use super::{filters, RenderState, Shape, SurfaceId}; use crate::{ math::Rect, shapes::{ calculate_position_data, calculate_text_layout_data, merge_fills, set_paint_fill, ParagraphBuilderGroup, Stroke, StrokeKind, TextContent, }, utils::{get_fallback_fonts, get_font_collection}, }; use skia_safe::{ self as skia, canvas::SaveLayerRec, textlayout::{ParagraphBuilder, StyleMetrics, TextDecoration, TextStyle}, Canvas, ImageFilter, Paint, Path, }; pub fn stroke_paragraph_builder_group_from_text( text_content: &TextContent, stroke: &Stroke, bounds: &Rect, count_inner_strokes: usize, use_shadow: Option, ) -> Vec { let fallback_fonts = get_fallback_fonts(); let fonts = get_font_collection(); let mut paragraph_group = Vec::new(); let remove_stroke_alpha = use_shadow.unwrap_or(false) && !stroke.is_transparent(); for paragraph in text_content.paragraphs() { let mut stroke_paragraphs_map: std::collections::HashMap = std::collections::HashMap::new(); for span in paragraph.children().iter() { let text_paint: skia_safe::Handle<_> = merge_fills(span.fills(), *bounds); let stroke_paints = get_text_stroke_paints( stroke, bounds, &text_paint, count_inner_strokes, remove_stroke_alpha, ); let text: String = span.apply_text_transform(); for (paint_idx, stroke_paint) in stroke_paints.iter().enumerate() { let builder = stroke_paragraphs_map.entry(paint_idx).or_insert_with(|| { let paragraph_style = paragraph.paragraph_to_style(); ParagraphBuilder::new(¶graph_style, fonts) }); let stroke_paint = stroke_paint.clone(); let remove_alpha = use_shadow.unwrap_or(false) && !span.is_transparent(); let stroke_style = span.to_stroke_style( &stroke_paint, fallback_fonts, remove_alpha, paragraph.line_height(), ); builder.push_style(&stroke_style); builder.add_text(&text); } } let stroke_paragraphs: Vec = (0..stroke_paragraphs_map.len()) .map(|i| stroke_paragraphs_map.remove(&i).unwrap()) .collect(); paragraph_group.push(stroke_paragraphs); } paragraph_group } fn get_text_stroke_paints( stroke: &Stroke, bounds: &Rect, text_paint: &Paint, count_inner_strokes: usize, remove_stroke_alpha: bool, ) -> Vec { let mut paints = Vec::new(); match stroke.kind { StrokeKind::Inner => { let shader = text_paint.shader(); let mut is_opaque = true; if let Some(shader) = shader { is_opaque = shader.is_opaque(); } if is_opaque && count_inner_strokes == 1 { let mut paint = text_paint.clone(); paint.set_style(skia::PaintStyle::Fill); paint.set_anti_alias(true); paints.push(paint); let mut paint = skia::Paint::default(); paint.set_style(skia::PaintStyle::Stroke); paint.set_blend_mode(skia::BlendMode::SrcIn); paint.set_anti_alias(true); paint.set_stroke_width(stroke.width * 2.0); set_paint_fill(&mut paint, &stroke.fill, bounds, remove_stroke_alpha); paints.push(paint); } else { let mut paint = skia::Paint::default(); if remove_stroke_alpha { paint.set_color(skia::Color::BLACK); paint.set_alpha(255); } else { paint = text_paint.clone(); set_paint_fill(&mut paint, &stroke.fill, bounds, false); } paint.set_style(skia::PaintStyle::Fill); paint.set_anti_alias(false); paints.push(paint); let mut paint = skia::Paint::default(); let image_filter = skia_safe::image_filters::erode((stroke.width, stroke.width), None, None); paint.set_image_filter(image_filter); paint.set_anti_alias(false); paint.set_color(skia::Color::BLACK); paint.set_alpha(255); paint.set_blend_mode(skia::BlendMode::DstOut); paints.push(paint); } } StrokeKind::Center => { let mut paint = skia::Paint::default(); paint.set_style(skia::PaintStyle::Stroke); paint.set_anti_alias(true); paint.set_stroke_width(stroke.width); set_paint_fill(&mut