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🐛 Fix frame stroke
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ab614d2ae9
commit
c54ab3bd34
@ -217,20 +217,20 @@ impl NodeRenderState {
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#[derive(Clone)]
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#[derive(Clone)]
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pub struct FocusMode {
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pub struct FocusMode {
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shapes: Vec<Uuid>,
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shapes: Vec<Uuid>,
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active: bool,
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depth: u32,
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}
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}
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impl FocusMode {
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impl FocusMode {
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pub fn new() -> Self {
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pub fn new() -> Self {
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FocusMode {
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FocusMode {
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shapes: Vec::new(),
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shapes: Vec::new(),
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active: false,
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depth: 0,
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}
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}
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}
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}
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pub fn clear(&mut self) {
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pub fn clear(&mut self) {
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self.shapes.clear();
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self.shapes.clear();
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self.active = false;
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self.depth = 0;
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}
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}
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pub fn set_shapes(&mut self, shapes: Vec<Uuid>) {
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pub fn set_shapes(&mut self, shapes: Vec<Uuid>) {
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@ -244,23 +244,23 @@ impl FocusMode {
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}
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}
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pub fn enter(&mut self, id: &Uuid) {
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pub fn enter(&mut self, id: &Uuid) {
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if !self.active && self.should_focus(id) {
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if self.should_focus(id) {
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self.active = true;
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self.depth += 1;
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}
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}
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}
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}
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pub fn exit(&mut self, id: &Uuid) {
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pub fn exit(&mut self, id: &Uuid) {
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if self.active && self.should_focus(id) {
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if self.should_focus(id) && self.depth > 0 {
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self.active = false;
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self.depth -= 1;
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}
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}
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}
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}
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pub fn is_active(&self) -> bool {
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pub fn is_active(&self) -> bool {
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self.active
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self.depth > 0
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}
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}
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pub fn reset(&mut self) {
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pub fn reset(&mut self) {
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self.active = false;
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self.depth = 0;
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}
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}
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}
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}
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@ -2521,8 +2521,6 @@ impl RenderState {
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
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self.surfaces.canvas(target_surface).save_layer(&layer_rec);
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self.surfaces.canvas(target_surface).save_layer(&layer_rec);
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}
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}
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self.focus_mode.enter(&element.id);
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}
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}
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#[inline]
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#[inline]
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