329 Commits

Author SHA1 Message Date
Belén Albeza
60679bbbcd
🐛 Revert RTL auto-width text growing from its right edge (#12051)
Revert #11775 (commit 142f3d9de8). We are putting this fix on hold
until we settle the UX for RTL auto-width text.

Relates to #11523
2026-10-01 18:29:07 +02:00
Elena Torró
4943285e63
🐛 Fix inner and outer rect strokes ignoring corner radius (#11926) 2026-09-25 14:12:01 +02:00
Elena Torró
63baf86152
🐛 Fix groups, masks and booleans drop shadow cases (#11911)
* 🐛 Fix blocky and black drop shadows on masked groups

* 🐛 Fix drop shadow spread on paths, bools and circles
2026-09-25 11:50:19 +02:00
Belén Albeza
a34b4011cf
🎉 Render different stroke styles per side (#11883)
* 🎉 Render different stroke styles per side

* 🔧 Stabilise per-side stroke snapshots against clip id churn

SVG clip ids come from a counter that lives for the whole test
process, so a snapshot holding one depends on how many clips other
tests emitted first. The masked-group export tests that landed on
develop shifted that count and broke two per-side snapshots, whose
only diff was the id.

Route the remaining per-side snapshots through with_stable_clip_ids,
which renumbers ids in order of appearance. No snapshot in the suite
now carries a generated id.

AI-assisted-by: claude-opus-5
2026-09-24 13:20:33 +02:00
Belén Albeza
142f3d9de8
🐛 Fix RTL auto-width text growing away from its right edge (#11775)
This makes RTL texts in auto-width to grow towards their left side in
the text editor v3.

AI-assisted-by: claude-opus-5
2026-09-23 13:02:17 +02:00
Belén Albeza
0581c35452
🐛 Fix drop shadows in masks (#11754)
* 🐛 Fix shadows on a masked group in the WASM renderer

A masked group renders in two passes: its content, then the mask shape
composited with DstIn so everything outside the mask silhouette is
erased. Both happen inside one save_layer, and the group's drop shadow
was composited into that same layer before the mask pass — so the mask
erased it. A drop shadow lives mostly outside the silhouette, so it
disappeared entirely.

Inner shadows never drew at all: render_fill_inner_shadows needs fill
geometry to paint into, and a group has none.

Both now ride on an image filter set on the masked-group layer, which
Skia evaluates after the mask is composited, so the shadow comes from
the real masked pixels rather than the group's own, empty geometry.
The effects compose in the order the SVG renderer uses for a group:
drop shadows, then the source, then inner shadows, with the layer blur
over all of it.

That layer is opened on a canvas carrying no transform, so the filter
is built in device units. Shadow::scale_to_device does that rather
than scale_content, because radius_to_sigma is affine: scaling the
radius applies its constant term once at device scale, while a filter
built in document space has the term scaled by the canvas matrix. The
two would blur differently by 0.5 · (scale - 1) sigma, visible as a
masked group's own shadow being narrower than the same shadow on its
parent. The masked-group layer blur had the same flaw.

Three paths are suppressed for masked groups so nothing is drawn twice:
the silhouette composite, the nested_shadows inheritance that would
reach text descendants, and the fill inner-shadow pass.

Every save and restore around that layer is keyed on the shape alone.
Enter and exit run on different walker passes, and a pan or zoom in
between changes fast mode, so deriving them from render state could
leave the canvas clip stack unbalanced.

Refs #11697

AI-assisted-by: claude-opus-5

* 🐛 Fix a container's drop shadow over a masked group in WASM

A container builds its drop shadow by drawing each descendant as a
black silhouette and blurring the result. The walk descends only
through children that can be flattened, and a masked group never can,
so it stopped there and asked the group to draw its own geometry. A
group has none, so nothing was drawn and the shadow layer stayed
blank: no shadow at all for a group, board or frame holding a masked
group. This is what the file attached to the issue reproduces.

render_drop_black_shadow now draws the masked silhouette for such a
group — content children flat black, DstIn the mask, and only then the
offset, blur and spread. Masking after the blur would trim the shadow
along the wrong edge.

The walk recurses, so it narrows the clip the way the main walker
does: content a clipping container hides must not widen the shadow.
The clip rule now lives in one place, shared with the walker, and a
test pins the two against each other. The shadow layer is sized to the
silhouette plus the shadow's reach rather than falling back to the
clip, so a wide blur is not cut at the tile edge.

Spread keeps the renderer's existing behaviour: the silhouette goes
through the same get_drop_shadow_filter every other shadow uses, so a
masked group gains no ordering of its own.

