use crate::render::Surfaces; use crate::uuid::Uuid; use crate::view::Viewbox; use skia_safe as skia; use std::collections::{HashMap, HashSet}; #[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)] pub struct Tile(pub i32, pub i32); impl Tile { pub fn from(x: i32, y: i32) -> Self { Tile(x, y) } pub fn x(&self) -> i32 { self.0 } pub fn y(&self) -> i32 { self.1 } } #[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)] pub struct TileRect(pub i32, pub i32, pub i32, pub i32); impl TileRect { pub fn empty() -> Self { Self(0, 0, 0, 0) } #[inline] pub fn x1(&self) -> i32 { self.0 } #[inline] pub fn y1(&self) -> i32 { self.1 } #[inline] pub fn x2(&self) -> i32 { self.2 } #[inline] pub fn y2(&self) -> i32 { self.3 } #[inline] pub fn left(&self) -> i32 { self.0 } #[inline] pub fn top(&self) -> i32 { self.1 } #[inline] pub fn right(&self) -> i32 { self.2 } #[inline] pub fn bottom(&self) -> i32 { self.3 } #[inline] pub fn x(&self) -> i32 { self.0 } #[inline] pub fn y(&self) -> i32 { self.1 } #[inline] pub fn width(&self) -> i32 { self.x2() - self.x1() } #[inline] pub fn half_width(&self) -> i32 { self.width() / 2 } #[inline] pub fn height(&self) -> i32 { self.y2() - self.y1() } #[inline] pub fn half_height(&self) -> i32 { self.height() / 2 } #[inline] pub fn center_x(&self) -> i32 { self.x() + self.half_width() } #[inline] pub fn center_y(&self) -> i32 { self.y() + self.half_height() } pub fn contains(&self, tile: &Tile) -> bool { tile.x() >= self.left() && tile.y() >= self.top() && tile.x() <= self.right() && tile.y() <= self.bottom() } } #[derive(Debug)] pub struct TileViewbox { pub visible_rect: TileRect, pub interest_rect: TileRect, pub interest: i32, pub center: Tile, } impl TileViewbox { pub fn new_with_interest(viewbox: Viewbox, interest: i32, scale: f32) -> Self { Self { visible_rect: get_tiles_for_viewbox(viewbox, scale), interest_rect: get_tiles_for_viewbox_with_interest(viewbox, interest, scale), interest, center: get_tile_center_for_viewbox(viewbox, scale), } } pub fn update(&mut self, viewbox: Viewbox, scale: f32) { self.visible_rect = get_tiles_for_viewbox(viewbox, scale); self.interest_rect = get_tiles_for_viewbox_with_interest(viewbox, self.interest, scale); self.center = get_tile_center_for_viewbox(viewbox, scale); } pub fn set_interest(&mut self, interest: i32) { self.interest = interest; } pub fn is_visible(&self, tile: &Tile) -> bool { // TO CHECK self.interest_rect.contains(tile) self.visible_rect.contains(tile) } } pub const TILE_SIZE: f32 = 512.; pub fn get_tile_dimensions() -> skia::ISize { (TILE_SIZE as i32, TILE_SIZE as i32).into() } pub fn get_tiles_for_rect(rect: skia::Rect, tile_size: f32) -> TileRect { // start let sx = (rect.left / tile_size).floor() as i32; let sy = (rect.top / tile_size).floor() as i32; // end let ex = (rect.right / tile_size).floor() as i32; let ey = (rect.bottom / tile_size).floor() as i32; TileRect(sx, sy, ex, ey) } pub fn get_tiles_for_viewbox(viewbox: Viewbox, scale: f32) -> TileRect { let tile_size = get_tile_size(scale); get_tiles_for_rect(viewbox.area, tile_size) } pub fn get_tiles_for_viewbox_with_interest( viewbox: Viewbox, interest: i32, scale: f32, ) -> TileRect { let TileRect(sx, sy, ex, ey) = get_tiles_for_viewbox(viewbox, scale); TileRect(sx - interest, sy - interest, ex + interest, ey + interest) } pub fn get_tile_center_for_viewbox(viewbox: Viewbox, scale: f32) -> Tile { let TileRect(sx, sy, ex, ey) = get_tiles_for_viewbox(viewbox, scale); Tile((ex - sx) / 2, (ey - sy) / 2) } pub fn get_tile_pos(Tile(x, y): Tile, scale: f32) -> (f32, f32) { ( x as f32 * get_tile_size(scale), y as f32 * get_tile_size(scale), ) } pub fn get_tile_size(scale: f32) -> f32 { 1. / scale * TILE_SIZE } pub fn get_tile_rect(tile: Tile, scale: f32) -> skia::Rect { let (tx, ty) = get_tile_pos(tile, scale); let ts = get_tile_size(scale); skia::Rect::from_xywh(tx, ty, ts, ts) } // This structure is usseful to keep all the shape uuids by shape id. pub struct TileHashMap { grid: HashMap>, index: HashMap>, } impl TileHashMap { pub fn new() -> Self { TileHashMap { grid: HashMap::new(), index: HashMap::new(), } } pub fn get_shapes_at(&mut self, tile: Tile) -> Option<&HashSet> { self.grid.get(&tile) } pub fn remove_shape_at(&mut self, tile: Tile, id: Uuid) { if let Some(shapes) = self.grid.get_mut(&tile) { shapes.remove(&id); } if let Some(tiles) = self.index.get_mut(&id) { tiles.remove(&tile); } } pub fn get_tiles_of(&mut self, shape_id: Uuid) -> Option<&HashSet> { self.index.get(&shape_id) } pub fn add_shape_at(&mut self, tile: Tile, shape_id: Uuid) { let tile_set = self.grid.entry(tile).or_default(); tile_set.insert(shape_id); let index_set = self.index.entry(shape_id).or_default(); index_set.insert(tile); } pub fn invalidate(&mut self) { self.grid.clear(); self.index.clear(); } } const VIEWPORT_DEFAULT_CAPACITY: usize = 24 * 12; const VIEWPORT_SPIRAL_DEFAULT_CAPACITY: usize = 64; // This structure keeps the list of tiles that are in the pending list, the // ones that are going to be rendered. pub struct PendingTiles { pub list: Vec, pub spiral: Vec, pub spiral_rect: TileRect, } impl PendingTiles { pub fn new() -> Self { Self { list: Vec::with_capacity(VIEWPORT_DEFAULT_CAPACITY), spiral: Vec::with_capacity(VIEWPORT_SPIRAL_DEFAULT_CAPACITY), spiral_rect: TileRect::empty(), } } // Generate tiles in spiral order from center fn generate_spiral(columns: usize, rows: usize) -> Vec { let total = columns * rows; let mut result = Vec::with_capacity(total); let mut cx = 0; let mut cy = 0; let ratio = (columns as f32 / rows as f32).ceil() as i32; let mut direction_current = 0; let mut direction_total_x = ratio; let mut direction_total_y = 1; let mut direction = 0; result.push(Tile(cx, cy)); while result.len() < total { match direction { 0 => cx += 1, 1 => cy += 1, 2 => cx -= 1, 3 => cy -= 1, _ => unreachable!("Invalid direction"), } result.push(Tile(cx, cy)); direction_current += 1; let direction_total = if direction % 2 == 0 { direction_total_x } else { direction_total_y }; if direction_current == direction_total { if direction % 2 == 0 { direction_total_x += 1; } else { direction_total_y += 1; } direction = (direction + 1) % 4; direction_current = 0; } } result.reverse(); result } pub fn update(&mut self, tile_viewbox: &TileViewbox, surfaces: &Surfaces, only_visible: bool) { self.list.clear(); // During interactive transform, skip the interest-area ring // entirely — the user is dragging, every rAF is on the critical // path, and pre-rendering tiles outside the viewport is wasted // work that just gets evicted on the next pointer move. The ring // is repopulated naturally on gesture end / on idle rAFs. let spiral_rect = if only_visible { &tile_viewbox.visible_rect } else { &tile_viewbox.interest_rect }; self.spiral_rect = *spiral_rect; // We do not regenerate spiral if the spiral_rect // doesn't change. The spiral_rect is based on the // viewbox so, if the viewbox doesn't change // the spiral should not change. let total = (spiral_rect.width() * spiral_rect.height()) as usize; if self.spiral.len() < total { self.spiral = Self::generate_spiral(spiral_rect.width() as usize, spiral_rect.height() as usize); } // Partition tiles into 4 priority groups (highest priority = processed last due to pop()): // 1. visible + cached (fastest - just blit from cache) // 2. visible + uncached (user sees these, render next) // 3. interest + cached (pre-rendered area, blit from cache) // 4. interest + uncached (lowest priority - background pre-render) let mut visible_cached = Vec::new(); let mut visible_uncached = Vec::new(); let mut interest_cached = Vec::new(); let mut interest_uncached = Vec::new(); let center_tile = Tile(spiral_rect.center_x(), spiral_rect.center_y()); for spiral_tile in self.spiral.iter() { let tile = Tile(spiral_tile.0 + center_tile.0, spiral_tile.1 + center_tile.1); let is_visible = tile_viewbox.visible_rect.contains(&tile); let is_cached = surfaces.has_cached_tile_surface(tile); match (is_visible, is_cached) { (true, true) => visible_cached.push(tile), (true, false) => visible_uncached.push(tile), (false, true) => interest_cached.push(tile), (false, false) => interest_uncached.push(tile), } } // Build final list with lowest priority first (they get popped last) // Order: interest_uncached, interest_cached, visible_uncached, visible_cached self.list.extend(interest_uncached); self.list.extend(interest_cached); self.list.extend(visible_uncached); self.list.extend(visible_cached); } pub fn pop(&mut self) -> Option { self.list.pop() } }