use crate::render::Surfaces; use crate::uuid::Uuid; use crate::view::Viewbox; use skia_safe as skia; use std::collections::{HashMap, HashSet}; #[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)] pub struct Tile(pub i32, pub i32); impl Tile { pub fn from(x: i32, y: i32) -> Self { Tile(x, y) } #[inline(always)] pub fn x(&self) -> i32 { self.0 } #[inline(always)] pub fn y(&self) -> i32 { self.1 } #[inline(always)] pub fn get_rect_with_size(&self, tile_size: f32) -> skia::Rect { skia::Rect::from_xywh( self.0 as f32 * tile_size, self.1 as f32 * tile_size, tile_size, tile_size, ) } #[inline(always)] pub fn get_rect_with_offset(&self, offset: &skia::Point) -> skia::Rect { skia::Rect::from_xywh( self.0 as f32 * TILE_SIZE - offset.x, self.1 as f32 * TILE_SIZE - offset.y, TILE_SIZE, TILE_SIZE, ) } } #[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)] pub struct TileRect(pub i32, pub i32, pub i32, pub i32); #[allow(dead_code)] impl TileRect { pub fn empty() -> Self { Self(0, 0, 0, 0) } #[inline(always)] pub fn is_degenerate(&self) -> bool { self.left() > self.right() || self.top() > self.bottom() } #[inline(always)] pub fn len(&self) -> i32 { (self.width() + 1) * (self.height() + 1) } #[inline(always)] pub fn x1(&self) -> i32 { self.0 } #[inline(always)] pub fn y1(&self) -> i32 { self.1 } #[inline(always)] pub fn x2(&self) -> i32 { self.2 } #[inline(always)] pub fn y2(&self) -> i32 { self.3 } #[inline(always)] pub fn left(&self) -> i32 { self.0 } #[inline(always)] pub fn top(&self) -> i32 { self.1 } #[inline(always)] pub fn right(&self) -> i32 { self.2 } #[inline(always)] pub fn bottom(&self) -> i32 { self.3 } /// Inclusive tile count on X (matches `contains`: both `x1` and `x2` are included). #[inline(always)] pub fn columns(&self) -> i32 { self.x2() - self.x1() + 1 } /// Inclusive tile count on Y (matches `contains`: both `y1` and `y2` are included). #[inline(always)] pub fn rows(&self) -> i32 { self.y2() - self.y1() + 1 } #[inline(always)] pub fn width(&self) -> i32 { self.x2() - self.x1() } #[inline(always)] pub fn height(&self) -> i32 { self.y2() - self.y1() } #[inline(always)] pub fn contains(&self, tile: &Tile) -> bool { tile.x() >= self.left() && tile.y() >= self.top() && tile.x() <= self.right() && tile.y() <= self.bottom() } pub fn iter(self, inclusive: bool) -> TileRectIter { TileRectIter::new(self, inclusive) } } #[allow(dead_code)] pub struct TileRectIter { rect: TileRect, inclusive: bool, index: i32, total: i32, } impl TileRectIter { fn new(rect: TileRect, inclusive: bool) -> Self { let width = rect.width() + if inclusive { 1 } else { 0 }; let height = rect.height() + if inclusive { 1 } else { 0 }; Self { rect, inclusive, index: 0, total: width * height, } } } impl Iterator for TileRectIter { type Item = Tile; fn next(&mut self) -> Option { if self.index >= self.total { return None; } let width = self.rect.width() + if self.inclusive { 1 } else { 0 }; let x = self.rect.left() + self.index % width; let y = self.rect.top() + self.index / width; self.index += 1; Some(Tile::from(x, y)) } } #[derive(Debug)] pub struct TileViewbox { pub visible_rect: TileRect, pub interest_rect: TileRect, pub interest: i32, pub center: Tile, } impl TileViewbox { pub fn new_with_interest(viewbox: &Viewbox, interest: i32) -> Self { Self { visible_rect: get_tiles_for_viewbox(viewbox), interest_rect: get_tiles_for_viewbox_with_interest(viewbox, interest), interest, center: get_tile_center_for_viewbox(viewbox), } } pub fn update(&mut self, viewbox: &Viewbox) { self.visible_rect = get_tiles_for_viewbox(viewbox); self.interest_rect = get_tiles_for_viewbox_with_interest(viewbox, self.interest); self.center = get_tile_center_for_viewbox(viewbox); } pub fn set_interest(&mut self, interest: i32) { self.interest = interest; } pub fn is_visible(&self, tile: &Tile) -> bool { // TO