Closes #11697

AI-assisted-by: claude-opus-5
2026-09-18 13:04:11 +02:00
Elena Torró
cc9c60507d
🐛 Do not apply stroke style to caps (#11744) 2026-09-17 09:39:39 +02:00
Shreyash
76e9289fcf
🐛 Fix stroke to path dropping caps and markers (#11614)
* 🐛 Fix stroke to path dropping caps and markers

Caps and markers (round ends, arrows, square/diamond/circle markers) are
painted separately by `handle_stroke_caps` after the stroke itself, so
`stroke_to_path` — which only outlines the shape path — dropped them.
Converting a stroke to a path lost every end decoration except the
Round/Round and Square/Square pairs Skia draws natively, and even those
were missing because the outline paint kept the default butt cap.

Cap geometry now lives in `shapes/stroke_paths.rs` as plain path
builders, shared by the canvas renderer and by `stroke_to_path`, which
unions the caps into the outline for open paths and honors
`to_skia_linecap`. The SVG export no longer overlays the caps a second
time on top of the expanded outline, which would double the alpha of
translucent strokes; the clip silhouette for image strokes gets them
from the outline too.

Co-authored-by: Shreyash Agare <agareshreyash26@gmail.com>
2026-09-16 12:46:00 +02:00
Elena Torró
0913545b41
🐛 Fix letter spacing and position when flattening text to path (#11555)
* 🐛 Fix letter spacing and position when flattening text to path

* ♻️ Simplify text to path conversion and add flatten tests
2026-09-11 08:20:22 +02:00
Alejandro Alonso
aa78ca0be8
🐛 Keep text image fills aligned during drag (#11610)
Cached Skia paragraphs bake absolute image/gradient shaders at layout
time. On move, clones reuse those paragraphs while painting at the new
selrect, so glyphs move and the fill stays put. Record the paint origin
when layout is built and translate the canvas when painting from cache
so shaders track the text. Also sync bounds before update_layout so
fills bake against the current container.
2026-09-10 16:55:45 +02:00
Elena Torró
9b24907992
🐛 Fix render text-decoration on spans and update regression tests (#11583) 2026-09-10 09:42:09 +02:00
Danny Shirely
d45c6710b7
🎉 Implement independent image bounds resizing (#11430)
* 🎉 Implement independent image bounds resizing

Add canvas resize interaction mode that allows users to resize an
image object's bounding box independently from the underlying bitmap
content without scaling or distortion while holding the Mod key.

AI-assisted-by: gemini-2.5-pro

* ♻️ Address reviewer feedback from elenatorro

- Remove legacy cfh/image-shape? check in shape-has-image-fill?
- Guard bounds-resize with positive dimensions instead of clamping scalev to preserve flipping
- Remove :metadata from transform-attrs in modifiers.cljs
- Restore preserveAspectRatio logic based on keep-ar? in fills.cljs
- Compute source rect against destination rect for raster and SVG fills in WASM renderer

* 🔧 Fix clippy needless borrow warnings in wasm image fills

---------

Co-authored-by: Andrey Antukh <niwi@niwi.nz>
2026-09-09 15:16:56 +02:00
Alonso Torres
bf2fcba3be
🐛 Fix problems with pixel precission in WASM renderer (#11560) 2026-09-09 15:11:58 +02:00
Alejandro Alonso
2e5157e6aa
✨ Export image fills to WASM SVG as linked images (#11529)
Emit clipped `<image href>` for fills with a registered media URL instead
of Skia base64 embeds. Register URLs from the frontend and exporter via
store_image_url. Cover rect, path, frame, and text (glyph clip) cases in
SVG export tests.

Closes #11383
2026-09-08 17:30:53 +02:00
Alejandro Alonso
269aa36f82
✨ Export solid and patterned strokes to WASM SVG (#11513)
* ✨ Export solid inner and outer strokes to WASM SVG

SkSVGDevice drops save_layer+Clear used for path Outer strokes, so
solid Inner/Outer strokes on closed shapes are expanded to filled
outlines via stroke_to_path. Center and open paths stay on the shared
stroke path.

Closes #11381

* ✨ Export dotted, dashed, and mixed strokes to WASM SVG

PathEffects do not survive SkSVGDevice, so dotted/dashed/mixed strokes
expand via stroke_to_path with the effect kept, producing filled
outline geometry for all alignments including Center.

Closes #11382

* 🐛 Fix WASM SVG stroke export edge cases

Keep expanded stroke outlines in local space under the leaf CTM so
rotated rects/paths are not double-transformed; overlay open-path caps
after dotted expansion; draw frame strokes outside the content clip;
and route per-side rect/frame strokes through the evenodd band path.
2026-09-07 13:50:58 +02:00
Elena Torró
d82038a570
🐛 Fix paragraph span restyle on line change (#11503)
* 🐛 Fix paragraph span restyle on line change

* 🐛 Fix text shape boundaries on resize
2026-09-04 13:43:23 +02:00
Alejandro Alonso
86aebd3429
⚡ Reduce WASM text selrect churn after batch page load (#11471)
* 🐛 Align WASM auto-width text size with HTML measurement

Include the HTML paragraph-set 1px right margin in Skia auto-width
so WASM and DOM measurements match.

