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https://github.com/penpot/penpot.git
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♻️ Refactor how viewport interest area works
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03487f90e5
commit
9fccee8689
@ -525,7 +525,7 @@ impl RenderState {
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tiles,
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tile_viewbox: tiles::TileViewbox::new_with_interest(
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viewbox,
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options.viewport_interest_area_threshold,
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options.dpr_viewport_interest_area_threshold,
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1.0,
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),
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pending_tiles: PendingTiles::new_empty(),
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@ -742,8 +742,11 @@ impl RenderState {
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}
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pub fn set_dpr(&mut self, dpr: f32) -> Result<()> {
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if Some(dpr) != self.options.dpr {
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self.options.dpr = Some(dpr);
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// Only when this function returns true (it means the value
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// was properly changed) the rest of the functions is called.
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if self.options.set_dpr(dpr) {
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self.tile_viewbox
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.set_interest(self.options.dpr_viewport_interest_area_threshold);
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self.resize(
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self.viewbox.width.floor() as i32,
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self.viewbox.height.floor() as i32,
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@ -758,11 +761,15 @@ impl RenderState {
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}
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pub fn set_viewport_interest_area_threshold(&mut self, value: i32) {
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self.options.set_viewport_interest_area_threshold(value);
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// The TileViewbox stores its own copy of `interest` (set at
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// construction). Without propagating, options change wouldn't
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// affect pending_tiles generation.
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self.tile_viewbox.set_interest(value);
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// Only when this function returns true (it means the value
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// was changed properly) the tile_viewbox.set_interest is called.
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if self.options.set_viewport_interest_area_threshold(value) {
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// The TileViewbox stores its own copy of `interest` (set at
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// construction). Without propagating, options change wouldn't
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// affect pending_tiles generation.
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self.tile_viewbox
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.set_interest(self.options.dpr_viewport_interest_area_threshold);
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}
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}
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pub fn set_node_batch_threshold(&mut self, value: i32) {
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@ -786,8 +793,8 @@ impl RenderState {
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}
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pub fn resize(&mut self, width: i32, height: i32) -> Result<()> {
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let dpr_width = (width as f32 * self.options.dpr()).floor() as i32;
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let dpr_height = (height as f32 * self.options.dpr()).floor() as i32;
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let dpr_width = (width as f32 * self.options.dpr).floor() as i32;
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let dpr_height = (height as f32 * self.options.dpr).floor() as i32;
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self.surfaces
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.resize(&mut self.gpu_state, dpr_width, dpr_height)?;
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self.viewbox.set_wh(width as f32, height as f32);
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@ -1739,7 +1746,7 @@ impl RenderState {
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// and drawing from it avoids mixing a partially-updated Cache surface with missing tiles.
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if self.options.is_fast_mode() && self.render_in_progress && self.surfaces.has_atlas() {
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self.surfaces
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.draw_atlas_to_target(self.viewbox, self.options.dpr(), bg_color);
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.draw_atlas_to_target(self.viewbox, self.options.dpr, bg_color);
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if self.options.is_debug_visible() {
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debug::render(self);
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@ -1759,15 +1766,15 @@ impl RenderState {
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// Scale and translate the target according to the cached data
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let navigate_zoom = self.viewbox.zoom / self.cached_viewbox.zoom;
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let interest = self.options.viewport_interest_area_threshold;
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let interest = self.options.dpr_viewport_interest_area_threshold;
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let TileRect(start_tile_x, start_tile_y, _, _) =
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tiles::get_tiles_for_viewbox_with_interest(
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self.cached_viewbox,
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interest,
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cached_scale,
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);
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let offset_x = self.viewbox.area.left * self.cached_viewbox.zoom * self.options.dpr();
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let offset_y = self.viewbox.area.top * self.cached_viewbox.zoom * self.options.dpr();
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let offset_x = self.viewbox.area.left * self.cached_viewbox.zoom * self.options.dpr;
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let offset_y = self.viewbox.area.top * self.cached_viewbox.zoom * self.options.dpr;
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let translate_x = (start_tile_x as f32 * tiles::TILE_SIZE) - offset_x;
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let translate_y = (start_tile_y as f32 * tiles::TILE_SIZE) - offset_y;
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@ -1780,8 +1787,8 @@ impl RenderState {
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let cache_h = cache_dim.height as f32;
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// Viewport in target pixels.