CHECK self.interest_rect.contains(tile) self.visible_rect.contains(tile) } } pub const TILE_SIZE: f32 = 512.; #[inline(always)] pub fn get_tile_dimensions() -> skia::ISize { (TILE_SIZE as i32, TILE_SIZE as i32).into() } pub fn get_tiles_for_rect(rect: skia::Rect, tile_size: f32) -> TileRect { // start let sx = (rect.left / tile_size).floor() as i32; let sy = (rect.top / tile_size).floor() as i32; // end let ex = (rect.right / tile_size).floor() as i32; let ey = (rect.bottom / tile_size).floor() as i32; TileRect(sx, sy, ex, ey) } pub fn get_tiles_for_viewbox(viewbox: &Viewbox) -> TileRect { let tile_size = get_tile_size(viewbox.get_scale()); get_tiles_for_rect(viewbox.area, tile_size) } pub fn get_tiles_for_viewbox_with_interest(viewbox: &Viewbox, interest: i32) -> TileRect { let TileRect(sx, sy, ex, ey) = get_tiles_for_viewbox(viewbox); TileRect(sx - interest, sy - interest, ex + interest, ey + interest) } pub fn get_tile_center_for_viewbox(viewbox: &Viewbox) -> Tile { let TileRect(sx, sy, ex, ey) = get_tiles_for_viewbox(viewbox); Tile((ex - sx) / 2, (ey - sy) / 2) } pub fn get_tile_pos(Tile(x, y): Tile, scale: f32) -> (f32, f32) { ( x as f32 * get_tile_size(scale), y as f32 * get_tile_size(scale), ) } pub fn get_tile_size(scale: f32) -> f32 { 1. / scale * TILE_SIZE } pub fn get_tile_rect(tile: Tile, scale: f32) -> skia::Rect { let (tx, ty) = get_tile_pos(tile, scale); let ts = get_tile_size(scale); skia::Rect::from_xywh(tx, ty, ts, ts) } // This structure is useful to keep all the shape uuids by shape id. pub struct TileHashMap { grid: HashMap>, index: HashMap>, } impl TileHashMap { pub fn new() -> Self { TileHashMap { grid: HashMap::new(), index: HashMap::new(), } } pub fn is_empty_at(&self, tile: Tile) -> bool { if let Some(uuids) = self.grid.get(&tile) { return uuids.is_empty(); } true } pub fn get_shapes_at(&mut self, tile: Tile) -> Option<&HashSet> { self.grid.get(&tile) } pub fn remove_shape_at(&mut self, tile: Tile, id: Uuid) { if let Some(shapes) = self.grid.get_mut(&tile) { shapes.remove(&id); } if let Some(tiles) = self.index.get_mut(&id) { tiles.remove(&tile); } } pub fn get_tiles_of(&mut self, shape_id: Uuid) -> Option<&HashSet> { self.index.get(&shape_id) } pub fn add_shape_at(&mut self, tile: Tile, shape_id: Uuid) { let tile_set = self.grid.entry(tile).or_default(); tile_set.insert(shape_id); let index_set = self.index.entry(shape_id).or_default(); index_set.insert(tile); } pub fn invalidate(&mut self) { self.grid.clear(); self.index.clear(); } } const VIEWPORT_DEFAULT_CAPACITY: usize = 24 * 12; const VIEWPORT_SPIRAL_DEFAULT_CAPACITY: usize = VIEWPORT_DEFAULT_CAPACITY; /// Cached spiral of tile offsets for a given grid size. /// /// Offsets are centered at (0,0) and must be translated by the desired origin/center tile. #[derive(Debug, Default)] pub struct TileSpiral { offsets: Vec, columns: usize, rows: usize, } impl TileSpiral { pub fn new() -> Self { Self { offsets: Vec::with_capacity(VIEWPORT_SPIRAL_DEFAULT_CAPACITY), columns: 0, rows: 0, } } #[inline] pub fn iter(&self) -> std::slice::Iter<'_, Tile> { self.offsets.iter() } /// Ensure the spiral offsets match the given grid size. /// /// This regenerates offsets whenever the size changes (grow or shrink) so callers /// don't accidentally reuse a spiral built for a previous viewport. pub fn ensure(&mut self, columns: usize, rows: usize) { if self.columns == columns && self.rows == rows { return; } self.columns = columns; self.rows = rows; let total = columns.saturating_mul(rows); self.offsets.clear(); self.offsets.reserve(total); if total == 0 { return; } // Generate tiles in spiral order from center (same algorithm as before). let mut cx = 0; let mut cy = 0; let ratio = (columns as f32 / rows as f32).ceil() as i32; let mut direction_current = 0; let mut direction_total_x = ratio; let mut direction_total_y = 1; let mut direction = 0; self.offsets.push(Tile(cx, cy)); while self.offsets.len() < total { match direction { 0 => cx += 1, 1 => cy += 1, 2 => cx -= 1, 3 => cy -= 1, _ => unreachable!