* 🐛 Restore the missing handler when aligning a one-handler node
A curve node with one of its handlers removed could not be switched
to aligned or equal: the collapsed handler stayed on the node, or the
line on the other side stayed a line, so nothing happened. Switching
to equal could even collapse the remaining handler.
Such a node now gets a mirrored handler on the other side, turning
that line into a curve when needed, also across the start node of a
closed path. Removing a handler also resets the node to independent.
Closes#11703
AI-assisted-by: claude-opus-5
Signed-off-by: Shreyash Agare <264953665+ShreyashAgare26@users.noreply.github.com>
* 🐛 Add some quality improvements
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Signed-off-by: Shreyash Agare <264953665+ShreyashAgare26@users.noreply.github.com>
Co-authored-by: Shreyash Agare <264953665+ShreyashAgare26@users.noreply.github.com>
Co-authored-by: alonso.torres <alonso.torres@kaleidos.net>
* ✨ Improve path operations and edition
* 🐛 Fix floating-point equality issues in path editing
Replace exact equality checks with tolerance-based comparisons
in path editing functions to handle floating-point rounding
differences after transforms, rotations, or curve fitting.
Changes:
- distribute-content: Round coordinates to 0.1 precision before
grouping to ensure coincident nodes move together
- separate-node: Use gpt/close? instead of exact equality to
find nodes with floating-point imprecision
- collision-step: Use mth/close? for tolerance-based comparison
to detect paste collisions correctly
- resolve-edit-fills: Add cycle detection to prevent infinite
loops with corrupted parent chains
Made collision-step, available-offset-step, and resolve-edit-fills
public for better testability.
Added comprehensive tests for all fixes covering both exact and
floating-point coordinate scenarios.
AI-assisted-by: qwen3.7-plus
* 🐛 Fix path editor code review findings
Fix issues identified during code review of path editor enhancements:
- Fix unused binding lint warning in distribute-content that blocked CI
- Fix collision-step floor comparison to use round instead of floor,
correctly detecting collisions when coordinates drift slightly below
integer boundaries
- Fix resolve-edit-fills to recurse through empty parent groups when
searching for inherited fills in nested group hierarchies
- Fix expand-coincident-node-indices to use fuzzy comparison (gpt/close?)
instead of exact equality, handling floating-point divergence after
transforms or rotations
- Remove unreachable dead code in path-point* on-pointer-down handler
- Add tests for collision-step boundary cases, nested group fill
inheritance, and coincident node alignment/flipping
AI-assisted-by: mimo-v2.5-pro
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Co-authored-by: Andrey Antukh <niwi@niwi.nz>