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let vw = (self.viewbox.width * self.options.dpr()).max(1.0);
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let vh = (self.viewbox.height * self.options.dpr()).max(1.0);
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let vw = (self.viewbox.width * self.options.dpr).max(1.0);
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let vh = (self.viewbox.height * self.options.dpr).max(1.0);
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// Inverse-map viewport corners into cache coordinates.
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// target = (cache * navigate_zoom) translated by (translate_x, translate_y) (in cache coords).
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@ -1809,7 +1816,7 @@ impl RenderState {
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if self.surfaces.has_atlas() {
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self.surfaces.draw_atlas_to_target(
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self.viewbox,
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self.options.dpr(),
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self.options.dpr,
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bg_color,
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);
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@ -1966,12 +1973,12 @@ impl RenderState {
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let viewbox_cache_size = get_cache_size(
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self.viewbox,
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scale,
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self.options.viewport_interest_area_threshold,
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self.options.dpr_viewport_interest_area_threshold,
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);
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let cached_viewbox_cache_size = get_cache_size(
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self.cached_viewbox,
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scale,
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self.options.viewport_interest_area_threshold,
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self.options.dpr_viewport_interest_area_threshold,
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);
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// Only resize cache if the new size is larger than the cached size
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// This avoids unnecessary surface recreations when the cache size decreases
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@ -1980,7 +1987,7 @@ impl RenderState {
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{
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self.surfaces.resize_cache(
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viewbox_cache_size,
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self.options.viewport_interest_area_threshold,
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self.options.dpr_viewport_interest_area_threshold,
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)?;
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}
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@ -3750,11 +3757,11 @@ impl RenderState {
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if let Some((_, export_scale)) = self.export_context {
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return export_scale;
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}
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self.viewbox.zoom() * self.options.dpr()
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self.viewbox.zoom() * self.options.dpr
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}
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pub fn get_cached_scale(&self) -> f32 {
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self.cached_viewbox.zoom() * self.options.dpr()
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self.cached_viewbox.zoom() * self.options.dpr
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}
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pub fn zoom_changed(&self) -> bool {
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@ -7,7 +7,7 @@ const SHOW_WASM_INFO: u32 = 0x08;
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// Render performance options
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// This is the extra area used for tile rendering (tiles beyond viewport).
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// Higher values pre-render more tiles, reducing empty squares during pan but using more memory.
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const VIEWPORT_INTEREST_AREA_THRESHOLD: i32 = 3;
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const VIEWPORT_INTEREST_AREA_THRESHOLD: i32 = 1;
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const MAX_BLOCKING_TIME_MS: i32 = 32;
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const NODE_BATCH_THRESHOLD: i32 = 3;
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const BLUR_DOWNSCALE_THRESHOLD: f32 = 8.0;
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@ -15,7 +15,7 @@ const ANTIALIAS_THRESHOLD: f32 = 7.0;
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub struct RenderOptions {
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pub flags: u32,
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pub dpr: Option<f32>,
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pub dpr: f32,
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fast_mode: bool,
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/// Active while the user is interacting with a shape (drag, resize,
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/// rotate). Implies `fast_mode` semantics for expensive effects but
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@ -25,6 +25,7 @@ pub struct RenderOptions {
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/// Minimum on-screen size (CSS px at 1:1 zoom) above which vector antialiasing is enabled.
