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🐛 Fix mask erros on save/restore optimizations
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4a8e02987f
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d593e299e3
@ -1172,12 +1172,22 @@ impl RenderState {
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self.nested_fills.push(Vec::new());
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}
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// When we're rendering the mask shape we need to set a special blend mode
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// called 'destination-in' that keeps the drawn content within the mask.
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// @see https://skia.org/docs/user/api/skblendmode_overview/
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if mask {
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let mut mask_paint = skia::Paint::default();
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mask_paint.set_blend_mode(skia::BlendMode::DstIn);
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let mask_rec = skia::canvas::SaveLayerRec::default().paint(&mask_paint);
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self.surfaces
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.canvas(SurfaceId::Current)
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.save_layer(&mask_rec);
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}
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// Only create save_layer if actually needed
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// For simple shapes with default opacity and blend mode, skip expensive save_layer
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// Groups with masks need a layer to properly handle the mask rendering
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let needs_layer = element.needs_layer()
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|| (matches!(element.shape_type, Type::Group(g) if g.masked))
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|| mask;
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let needs_layer = element.needs_layer();
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if needs_layer {
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let mut paint = skia::Paint::default();
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@ -1192,18 +1202,6 @@ impl RenderState {
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}
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}
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// When we're rendering the mask shape we need to set a special blend mode
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// called 'destination-in' that keeps the drawn content within the mask.
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// @see https://skia.org/docs/user/api/skblendmode_overview/
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if mask {
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let mut mask_paint = skia::Paint::default();
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mask_paint.set_blend_mode(skia::BlendMode::DstIn);
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let mask_rec = skia::canvas::SaveLayerRec::default().paint(&mask_paint);
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self.surfaces
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.canvas(SurfaceId::Current)
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.save_layer(&mask_rec);
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}
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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self.surfaces
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.canvas(SurfaceId::Current)
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@ -1283,8 +1281,7 @@ impl RenderState {
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// Only restore if we created a layer (optimization for simple shapes)
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// Groups with masks need restore to properly handle the mask rendering
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let needs_layer =
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element.needs_layer() || (matches!(element.shape_type, Type::Group(g) if g.masked));
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let needs_layer = element.needs_layer();
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if needs_layer {
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self.surfaces.canvas(SurfaceId::Current).restore();
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@ -1485,6 +1485,7 @@ impl Shape {
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self.opacity() < 1.0
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|| self.blend_mode().0 != skia::BlendMode::SrcOver
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|| self.has_frame_clip_layer_blur()
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|| (matches!(self.shape_type, Type::Group(g) if g.masked))
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}
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/// Checks if this frame has clip layer blur (affects children)
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