* ⚡ Scope and defer post-font WASM text relayout

Track pending font faces per shape, force-relayout only affected
texts, defer stale-selrect sync until the first tiles paint, and
batch request-render after attr updates. Tolerate missing font-face
keys so callers that omit them do not blow up.
2026-09-04 12:24:37 +02:00
Elena Torró
eb8d3a2fef
🐛 Fix paragraph selection (#11493) 2026-09-03 16:17:38 +02:00
Alejandro Alonso
c5897bc50a
⚡ Paint plain text directly onto Current (#11355)
* ♻️ Share text layout paragraphs across modifier clones

Store Skia paragraphs in Rc so TextContentLayout::clone keeps the
cached layout for rotate/pan modifiers. Add layout.clear() and treat
needs_update as paragraphs-empty only.

* ⚡ Reuse cached Skia paragraphs when painting text

Add try_paint_from_layout_cache to paint from TextContent.layout when
versions match, skipping ParagraphBuilder rebuild and layout on each
frame. Wire into the layered text path for plain fills without strokes
or effects.

* ⚡ Paint plain text directly onto Current

Extend can_render_directly for stroke-free text and skip the empty
save_layer in draw_text when no stroke-group opacity is set. Plain text
paints into Current without the Fills/Strokes blit.
2026-09-02 16:17:06 +02:00
Alejandro Alonso
b92112da54
🐛 Export multiple solid fills to WASM SVG (#11467)
Shapes and text with stacked solid fills were exported without fill
attributes because merge_fills builds a Skia shader that SkSVGDevice
does not serialize. Draw each fill layer separately for SVG export,
bottom to top, matching the classic exporter.

Closes #11466
2026-09-02 13:40:05 +02:00
Belén Albeza
b6c4cb48d7
🐛 Fix not being able to select right or center-aligned text in v3 (#11258) 2026-08-18 18:13:47 +02:00
Alejandro Alonso
a76401596e
⚡ Skip imperceptible shadows and simplify low-scale strokes (#11102)
* ⚡ Skip drop shadows that are imperceptible at current scale

Filter drop shadows by on-screen footprint (stricter for recursive
shapes) so overview HQ avoids expensive blur passes that barely show.

* ⚡ Simplify Path and Bool strokes at low scale

At overview zooms, Inner/Outer strokes fall back to Center and
dash/dotted styles become solid when the pattern is subpixel.
Strokes are never skipped so stroke-only icons stay visible.

* ⚡ Drain GPU work on partial render frames

Partial frames only flushed the Backbuffer, so tile GPU commands
queued until present_frame's flush_and_submit and stalled the
browser on large files. Submit the context each partial frame
without presenting Target or re-composing the tile atlas.

* ⚡ Prefer direct painting when effects are imperceptible

Skip the Fills/Strokes layered path when drop/inner shadows would
not paint at the current scale, and allow stroke-only shapes
(fills_none) on the direct path. Apply the same footprint LOD to
inner-shadow painting.
2026-08-06 15:58:11 +02:00
Elena Torró
10a2c19f92
🔧 Improve text editor selection and tab conversion (#11071) 2026-08-06 09:43:02 +02:00
Elena Torró
0fed63eeb3
🐛 Fix text replacement on selection and text offsets (#10983)
* 🐛 Fix text not being replaced when there is a selection

* 🐛 Fix text editor offsets on transformed text
2026-08-03 15:22:49 +02:00
Elena Torró
a722a33503
🐛 Fix gradients and text selection (#10941)
* 🐛 Add missing text fills

* ✨ Keep text leaf selected while editing
2026-07-30 12:11:53 +02:00
Andrey Antukh
c467d98c9e Merge remote-tracking branch 'origin/staging' into develop 2026-07-23 17:06:56 +02:00
Elena Torró
ef3511e519
✨ Add basic individual strokes implementation (#10648) 2026-07-22 16:13:38 +02:00
Alejandro Alonso
f21bd45893
🐛 Fix paths and layout performance and rendering on boolean exclusions (#10778)
* 🐛 Skip identity transforms in layout reflow propagation

Layout reflow emitted identity transforms for unchanged children, which
fanned out through the whole subtree on every drag frame and froze large
files in the WASM renderer.