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pub antialias_threshold: f32,
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pub viewport_interest_area_threshold: i32,
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pub dpr_viewport_interest_area_threshold: i32,
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pub max_blocking_time_ms: i32,
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pub node_batch_threshold: i32,
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pub blur_downscale_threshold: f32,
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@ -34,11 +35,12 @@ impl Default for RenderOptions {
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fn default() -> Self {
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Self {
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flags: 0,
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dpr: None,
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dpr: 1.0,
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fast_mode: false,
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interactive_transform: false,
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antialias_threshold: ANTIALIAS_THRESHOLD,
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viewport_interest_area_threshold: VIEWPORT_INTEREST_AREA_THRESHOLD,
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dpr_viewport_interest_area_threshold: VIEWPORT_INTEREST_AREA_THRESHOLD,
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max_blocking_time_ms: MAX_BLOCKING_TIME_MS,
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node_batch_threshold: NODE_BATCH_THRESHOLD,
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blur_downscale_threshold: BLUR_DOWNSCALE_THRESHOLD,
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@ -64,6 +66,24 @@ impl RenderOptions {
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self.fast_mode = enabled;
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}
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/// Updates the dpr viewport interest area threshold.
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/// This function is updated when the dpr or the
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/// viewport_interest_area_threshold is changed
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fn update_dpr_viewport_interest_area_threshold(&mut self) {
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self.dpr_viewport_interest_area_threshold =
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(self.dpr * self.viewport_interest_area_threshold as f32).ceil() as i32;
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}
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/// Sets the devicePixelRatio.
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pub fn set_dpr(&mut self, value: f32) -> bool {
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if value > 0.0 && self.dpr != value {
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self.dpr = value;
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self.update_dpr_viewport_interest_area_threshold();
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return true;
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}
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false
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}
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/// Interactive transform is ON while the user is dragging, resizing
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/// or rotating a shape. Callers use it to keep per-frame flushing
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/// enabled and to render visible tiles in a single frame so tiles
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@ -84,10 +104,6 @@ impl RenderOptions {
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self.fast_mode && !self.interactive_transform
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}
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pub fn dpr(&self) -> f32 {
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self.dpr.unwrap_or(1.0)
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}
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pub fn is_text_editor_v3(&self) -> bool {
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self.flags & TEXT_EDITOR_V3 == TEXT_EDITOR_V3
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}
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@ -96,33 +112,44 @@ impl RenderOptions {
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self.flags & SHOW_WASM_INFO == SHOW_WASM_INFO
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}
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pub fn set_antialias_threshold(&mut self, value: f32) {
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pub fn set_antialias_threshold(&mut self, value: f32) -> bool {
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if value.is_finite() && value > 0.0 {
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self.antialias_threshold = value;
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return true;
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}
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false
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}
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pub fn set_blur_downscale_threshold(&mut self, value: f32) {
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pub fn set_blur_downscale_threshold(&mut self, value: f32) -> bool {
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if value.is_finite() && value > 0.0 {
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self.blur_downscale_threshold = value;
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return true;
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}
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false
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}
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pub fn set_viewport_interest_area_threshold(&mut self, value: i32) {
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if value >= 0 {
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pub fn set_viewport_interest_area_threshold(&mut self, value: i32) -> bool {
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if value >= 0 && self.viewport_interest_area_threshold != value {
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self.viewport_interest_area_threshold = value;
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self.update_dpr_viewport_interest_area_threshold();
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return true;
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}
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false
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}
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pub fn set_node_batch_threshold(&mut self, value: i32) {
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pub fn set_node_batch_threshold(&mut self, value: i32) -> bool {
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if value > 0 {
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self.node_batch_threshold = value;
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return true;
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}
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false
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}
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pub fn set_max_blocking_time_ms(&mut self, value: i32) {
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pub fn set_max_blocking_time_ms(&mut self, value: i32) -> bool {
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if value > 0 {
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self.max_blocking_time_ms = value;
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return true;
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}
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false
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}
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}
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@ -21,7 +21,7 @@ pub fn render_overlay(
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};
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canvas.save();
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let zoom = viewbox.zoom * options.dpr();
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let zoom = viewbox.zoom * options.dpr;
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canvas.scale((zoom, zoom));
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canvas.translate((-viewbox.area.left, -viewbox.area.top));
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@ -11,7 +11,7 @@ pub fn render(render_state: &mut RenderState, shapes: ShapesPoolRef) {
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canvas.save();
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let viewbox = render_state.viewbox;
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let zoom = viewbox.zoom * render_state.options.dpr();
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let zoom = viewbox.zoom * render_state.options.dpr;
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canvas.scale((zoom, zoom));
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