* ⚡ Skip drop shadows that are imperceptible at current scale
Filter drop shadows by on-screen footprint (stricter for recursive
shapes) so overview HQ avoids expensive blur passes that barely show.
* ⚡ Simplify Path and Bool strokes at low scale
At overview zooms, Inner/Outer strokes fall back to Center and
dash/dotted styles become solid when the pattern is subpixel.
Strokes are never skipped so stroke-only icons stay visible.
* ⚡ Drain GPU work on partial render frames
Partial frames only flushed the Backbuffer, so tile GPU commands
queued until present_frame's flush_and_submit and stalled the
browser on large files. Submit the context each partial frame
without presenting Target or re-composing the tile atlas.
* ⚡ Prefer direct painting when effects are imperceptible
Skip the Fills/Strokes layered path when drop/inner shadows would
not paint at the current scale, and allow stroke-only shapes
(fills_none) on the direct path. Apply the same footprint LOD to
inner-shadow painting.
* ♻️ Move shape type serialization to wasm module
* ♻️ Refactor serialization of constraints and vertical alignment into wasm module
* ♻️ Refactor serialization and model of shape blur
* ♻️ Refactor bool serialization to the wasm module
* ♻️ Split wasm::layout into submodules
* ♻️ Refactor serialization of AlignItems, AlignContent, JustifyItems and JustifyContent
* ♻️ Refactor serialization of WrapType and FlexDirection
* ♻️ Refactor serialization of JustifySelf
* ♻️ Refactor serialization of GridCell
* ♻️ Refactor serialization of AlignSelf
* 🐛 Fix AlignSelf not being serialized
* ♻️ Refactor handling of None variants in Raw* enums
* ♻️ Refactor serialization of grid direction
* ♻️ Refactor serialization of GridTrack and GridTrackType
* ♻️ Refactor serialization of Sizing
* ♻️ Refactor serialization of ShadowStyle
* ♻️ Refactor serialization of StrokeCap and StrokeStyle
* ♻️ Refactor serialization of BlendMode
* ♻️ Refactor serialization of FontStyle
* ♻️ Refactor serialization of GrowType
- Move shadows surface responsibility
- Draw shadows directly into DropShadows and InnerShadows surfaces
- Draw stroke shadows directly into Strokes in order
- Clean up old shadow surfaces (Shadow & Overlay)