paint, &stroke.fill, bounds, remove_stroke_alpha); paints.push(paint); } StrokeKind::Outer => { let mut paint = skia::Paint::default(); paint.set_style(skia::PaintStyle::Stroke); paint.set_blend_mode(skia::BlendMode::DstOver); paint.set_anti_alias(true); paint.set_stroke_width(stroke.width * 2.0); set_paint_fill(&mut paint, &stroke.fill, bounds, remove_stroke_alpha); paints.push(paint); let mut paint = skia::Paint::default(); paint.set_style(skia::PaintStyle::Fill); paint.set_blend_mode(skia::BlendMode::Clear); paint.set_color(skia::Color::TRANSPARENT); paint.set_anti_alias(true); paints.push(paint); } } paints } pub fn render( render_state: Option<&mut RenderState>, canvas: Option<&Canvas>, shape: &Shape, paragraph_builders: &mut [Vec], surface_id: Option, shadow: Option<&Paint>, blur: Option<&ImageFilter>, ) { if let Some(render_state) = render_state { let target_surface = surface_id.unwrap_or(SurfaceId::Fills); if let Some(blur_filter) = blur { let bounds = blur_filter.compute_fast_bounds(shape.selrect); if bounds.is_finite() && bounds.width() > 0.0 && bounds.height() > 0.0 { let blur_filter_clone = blur_filter.clone(); if filters::render_with_filter_surface( render_state, bounds, target_surface, |state, temp_surface| { let temp_canvas = state.surfaces.canvas(temp_surface); render_text_on_canvas( temp_canvas, shape, paragraph_builders, shadow, Some(&blur_filter_clone), ); }, ) { return; } } } let canvas = render_state.surfaces.canvas_and_mark_dirty(target_surface); render_text_on_canvas(canvas, shape, paragraph_builders, shadow, blur); return; } if let Some(canvas) = canvas { render_text_on_canvas(canvas, shape, paragraph_builders, shadow, blur); } } fn render_text_on_canvas( canvas: &Canvas, shape: &Shape, paragraph_builders: &mut [Vec], shadow: Option<&Paint>, blur: Option<&ImageFilter>, ) { if let Some(blur_filter) = blur { let mut blur_paint = Paint::default(); blur_paint.set_image_filter(blur_filter.clone()); let blur_layer = SaveLayerRec::default().paint(&blur_paint); canvas.save_layer(&blur_layer); } if let Some(shadow_paint) = shadow { let layer_rec = SaveLayerRec::default().paint(shadow_paint); canvas.save_layer(&layer_rec); draw_text(canvas, shape, paragraph_builders); canvas.restore(); } else { draw_text(canvas, shape, paragraph_builders); } if blur.is_some() { canvas.restore(); } canvas.restore(); } fn draw_text( canvas: &Canvas, shape: &Shape, paragraph_builder_groups: &mut [Vec], ) { let text_content = shape.get_text_content(); let layout_info = calculate_text_layout_data(shape, text_content, paragraph_builder_groups, true); let layer_rec = SaveLayerRec::default(); canvas.save_layer(&layer_rec); for para in &layout_info.paragraphs { para.paragraph.paint(canvas, (para.x, para.y)); for deco in ¶.decorations { draw_text_decorations( canvas, &deco.text_style, Some(deco.y), deco.thickness, deco.left, deco.width, ); } } } fn draw_text_decorations( canvas: &Canvas, text_style: &TextStyle, y: Option, thickness: f32, text_left: f32, text_width: f32, ) { if let Some(y) = y { let r = skia_safe::Rect::new( text_left, y - thickness / 2.0, text_left + text_width, y + thickness / 2.0, ); let mut decoration_paint = text_style.foreground(); decoration_paint.set_anti_alias(true); canvas.draw_rect(r, &decoration_paint); } } pub fn calculate_decoration_metrics( style_metrics: &Vec<(usize, &StyleMetrics)>, line_baseline: f32, ) -> (f32, Option, f32, Option) { let mut max_underline_thickness: f32 = 0.0; let mut underline_y = None; let mut max_strike_thickness: f32 = 0.0; let mut strike_y = None; for (_style_start, style_metric) in style_metrics.iter() { let font_metrics = style_metric.font_metrics; let font_size = font_metrics .cap_height .abs() .max(font_metrics.x_height.abs()); let min_thickness = (font_size * 0.06).max(1.0); // Magic numbers for line thickness partially based on Chromium // (see https://source.chromium.org/chromium/chromium/src/+/main:ui/gfx/render_text.cc let raw_font_size = style_metric.text_style.font_size(); let thickness_factor = raw_font_size.powf(0.4) * 6.0 / 18.0; let thickness = (font_metrics.underline_thickness().unwrap_or(1.0) * thickness_factor) .max(min_thickness); if style_metric.text_style.decoration().ty == TextDecoration::UNDERLINE { // Same gap from baseline to underline as in Chromium // (see https://source.chromium.org/chromium/chromium/src/+/main:ui/gfx/render_text.cc let gap_scaling = raw_font_size * 1.0 / 9.0; let y = line_baseline + gap_scaling; max_underline_thickness = max_underline_thickness.max(thickness); underline_y = Some(y); } if style_metric.text_style.decoration().ty == TextDecoration::LINE_THROUGH { let y = line_baseline + font_metrics .strikeout_position() .unwrap_or(-font_metrics.cap_height / 2.0); max_strike_thickness = max_strike_thickness.max(thickness); strike_y = Some(y); } } ( max_underline_thickness, underline_y, max_strike_thickness, strike_y, ) } #[allow(dead_code)] fn calculate_total_paragraphs_height(paragraphs: &mut [ParagraphBuilder], width: f32) -> f32 { paragraphs .iter_mut() .map(|p| { let mut paragraph = p.build(); paragraph.layout(width); paragraph.height() }) .sum() } #[allow(dead_code)] fn calculate_all_paragraphs_height( paragraph_groups: &mut [Vec], width: f32, ) -> f32 { paragraph_groups .iter_mut() .map(|group| { // For stroke groups, only count the first paragraph to avoid double-counting if group.len() > 1 { let mut paragraph = group[0].build(); paragraph.layout(width); paragraph.height() } else { calculate_total_paragraphs_height(group, width) } }) .sum() } // Render text paths (unused) #[allow(dead_code)] pub fn render_as_path( render_state: &mut RenderState, paths: &Vec<(Path, Paint)>, surface_id: Option, ) { let canvas = render_state .surfaces .canvas_and_mark_dirty(surface_id.unwrap_or(SurfaceId::Fills)); for (path, paint) in paths { // Note: path can be empty canvas.draw_path(path, paint); } } #[allow(dead_code)] pub fn render_position_data( render_state: &mut RenderState, surface_id: SurfaceId, shape: &Shape, text_content: &TextContent, ) { let position_data = calculate_position_data(shape, text_content, false); let mut paint = skia::Paint::default(); paint.set_style(skia::PaintStyle::Stroke); paint.set_color(skia::Color::from_argb(255, 255, 0, 0)); paint.set_stroke_width(2.); for pd in position_data { let rect = Rect::from_xywh(pd.x, pd.y, pd.width, pd.height); render_state .surfaces .canvas_and_mark_dirty(surface_id) .draw_rect(rect, &paint); } } // How to use it? // Type::Text(text_content) => { // self.surfaces // .apply_mut(&[SurfaceId::Fills, SurfaceId::Strokes], |s| { // s.canvas().concat(&matrix); // }); // let text_content = text_content.new_bounds(shape.selrect()); // let paths = text_content.get_paths(antialias); // shadows::render_text_shadows(self, &shape, &paths, antialias); // text::render(self, &paths, None, None); // for stroke in shape.visible_strokes().rev() { // shadows::render_text_path_stroke_shadows( // self, &shape, &paths, stroke, antialias, // ); // strokes::render_text_paths(self, &shape, stroke, &paths, None, None, antialias); // shadows::render_text_path_stroke_inner_shadows( // self, &shape, &paths, stroke, antialias, // ); // } // shadows::render_text_inner_shadows(self, &shape, &paths, antialias); // }