArrayFromString', false); unexportedRuntimeFunction('intArrayToString', false); unexportedRuntimeFunction('writeStringToMemory', false); unexportedRuntimeFunction('writeArrayToMemory', false); unexportedRuntimeFunction('writeAsciiToMemory', false); Module["writeStackCookie"] = writeStackCookie; Module["checkStackCookie"] = checkStackCookie; unexportedRuntimeFunction('ptrToString', false); unexportedRuntimeFunction('zeroMemory', false); unexportedRuntimeFunction('stringToNewUTF8', false); unexportedRuntimeFunction('getHeapMax', false); unexportedRuntimeFunction('emscripten_realloc_buffer', false); unexportedRuntimeFunction('ENV', false); unexportedRuntimeFunction('ERRNO_CODES', false); unexportedRuntimeFunction('ERRNO_MESSAGES', false); unexportedRuntimeFunction('setErrNo', false); unexportedRuntimeFunction('inetPton4', false); unexportedRuntimeFunction('inetNtop4', false); unexportedRuntimeFunction('inetPton6', false); unexportedRuntimeFunction('inetNtop6', false); unexportedRuntimeFunction('readSockaddr', false); unexportedRuntimeFunction('writeSockaddr', false); unexportedRuntimeFunction('DNS', false); unexportedRuntimeFunction('getHostByName', false); unexportedRuntimeFunction('Protocols', false); unexportedRuntimeFunction('Sockets', false); unexportedRuntimeFunction('getRandomDevice', false); unexportedRuntimeFunction('traverseStack', false); unexportedRuntimeFunction('UNWIND_CACHE', false); unexportedRuntimeFunction('convertPCtoSourceLocation', false); unexportedRuntimeFunction('readAsmConstArgsArray', false); unexportedRuntimeFunction('readAsmConstArgs', false); unexportedRuntimeFunction('mainThreadEM_ASM', false); unexportedRuntimeFunction('jstoi_q', false); unexportedRuntimeFunction('jstoi_s', false); unexportedRuntimeFunction('getExecutableName', false); unexportedRuntimeFunction('listenOnce', false); unexportedRuntimeFunction('autoResumeAudioContext', false); unexportedRuntimeFunction('dynCallLegacy', false); unexportedRuntimeFunction('getDynCaller', false); unexportedRuntimeFunction('dynCall', false); unexportedRuntimeFunction('handleException', false); unexportedRuntimeFunction('runtimeKeepalivePush', false); unexportedRuntimeFunction('runtimeKeepalivePop', false); unexportedRuntimeFunction('callUserCallback', false); unexportedRuntimeFunction('maybeExit', false); unexportedRuntimeFunction('safeSetTimeout', false); unexportedRuntimeFunction('asmjsMangle', false); unexportedRuntimeFunction('asyncLoad', false); unexportedRuntimeFunction('alignMemory', false); unexportedRuntimeFunction('mmapAlloc', false); unexportedRuntimeFunction('writeI53ToI64', false); unexportedRuntimeFunction('writeI53ToI64Clamped', false); unexportedRuntimeFunction('writeI53ToI64Signaling', false); unexportedRuntimeFunction('writeI53ToU64Clamped', false); unexportedRuntimeFunction('writeI53ToU64Signaling', false); unexportedRuntimeFunction('readI53FromI64', false); unexportedRuntimeFunction('readI53FromU64', false); unexportedRuntimeFunction('convertI32PairToI53', false); unexportedRuntimeFunction('convertI32PairToI53Checked', false); unexportedRuntimeFunction('convertU32PairToI53', false); unexportedRuntimeFunction('reallyNegative', false); unexportedRuntimeFunction('unSign', false); unexportedRuntimeFunction('strLen', false); unexportedRuntimeFunction('reSign', false); unexportedRuntimeFunction('formatString', false); unexportedRuntimeFunction('setValue', false); unexportedRuntimeFunction('getValue', false); unexportedRuntimeFunction('PATH', false); unexportedRuntimeFunction('PATH_FS', false); unexportedRuntimeFunction('SYSCALLS', false); unexportedRuntimeFunction('getSocketFromFD', false); unexportedRuntimeFunction('getSocketAddress', false); unexportedRuntimeFunction('JSEvents