* ⚡ Compute text fonts once per shape when uploading to wasm
* ⚡ Write the shapes batch in place and coerce fills once
* 🐛 Free the upload buffer when a batch record write fails
* ⚡ Avoid decoding the opened page twice for its frame index
The frame index was built over a with-meta copy, so pages got decoded again.
Read it from the page objects themselves and fix the with-meta identity check.
* ⚡ Intern keywords when decoding transit on the frontend
Each shape is decoded on its own, so every shape had its own key keywords.
Cache them in the read handler so all decoded data shares one instance.
* ⚡ Use an array map as the wasm shape proxy delegate
A hash map with ~35 keys costs ~3 KB of nodes per shape on large pages.
An array map holds the same entries in one array, at a small lookup cost.
When render-wasm is active, generate SVG for the Code inspector and
Copy as SVG from the WASM export path instead of classic SVG codegen.
Add multi-root render_shapes_svg so multi-select stays one document.
Closes#12567
A text image fill was always laid over the whole text box, so a pasted
image span showed another part of the picture in a box of another size.
Text image fills now honour the image transform, as shape fills do: the
image covers the transform rect instead of the whole box. Paste gives
each pasted image span a transform that keeps the image at the same
pixel offset from the span, like the gradients.
The SVG export emits one linked image per span transform, rather than
one per image id, and the style panel keeps the transform it reads back.
AI-assisted-by: claude-opus-5-5
When render-wasm is active, shape exports (single file, ZIP, and Export
boards multi-page PDF) run on the shared worker WASM module so the UI
stays responsive. A progressive PDF session (begin/add-page/finish)
updates progress per page; cancel settles on the client. The server
exporter path remains for the SVG renderer.
* 🐛 Keep text gradients in place when pasting at the caret
Text gradients are stored as fractions of the whole text box. Paste
copied those fractions unchanged, so in a box of another size the
handles and colours moved away from the pasted text.
Copy from the v3 editor now records where each span with a gradient or
image fill starts in its text box, and the box size, in the clipboard
payload. A new WASM export, text_editor_get_range_origin, gives the
start of any text range.
Paste at the caret finds where those spans start in the target and
rewrites their gradients so the handles keep the same pixel offset from
the span. Auto-sized texts use the box size they get when the editor
closes.
AI-assisted-by: claude-opus-5-5
* 🐛 Rebuild text gradient shaders when the text box resizes
Text gradient and image shaders are built into the cached Skia
paragraphs against the text box size. A resize with no content change
reused those paragraphs, so the colours stayed matched to the old box
until a reload.
The text now remembers the box size its shaders were built for and lays
itself out again when that size changes and a span has a gradient or
image fill. Text with only solid fills keeps its cache.
AI-assisted-by: claude-opus-5-5
* 🐛 Keep text gradients in place when pasting on the canvas
A text selection pasted on the canvas becomes a new text whose box
differs from the source, so its gradients moved like they did for caret
paste.
After adding the new text, lay it out, find where its gradient spans
start and move their gradients to keep the same pixel offset from the
span, in the same undo step. The range origin export now takes a shape
id, so it works on texts that are not being edited.
AI-assisted-by: claude-opus-5-5
* 🐛 Keep text gradients in place when pasting copied texts at the caret
Text shapes copied whole, rather than as an editor selection, reached the
caret paste without any geometry, so their gradients still moved away from
the pasted text.
A shape copy now records where the gradient and image spans of each
selected text start, and the box size, by shape id. Paste joins them in
the order of the joined paragraphs, with no origin for texts copied
without one.
Copied texts each have their own box, so every span origin now carries
its own box size instead of one box for the whole payload.
AI-assisted-by: claude-opus-5-5
* ♻️ Move some constants out of app.render-wasm.api
- Moved to aapp.render-wasm.wasm where they can be imported
without pulling half the editor with them
- Renamed one for consistency
* 🔥 Delete unused function, update docstring
* 🎉 Copy v3 editor text with its styles in a payload
Copy and cut in the v3 text editor put the styled selection in a
hidden span of text/html. Add its codec and the clean-up for pasting
into another file or team.
Refs #12047
AI-assisted-by: claude-opus-5-5
* 🎉 Paste text copied in Penpot at the v3 editor caret
Text copied in Penpot keeps its styles when pasted at the caret. The
first paragraph keeps the target's attrs; later ones bring their own.
The context menu paste now shares the keyboard paste path.
Refs #12047
AI-assisted-by: claude-opus-5-5
* 🎉 Paste text copied in Penpot on the canvas with its styles
Refs #12047
AI-assisted-by: claude-opus-5-5
* 🎉 Paste copied text shapes at the v3 editor caret with styles
Copied shapes now record their team. Shapes that are not texts paste
nothing into the editor.
Refs #12047
AI-assisted-by: claude-opus-5-5
* ✨ Replace custom fonts in shapes pasted across teams
Refs #12047
AI-assisted-by: claude-opus-5-5
* ♻️ Factor GL context initialization out of canvas init
- fixes setting of gl-context-handle to be after _init so an exception
does not leave invalid state behind.
- api.init-canvas-context uses a new webgl.init-context!