("Invalid direction"), } self.offsets.push(Tile(cx, cy)); direction_current += 1; let direction_total = if direction % 2 == 0 { direction_total_x } else { direction_total_y }; if direction_current == direction_total { if direction % 2 == 0 { direction_total_x += 1; } else { direction_total_y += 1; } direction = (direction + 1) % 4; direction_current = 0; } } self.offsets.reverse(); } } // This structure keeps the list of tiles that are in the pending list, the // ones that are going to be rendered. pub struct PendingTiles { pub list: Vec, pub spiral: TileSpiral, pub spiral_rect: TileRect, pub visible_cached: Vec, pub visible_uncached: Vec, pub interest_cached: Vec, pub interest_uncached: Vec, } impl PendingTiles { pub fn new() -> Self { Self { list: Vec::with_capacity(VIEWPORT_DEFAULT_CAPACITY), spiral: TileSpiral::new(), spiral_rect: TileRect::empty(), visible_cached: Vec::with_capacity(VIEWPORT_DEFAULT_CAPACITY), visible_uncached: Vec::with_capacity(VIEWPORT_DEFAULT_CAPACITY), interest_cached: Vec::with_capacity(VIEWPORT_DEFAULT_CAPACITY), interest_uncached: Vec::with_capacity(VIEWPORT_DEFAULT_CAPACITY), } } pub fn update(&mut self, tile_viewbox: &TileViewbox, surfaces: &Surfaces, only_visible: bool) { self.list.clear(); // During interactive transform, skip the interest-area ring // entirely — the user is dragging, every rAF is on the critical // path, and pre-rendering tiles outside the viewport is wasted // work that just gets evicted on the next pointer move. The ring // is repopulated naturally on gesture end / on idle rAFs. let spiral_rect = if only_visible { &tile_viewbox.visible_rect } else { &tile_viewbox.interest_rect }; self.spiral_rect = *spiral_rect; // We do not regenerate spiral if the spiral_rect // doesn't change. The spiral_rect is based on the // viewbox so, if the viewbox doesn't change // the spiral should not change. let columns = spiral_rect.columns(); let rows = spiral_rect.rows(); self.spiral.ensure(columns as usize, rows as usize); // Partition tiles into 4 priority groups (highest priority = processed last due to pop()): // 1. visible + cached (fastest - just blit from cache) // 2. visible + uncached (user sees these, render next) // 3. interest + cached (pre-rendered area, blit from cache) // 4. interest + uncached (lowest priority - background pre-render) self.visible_cached.clear(); self.visible_uncached.clear(); self.interest_cached.clear(); self.interest_uncached.clear(); // Compute the scheduling center explicitly (inclusive range). // This avoids relying on `TileRect::center_x/center_y` semantics, which may be used // elsewhere with different expectations. let center_tile = Tile( (spiral_rect.x1() + spiral_rect.x2()) / 2, (spiral_rect.y1() + spiral_rect.y2()) / 2, ); for spiral_tile in self.spiral.iter() { let tile = Tile(spiral_tile.0 + center_tile.0, spiral_tile.1 + center_tile.1); let is_visible = tile_viewbox.visible_rect.contains(&tile); let is_cached = surfaces.has_cached_tile_surface(tile); match (is_visible, is_cached) { (true, true) => self.visible_cached.push(tile), (true, false) => self.visible_uncached.push(tile), (false, true) => self.interest_cached.push(tile), (false, false) => self.interest_uncached.push(tile), } } // Build final list with lowest priority first (they get popped last) // Order: interest_uncached, interest_cached, visible_uncached, visible_cached self.list.extend(self.interest_uncached.iter()); self.list.extend(self.interest_cached.iter()); self.list.extend(self.visible_uncached.iter()); self.list.extend(self.visible_cached.iter()); } pub fn pop(&mut self) -> Option { self.list.pop() } }