* 🐛 Fix sharp angles in text-to-path due to wrong quad/conic degree elevation
* 🐛 Preserve even-odd fill type through Skia path conversions
* 🐛 Fix wrong quadratic-to-cubic degree elevation in push_bezier
* 🐛 Skip zero-length degenerate close segments in path_to_beziers
* 🐛 Replace BTreeMap for Vec for bool calculation
* 🐛 Fix even_odd missing when creating Path