', false); unexportedRuntimeFunction('registerKeyEventCallback', false); unexportedRuntimeFunction('specialHTMLTargets', false); unexportedRuntimeFunction('maybeCStringToJsString', false); unexportedRuntimeFunction('findEventTarget', false); unexportedRuntimeFunction('findCanvasEventTarget', false); unexportedRuntimeFunction('getBoundingClientRect', false); unexportedRuntimeFunction('fillMouseEventData', false); unexportedRuntimeFunction('registerMouseEventCallback', false); unexportedRuntimeFunction('registerWheelEventCallback', false); unexportedRuntimeFunction('registerUiEventCallback', false); unexportedRuntimeFunction('registerFocusEventCallback', false); unexportedRuntimeFunction('fillDeviceOrientationEventData', false); unexportedRuntimeFunction('registerDeviceOrientationEventCallback', false); unexportedRuntimeFunction('fillDeviceMotionEventData', false); unexportedRuntimeFunction('registerDeviceMotionEventCallback', false); unexportedRuntimeFunction('screenOrientation', false); unexportedRuntimeFunction('fillOrientationChangeEventData', false); unexportedRuntimeFunction('registerOrientationChangeEventCallback', false); unexportedRuntimeFunction('fillFullscreenChangeEventData', false); unexportedRuntimeFunction('registerFullscreenChangeEventCallback', false); unexportedRuntimeFunction('JSEvents_requestFullscreen', false); unexportedRuntimeFunction('JSEvents_resizeCanvasForFullscreen', false); unexportedRuntimeFunction('registerRestoreOldStyle', false); unexportedRuntimeFunction('hideEverythingExceptGivenElement', false); unexportedRuntimeFunction('restoreHiddenElements', false); unexportedRuntimeFunction('setLetterbox', false); unexportedRuntimeFunction('currentFullscreenStrategy', false); unexportedRuntimeFunction('restoreOldWindowedStyle', false); unexportedRuntimeFunction('softFullscreenResizeWebGLRenderTarget', false); unexportedRuntimeFunction('doRequestFullscreen', false); unexportedRuntimeFunction('fillPointerlockChangeEventData', false); unexportedRuntimeFunction('registerPointerlockChangeEventCallback', false); unexportedRuntimeFunction('registerPointerlockErrorEventCallback', false); unexportedRuntimeFunction('requestPointerLock', false); unexportedRuntimeFunction('fillVisibilityChangeEventData', false); unexportedRuntimeFunction('registerVisibilityChangeEventCallback', false); unexportedRuntimeFunction('registerTouchEventCallback', false); unexportedRuntimeFunction('fillGamepadEventData', false); unexportedRuntimeFunction('registerGamepadEventCallback', false); unexportedRuntimeFunction('registerBeforeUnloadEventCallback', false); unexportedRuntimeFunction('fillBatteryEventData', false); unexportedRuntimeFunction('battery', false); unexportedRuntimeFunction('registerBatteryEventCallback', false); unexportedRuntimeFunction('setCanvasElementSize', false); unexportedRuntimeFunction('getCanvasElementSize', false); unexportedRuntimeFunction('demangle', false); unexportedRuntimeFunction('demangleAll', false); unexportedRuntimeFunction('jsStackTrace', false); unexportedRuntimeFunction('stackTrace', false); unexportedRuntimeFunction('getEnvStrings', false); unexportedRuntimeFunction('checkWasiClock', false); unexportedRuntimeFunction('flush_NO_FILESYSTEM', false); unexportedRuntimeFunction('dlopenMissingError', false); unexportedRuntimeFunction('setImmediateWrapped', false); unexportedRuntimeFunction('clearImmediateWrapped', false); unexportedRuntimeFunction('polyfillSetImmediate', false); unexportedRuntimeFunction('uncaughtExceptionCount', false); unexportedRuntimeFunction('exceptionLast', false); unexportedRuntimeFunction('exceptionCaught', false); unexportedRuntimeFunction('ExceptionInfo', false); unexportedRuntimeFunction('exception_addRef', false