use skia_safe::{self as skia, textlayout::FontCollection, Path, Point}; use std::collections::HashMap; mod shapes_pool; mod text_editor; mod ui; pub use shapes_pool::{ShapesPool, ShapesPoolMutRef, ShapesPoolRef}; pub use text_editor::*; pub use ui::RulerState; pub use ui::UIState; use crate::error::{Error, Result}; use crate::render::raster::RasterFormat; use crate::render::FrameType; use crate::shapes::{grid_layout::grid_cell_data, FontFamily, Shape}; use crate::uuid::Uuid; use crate::{get_render_state, get_resources, has_render_state, tiles}; /// This struct holds the state of the Rust application between JS calls. /// /// It is created by [init] and passed to the other exported functions. /// Note that rust-skia data structures are not thread safe, so a state /// must not be shared between different Web Workers. pub(crate) struct State { pub current_id: Option, pub current_browser: u8, pub shapes: ShapesPool, pub saved_shapes: Option, /// True while the first bulk load of shapes is in progress. pub loading: bool, } impl State { pub fn new() -> Self { Self { current_id: None, current_browser: 0, shapes: ShapesPool::new(), saved_shapes: None, loading: false, } } // Creates a new temporary shapes pool. // Will panic if a previous temporary pool exists. pub fn start_temp_objects(&mut self) -> Result<()> { if self.saved_shapes.is_some() { return Err(Error::CriticalError( "Tried to start a temp objects while the previous have not been restored" .to_string(), )); } self.saved_shapes = Some(self.shapes.clone()); self.shapes = ShapesPool::new(); Ok(()) } // Disposes of the temporary shapes pool restoring the normal pool // Will panic if a there is no temporary pool. pub fn end_temp_objects(&mut self) -> Result<()> { self.shapes = self.saved_shapes.clone().ok_or(Error::CriticalError( "Tried to end temp objects but not content to be restored is present".to_string(), ))?; self.saved_shapes = None; Ok(()) } pub fn render_from_cache(&mut self) { get_render_state().render_from_cache(&self.shapes); } pub fn present_frame(&mut self) { get_render_state().present_frame(&self.shapes); } pub fn render_ui_only(&mut self) { get_render_state().render_ui_only(&self.shapes); } pub fn render_blurred_snapshot(&mut self, blur_radius: f32) { get_render_state().render_blurred_snapshot(&self.shapes, blur_radius); } pub fn render_sync(&mut self, timestamp: i32) -> Result { get_render_state().start_render_loop(None, &self.shapes, timestamp, true) } pub fn render_sync_shape(&mut self, id: &Uuid, timestamp: i32) -> Result { let render_state = get_render_state(); render_state.prepare_sync_shape_render(); render_state.start_render_loop(Some(id), &self.shapes, timestamp, true) } pub fn render_shape_pixels( &mut self, id: &Uuid, scale: f32, timestamp: i32, format: RasterFormat, ) -> Result<(Vec, i32, i32)> { get_render_state().render_shape_pixels(id, &self.shapes, scale, timestamp, format) } pub fn render_shape_pdf(&mut self, id: &Uuid, scale: f32) -> Result> { crate::render::pdf::render_to_pdf(get_resources(), id, &self.shapes, scale) } pub fn render_shape_svg(&mut self, id: &Uuid, scale: f32) -> Result> { crate::render::svg::render_to_svg(get_resources(), id, &self.shapes, scale) } /// GPU-free counterpart of [`State::render_shape_pixels`]: encodes to /// `format` on a CPU raster surface, no GPU/WebGL. pub fn render_shape_raster( &mut self, id: &Uuid, scale: f32, format: RasterFormat, ) -> Result<(Vec, i32, i32)> { crate::render::raster::render_to_raster(get_resources(), id, &self.shapes, scale, format) } /// Distinct font families used by the (visible) subtree rooted at `id`, in /// first-seen order — the on-demand set the headless exporter provisions. pub fn fonts_used_by_shape(&self, id: &Uuid) -> Vec { let Some(root) = self.shapes.get(id) else { return Vec::new(); }; let mut result: Vec = Vec::new(); for child_id in root.all_children_iter(&self.shapes, false, true) { if let Some(shape) = self.shapes.get(&child_id) { for family in shape.font_families() { if !result.contains(&family) { result.push(family); } } } } result } pub fn start_render_loop(&mut self, timestamp: i32) -> Result { let render_state = get_render_state(); // If zoom changed (e.g. interrupted zoom render followed by pan), the // tile index may be stale for the new viewport position. Rebuild the // index so shapes are mapped to the correct tiles. We use // rebuild_tile_index (NOT rebuild_tiles_shallow) to preserve the tile // texture cache — otherwise cached tiles with shadows/blur would be // cleared and re-rendered in fast mode without effects. if render_state.zoom_changed() { render_state.rebuild_tile_index(&self.shapes); } render_state.start_render_loop(None, &self.shapes, timestamp, false) } pub fn continue_render_loop(&mut self, timestamp: i32) -> Result { let allow_stop = true; get_render_state().continue_render_loop(None, &self.shapes, timestamp, allow_stop) } pub fn clear_focus_mode(&mut self) { get_render_state().clear_focus_mode(); } pub fn set_focus_mode(&mut self, shapes: Vec) { get_render_state().set_focus_mode(shapes); } pub fn clear_include_filter(&mut self) { get_render_state().clear_include_filter(); } pub fn set_include_filter(&mut self, shapes: Vec) { get_render_state().set_include_filter(shapes); } pub fn init_shapes_pool(&mut self, capacity: usize) { self.shapes.initialize(capacity); } pub fn use_shape(&mut self, id: Uuid) { if !self.shapes.has(&id) { self.shapes.add_shape(id); } self.current_id = Some(id); } pub fn has_shape(&mut self, id: Uuid) -> bool { self.shapes.has(&id) } pub fn delete_shape_children(&mut self, parent_id: Uuid, id: Uuid) { // We don't really do a self.shapes.remove so that redo/undo keep working let Some(shape) = self.shapes.get(&id) else { return; }; // Only remove the children when is being deleted from the owner if shape.parent_id.is_none() || shape.parent_id == Some(parent_id) { // Tile invalidation only applies to the on-screen render state; the // headless export path has none, so skip it there. if has_render_state() { let render_state = get_render_state(); // Do NOT use `get_tiles_for_shape` (interest-clipped). Evict by // document coverage so cached tiles outside the interest area // cannot keep pixels of the deleted shape. let indexed_tiles: Vec = render_state .tiles .get_tiles_of(shape.id) .map(|t| t.iter().copied().collect()) .unwrap_or_default(); let scale = render_state.get_scale(); let dirty = indexed_tiles .iter() .fold(shape.extrect(&self.shapes, 1.0), |acc, tile| { tiles::join_nonempty(acc, tiles::get_tile_rect(*tile, scale)) }); render_state .surfaces .invalidate_cached_tiles_intersecting(dirty); for tile in indexed_tiles { render_state.tiles.remove_shape_at(tile, shape.id); } } if let Some(shape_to_delete) = self.shapes.get(&id) { let to_delete = shape_to_delete.all_children(&self.shapes, true, true); for shape_id in to_delete { if let Some(shape_to_delete) = self.shapes.get_mut(&shape_id) { shape_to_delete.set_deleted(true); } if has_render_state() && get_render_state().show_grid == Some(shape_id) { get_render_state().show_grid = None; } } } } } pub fn current_shape_mut(&mut self) -> Option<&mut Shape> { self.shapes.get_mut(&self.current_id?) } pub fn current_shape(&self) -> Option<&Shape> { self.shapes.get(&self.current_id?) } pub fn set_background_color(&mut self, color: skia::Color) { get_render_state().set_background_color(color); } pub fn set_browser(&mut self, browser: u8) { self.current_browser = browser; } /// Sets the parent for the current shape and updates the parent's extended rectangle /// /// When a shape is assigned a new parent, the parent's extended rectangle needs to be /// invalidated and recalculated to include the new child. This ensures that frames /// and groups properly encompass their children. pub fn set_parent_for_current_shape(&mut self, id: Uuid) { // Reparent preview during drag is handled by structure modifiers only. // Headless export has no render state and never runs interactive drags. if has_render_state() && get_render_state().options.is_interactive_transform() { return; } let Some(shape) = self.current_shape_mut() else { panic!("Invalid current shape") }; // If the shape already has the same parent, do nothing if shape.parent_id == Some(id) { return; } shape.set_parent(id); // Note: We don't call parent.add_child() here because we are // asuming the parent is updating its children list via set_children() calls. // Calling add_child here would create duplicates. // Invalidate parent's extrect so it gets recalculated to include the new child if let Some(parent) = self.shapes.get_mut(&id) { parent.invalidate_extrect(); } } pub fn rebuild_tiles_shallow(&mut self) { get_render_state().rebuild_tiles_shallow(&self.shapes); } pub fn rebuild_tiles(&mut self) { get_render_state().rebuild_tiles_from(&self.shapes, None); } pub fn rebuild_tiles_from(&mut self, base_id: Option<&Uuid>) { get_render_state().rebuild_tiles_from(&self.shapes, base_id); } pub fn rebuild_touched_tiles(&mut self) { get_render_state().rebuild_touched_tiles(&self.shapes); } pub fn render_preview(&mut self, timestamp: i32) { let _ = get_render_state().render_preview(&self.shapes, timestamp); } pub fn rebuild_modifier_tiles(&mut self, ids: &[Uuid]) -> Result<()> { get_render_state().rebuild_modifier_tiles(&mut self.shapes, ids) } pub fn font_collection(&self) -> &FontCollection { get_resources().fonts.font_collection() } pub fn get_grid_coords(&self, pos_x: f32, pos_y: f32) -> Option<(i32, i32)> { let shape = self.current_shape()?; let bounds = shape.bounds(); let position = Point::new(pos_x, pos_y); let cells = grid_cell_data(shape, &self.shapes, true); for cell in cells { let points = &[ cell.anchor, cell.anchor + bounds.hv(cell.width), cell.anchor + bounds.hv(cell.width) + bounds.vv(cell.height), cell.anchor + bounds.vv(cell.height), ]; let polygon = Path::polygon(points, true, None, None); if polygon.contains(position) { return Some((cell.row as i32 + 1, cell.column as i32 + 1)); } } None } pub fn set_modifiers(&mut self, modifiers: HashMap) { self.shapes.set_modifiers(modifiers); } /// Replace the current shape's children list (same semantics as `_set_children`). pub fn set_current_shape_children(&mut self, entries: Vec) -> Result<()> { let (parent_id, deleted) = { let Some(shape) = self.current_shape_mut() else { return Err(Error::RecoverableError( "set_current_shape_children: no current shape".to_string(), )); }; let id = shape.id; let (_, deleted) = shape.compute_children_differences(&entries); shape.children = entries.clone(); (id, deleted) }; for id in &entries { self.touch_shape(*id); if let Some(children_shape) = self.shapes.get_mut(id) { children_shape.set_deleted(false); } } for id in deleted { self.delete_shape_children(parent_id, id); self.touch_shape(id); } Ok(()) } pub fn touch_current(&mut self) { if let Some(current_id) = self.current_id { self.touch_shape(current_id); } } pub fn touch_shape(&mut self, id: Uuid) { self.shapes.invalidate_ancestors_extrect(&id); if self.loading || !has_render_state() { return; } let prev = self .shapes .get(&id) .map(|shape| shape.extrect(&self.shapes, 1.0)); get_render_state().mark_touched_with_prev(id, prev); } }