- this decouples config from init, so we can reuse it in benchmarks
- some helpers move to the webgl ns
AI-assisted-by: muse-spark-1.3, deepseek-flash, glm-5.3
* 🐛 Release acquired GL context when renderer init fails
- Properly release resources if init fails
- Rethrown exceptions with the original cause
- Fix vacuous check in clear-canvas
AI-assisted-by: muse-spark-1.3, deepseek-flash, glm-5.3
* ✨ Test webgl context init and release
AI-assisted-by: muse-spark, glm-5.3
* 💄 Address review comments
* 💄 Drop `!` from some function names
* ✨ Add rich HTML paste to the v3 text editor
Pasting HTML into the v3 text editor keeps bold, italic, decoration and
text-transform, and drops fonts, colors and links. Gated behind
text-editor-wasm/v1-html-paste.
Refs #10465
AI-assisted-by: claude-opus-5-5
* ✨ Paste HTML on the canvas as a styled text shape
With v3 HTML paste on, pasting HTML on the canvas creates a text shape
with the same emphasis. Clipboard options are now read at paste time.
Refs #10465
AI-assisted-by: claude-opus-5-5
Collect children ids into one transient vector and track WASM shape
changes in a JS Map instead of a volatile persistent map.
AI-assisted-by: claude-opus-5-5
* ♻️ Share structural batch upload through common helper
- Merge svg-filters and svg-fills to app.common.render-wasm.svg-derived
- Add serialize-shapes-batch! in common, shared by the sync and chunked
workspace paths
- Add a routing test for the helper and wires the svg-filters test.
AI-assisted-by: muse-spark, GLM 5.3
* 🐛 Derive SVG effects inside single-shape serializer
- Single and batch paths: one svg effect derivation step
owned by shared serializers.
- set-object forwards the derived shape to its host attrs,
and the exporter reads the derived fills, so SVG-attr
fills, blur and shadow render as in the frontend.
- Adds regression test to the exporter.
AI-assisted-by: muse-spark, GLM 5.3, deepseek-flash
* ⚡ Capture canvas snapshot only when the renderer is idle
* ⚡ Skip descendant silhouettes for frames with nested drop shadows
* 🔧 Add a profiling build mode for render-wasm
During reload-renderer!, reloading? keeps initialized?/ready? false
while set-objects runs (especially the sync path for small files).
Text content used that guard and was skipped; geometry already used
live?. Gate use-shape, has-shape, and set-shape-text-content on
wasm/live? so text is restored with the rest of the shapes.
Emit clipped `<image href>` for fills with a registered media URL instead
of Skia base64 embeds. Register URLs from the frontend and exporter via
store_image_url. Cover rect, path, frame, and text (glyph clip) cases in
SVG export tests.
Closes#11383
* 🐛 Align WASM auto-width text size with HTML measurement
Include the HTML paragraph-set 1px right margin in Skia auto-width
so WASM and DOM measurements match.
* ⚡ Scope and defer post-font WASM text relayout
Track pending font faces per shape, force-relayout only affected
texts, defer stale-selrect sync until the first tiles paint, and
batch request-render after attr updates. Tolerate missing font-face
keys so callers that omit them do not blow up.
Upload structural shape attrs (base, children, blur, shadows,
flex, layout-item) via multi-shape `_set_shapes_batch` FFI in
chunks of 512, then apply host attrs with use-shape selection.
* ✨ Add text and @font-face to WASM SVG export
Emit selectable <text> elements and inject @font-face rules that
reference the font URLs registered at load time. Text fill bypasses
save_layer wrappers that SkSVGDevice drops. Text strokes are deferred
to a follow-up PR.
* 🐛 Strip trailing commas from Skia SVG text positions
Skia's SVG backend appends a trailing comma to per-glyph x/y lists.
Firefox rejects the malformed attribute and drops glyph positioning,
making exported text vanish or mis-render.
Present visible tiles via ViewportReady so zoom settle turns sharp
without waiting on the interest ring, and paint at atlas slot size so
DPR 2 does not rasterize 1024 only to downscale into 512 slots.
Pan/zoom via render_from_cache while the tile atlas is still empty
left a blank workspace under the page-transition blur. Ignore
set-view-box / view-interaction-start until tiles-complete, block
pointer events on the viewport SVG, and flush any deferred local
viewport sync when the overlay ends.
HQ tiles are 512px and the atlas stays at 4096² (64 full-size
slots). Browser zoom plus a forced ?dpr= can need more visible
tiles than that, and a framebuffer larger than the GPU allows.
Pack interest tiles into smaller atlas cells, blit at 512 then
scale, and inset Linear samples so seams do not bleed. Clamp the
canvas backing store and DPR together, wrap Skia at the real
drawingBuffer size, and wait one frame after DPR changes so CSS
client size and overlays stay aligned.
* 🐛 Fix editor v3 quitting when changing typography options
* 🎉 Apply text styles to collapsed caret
* 🐛 Fix not persisting the new selrect
* 🐛 Fix selrect not being recomputed on caret style changes
* 🐛 Fix quitting the editor when changing typography on empty texts
* ✨ Add headless wasm render backend to the exporter
* ♻️ Move render-wasm bridge to common and split wasm builds
* 🔧 Upload builtin font variants in the wasm exporter
* ♻️ Move shared font and resources utils out of render_wasm
* ⚡ Fetch only the exported roots in the wasm exporter
* ⚡ Bound save_layer rects in the vector export path