); unexportedRuntimeFunction('exception_decRef', false); unexportedRuntimeFunction('Browser', false); unexportedRuntimeFunction('setMainLoop', false); unexportedRuntimeFunction('wget', false); unexportedRuntimeFunction('tempFixedLengthArray', false); unexportedRuntimeFunction('miniTempWebGLFloatBuffers', false); unexportedRuntimeFunction('heapObjectForWebGLType', false); unexportedRuntimeFunction('heapAccessShiftForWebGLHeap', false); unexportedRuntimeFunction('GL', false); unexportedRuntimeFunction('emscriptenWebGLGet', false); unexportedRuntimeFunction('computeUnpackAlignedImageSize', false); unexportedRuntimeFunction('emscriptenWebGLGetTexPixelData', false); unexportedRuntimeFunction('emscriptenWebGLGetUniform', false); unexportedRuntimeFunction('webglGetUniformLocation', false); unexportedRuntimeFunction('webglPrepareUniformLocationsBeforeFirstUse', false); unexportedRuntimeFunction('webglGetLeftBracePos', false); unexportedRuntimeFunction('emscriptenWebGLGetVertexAttrib', false); unexportedRuntimeFunction('writeGLArray', false); unexportedRuntimeFunction('AL', false); unexportedRuntimeFunction('SDL_unicode', false); unexportedRuntimeFunction('SDL_ttfContext', false); unexportedRuntimeFunction('SDL_audio', false); unexportedRuntimeFunction('SDL', false); unexportedRuntimeFunction('SDL_gfx', false); unexportedRuntimeFunction('GLUT', false); unexportedRuntimeFunction('EGL', false); unexportedRuntimeFunction('GLFW_Window', false); unexportedRuntimeFunction('GLFW', false); unexportedRuntimeFunction('GLEW', false); unexportedRuntimeFunction('IDBStore', false); unexportedRuntimeFunction('runAndAbortIfError', false); unexportedRuntimeFunction('emscriptenWebGLGetIndexed', false); unexportedRuntimeFunction('InternalError', false); unexportedRuntimeFunction('BindingError', false); unexportedRuntimeFunction('UnboundTypeError', false); unexportedRuntimeFunction('PureVirtualError', false); unexportedRuntimeFunction('init_embind', false); unexportedRuntimeFunction('throwInternalError', false); unexportedRuntimeFunction('throwBindingError', false); unexportedRuntimeFunction('throwUnboundTypeError', false); unexportedRuntimeFunction('ensureOverloadTable', false); unexportedRuntimeFunction('exposePublicSymbol', false); unexportedRuntimeFunction('replacePublicSymbol', false); unexportedRuntimeFunction('extendError', false); unexportedRuntimeFunction('createNamedFunction', false); unexportedRuntimeFunction('embindRepr', false); unexportedRuntimeFunction('registeredInstances', false); unexportedRuntimeFunction('getBasestPointer', false); unexportedRuntimeFunction('registerInheritedInstance', false); unexportedRuntimeFunction('unregisterInheritedInstance', false); unexportedRuntimeFunction('getInheritedInstance', false); unexportedRuntimeFunction('getInheritedInstanceCount', false); unexportedRuntimeFunction('getLiveInheritedInstances', false); unexportedRuntimeFunction('registeredTypes', false); unexportedRuntimeFunction('awaitingDependencies', false); unexportedRuntimeFunction('typeDependencies', false); unexportedRuntimeFunction('registeredPointers', false); unexportedRuntimeFunction('registerType', false); unexportedRuntimeFunction('whenDependentTypesAreResolved', false); unexportedRuntimeFunction('embind_charCodes', false); unexportedRuntimeFunction('embind_init_charCodes', false); unexportedRuntimeFunction('readLatin1String', false); unexportedRuntimeFunction('getTypeName', false); unexportedRuntimeFunction('heap32VectorToArray', false); unexportedRuntimeFunction('requireRegisteredType', false); unexportedRuntimeFunction('getShiftFromSize', false); unexportedRuntimeFunction('integerReadValueFromPointer', false); unexportedRuntimeFunction('enumReadValueFromPointer', false); unexportedRuntimeFunction('floatReadValueFromPointer', false); unexportedRuntimeFunction('simpleReadValueFromPointer', false); unexportedRuntimeFunction('runDestructors', false); unexportedRuntimeFunction('new_', false); unexportedRuntimeFunction('craftInvokerFunction', false); unexportedRuntimeFunction('embind__requireFunction', false); unexportedRuntimeFunction('tupleRegistrations', false); unexportedRuntimeFunction('structRegistrations', false); unexportedRuntimeFunction('genericPointerToWireType', false); unexportedRuntimeFunction('constNoSmartPtrRawPointerToWireType', false); unexportedRuntimeFunction('nonConstNoSmartPtrRawPointerToWireType', false); unexportedRuntimeFunction('init_RegisteredPointer', false); unexportedRuntimeFunction('RegisteredPointer', false); unexportedRuntimeFunction('RegisteredPointer_getPointee', false); unexportedRuntimeFunction('RegisteredPointer_destructor', false); unexportedRuntimeFunction('RegisteredPointer_deleteObject', false); unexportedRuntimeFunction('RegisteredPointer_fromWireType', false); unexportedRuntimeFunction('runDestructor', false); unexportedRuntimeFunction('releaseClassHandle', false); unexportedRuntimeFunction('finalizationRegistry', false); unexportedRuntimeFunction('detachFinalizer_deps', false); unexportedRuntimeFunction('detachFinalizer', false); unexportedRuntimeFunction('attachFinalizer', false); unexportedRuntimeFunction('makeClassHandle', false); unexportedRuntimeFunction('init_ClassHandle', false); unexportedRuntimeFunction('ClassHandle', false); unexportedRuntimeFunction('ClassHandle_isAliasOf', false); unexportedRuntimeFunction('throwInstanceAlreadyDeleted', false); unexportedRuntimeFunction('ClassHandle_clone', false); unexportedRuntimeFunction('ClassHandle_delete', false); unexportedRuntimeFunction('deletionQueue', false); unexportedRuntimeFunction('ClassHandle_isDeleted', false); unexportedRuntimeFunction('ClassHandle_deleteLater', false); unexportedRuntimeFunction('flushPendingDeletes', false); unexportedRuntimeFunction('delayFunction', false); unexportedRuntimeFunction('setDelayFunction', false); unexportedRuntimeFunction('RegisteredClass', false); unexportedRuntimeFunction('shallowCopyInternalPointer', false); unexportedRuntimeFunction('downcastPointer', false); unexportedRuntimeFunction('upcastPointer', false); unexportedRuntimeFunction('validateThis', false); unexportedRuntimeFunction('char_0', false); unexportedRuntimeFunction('char_9', false); unexportedRuntimeFunction('makeLegalFunctionName', false); unexportedRuntimeFunction('emval_handle_array', false); unexportedRuntimeFunction('emval_free_list', false); unexportedRuntimeFunction('emval_symbols', false); unexportedRuntimeFunction('init_emval', false); unexportedRuntimeFunction('count_emval_handles', false); unexportedRuntimeFunction('get_first_emval', false); unexportedRuntimeFunction('getStringOrSymbol', false); unexportedRuntimeFunction('Emval', false); unexportedRuntimeFunction('emval_newers', false); unexportedRuntimeFunction('craftEmvalAllocator', false); unexportedRuntimeFunction('emval_get_global', false); unexportedRuntimeFunction('emval_lookupTypes', false); unexportedRuntimeFunction('emval_allocateDestructors', false); unexportedRuntimeFunction('emval_methodCallers', false); unexportedRuntimeFunction('emval_addMethodCaller', false); unexportedRuntimeFunction('emval_registeredMethods', false); unexportedRuntimeSymbol('ALLOC_NORMAL', false); unexportedRuntimeSymbol('ALLOC_STACK', false); var calledRun; /** * @constructor * @this {ExitStatus} */ function ExitStatus(status) { this.name = "ExitStatus"; this.message = "Program terminated with exit(" + status + ")"; this.status = status; } var calledMain = false; dependenciesFulfilled = function runCaller() { // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) if (!calledRun) run(); if (!calledRun) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled }; function stackCheckInit() { // This is normally called automatically during __wasm_call_ctors but need to // get these values before even running any of the ctors so we call it redundantly // here. _emscripten_stack_init(); // TODO(sbc): Move writeStackCookie to native to to avoid this. writeStackCookie(); } /** @type {function(Array=)} */ function run(args) { args = args || arguments_; if (runDependencies > 0) { return; } stackCheckInit(); preRun(); // a preRun added a dependency, run will be called later if (runDependencies > 0) { return; } function doRun() { // run may have just been called through dependencies being fulfilled just in this very frame, // or while the async setStatus time below was happening if (calledRun) return; calledRun = true; Module['calledRun'] = true; if (ABORT) return; initRuntime(); readyPromiseResolve(Module); if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized'](); assert(!Module['_main'], 'compiled without a main, but one is present. if you added it from JS, use Module["onRuntimeInitialized"]'); postRun(); } if (Module['setStatus']) { Module['setStatus']('Running...'); setTimeout(function() { setTimeout(function() { Module['setStatus'](''); }, 1); doRun(); }, 1); } else { doRun(); } checkStackCookie(); } Module['run'] = run; function checkUnflushedContent() { // Compiler settings do not allow exiting the runtime, so flushing // the streams is not possible. but in ASSERTIONS mode we check // if there was something to flush, and if so tell the user they // should request that the runtime be exitable. // Normally we would not even include flush() at all, but in ASSERTIONS // builds we do so just for this check, and here we see if there is any // content to flush, that is, we check if there would have been // something a non-ASSERTIONS build would have not seen. // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0 // mode (which has its own special function for this; otherwise, all // the code is inside libc) var oldOut = out; var oldErr = err; var has = false; out = err = (x) => { has = true; } try { // it doesn't matter if it fails flush_NO_FILESYSTEM(); } catch(e) {} out = oldOut; err = oldErr; if (has) { warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the FAQ), or make sure to emit a newline when you printf etc.'); warnOnce('(this may also be due to not including full filesystem support - try building with -sFORCE_FILESYSTEM)'); } } /** @param {boolean|number=} implicit */ function exit(status, implicit) { EXITSTATUS = status; checkUnflushedContent(); // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down if (keepRuntimeAlive() && !implicit) { var msg = 'program exited (with status: ' + status + '), but EXIT_RUNTIME is not set, so halting execution but not exiting the runtime or preventing further async execution (build with EXIT_RUNTIME=1, if you want a true shutdown)'; readyPromiseReject(msg); err(msg); } procExit(status); } function procExit(code) { EXITSTATUS = code; if (!keepRuntimeAlive()) { if (Module['onExit']) Module['onExit'](code); ABORT = true; } quit_(code, new ExitStatus(code)); } if (Module['preInit']) { if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; while (Module['preInit'].length > 0) { Module['preInit'].pop()(); } } run(); return Module.ready } ); })(); if (typeof exports === 'object' && typeof module === 'object') module.exports = Module; else if (typeof define === 'function' && define['amd']) define([], function() { return Module; }); else if (typeof exports === 'object') exports["Module"] = Module;