* 🐛 Fix exclude boolean rendering in render WASM
2026-07-22 15:47:43 +02:00
Elena Torró
08e42687d1
♻️ Extract GPU-free RenderResources; add headless wasm exports (#10653) 2026-07-22 09:56:21 +02:00
Andrey Antukh
5cc6477e3f Merge remote-tracking branch 'origin/staging' into develop 2026-07-16 13:52:41 +02:00
Elena Torro
6285b1de60 🐛 Fix masked group position in flex layout on child visibility change 2026-07-15 08:58:48 +02:00
Alejandro Alonso
b82ab0c830 Merge remote-tracking branch 'origin/staging' into develop 2026-07-02 13:52:25 +02:00
Belén Albeza
6d458c80a1
🐛 Fix font and variant dropdowns on mixed text styles (#10520)
* 🐛 Fix dropdown shown Mixed Font Families for same family with different variant

* 🐛 Fix variants dropdown appearing blank on mixed variants but same family

* ✨ Add playwright test for mixed font families/variants
2026-07-01 20:15:20 +02:00
Elena Torró
28b5371901
🔧 Improve text strokes in texts with emoji (#10519) 2026-07-01 18:10:46 +02:00
Elena Torró
c8f586a197
🐛 Fix async text rendering on tiles (#10504) 2026-07-01 11:09:57 +02:00
Aitor Moreno
2d4a24bf97
🐛 Fix stroke to path extra points (#10190)
* 🐛 Fix stroke to path extra points

* 🐛 Set evenodd when needed on stroke to path (#10446)

---------

Co-authored-by: Elena Torró <elenatorro@gmail.com>
2026-06-29 10:34:44 +02:00
Aitor Moreno
d0f6d5b3a1
♻️ Refactor render pipeline (#9891)
* ♻️ Refactor viewbox

* 🎉 Add draw_atlas alternative to draw tiles

* 🐛 Fix minor glitches

* ♻️ Change how process_animation_frame works

* ♻️ Refactor document atlas

* ♻️ Refactor max texture size

* ♻️ Refactor entrypoints and dead_code
2026-06-02 09:38:52 +02:00
Andrey Antukh
4a8fb5af53 Merge remote-tracking branch 'origin/staging' into develop 2026-06-01 13:15:57 +02:00
alonso.torres
dddb4cf0b6 🐛 Fix layout render-wasm issues 2026-06-01 10:27:59 +02:00
alonso.torres
111d7daa94 🐛 Fix problem with absolute elements in flex layout 2026-05-28 13:09:06 +02:00
Andrey Antukh
3858993a57 Merge remote-tracking branch 'origin/staging' into develop 2026-05-27 13:37:02 +02:00
Alonso Torres
b609a964be
🐛 Fix boolean issues on the wasm render
* 🐛 Fix sharp angles in text-to-path due to wrong quad/conic degree elevation

* 🐛 Preserve even-odd fill type through Skia path conversions

* 🐛 Fix wrong quadratic-to-cubic degree elevation in push_bezier

* 🐛 Skip zero-length degenerate close segments in path_to_beziers

* 🐛 Replace BTreeMap for Vec for bool calculation

* 🐛 Fix even_odd missing when creating Path
2026-05-26 15:11:52 +02:00
Elena Torró
75c61f9211
🐛 Fix stroke rendering on drag (#9871) 2026-05-26 13:14:38 +02:00
Elena Torro
2fdd3aab98 🐛 Fix nested inherited transformations 2026-05-22 14:11:50 +02:00
Eva Marco
2c453e4a00
🎉 Add dash and gap inputs for dashed strokes (#9765)
* ✨ Add dash and gap customization for dashed strokes

Signed-off-by: eureka0928 <meobius123@gmail.com>

* ♻️ Change old numeric-inputs for new components

---------

Signed-off-by: eureka0928 <meobius123@gmail.com>
Signed-off-by: Andrey Antukh <niwi@niwi.nz>
Co-authored-by: eureka0928 <meobius123@gmail.com>
Co-authored-by: Andrey Antukh <niwi@niwi.nz>
Co-authored-by: Alejandro Alonso <alejandro.alonso@kaleidos.net>
2026-05-21 13:52:01 +02:00
alonso.torres
8098250b23 🐛 Fix problem with grid child positions 2026-05-19 12:43:56 +02:00
Elena Torro
b13aedb231 🐛 Fix regression on auto-width 2026-05-14 13:43:00 +02:00
Elena Torro
38c62a465f 🐛 Reflow only when needed 2026-05-13 16:22:21 +02:00
Aitor Moreno
a126379cc7 ♻️ Refactor State into DesignState 2026-05-12 12:14:38 +02:00
Aitor Moreno
4e98dfb99f
♻️ Refactor GpuState and RenderState
* ♻️ Refactor GpuState

* ♻️ Refactor RenderState

* 🔧 Tweak some _build_env options
2026-05-08 11:10:14 +02:00